| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "QuadRasterizer.hpp" | |
| #include "Primitive.hpp" | |
| #include "Renderer.hpp" | |
| #include "Pipeline/Constants.hpp" | |
| #include "System/Math.hpp" | |
| #include "Vulkan/VkDebug.hpp" | |
| namespace sw { | |
| QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, SpirvShader const *spirvShader) | |
| : state(state) | |
| , spirvShader{ spirvShader } | |
| { | |
| } | |
| QuadRasterizer::~QuadRasterizer() | |
| { | |
| } | |
| void QuadRasterizer::generate() | |
| { | |
| constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); | |
| occlusion = 0; | |
| Do | |
| { | |
| Int yMin = *Pointer<Int>(primitive + OFFSET(Primitive, yMin)); | |
| Int yMax = *Pointer<Int>(primitive + OFFSET(Primitive, yMax)); | |
| Int cluster2 = cluster + cluster; | |
| yMin += clusterCount * 2 - 2 - cluster2; | |
| yMin &= -clusterCount * 2; | |
| yMin += cluster2; | |
| If(yMin < yMax) | |
| { | |
| rasterize(yMin, yMax); | |
| } | |
| primitive += sizeof(Primitive) * state.multiSample; | |
| count--; | |
| } | |
| Until(count == 0); | |
| if(state.occlusionEnabled) | |
| { | |
| UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster); | |
| clusterOcclusion += occlusion; | |
| *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster) = clusterOcclusion; | |
| } | |
| Return(); | |
| } | |
| void QuadRasterizer::rasterize(Int &yMin, Int &yMax) | |
| { | |
| Pointer<Byte> cBuffer[RENDERTARGETS]; | |
| Pointer<Byte> zBuffer; | |
| Pointer<Byte> sBuffer; | |
| Int clusterCountLog2 = 31 - Ctlz(UInt(clusterCount), false); | |
| for(int index = 0; index < RENDERTARGETS; index++) | |
| { | |
| if(state.colorWriteActive(index)) | |
| { | |
| cBuffer[index] = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, colorBuffer[index])) + yMin * *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])); | |
| } | |
| } | |
| if(state.depthTestActive) | |
| { | |
| zBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, depthBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)); | |
| } | |
| if(state.stencilActive) | |
| { | |
| sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, stencilBuffer)) + yMin * *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)); | |
| } | |
| Int y = yMin; | |
| Do | |
| { | |
| Int x0a = Int(*Pointer<Short>(primitive + OFFSET(Primitive, outline->left) + (y + 0) * sizeof(Primitive::Span))); | |
| Int x0b = Int(*Pointer<Short>(primitive + OFFSET(Primitive, outline->left) + (y + 1) * sizeof(Primitive::Span))); | |
| Int x0 = Min(x0a, x0b); | |
| for(unsigned int q = 1; q < state.multiSample; q++) | |
| { | |
| x0a = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive, outline->left) + (y + 0) * sizeof(Primitive::Span))); | |
| x0b = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive, outline->left) + (y + 1) * sizeof(Primitive::Span))); | |
| x0 = Min(x0, Min(x0a, x0b)); | |
| } | |
| x0 &= 0xFFFFFFFE; | |
| Int x1a = Int(*Pointer<Short>(primitive + OFFSET(Primitive, outline->right) + (y + 0) * sizeof(Primitive::Span))); | |
| Int x1b = Int(*Pointer<Short>(primitive + OFFSET(Primitive, outline->right) + (y + 1) * sizeof(Primitive::Span))); | |
| Int x1 = Max(x1a, x1b); | |
| for(unsigned int q = 1; q < state.multiSample; q++) | |
| { | |
| x1a = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive, outline->right) + (y + 0) * sizeof(Primitive::Span))); | |
| x1b = Int(*Pointer<Short>(primitive + q * sizeof(Primitive) + OFFSET(Primitive, outline->right) + (y + 1) * sizeof(Primitive::Span))); | |
| x1 = Max(x1, Max(x1a, x1b)); | |
| } | |
| Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive, yQuad), 16); | |
| if(interpolateZ()) | |
| { | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| Float4 y = yyyy; | |
| if(state.multiSample > 1) | |
| { | |
| y -= *Pointer<Float4>(constants + OFFSET(Constants, Y) + q * sizeof(float4)); | |
| } | |
| Dz[q] = *Pointer<Float4>(primitive + OFFSET(Primitive, z.C), 16) + y * *Pointer<Float4>(primitive + OFFSET(Primitive, z.B), 16); | |
| } | |
| } | |
| If(x0 < x1) | |
| { | |
| if(interpolateW()) | |
| { | |
| Dw = *Pointer<Float4>(primitive + OFFSET(Primitive, w.C), 16) + yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive, w.B), 16); | |
| } | |
| if(spirvShader) | |
| { | |
| for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) | |
| { | |
| if(spirvShader->inputs[interpolant].Type == SpirvShader::ATTRIBTYPE_UNUSED) | |
| continue; | |
| Dv[interpolant] = *Pointer<Float4>(primitive + OFFSET(Primitive, V[interpolant].C), 16); | |
| if(!spirvShader->inputs[interpolant].Flat) | |
| { | |
| Dv[interpolant] += | |
| yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive, V[interpolant].B), 16); | |
| } | |
| } | |
| for(unsigned int i = 0; i < state.numClipDistances; i++) | |
| { | |
| DclipDistance[i] = *Pointer<Float4>(primitive + OFFSET(Primitive, clipDistance[i].C), 16) + | |
| yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive, clipDistance[i].B), 16); | |
| } | |
| for(unsigned int i = 0; i < state.numCullDistances; i++) | |
| { | |
| DcullDistance[i] = *Pointer<Float4>(primitive + OFFSET(Primitive, cullDistance[i].C), 16) + | |
| yyyy * *Pointer<Float4>(primitive + OFFSET(Primitive, cullDistance[i].B), 16); | |
| } | |
| } | |
| Short4 xLeft[4]; | |
| Short4 xRight[4]; | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| xLeft[q] = *Pointer<Short4>(primitive + q * sizeof(Primitive) + OFFSET(Primitive, outline) + y * sizeof(Primitive::Span)); | |
| xRight[q] = xLeft[q]; | |
| xLeft[q] = Swizzle(xLeft[q], 0x0022) - Short4(1, 2, 1, 2); | |
| xRight[q] = Swizzle(xRight[q], 0x1133) - Short4(0, 1, 0, 1); | |
| } | |
| For(Int x = x0, x < x1, x += 2) | |
| { | |
| Short4 xxxx = Short4(x); | |
| Int cMask[4]; | |
| for(unsigned int q = 0; q < state.multiSample; q++) | |
| { | |
| if(state.multiSampleMask & (1 << q)) | |
| { | |
| unsigned int i = state.multiSampledBresenham ? 0 : q; | |
| Short4 mask = CmpGT(xxxx, xLeft[i]) & CmpGT(xRight[i], xxxx); | |
| cMask[q] = SignMask(PackSigned(mask, mask)) & 0x0000000F; | |
| } | |
| else | |
| { | |
| cMask[q] = 0; | |
| } | |
| } | |
| quad(cBuffer, zBuffer, sBuffer, cMask, x, y); | |
| } | |
| } | |
| for(int index = 0; index < RENDERTARGETS; index++) | |
| { | |
| if(state.colorWriteActive(index)) | |
| { | |
| cBuffer[index] += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])) << (1 + clusterCountLog2); // FIXME: Precompute | |
| } | |
| } | |
| if(state.depthTestActive) | |
| { | |
| zBuffer += *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)) << (1 + clusterCountLog2); // FIXME: Precompute | |
| } | |
| if(state.stencilActive) | |
| { | |
| sBuffer += *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)) << (1 + clusterCountLog2); // FIXME: Precompute | |
| } | |
| y += 2 * clusterCount; | |
| } | |
| Until(y >= yMax); | |
| } | |
| Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective, bool clamp) | |
| { | |
| Float4 interpolant = D; | |
| if(!flat) | |
| { | |
| interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); | |
| if(perspective) | |
| { | |
| interpolant *= rhw; | |
| } | |
| } | |
| if(clamp) | |
| { | |
| interpolant = Min(Max(interpolant, Float4(0.0f)), Float4(1.0f)); | |
| } | |
| return interpolant; | |
| } | |
| bool QuadRasterizer::interpolateZ() const | |
| { | |
| return state.depthTestActive || (spirvShader && spirvShader->hasBuiltinInput(spv::BuiltInFragCoord)); | |
| } | |
| bool QuadRasterizer::interpolateW() const | |
| { | |
| // Note: could optimize cases where there is a fragment shader but it has no | |
| // perspective-correct inputs, but that's vanishingly rare. | |
| return spirvShader != nullptr; | |
| } | |
| } // namespace sw |