| ; RUN: llc < %s |
| ; RUN: llc < %s -march=ppc32 -mcpu=g3 |
| ; RUN: llc < %s -march=ppc32 -mcpu=g5 |
| ; PR1811 |
| |
| define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* |
| %CONST) { |
| entry: |
| %input2 = load <4 x float>* null, align 16 ; <<4 x float>> |
| %shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 > ; <<4 x float>> [#uses=1] |
| |
| %mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x |
| %add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> |
| store <4 x float> %add2, <4 x float>* null, align 16 |
| ret void |
| } |