Add Direct3D 8 implementation.

Bug swiftshader:5

Change-Id: I6aec7237f2db6222702e828a2b9dae1a1a6ac9af
Reviewed-on: https://swiftshader-review.googlesource.com/7191
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/D3D8/Direct3DStateBlock8.cpp b/src/D3D8/Direct3DStateBlock8.cpp
new file mode 100644
index 0000000..512c935
--- /dev/null
+++ b/src/D3D8/Direct3DStateBlock8.cpp
@@ -0,0 +1,743 @@
+// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "Direct3DStateBlock8.hpp"
+
+#include "Direct3DDevice8.hpp"
+#include "Direct3DBaseTexture8.hpp"
+#include "Direct3DVertexBuffer8.hpp"
+#include "Direct3DIndexBuffer8.hpp"
+#include "Debug.hpp"
+
+#include <assert.h>
+
+namespace D3D8
+{
+	Direct3DStateBlock8::Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type)
+	{
+		vertexShaderHandle = 0;
+		pixelShaderHandle = 0;
+		indexBuffer = 0;
+
+		for(int stream = 0; stream < 16; stream++)
+		{
+			streamSource[stream].vertexBuffer = 0;
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			texture[stage] = 0;
+		}
+
+		clear();
+
+		if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL)
+		{
+			capturePixelRenderStates();
+			capturePixelTextureStates();
+			capturePixelShaderStates();
+		}
+		
+		if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL)
+		{
+			captureVertexRenderStates();
+			captureVertexTextureStates();
+			captureLightStates();
+			captureVertexShaderStates();
+		}
+
+		if(type == D3DSBT_ALL)   // Capture remaining states
+		{
+			captureTextures();
+			captureVertexTextures();
+			captureDisplacementTextures();
+			captureTexturePalette();
+			captureVertexStreams();
+			captureIndexBuffer();
+			captureViewport();
+			captureTransforms();
+			captureTextureTransforms();
+			captureClippingPlanes();
+			captureMaterial();
+		}
+	}
+
+	Direct3DStateBlock8::~Direct3DStateBlock8()
+	{
+		clear();
+	}
+
+	long Direct3DStateBlock8::QueryInterface(const IID &iid, void **object)
+	{
+		TRACE("");
+
+		ASSERT(false);   // Internal object
+
+		return NOINTERFACE(iid);
+	}
+
+	unsigned long Direct3DStateBlock8::AddRef()
+	{
+		TRACE("");
+
+		return Unknown::AddRef();
+	}
+	
+	unsigned long Direct3DStateBlock8::Release()
+	{
+		TRACE("");
+
+		return Unknown::Release();
+	}
+
+	long Direct3DStateBlock8::Apply()
+	{
+		TRACE("");
+
+		if(vertexShaderCaptured)
+		{
+			device->SetVertexShader(vertexShaderHandle);
+		}
+
+		if(pixelShaderCaptured)
+		{
+			device->SetPixelShader(pixelShaderHandle);
+		}
+
+		if(indexBufferCaptured)
+		{
+			device->SetIndices(indexBuffer, baseVertexIndex);
+		}
+
+		for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
+		{
+			if(renderStateCaptured[state])
+			{
+				device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]);
+			}
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			for(int state = 0; state < D3DTSS_RESULTARG + 1; state++)
+			{
+				if(textureStageStateCaptured[stage][state])
+				{
+					device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]);
+				}
+			}
+		}
+
+		for(int stream = 0; stream < 16; stream++)
+		{
+			if(streamSourceCaptured[stream])
+			{
+				device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].stride);
+			}
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			if(textureCaptured[stage])
+			{
+				device->SetTexture(stage, texture[stage]);
+			}
+		}
+
+		for(int state = 0; state < 512; state++)
+		{
+			if(transformCaptured[state])
+			{
+				device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
+			}
+		}
+
+		if(viewportCaptured)
+		{
+			device->SetViewport(&viewport);
+		}
+
+		for(int index = 0; index < 6; index++)
+		{
+			if(clipPlaneCaptured[index])
+			{
+				device->SetClipPlane(index, clipPlane[index]);
+			}
+		}
+
+		return D3D_OK;
+	}
+
+	long Direct3DStateBlock8::Capture()
+	{
+		TRACE("");
+
+		if(vertexShaderCaptured)
+		{		
+			device->GetVertexShader(&vertexShaderHandle);
+		}
+
+		if(pixelShaderCaptured)
+		{		
+			device->GetPixelShader(&pixelShaderHandle);
+		}
+
+		if(indexBufferCaptured)
+		{
+			if(indexBuffer)
+			{
+				indexBuffer->Release();
+			}
+
+			device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex);
+		}
+
+		for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
+		{
+			if(renderStateCaptured[state])
+			{
+				device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]);
+			}
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			for(int state = 0; state < D3DTSS_RESULTARG + 1; state++)
+			{
+				if(textureStageStateCaptured[stage][state])
+				{
+					device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]);
+				}
+			}
+		}
+
+		for(int stream = 0; stream < 16; stream++)
+		{
+			if(streamSourceCaptured[stream])
+			{
+				if(streamSource[stream].vertexBuffer)
+				{
+					streamSource[stream].vertexBuffer->Release();
+				}
+
+				device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride);
+			}
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			if(textureCaptured[stage])
+			{
+				if(texture[stage])
+				{
+					texture[stage]->Release();
+				}
+
+				device->GetTexture(stage, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[stage]));
+			}
+		}
+
+		for(int state = 0; state < 512; state++)
+		{
+			if(transformCaptured[state])
+			{
+				device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
+			}
+		}
+
+		if(viewportCaptured)
+		{
+			device->GetViewport(&viewport);
+		}
+
+		for(int index = 0; index < 6; index++)
+		{
+			if(clipPlaneCaptured[index])
+			{
+				device->GetClipPlane(index, clipPlane[index]);
+			}
+		}
+
+		return D3D_OK;
+	}
+
+	long Direct3DStateBlock8::GetDevice(IDirect3DDevice8 **device)
+	{
+		TRACE("");
+
+		if(!device)
+		{
+			return INVALIDCALL();
+		}
+
+		this->device->AddRef();
+		*device = this->device;
+
+		return D3D_OK;
+	}
+
+	void Direct3DStateBlock8::lightEnable(unsigned long index, int enable)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setClipPlane(unsigned long index, const float *plane)
+	{
+		clipPlaneCaptured[index] = true;
+		clipPlane[index][0] = plane[0];
+		clipPlane[index][1] = plane[1];
+		clipPlane[index][2] = plane[2];
+		clipPlane[index][3] = plane[3];
+	}
+
+	void Direct3DStateBlock8::setCurrentTexturePalette(unsigned int paletteNumber)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setFVF(unsigned long FVF)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex)
+	{
+		if(indexData) indexData->AddRef();
+
+		indexBufferCaptured = true;
+		indexBuffer = indexData;
+		this->baseVertexIndex = baseVertexIndex;
+	}
+
+	void Direct3DStateBlock8::setLight(unsigned long index, const D3DLIGHT8 *light)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setMaterial(const D3DMATERIAL8 *material)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setPixelShader(unsigned long shaderHandle)		
+	{
+		pixelShaderCaptured = true;
+		pixelShaderHandle = shaderHandle;
+	}
+
+	void Direct3DStateBlock8::setPixelShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setRenderState(D3DRENDERSTATETYPE state, unsigned long value)
+	{
+		renderStateCaptured[state] = true;
+		renderState[state] = value;
+	}
+
+	void Direct3DStateBlock8::setScissorRect(const RECT *rect)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride)
+	{
+		if(data) data->AddRef();
+
+		streamSourceCaptured[stream] = true;
+		streamSource[stream].vertexBuffer = data;
+		streamSource[stream].stride = stride;
+	}
+
+	void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture)
+	{
+		if(texture) texture->AddRef();
+
+		textureCaptured[stage] = true;
+		this->texture[stage] = texture;
+	}
+
+	void Direct3DStateBlock8::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value)
+	{
+		textureStageStateCaptured[stage][type] = true;
+		textureStageState[stage][type] = value;
+	}
+
+	void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
+	{
+		transformCaptured[state] = true;
+		transform[state] = *matrix;
+	}
+
+	void Direct3DStateBlock8::setViewport(const D3DVIEWPORT8 *viewport)
+	{
+		viewportCaptured = true;
+		this->viewport = *viewport;
+	}
+
+	void Direct3DStateBlock8::setVertexShader(unsigned long shaderHandle)
+	{
+		vertexShaderCaptured = true;
+		vertexShaderHandle = shaderHandle;
+	}
+
+	void Direct3DStateBlock8::setVertexShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count)
+	{
+		UNIMPLEMENTED();
+	}
+
+	void Direct3DStateBlock8::clear()
+	{
+		// Erase capture flags
+		vertexShaderCaptured = false;
+		pixelShaderCaptured = false;
+		indexBufferCaptured = false;
+
+		for(int state = 0; state < D3DRS_NORMALORDER + 1; state++)
+		{
+			renderStateCaptured[state] = false;
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			for(int state = 0; state < D3DTSS_RESULTARG + 1; state++)
+			{
+				textureStageStateCaptured[stage][state] = false;
+			}
+		}
+
+		for(int stream = 0; stream < 16; stream++)
+		{
+			streamSourceCaptured[stream] = false;
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			textureCaptured[stage] = false;
+		}
+
+		for(int state = 0; state < 512; state++)
+		{
+			transformCaptured[state] = false;
+		}
+
+		viewportCaptured = false;
+
+		for(int index = 0; index < 6; index++)
+		{
+			clipPlaneCaptured[index] = false;
+		}
+
+		// Release resources
+		vertexShaderHandle = 0;
+		pixelShaderHandle = 0;
+
+		if(indexBuffer)
+		{
+			indexBuffer->Release();
+			indexBuffer = 0;
+		}
+
+		for(int stream = 0; stream < 16; stream++)
+		{
+			if(streamSource[stream].vertexBuffer)
+			{
+				streamSource[stream].vertexBuffer->Release();
+				streamSource[stream].vertexBuffer = 0;
+			}
+		}
+
+		for(int stage = 0; stage < 8; stage++)
+		{
+			if(texture[stage])
+			{
+				texture[stage]->Release();
+				texture[stage] = 0;
+			}
+		}
+	}
+
+	void Direct3DStateBlock8::captureRenderState(D3DRENDERSTATETYPE state)
+	{
+		device->GetRenderState(state, &renderState[state]);
+		renderStateCaptured[state] = true;
+	}
+
+	void Direct3DStateBlock8::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type)
+	{
+		device->GetTextureStageState(stage, type, &textureStageState[stage][type]);
+		textureStageStateCaptured[stage][type] = true;
+	}
+
+	void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state)
+	{
+		device->GetTransform(state, &transform[state]);
+		transformCaptured[state] = true;
+	}
+
+	void Direct3DStateBlock8::capturePixelRenderStates()
+	{
+		captureRenderState(D3DRS_ZENABLE);
+		captureRenderState(D3DRS_FILLMODE);
+		captureRenderState(D3DRS_SHADEMODE);
+		captureRenderState(D3DRS_ZWRITEENABLE);
+		captureRenderState(D3DRS_ALPHATESTENABLE);
+		captureRenderState(D3DRS_LASTPIXEL);
+		captureRenderState(D3DRS_SRCBLEND);
+		captureRenderState(D3DRS_DESTBLEND);
+		captureRenderState(D3DRS_ZFUNC);
+		captureRenderState(D3DRS_ALPHAREF);
+		captureRenderState(D3DRS_ALPHAFUNC);
+		captureRenderState(D3DRS_DITHERENABLE);
+		captureRenderState(D3DRS_FOGSTART);
+		captureRenderState(D3DRS_FOGEND);
+		captureRenderState(D3DRS_FOGDENSITY);
+		captureRenderState(D3DRS_ALPHABLENDENABLE);
+		captureRenderState(D3DRS_ZBIAS);
+		captureRenderState(D3DRS_STENCILENABLE);
+		captureRenderState(D3DRS_STENCILFAIL);
+		captureRenderState(D3DRS_STENCILZFAIL);
+		captureRenderState(D3DRS_STENCILPASS);
+		captureRenderState(D3DRS_STENCILFUNC);
+		captureRenderState(D3DRS_STENCILREF);
+		captureRenderState(D3DRS_STENCILMASK);
+		captureRenderState(D3DRS_STENCILWRITEMASK);
+		captureRenderState(D3DRS_TEXTUREFACTOR);
+		captureRenderState(D3DRS_WRAP0);
+		captureRenderState(D3DRS_WRAP1);
+		captureRenderState(D3DRS_WRAP2);
+		captureRenderState(D3DRS_WRAP3);
+		captureRenderState(D3DRS_WRAP4);
+		captureRenderState(D3DRS_WRAP5);
+		captureRenderState(D3DRS_WRAP6);
+		captureRenderState(D3DRS_WRAP7);
+		captureRenderState(D3DRS_COLORWRITEENABLE);
+		captureRenderState(D3DRS_BLENDOP);
+	}
+
+	void Direct3DStateBlock8::capturePixelTextureStates()
+	{
+		for(int stage = 0; stage < 8; stage++)
+		{
+			captureTextureStageState(stage, D3DTSS_COLOROP);
+			captureTextureStageState(stage, D3DTSS_COLORARG1);
+			captureTextureStageState(stage, D3DTSS_COLORARG2);
+			captureTextureStageState(stage, D3DTSS_ALPHAOP);
+			captureTextureStageState(stage, D3DTSS_ALPHAARG1);
+			captureTextureStageState(stage, D3DTSS_ALPHAARG2);
+			captureTextureStageState(stage, D3DTSS_BUMPENVMAT00);
+			captureTextureStageState(stage, D3DTSS_BUMPENVMAT01);
+			captureTextureStageState(stage, D3DTSS_BUMPENVMAT10);
+			captureTextureStageState(stage, D3DTSS_BUMPENVMAT11);
+			captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
+			captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE);
+			captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET);
+			captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
+			captureTextureStageState(stage, D3DTSS_COLORARG0);
+			captureTextureStageState(stage, D3DTSS_ALPHAARG0);
+			captureTextureStageState(stage, D3DTSS_RESULTARG);
+		
+			captureTextureStageState(stage, D3DTSS_ADDRESSU);
+			captureTextureStageState(stage, D3DTSS_ADDRESSV);
+			captureTextureStageState(stage, D3DTSS_ADDRESSW); 
+			captureTextureStageState(stage, D3DTSS_BORDERCOLOR);
+			captureTextureStageState(stage, D3DTSS_MAGFILTER);
+			captureTextureStageState(stage, D3DTSS_MINFILTER);
+			captureTextureStageState(stage, D3DTSS_MIPFILTER);
+			captureTextureStageState(stage, D3DTSS_MIPMAPLODBIAS);
+			captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL);
+			captureTextureStageState(stage, D3DTSS_MAXANISOTROPY);
+		}
+	}
+
+	void Direct3DStateBlock8::capturePixelShaderStates()
+	{
+		pixelShaderCaptured = true;
+		device->GetPixelShader(&pixelShaderHandle);
+
+		device->GetPixelShaderConstant(0, pixelShaderConstant, 8);
+	}
+
+	void Direct3DStateBlock8::captureVertexRenderStates()
+	{
+		captureRenderState(D3DRS_CULLMODE);
+		captureRenderState(D3DRS_FOGENABLE);
+		captureRenderState(D3DRS_FOGCOLOR);
+		captureRenderState(D3DRS_FOGTABLEMODE);
+		captureRenderState(D3DRS_FOGSTART);
+		captureRenderState(D3DRS_FOGEND);
+		captureRenderState(D3DRS_FOGDENSITY);
+		captureRenderState(D3DRS_RANGEFOGENABLE);
+		captureRenderState(D3DRS_AMBIENT);
+		captureRenderState(D3DRS_COLORVERTEX);
+		captureRenderState(D3DRS_FOGVERTEXMODE);
+		captureRenderState(D3DRS_CLIPPING);
+		captureRenderState(D3DRS_LIGHTING);
+		captureRenderState(D3DRS_LOCALVIEWER);
+		captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE);
+		captureRenderState(D3DRS_AMBIENTMATERIALSOURCE);
+		captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE);
+		captureRenderState(D3DRS_SPECULARMATERIALSOURCE);
+		captureRenderState(D3DRS_VERTEXBLEND);
+		captureRenderState(D3DRS_CLIPPLANEENABLE);
+		captureRenderState(D3DRS_POINTSIZE);
+		captureRenderState(D3DRS_POINTSIZE_MIN);
+		captureRenderState(D3DRS_POINTSPRITEENABLE);
+		captureRenderState(D3DRS_POINTSCALEENABLE);
+		captureRenderState(D3DRS_POINTSCALE_A);
+		captureRenderState(D3DRS_POINTSCALE_B);
+		captureRenderState(D3DRS_POINTSCALE_C);
+		captureRenderState(D3DRS_MULTISAMPLEANTIALIAS);
+		captureRenderState(D3DRS_MULTISAMPLEMASK);
+		captureRenderState(D3DRS_PATCHEDGESTYLE);
+		captureRenderState(D3DRS_POINTSIZE_MAX);
+		captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE);
+		captureRenderState(D3DRS_TWEENFACTOR);
+		captureRenderState(D3DRS_NORMALIZENORMALS);
+		captureRenderState(D3DRS_SPECULARENABLE);
+		captureRenderState(D3DRS_SHADEMODE);
+	}
+
+	void Direct3DStateBlock8::captureVertexTextureStates()
+	{
+		for(int stage = 0; stage < 8; stage++)
+		{
+			captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX);
+			captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS);
+		}
+	}
+
+	void Direct3DStateBlock8::captureLightStates()
+	{
+		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index
+		{
+			device->GetLight(index, &light[index]);
+			lightCaptured[index] = true;
+		}
+
+		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index
+		{
+			lightEnableState[index] = false;
+			device->GetLightEnable(index, &lightEnableState[index]);
+			lightEnableCaptured[index] = true;
+		}
+	}
+
+	void Direct3DStateBlock8::captureVertexShaderStates()
+	{
+		vertexShaderCaptured = true;
+		device->GetVertexShader(&vertexShaderHandle);
+
+		device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256);
+	}
+
+	void Direct3DStateBlock8::captureTextures()
+	{
+		for(int sampler = 0; sampler < 8; sampler++)
+		{
+			textureCaptured[sampler] = true;
+			device->GetTexture(sampler, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[sampler]));
+
+			if(texture[sampler])
+			{
+				texture[sampler]->bind();
+				texture[sampler]->Release();
+			}
+		}
+	}
+
+	void Direct3DStateBlock8::captureVertexTextures()
+	{
+		// FIXME
+	}
+
+	void Direct3DStateBlock8::captureDisplacementTextures()
+	{
+		// FIXME	
+	}
+
+	void Direct3DStateBlock8::captureTexturePalette()
+	{
+		paletteNumberCaptured = true;
+		device->GetCurrentTexturePalette(&paletteNumber);
+	}
+
+	void Direct3DStateBlock8::captureVertexStreams()
+	{
+		for(int stream = 0; stream < 16; stream++)
+		{
+			streamSourceCaptured[stream] = true;
+			device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer),  &streamSource[stream].stride);
+			
+			if(streamSource[stream].vertexBuffer)
+			{
+				streamSource[stream].vertexBuffer->bind();
+				streamSource[stream].vertexBuffer->Release();
+			}
+		}
+	}
+
+	void Direct3DStateBlock8::captureIndexBuffer()
+	{
+		indexBufferCaptured = true;
+		device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex);
+
+		if(indexBuffer)
+		{
+			indexBuffer->bind();
+			indexBuffer->Release();
+		}
+	}
+
+	void Direct3DStateBlock8::captureViewport()
+	{
+		device->GetViewport(&viewport);
+		viewportCaptured = true;
+	}
+
+	void Direct3DStateBlock8::captureTransforms()
+	{
+		captureTransform(D3DTS_VIEW);
+		captureTransform(D3DTS_PROJECTION);
+		captureTransform(D3DTS_WORLD);
+	}
+
+	void Direct3DStateBlock8::captureTextureTransforms()
+	{
+		captureTransform(D3DTS_TEXTURE0);
+		captureTransform(D3DTS_TEXTURE1);
+		captureTransform(D3DTS_TEXTURE2);
+		captureTransform(D3DTS_TEXTURE3);
+		captureTransform(D3DTS_TEXTURE4);
+		captureTransform(D3DTS_TEXTURE5);
+		captureTransform(D3DTS_TEXTURE6);
+		captureTransform(D3DTS_TEXTURE7);
+	}
+
+	void Direct3DStateBlock8::captureClippingPlanes()
+	{
+		for(int index = 0; index < 6; index++)
+		{
+			device->GetClipPlane(index, (float*)&clipPlane[index]);
+			clipPlaneCaptured[index] = true;
+		}
+	}
+
+	void Direct3DStateBlock8::captureMaterial()
+	{
+		device->GetMaterial(&material);
+		materialCaptured = true;
+	}
+}
\ No newline at end of file