| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Surface.cpp: Implements the egl::Surface class, representing a drawing surface | |
| // such as the client area of a window, including any back buffers. | |
| // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. | |
| #include "Surface.h" | |
| #include "main.h" | |
| #include "Display.h" | |
| #include "Texture.hpp" | |
| #include "common/Image.hpp" | |
| #include "Context.hpp" | |
| #include "common/debug.h" | |
| #include "Main/FrameBuffer.hpp" | |
| #if defined(__unix__) && !defined(__ANDROID__) | |
| #include "Main/libX11.hpp" | |
| #endif | |
| #if defined(_WIN32) | |
| #include <tchar.h> | |
| #endif | |
| #include <algorithm> | |
| namespace egl | |
| { | |
| Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window) | |
| : mDisplay(display), mConfig(config), mWindow(window) | |
| { | |
| frameBuffer = 0; | |
| backBuffer = 0; | |
| mDepthStencil = NULL; | |
| mTexture = NULL; | |
| mTextureFormat = EGL_NO_TEXTURE; | |
| mTextureTarget = EGL_NO_TEXTURE; | |
| mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio | |
| mRenderBuffer = EGL_BACK_BUFFER; | |
| mSwapBehavior = EGL_BUFFER_PRESERVED; | |
| mSwapInterval = -1; | |
| setSwapInterval(1); | |
| } | |
| Surface::Surface(Display *display, const Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType) | |
| : mDisplay(display), mWindow(NULL), mConfig(config), mWidth(width), mHeight(height) | |
| { | |
| frameBuffer = 0; | |
| backBuffer = 0; | |
| mDepthStencil = NULL; | |
| mWindowSubclassed = false; | |
| mTexture = NULL; | |
| mTextureFormat = textureFormat; | |
| mTextureTarget = textureType; | |
| mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio | |
| mRenderBuffer = EGL_BACK_BUFFER; | |
| mSwapBehavior = EGL_BUFFER_PRESERVED; | |
| mSwapInterval = -1; | |
| setSwapInterval(1); | |
| } | |
| Surface::~Surface() | |
| { | |
| deleteResources(); | |
| } | |
| bool Surface::initialize() | |
| { | |
| ASSERT(!frameBuffer && !backBuffer && !mDepthStencil); | |
| return reset(); | |
| } | |
| void Surface::deleteResources() | |
| { | |
| if(mDepthStencil) | |
| { | |
| mDepthStencil->release(); | |
| mDepthStencil = NULL; | |
| } | |
| if(mTexture) | |
| { | |
| mTexture->releaseTexImage(); | |
| mTexture = NULL; | |
| } | |
| if(backBuffer) | |
| { | |
| backBuffer->release(); | |
| backBuffer = 0; | |
| } | |
| delete frameBuffer; | |
| frameBuffer = 0; | |
| } | |
| bool Surface::reset() | |
| { | |
| if(!mWindow) | |
| { | |
| return reset(mWidth, mHeight); | |
| } | |
| // FIXME: Wrap into an abstract Window class | |
| #if defined(_WIN32) | |
| RECT windowRect; | |
| GetClientRect(mWindow, &windowRect); | |
| return reset(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top); | |
| #elif defined(__ANDROID__) | |
| return reset(ANativeWindow_getWidth(mWindow), ANativeWindow_getHeight(mWindow)); | |
| #else | |
| XWindowAttributes windowAttributes; | |
| libX11->XGetWindowAttributes(mDisplay->getNativeDisplay(), mWindow, &windowAttributes); | |
| return reset(windowAttributes.width, windowAttributes.height); | |
| #endif | |
| } | |
| bool Surface::reset(int backBufferWidth, int backBufferHeight) | |
| { | |
| deleteResources(); | |
| if(mWindow) | |
| { | |
| if(libGLES_CM) | |
| { | |
| frameBuffer = libGLES_CM->createFrameBuffer(mDisplay->getNativeDisplay(), mWindow, backBufferWidth, backBufferHeight); | |
| } | |
| else if(libGLESv2) | |
| { | |
| frameBuffer = libGLESv2->createFrameBuffer(mDisplay->getNativeDisplay(), mWindow, backBufferWidth, backBufferHeight); | |
| } | |
| if(!frameBuffer) | |
| { | |
| ERR("Could not create frame buffer"); | |
| deleteResources(); | |
| return error(EGL_BAD_ALLOC, false); | |
| } | |
| } | |
| if(libGLES_CM) | |
| { | |
| backBuffer = libGLES_CM->createBackBuffer(backBufferWidth, backBufferHeight, mConfig); | |
| } | |
| else if(libGLESv2) | |
| { | |
| backBuffer = libGLESv2->createBackBuffer(backBufferWidth, backBufferHeight, mConfig); | |
| } | |
| if(!backBuffer) | |
| { | |
| ERR("Could not create back buffer"); | |
| deleteResources(); | |
| return error(EGL_BAD_ALLOC, false); | |
| } | |
| if(mConfig->mDepthStencilFormat != sw::FORMAT_NULL) | |
| { | |
| if(libGLES_CM) | |
| { | |
| mDepthStencil = libGLES_CM->createDepthStencil(backBufferWidth, backBufferHeight, mConfig->mDepthStencilFormat, 1, false); | |
| } | |
| else if(libGLESv2) | |
| { | |
| mDepthStencil = libGLESv2->createDepthStencil(backBufferWidth, backBufferHeight, mConfig->mDepthStencilFormat, 1, false); | |
| } | |
| if(!mDepthStencil) | |
| { | |
| ERR("Could not create depth/stencil buffer for surface"); | |
| deleteResources(); | |
| return error(EGL_BAD_ALLOC, false); | |
| } | |
| } | |
| mWidth = backBufferWidth; | |
| mHeight = backBufferHeight; | |
| return true; | |
| } | |
| EGLNativeWindowType Surface::getWindowHandle() | |
| { | |
| return mWindow; | |
| } | |
| void Surface::swap() | |
| { | |
| if(backBuffer) | |
| { | |
| void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
| frameBuffer->flip(source, backBuffer->Surface::getInternalFormat()); | |
| backBuffer->unlockInternal(); | |
| checkForResize(); | |
| } | |
| } | |
| egl::Image *Surface::getRenderTarget() | |
| { | |
| if(backBuffer) | |
| { | |
| backBuffer->addRef(); | |
| } | |
| return backBuffer; | |
| } | |
| egl::Image *Surface::getDepthStencil() | |
| { | |
| if(mDepthStencil) | |
| { | |
| mDepthStencil->addRef(); | |
| } | |
| return mDepthStencil; | |
| } | |
| void Surface::setSwapBehavior(EGLenum swapBehavior) | |
| { | |
| mSwapBehavior = swapBehavior; | |
| } | |
| void Surface::setSwapInterval(EGLint interval) | |
| { | |
| if(mSwapInterval == interval) | |
| { | |
| return; | |
| } | |
| mSwapInterval = interval; | |
| mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval()); | |
| mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval()); | |
| } | |
| EGLint Surface::getConfigID() const | |
| { | |
| return mConfig->mConfigID; | |
| } | |
| EGLenum Surface::getSurfaceType() const | |
| { | |
| return mConfig->mSurfaceType; | |
| } | |
| sw::Format Surface::getInternalFormat() const | |
| { | |
| return mConfig->mRenderTargetFormat; | |
| } | |
| EGLint Surface::getWidth() const | |
| { | |
| return mWidth; | |
| } | |
| EGLint Surface::getHeight() const | |
| { | |
| return mHeight; | |
| } | |
| EGLint Surface::getPixelAspectRatio() const | |
| { | |
| return mPixelAspectRatio; | |
| } | |
| EGLenum Surface::getRenderBuffer() const | |
| { | |
| return mRenderBuffer; | |
| } | |
| EGLenum Surface::getSwapBehavior() const | |
| { | |
| return mSwapBehavior; | |
| } | |
| EGLenum Surface::getTextureFormat() const | |
| { | |
| return mTextureFormat; | |
| } | |
| EGLenum Surface::getTextureTarget() const | |
| { | |
| return mTextureTarget; | |
| } | |
| void Surface::setBoundTexture(egl::Texture *texture) | |
| { | |
| mTexture = texture; | |
| } | |
| egl::Texture *Surface::getBoundTexture() const | |
| { | |
| return mTexture; | |
| } | |
| bool Surface::checkForResize() | |
| { | |
| #if defined(_WIN32) | |
| RECT client; | |
| if(!GetClientRect(mWindow, &client)) | |
| { | |
| ASSERT(false); | |
| return false; | |
| } | |
| int clientWidth = client.right - client.left; | |
| int clientHeight = client.bottom - client.top; | |
| #elif defined(__ANDROID__) | |
| int clientWidth = ANativeWindow_getWidth(mWindow); | |
| int clientHeight = ANativeWindow_getHeight(mWindow); | |
| #else | |
| XWindowAttributes windowAttributes; | |
| libX11->XGetWindowAttributes(mDisplay->getNativeDisplay(), mWindow, &windowAttributes); | |
| int clientWidth = windowAttributes.width; | |
| int clientHeight = windowAttributes.height; | |
| #endif | |
| bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); | |
| if(sizeDirty) | |
| { | |
| reset(clientWidth, clientHeight); | |
| if(static_cast<egl::Surface*>(getCurrentDrawSurface()) == this) | |
| { | |
| static_cast<egl::Context*>(getCurrentContext())->makeCurrent(this); | |
| } | |
| return true; | |
| } | |
| return false; | |
| } | |
| } |