| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Surface.h: Defines the Surface class, representing a drawing surface | |
| // such as the client area of a window, including any back buffers. | |
| #ifndef INCLUDE_SURFACE_H_ | |
| #define INCLUDE_SURFACE_H_ | |
| #include "Main/FrameBuffer.hpp" | |
| #define _GDI32_ | |
| #include <windows.h> | |
| #include <GL/GL.h> | |
| #include <GL/glext.h> | |
| #if defined(_WIN32) | |
| typedef HDC NativeDisplayType; | |
| typedef HBITMAP NativePixmapType; | |
| typedef HWND NativeWindowType; | |
| #else | |
| #error | |
| #endif | |
| namespace gl | |
| { | |
| class Image; | |
| class Display; | |
| class Surface | |
| { | |
| public: | |
| Surface(Display *display, NativeWindowType window); | |
| Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget); | |
| virtual ~Surface(); | |
| bool initialize(); | |
| void swap(); | |
| virtual Image *getRenderTarget(); | |
| virtual Image *getDepthStencil(); | |
| void setSwapInterval(GLint interval); | |
| virtual GLint getWidth() const; | |
| virtual GLint getHeight() const; | |
| virtual GLenum getTextureFormat() const; | |
| virtual GLenum getTextureTarget() const; | |
| bool checkForResize(); // Returns true if surface changed due to resize | |
| private: | |
| void release(); | |
| bool reset(); | |
| Display *const mDisplay; | |
| Image *mDepthStencil; | |
| sw::FrameBuffer *frameBuffer; | |
| Image *backBuffer; | |
| bool reset(int backbufferWidth, int backbufferHeight); | |
| const NativeWindowType mWindow; // Window that the surface is created for. | |
| bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking | |
| GLint mHeight; // Height of surface | |
| GLint mWidth; // Width of surface | |
| GLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture | |
| GLenum mTextureTarget; // Type of texture: 2D or no texture | |
| GLint mSwapInterval; | |
| }; | |
| } | |
| #endif // INCLUDE_SURFACE_H_ |