|author||Alexis Hetu <firstname.lastname@example.org>||Tue Jan 22 17:01:28 2019 -0500|
|committer||Alexis Hétu <email@example.com>||Wed Feb 06 02:41:05 2019 +0000|
Basic DescriptorPool and DescriptorSetLayout implementation This cl is a minimal implementation of DescriptorPool and DescriptorSetLayout. A DescriptorSet itself is just a straight memory pointer. A DescriptorPool is a memory pool where DescriptorSets are allocated. The DescriptorPool object itself is little more than a memory allocator. A few minor optimizations were made to speed up the default case: - The Descriptor pool starts looking for a large enough memory block at the end of the pool, which should be optimal if the DescriptorSets are allocated linearly - When allocating multiple DescriptorSets at once, the pool first attempts to allocated all of them contiguously. This prevents looking for free memory blocks multiple times and once again should be optimal if the DescriptorSets are allocated linearly Note: For now, DescriptorSetLayout::GetDescriptorSize() is a dummy function which always returns the same size for every Descriptor type. This will be implemented properly case by case as we add support for new Descriptor types. Passes all tests in: dEQP-VK.api.*descriptor* Bug b/123244275 Change-Id: I2a2e73396e38dae28b59b77243cd8a366b35c12c Reviewed-on: https://swiftshader-review.googlesource.com/c/24028 Tested-by: Alexis Hétu <firstname.lastname@example.org> Kokoro-Presubmit: kokoro <email@example.com> Reviewed-by: Chris Forbes <firstname.lastname@example.org>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.
On Windows, open the SwiftShader.sln file using Visual Studio Community or compatible version, and build the solution. Output DLLs will be placed in the out subfolder. Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE.
mkdir build && cd build cmake .. make --jobs=8 ./unittests ./OGLES2HelloAPI
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by executing:
git push origin HEAD:refs/for/master
SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.
See docs/dEQP.md for details.
The third_party directory contains projects which originated outside of SwiftShader:
subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.
llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.
googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run
git submodule update --init to obtain/update the code. Any contributions should be made upstream.
Public mailing list: email@example.com
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.