| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef COMPILER_TRANSLATORASM_H_ | |
| #define COMPILER_TRANSLATORASM_H_ | |
| #include "Compiler.h" | |
| #include "OutputASM.h" | |
| namespace glsl | |
| { | |
| class Shader; | |
| } | |
| class TranslatorASM : public TCompiler | |
| { | |
| public: | |
| TranslatorASM(glsl::Shader *shaderObject, GLenum type); | |
| protected: | |
| virtual bool translate(TIntermNode* root); | |
| private: | |
| glsl::Shader *const shaderObject; | |
| }; | |
| #endif // COMPILER_TRANSLATORASM_H_ |