| dEQP-VK.shader_object.binding.bindings | 
 | dEQP-VK.shader_object.binding.bindings_mesh_shaders | 
 | dEQP-VK.shader_object.binding.disabled_geom | 
 | dEQP-VK.shader_object.binding.disabled_geom_bind | 
 | dEQP-VK.shader_object.binding.disabled_tess | 
 | dEQP-VK.shader_object.binding.disabled_tess_bind | 
 | dEQP-VK.shader_object.binding.dispatch_draw_dispatch | 
 | dEQP-VK.shader_object.binding.draw_dispatch_draw | 
 | dEQP-VK.shader_object.binding.mesh_swap_mesh | 
 | dEQP-VK.shader_object.binding.mesh_swap_task | 
 | dEQP-VK.shader_object.binding.swap_frag | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_geom | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tesc | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tese | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_vert | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_vert_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_frag_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_frag_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_geom_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_geom_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tesc_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tesc_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tese_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tese_before | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_vert_after | 
 | dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_vert_before | 
 | dEQP-VK.shader_object.binding.unbind_geom_null_handle | 
 | dEQP-VK.shader_object.binding.unbind_geom_null_pshaders | 
 | dEQP-VK.shader_object.binding.unbind_mesh_draw_vertex | 
 | dEQP-VK.shader_object.binding.unbind_passthrough_geom | 
 | dEQP-VK.shader_object.binding.unbind_task_mesh | 
 | dEQP-VK.shader_object.binding.unbind_tesc_null_handle | 
 | dEQP-VK.shader_object.binding.unbind_tesc_null_pshaders | 
 | dEQP-VK.shader_object.binding.unbind_vtg |