Nicolas Capens | 17b29fd | 2016-09-15 09:32:16 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "Direct3DStateBlock8.hpp" |
| 16 | |
| 17 | #include "Direct3DDevice8.hpp" |
| 18 | #include "Direct3DBaseTexture8.hpp" |
| 19 | #include "Direct3DVertexBuffer8.hpp" |
| 20 | #include "Direct3DIndexBuffer8.hpp" |
| 21 | #include "Debug.hpp" |
| 22 | |
| 23 | #include <assert.h> |
| 24 | |
| 25 | namespace D3D8 |
| 26 | { |
| 27 | Direct3DStateBlock8::Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type) |
| 28 | { |
| 29 | vertexShaderHandle = 0; |
| 30 | pixelShaderHandle = 0; |
| 31 | indexBuffer = 0; |
| 32 | |
| 33 | for(int stream = 0; stream < 16; stream++) |
| 34 | { |
| 35 | streamSource[stream].vertexBuffer = 0; |
| 36 | } |
| 37 | |
| 38 | for(int stage = 0; stage < 8; stage++) |
| 39 | { |
| 40 | texture[stage] = 0; |
| 41 | } |
| 42 | |
| 43 | clear(); |
| 44 | |
| 45 | if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL) |
| 46 | { |
| 47 | capturePixelRenderStates(); |
| 48 | capturePixelTextureStates(); |
| 49 | capturePixelShaderStates(); |
| 50 | } |
| 51 | |
| 52 | if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) |
| 53 | { |
| 54 | captureVertexRenderStates(); |
| 55 | captureVertexTextureStates(); |
| 56 | captureLightStates(); |
| 57 | captureVertexShaderStates(); |
| 58 | } |
| 59 | |
| 60 | if(type == D3DSBT_ALL) // Capture remaining states |
| 61 | { |
| 62 | captureTextures(); |
| 63 | captureVertexTextures(); |
| 64 | captureDisplacementTextures(); |
| 65 | captureTexturePalette(); |
| 66 | captureVertexStreams(); |
| 67 | captureIndexBuffer(); |
| 68 | captureViewport(); |
| 69 | captureTransforms(); |
| 70 | captureTextureTransforms(); |
| 71 | captureClippingPlanes(); |
| 72 | captureMaterial(); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | Direct3DStateBlock8::~Direct3DStateBlock8() |
| 77 | { |
| 78 | clear(); |
| 79 | } |
| 80 | |
| 81 | long Direct3DStateBlock8::QueryInterface(const IID &iid, void **object) |
| 82 | { |
| 83 | TRACE(""); |
| 84 | |
| 85 | ASSERT(false); // Internal object |
| 86 | |
| 87 | return NOINTERFACE(iid); |
| 88 | } |
| 89 | |
| 90 | unsigned long Direct3DStateBlock8::AddRef() |
| 91 | { |
| 92 | TRACE(""); |
| 93 | |
| 94 | return Unknown::AddRef(); |
| 95 | } |
| 96 | |
| 97 | unsigned long Direct3DStateBlock8::Release() |
| 98 | { |
| 99 | TRACE(""); |
| 100 | |
| 101 | return Unknown::Release(); |
| 102 | } |
| 103 | |
| 104 | long Direct3DStateBlock8::Apply() |
| 105 | { |
| 106 | TRACE(""); |
| 107 | |
| 108 | if(vertexShaderCaptured) |
| 109 | { |
| 110 | device->SetVertexShader(vertexShaderHandle); |
| 111 | } |
| 112 | |
| 113 | if(pixelShaderCaptured) |
| 114 | { |
| 115 | device->SetPixelShader(pixelShaderHandle); |
| 116 | } |
| 117 | |
| 118 | if(indexBufferCaptured) |
| 119 | { |
| 120 | device->SetIndices(indexBuffer, baseVertexIndex); |
| 121 | } |
| 122 | |
| 123 | for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) |
| 124 | { |
| 125 | if(renderStateCaptured[state]) |
| 126 | { |
| 127 | device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | for(int stage = 0; stage < 8; stage++) |
| 132 | { |
| 133 | for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) |
| 134 | { |
| 135 | if(textureStageStateCaptured[stage][state]) |
| 136 | { |
| 137 | device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]); |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | for(int stream = 0; stream < 16; stream++) |
| 143 | { |
| 144 | if(streamSourceCaptured[stream]) |
| 145 | { |
| 146 | device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].stride); |
| 147 | } |
| 148 | } |
| 149 | |
| 150 | for(int stage = 0; stage < 8; stage++) |
| 151 | { |
| 152 | if(textureCaptured[stage]) |
| 153 | { |
| 154 | device->SetTexture(stage, texture[stage]); |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | for(int state = 0; state < 512; state++) |
| 159 | { |
| 160 | if(transformCaptured[state]) |
| 161 | { |
| 162 | device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | if(viewportCaptured) |
| 167 | { |
| 168 | device->SetViewport(&viewport); |
| 169 | } |
| 170 | |
| 171 | for(int index = 0; index < 6; index++) |
| 172 | { |
| 173 | if(clipPlaneCaptured[index]) |
| 174 | { |
| 175 | device->SetClipPlane(index, clipPlane[index]); |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | return D3D_OK; |
| 180 | } |
| 181 | |
| 182 | long Direct3DStateBlock8::Capture() |
| 183 | { |
| 184 | TRACE(""); |
| 185 | |
| 186 | if(vertexShaderCaptured) |
| 187 | { |
| 188 | device->GetVertexShader(&vertexShaderHandle); |
| 189 | } |
| 190 | |
| 191 | if(pixelShaderCaptured) |
| 192 | { |
| 193 | device->GetPixelShader(&pixelShaderHandle); |
| 194 | } |
| 195 | |
| 196 | if(indexBufferCaptured) |
| 197 | { |
| 198 | if(indexBuffer) |
| 199 | { |
| 200 | indexBuffer->Release(); |
| 201 | } |
| 202 | |
| 203 | device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); |
| 204 | } |
| 205 | |
| 206 | for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) |
| 207 | { |
| 208 | if(renderStateCaptured[state]) |
| 209 | { |
| 210 | device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | for(int stage = 0; stage < 8; stage++) |
| 215 | { |
| 216 | for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) |
| 217 | { |
| 218 | if(textureStageStateCaptured[stage][state]) |
| 219 | { |
| 220 | device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); |
| 221 | } |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | for(int stream = 0; stream < 16; stream++) |
| 226 | { |
| 227 | if(streamSourceCaptured[stream]) |
| 228 | { |
| 229 | if(streamSource[stream].vertexBuffer) |
| 230 | { |
| 231 | streamSource[stream].vertexBuffer->Release(); |
| 232 | } |
| 233 | |
| 234 | device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride); |
| 235 | } |
| 236 | } |
| 237 | |
| 238 | for(int stage = 0; stage < 8; stage++) |
| 239 | { |
| 240 | if(textureCaptured[stage]) |
| 241 | { |
| 242 | if(texture[stage]) |
| 243 | { |
| 244 | texture[stage]->Release(); |
| 245 | } |
| 246 | |
| 247 | device->GetTexture(stage, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[stage])); |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | for(int state = 0; state < 512; state++) |
| 252 | { |
| 253 | if(transformCaptured[state]) |
| 254 | { |
| 255 | device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); |
| 256 | } |
| 257 | } |
| 258 | |
| 259 | if(viewportCaptured) |
| 260 | { |
| 261 | device->GetViewport(&viewport); |
| 262 | } |
| 263 | |
| 264 | for(int index = 0; index < 6; index++) |
| 265 | { |
| 266 | if(clipPlaneCaptured[index]) |
| 267 | { |
| 268 | device->GetClipPlane(index, clipPlane[index]); |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | return D3D_OK; |
| 273 | } |
| 274 | |
| 275 | long Direct3DStateBlock8::GetDevice(IDirect3DDevice8 **device) |
| 276 | { |
| 277 | TRACE(""); |
| 278 | |
| 279 | if(!device) |
| 280 | { |
| 281 | return INVALIDCALL(); |
| 282 | } |
| 283 | |
| 284 | this->device->AddRef(); |
| 285 | *device = this->device; |
| 286 | |
| 287 | return D3D_OK; |
| 288 | } |
| 289 | |
| 290 | void Direct3DStateBlock8::lightEnable(unsigned long index, int enable) |
| 291 | { |
| 292 | UNIMPLEMENTED(); |
| 293 | } |
| 294 | |
| 295 | void Direct3DStateBlock8::setClipPlane(unsigned long index, const float *plane) |
| 296 | { |
| 297 | clipPlaneCaptured[index] = true; |
| 298 | clipPlane[index][0] = plane[0]; |
| 299 | clipPlane[index][1] = plane[1]; |
| 300 | clipPlane[index][2] = plane[2]; |
| 301 | clipPlane[index][3] = plane[3]; |
| 302 | } |
| 303 | |
| 304 | void Direct3DStateBlock8::setCurrentTexturePalette(unsigned int paletteNumber) |
| 305 | { |
| 306 | UNIMPLEMENTED(); |
| 307 | } |
| 308 | |
| 309 | void Direct3DStateBlock8::setFVF(unsigned long FVF) |
| 310 | { |
| 311 | UNIMPLEMENTED(); |
| 312 | } |
| 313 | |
| 314 | void Direct3DStateBlock8::setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex) |
| 315 | { |
| 316 | if(indexData) indexData->AddRef(); |
| 317 | |
| 318 | indexBufferCaptured = true; |
| 319 | indexBuffer = indexData; |
| 320 | this->baseVertexIndex = baseVertexIndex; |
| 321 | } |
| 322 | |
| 323 | void Direct3DStateBlock8::setLight(unsigned long index, const D3DLIGHT8 *light) |
| 324 | { |
| 325 | UNIMPLEMENTED(); |
| 326 | } |
| 327 | |
| 328 | void Direct3DStateBlock8::setMaterial(const D3DMATERIAL8 *material) |
| 329 | { |
| 330 | UNIMPLEMENTED(); |
| 331 | } |
| 332 | |
| 333 | void Direct3DStateBlock8::setPixelShader(unsigned long shaderHandle) |
| 334 | { |
| 335 | pixelShaderCaptured = true; |
| 336 | pixelShaderHandle = shaderHandle; |
| 337 | } |
| 338 | |
| 339 | void Direct3DStateBlock8::setPixelShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count) |
| 340 | { |
| 341 | UNIMPLEMENTED(); |
| 342 | } |
| 343 | |
| 344 | void Direct3DStateBlock8::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) |
| 345 | { |
| 346 | renderStateCaptured[state] = true; |
| 347 | renderState[state] = value; |
| 348 | } |
| 349 | |
| 350 | void Direct3DStateBlock8::setScissorRect(const RECT *rect) |
| 351 | { |
| 352 | UNIMPLEMENTED(); |
| 353 | } |
| 354 | |
| 355 | void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride) |
| 356 | { |
| 357 | if(data) data->AddRef(); |
| 358 | |
| 359 | streamSourceCaptured[stream] = true; |
| 360 | streamSource[stream].vertexBuffer = data; |
| 361 | streamSource[stream].stride = stride; |
| 362 | } |
| 363 | |
| 364 | void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) |
| 365 | { |
| 366 | if(texture) texture->AddRef(); |
| 367 | |
| 368 | textureCaptured[stage] = true; |
| 369 | this->texture[stage] = texture; |
| 370 | } |
| 371 | |
| 372 | void Direct3DStateBlock8::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) |
| 373 | { |
| 374 | textureStageStateCaptured[stage][type] = true; |
| 375 | textureStageState[stage][type] = value; |
| 376 | } |
| 377 | |
| 378 | void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) |
| 379 | { |
| 380 | transformCaptured[state] = true; |
| 381 | transform[state] = *matrix; |
| 382 | } |
| 383 | |
| 384 | void Direct3DStateBlock8::setViewport(const D3DVIEWPORT8 *viewport) |
| 385 | { |
| 386 | viewportCaptured = true; |
| 387 | this->viewport = *viewport; |
| 388 | } |
| 389 | |
| 390 | void Direct3DStateBlock8::setVertexShader(unsigned long shaderHandle) |
| 391 | { |
| 392 | vertexShaderCaptured = true; |
| 393 | vertexShaderHandle = shaderHandle; |
| 394 | } |
| 395 | |
| 396 | void Direct3DStateBlock8::setVertexShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count) |
| 397 | { |
| 398 | UNIMPLEMENTED(); |
| 399 | } |
| 400 | |
| 401 | void Direct3DStateBlock8::clear() |
| 402 | { |
| 403 | // Erase capture flags |
| 404 | vertexShaderCaptured = false; |
| 405 | pixelShaderCaptured = false; |
| 406 | indexBufferCaptured = false; |
| 407 | |
| 408 | for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) |
| 409 | { |
| 410 | renderStateCaptured[state] = false; |
| 411 | } |
| 412 | |
| 413 | for(int stage = 0; stage < 8; stage++) |
| 414 | { |
| 415 | for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) |
| 416 | { |
| 417 | textureStageStateCaptured[stage][state] = false; |
| 418 | } |
| 419 | } |
| 420 | |
| 421 | for(int stream = 0; stream < 16; stream++) |
| 422 | { |
| 423 | streamSourceCaptured[stream] = false; |
| 424 | } |
| 425 | |
| 426 | for(int stage = 0; stage < 8; stage++) |
| 427 | { |
| 428 | textureCaptured[stage] = false; |
| 429 | } |
| 430 | |
| 431 | for(int state = 0; state < 512; state++) |
| 432 | { |
| 433 | transformCaptured[state] = false; |
| 434 | } |
| 435 | |
| 436 | viewportCaptured = false; |
| 437 | |
| 438 | for(int index = 0; index < 6; index++) |
| 439 | { |
| 440 | clipPlaneCaptured[index] = false; |
| 441 | } |
| 442 | |
| 443 | // Release resources |
| 444 | vertexShaderHandle = 0; |
| 445 | pixelShaderHandle = 0; |
| 446 | |
| 447 | if(indexBuffer) |
| 448 | { |
| 449 | indexBuffer->Release(); |
| 450 | indexBuffer = 0; |
| 451 | } |
| 452 | |
| 453 | for(int stream = 0; stream < 16; stream++) |
| 454 | { |
| 455 | if(streamSource[stream].vertexBuffer) |
| 456 | { |
| 457 | streamSource[stream].vertexBuffer->Release(); |
| 458 | streamSource[stream].vertexBuffer = 0; |
| 459 | } |
| 460 | } |
| 461 | |
| 462 | for(int stage = 0; stage < 8; stage++) |
| 463 | { |
| 464 | if(texture[stage]) |
| 465 | { |
| 466 | texture[stage]->Release(); |
| 467 | texture[stage] = 0; |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | void Direct3DStateBlock8::captureRenderState(D3DRENDERSTATETYPE state) |
| 473 | { |
| 474 | device->GetRenderState(state, &renderState[state]); |
| 475 | renderStateCaptured[state] = true; |
| 476 | } |
| 477 | |
| 478 | void Direct3DStateBlock8::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type) |
| 479 | { |
| 480 | device->GetTextureStageState(stage, type, &textureStageState[stage][type]); |
| 481 | textureStageStateCaptured[stage][type] = true; |
| 482 | } |
| 483 | |
| 484 | void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state) |
| 485 | { |
| 486 | device->GetTransform(state, &transform[state]); |
| 487 | transformCaptured[state] = true; |
| 488 | } |
| 489 | |
| 490 | void Direct3DStateBlock8::capturePixelRenderStates() |
| 491 | { |
| 492 | captureRenderState(D3DRS_ZENABLE); |
| 493 | captureRenderState(D3DRS_FILLMODE); |
| 494 | captureRenderState(D3DRS_SHADEMODE); |
| 495 | captureRenderState(D3DRS_ZWRITEENABLE); |
| 496 | captureRenderState(D3DRS_ALPHATESTENABLE); |
| 497 | captureRenderState(D3DRS_LASTPIXEL); |
| 498 | captureRenderState(D3DRS_SRCBLEND); |
| 499 | captureRenderState(D3DRS_DESTBLEND); |
| 500 | captureRenderState(D3DRS_ZFUNC); |
| 501 | captureRenderState(D3DRS_ALPHAREF); |
| 502 | captureRenderState(D3DRS_ALPHAFUNC); |
| 503 | captureRenderState(D3DRS_DITHERENABLE); |
| 504 | captureRenderState(D3DRS_FOGSTART); |
| 505 | captureRenderState(D3DRS_FOGEND); |
| 506 | captureRenderState(D3DRS_FOGDENSITY); |
| 507 | captureRenderState(D3DRS_ALPHABLENDENABLE); |
| 508 | captureRenderState(D3DRS_ZBIAS); |
| 509 | captureRenderState(D3DRS_STENCILENABLE); |
| 510 | captureRenderState(D3DRS_STENCILFAIL); |
| 511 | captureRenderState(D3DRS_STENCILZFAIL); |
| 512 | captureRenderState(D3DRS_STENCILPASS); |
| 513 | captureRenderState(D3DRS_STENCILFUNC); |
| 514 | captureRenderState(D3DRS_STENCILREF); |
| 515 | captureRenderState(D3DRS_STENCILMASK); |
| 516 | captureRenderState(D3DRS_STENCILWRITEMASK); |
| 517 | captureRenderState(D3DRS_TEXTUREFACTOR); |
| 518 | captureRenderState(D3DRS_WRAP0); |
| 519 | captureRenderState(D3DRS_WRAP1); |
| 520 | captureRenderState(D3DRS_WRAP2); |
| 521 | captureRenderState(D3DRS_WRAP3); |
| 522 | captureRenderState(D3DRS_WRAP4); |
| 523 | captureRenderState(D3DRS_WRAP5); |
| 524 | captureRenderState(D3DRS_WRAP6); |
| 525 | captureRenderState(D3DRS_WRAP7); |
| 526 | captureRenderState(D3DRS_COLORWRITEENABLE); |
| 527 | captureRenderState(D3DRS_BLENDOP); |
| 528 | } |
| 529 | |
| 530 | void Direct3DStateBlock8::capturePixelTextureStates() |
| 531 | { |
| 532 | for(int stage = 0; stage < 8; stage++) |
| 533 | { |
| 534 | captureTextureStageState(stage, D3DTSS_COLOROP); |
| 535 | captureTextureStageState(stage, D3DTSS_COLORARG1); |
| 536 | captureTextureStageState(stage, D3DTSS_COLORARG2); |
| 537 | captureTextureStageState(stage, D3DTSS_ALPHAOP); |
| 538 | captureTextureStageState(stage, D3DTSS_ALPHAARG1); |
| 539 | captureTextureStageState(stage, D3DTSS_ALPHAARG2); |
| 540 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); |
| 541 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); |
| 542 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); |
| 543 | captureTextureStageState(stage, D3DTSS_BUMPENVMAT11); |
| 544 | captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); |
| 545 | captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE); |
| 546 | captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET); |
| 547 | captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); |
| 548 | captureTextureStageState(stage, D3DTSS_COLORARG0); |
| 549 | captureTextureStageState(stage, D3DTSS_ALPHAARG0); |
| 550 | captureTextureStageState(stage, D3DTSS_RESULTARG); |
| 551 | |
| 552 | captureTextureStageState(stage, D3DTSS_ADDRESSU); |
| 553 | captureTextureStageState(stage, D3DTSS_ADDRESSV); |
| 554 | captureTextureStageState(stage, D3DTSS_ADDRESSW); |
| 555 | captureTextureStageState(stage, D3DTSS_BORDERCOLOR); |
| 556 | captureTextureStageState(stage, D3DTSS_MAGFILTER); |
| 557 | captureTextureStageState(stage, D3DTSS_MINFILTER); |
| 558 | captureTextureStageState(stage, D3DTSS_MIPFILTER); |
| 559 | captureTextureStageState(stage, D3DTSS_MIPMAPLODBIAS); |
| 560 | captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL); |
| 561 | captureTextureStageState(stage, D3DTSS_MAXANISOTROPY); |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | void Direct3DStateBlock8::capturePixelShaderStates() |
| 566 | { |
| 567 | pixelShaderCaptured = true; |
| 568 | device->GetPixelShader(&pixelShaderHandle); |
| 569 | |
| 570 | device->GetPixelShaderConstant(0, pixelShaderConstant, 8); |
| 571 | } |
| 572 | |
| 573 | void Direct3DStateBlock8::captureVertexRenderStates() |
| 574 | { |
| 575 | captureRenderState(D3DRS_CULLMODE); |
| 576 | captureRenderState(D3DRS_FOGENABLE); |
| 577 | captureRenderState(D3DRS_FOGCOLOR); |
| 578 | captureRenderState(D3DRS_FOGTABLEMODE); |
| 579 | captureRenderState(D3DRS_FOGSTART); |
| 580 | captureRenderState(D3DRS_FOGEND); |
| 581 | captureRenderState(D3DRS_FOGDENSITY); |
| 582 | captureRenderState(D3DRS_RANGEFOGENABLE); |
| 583 | captureRenderState(D3DRS_AMBIENT); |
| 584 | captureRenderState(D3DRS_COLORVERTEX); |
| 585 | captureRenderState(D3DRS_FOGVERTEXMODE); |
| 586 | captureRenderState(D3DRS_CLIPPING); |
| 587 | captureRenderState(D3DRS_LIGHTING); |
| 588 | captureRenderState(D3DRS_LOCALVIEWER); |
| 589 | captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); |
| 590 | captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); |
| 591 | captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); |
| 592 | captureRenderState(D3DRS_SPECULARMATERIALSOURCE); |
| 593 | captureRenderState(D3DRS_VERTEXBLEND); |
| 594 | captureRenderState(D3DRS_CLIPPLANEENABLE); |
| 595 | captureRenderState(D3DRS_POINTSIZE); |
| 596 | captureRenderState(D3DRS_POINTSIZE_MIN); |
| 597 | captureRenderState(D3DRS_POINTSPRITEENABLE); |
| 598 | captureRenderState(D3DRS_POINTSCALEENABLE); |
| 599 | captureRenderState(D3DRS_POINTSCALE_A); |
| 600 | captureRenderState(D3DRS_POINTSCALE_B); |
| 601 | captureRenderState(D3DRS_POINTSCALE_C); |
| 602 | captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); |
| 603 | captureRenderState(D3DRS_MULTISAMPLEMASK); |
| 604 | captureRenderState(D3DRS_PATCHEDGESTYLE); |
| 605 | captureRenderState(D3DRS_POINTSIZE_MAX); |
| 606 | captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); |
| 607 | captureRenderState(D3DRS_TWEENFACTOR); |
| 608 | captureRenderState(D3DRS_NORMALIZENORMALS); |
| 609 | captureRenderState(D3DRS_SPECULARENABLE); |
| 610 | captureRenderState(D3DRS_SHADEMODE); |
| 611 | } |
| 612 | |
| 613 | void Direct3DStateBlock8::captureVertexTextureStates() |
| 614 | { |
| 615 | for(int stage = 0; stage < 8; stage++) |
| 616 | { |
| 617 | captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); |
| 618 | captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); |
| 619 | } |
| 620 | } |
| 621 | |
| 622 | void Direct3DStateBlock8::captureLightStates() |
| 623 | { |
| 624 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 625 | { |
| 626 | device->GetLight(index, &light[index]); |
| 627 | lightCaptured[index] = true; |
| 628 | } |
| 629 | |
| 630 | for(int index = 0; index < 8; index++) // FIXME: Support unlimited index |
| 631 | { |
| 632 | lightEnableState[index] = false; |
| 633 | device->GetLightEnable(index, &lightEnableState[index]); |
| 634 | lightEnableCaptured[index] = true; |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | void Direct3DStateBlock8::captureVertexShaderStates() |
| 639 | { |
| 640 | vertexShaderCaptured = true; |
| 641 | device->GetVertexShader(&vertexShaderHandle); |
| 642 | |
| 643 | device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256); |
| 644 | } |
| 645 | |
| 646 | void Direct3DStateBlock8::captureTextures() |
| 647 | { |
| 648 | for(int sampler = 0; sampler < 8; sampler++) |
| 649 | { |
| 650 | textureCaptured[sampler] = true; |
| 651 | device->GetTexture(sampler, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[sampler])); |
| 652 | |
| 653 | if(texture[sampler]) |
| 654 | { |
| 655 | texture[sampler]->bind(); |
| 656 | texture[sampler]->Release(); |
| 657 | } |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | void Direct3DStateBlock8::captureVertexTextures() |
| 662 | { |
| 663 | // FIXME |
| 664 | } |
| 665 | |
| 666 | void Direct3DStateBlock8::captureDisplacementTextures() |
| 667 | { |
| 668 | // FIXME |
| 669 | } |
| 670 | |
| 671 | void Direct3DStateBlock8::captureTexturePalette() |
| 672 | { |
| 673 | paletteNumberCaptured = true; |
| 674 | device->GetCurrentTexturePalette(&paletteNumber); |
| 675 | } |
| 676 | |
| 677 | void Direct3DStateBlock8::captureVertexStreams() |
| 678 | { |
| 679 | for(int stream = 0; stream < 16; stream++) |
| 680 | { |
| 681 | streamSourceCaptured[stream] = true; |
| 682 | device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride); |
| 683 | |
| 684 | if(streamSource[stream].vertexBuffer) |
| 685 | { |
| 686 | streamSource[stream].vertexBuffer->bind(); |
| 687 | streamSource[stream].vertexBuffer->Release(); |
| 688 | } |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | void Direct3DStateBlock8::captureIndexBuffer() |
| 693 | { |
| 694 | indexBufferCaptured = true; |
| 695 | device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); |
| 696 | |
| 697 | if(indexBuffer) |
| 698 | { |
| 699 | indexBuffer->bind(); |
| 700 | indexBuffer->Release(); |
| 701 | } |
| 702 | } |
| 703 | |
| 704 | void Direct3DStateBlock8::captureViewport() |
| 705 | { |
| 706 | device->GetViewport(&viewport); |
| 707 | viewportCaptured = true; |
| 708 | } |
| 709 | |
| 710 | void Direct3DStateBlock8::captureTransforms() |
| 711 | { |
| 712 | captureTransform(D3DTS_VIEW); |
| 713 | captureTransform(D3DTS_PROJECTION); |
| 714 | captureTransform(D3DTS_WORLD); |
| 715 | } |
| 716 | |
| 717 | void Direct3DStateBlock8::captureTextureTransforms() |
| 718 | { |
| 719 | captureTransform(D3DTS_TEXTURE0); |
| 720 | captureTransform(D3DTS_TEXTURE1); |
| 721 | captureTransform(D3DTS_TEXTURE2); |
| 722 | captureTransform(D3DTS_TEXTURE3); |
| 723 | captureTransform(D3DTS_TEXTURE4); |
| 724 | captureTransform(D3DTS_TEXTURE5); |
| 725 | captureTransform(D3DTS_TEXTURE6); |
| 726 | captureTransform(D3DTS_TEXTURE7); |
| 727 | } |
| 728 | |
| 729 | void Direct3DStateBlock8::captureClippingPlanes() |
| 730 | { |
| 731 | for(int index = 0; index < 6; index++) |
| 732 | { |
| 733 | device->GetClipPlane(index, (float*)&clipPlane[index]); |
| 734 | clipPlaneCaptured[index] = true; |
| 735 | } |
| 736 | } |
| 737 | |
| 738 | void Direct3DStateBlock8::captureMaterial() |
| 739 | { |
| 740 | device->GetMaterial(&material); |
| 741 | materialCaptured = true; |
| 742 | } |
| 743 | } |