Update SPIRV-Tools to 8aa423930

Contains initial support for OpenCL.DebugInfo.100 extended instruction set

Changes:
  8aa423930 Avoid pessimizing std::move (#3124)
  fad92f1e7 Fix typo in validation message (#3122)
  578c5ac13 Change default version for CreatInstBindlessCheckPass to 2 (#3119)
  9215c1b7d Fix convert-relax-to-half invalid code (#3099) (#3106)
  64f36ea52 Support OpenCL.DebugInfo.100 extended instruction set (#3080)
  e01bc6d4e spirv-fuzz: Always add new globals to entry point interfaces (#3113)
  dcb7169bb spirv-fuzz: Transformation to add a new function to a module (#3114)
  2e41d5ece spirv-fuzz: Avoid passing access chains as parameters (#3112)
  e70b009b0 Add support for SPV_KHR_non_semantic_info (#3110)
  38d7fbaad spirv-fuzz: Transformations to add types, constants and variables (#3101)
  fccbc00ac Make Instrumentation format version 2 the default (Step 1) (#3096)
  96354f504 spirv-fuzz: Fuzzer pass to merge blocks (#3097)
  5c019b592 Start SPIRV-Tools v2020.1
  c413b982c Finalize SPIRV-Tools v2019.5
  2afbe9051 Update CHANGES
  00ca4e5bd Don't crash when folding construct of empty struct (#3092)
  0a2b38d08 spirv-fuzz: function outlining fuzzer pass (#3078)
  983b5b4fc spirv-fuzz: Use validator to check break/continue dominance conditions (#3089)
  e82a42860 WebGPU: Array size at most max signed int + 1 (#3077)
  0a5d99d02 Permit the debug instructions in WebGPU SPIR-V - remove from the optimizer (#3083)
  af7410597 graphics robust access: use signed clamp (#3073)
  3ed458604 Folding: perform add and sub on mismatched integer types (#3084)
  47f3eb426 spirv-fuzz: Fix invalid tests (#3079)
  b334829a9 Validate nested constructs (#3068)
  52e9cc930 spirv-fuzz: Improve debugging facilities (#3074)
  54385458c Handle unreachable block when computing register pressure (#3070)
  868ca3954 Improve RegisterSizePasses (#3059)
  f31f26f73 utils/vscode: Add install.bat (#3071)
  03957e8a9 build: cmake: Add support for Fuchsia. (#3062)
  a62012ced Add test with explicit example of stripping reflection info (#3064)
  8312c523e Permit the debug instructions in WebGPU SPIR-V (#3063)
  85f3e93d1 Respect CMAKE_INSTALL_LIBDIR in installed CMake files (#3054)
  45dde9ad6 Add missing dealloc (#3061)
  2ee9aaa28 Initialize binary for use as guard later (#3058)
  0391d0823 Handle OpPhi with no in operands in value numbering (#3056)
  ca703c887 Kill the id-to-func map after wrap-opkill (#3055)
  57b4cb40b Convert stderr and stdout in status to strings on assignment (#3049)

Commands:
  git subtree pull --prefix third_party/SPIRV-Tools https://github.com/KhronosGroup/SPIRV-Tools master --squash

Bug: b/123642959
Change-Id: Id1120acb6126f62c3928774c985fcc09d2619584
tree: c9ca30fd8ad326bdab9a287562e63a9d68578fbb
  1. .vscode/
  2. build/
  3. build_overrides/
  4. docs/
  5. extensions/
  6. include/
  7. src/
  8. tests/
  9. third_party/
  10. .dir-locals.el
  11. .gitignore
  12. .gitmodules
  13. .travis.yml
  14. Android.bp
  15. AUTHORS.txt
  16. BUILD.gn
  17. CMakeLists.txt
  18. CMakeSettings.json
  19. CONTRIBUTING.txt
  20. CONTRIBUTORS.txt
  21. LICENSE.txt
  22. OWNERS
  23. README.md
  24. SwiftShader.sln
README.md

SwiftShader

License Build Status Build status

Introduction

SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.

Building

SwiftShader libraries can be built for Windows, Linux, and Mac OS X.
Android and Chrome (OS) build environments are also supported.

  • Visual Studio
    For building the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.

    There is also a legacy SwiftShader.sln file for Visual Studio 2017 for building OpenGL ES and Direct3D libraries. Output DLLs will be placed in the out subfolder. Sample executables such as OGLES3ColourGrading can be found under the Tests solution folder and can be run from the IDE.

  • CMake

    Install CMake for Linux, Mac OS X, or Windows and use either the IDE or run the following terminal commands:

    cd build
    cmake ..
    make --jobs=8
    
    ./gles-unittests
    ./OGLES2HelloAPI
    

Usage

The SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

Contributing

See CONTRIBUTING.txt for important contributing requirements.

The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader

All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com

Authenticate your account here: https://swiftshader-review.googlesource.com/new-password

All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:

git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)

Changes are uploaded to Gerrit by executing:

git push origin HEAD:refs/for/master

Testing

SwiftShader's OpenGL ES implementation can be tested using the dEQP test suite.

See docs/dEQP.md for details.

Third-Party Dependencies

The third_party directory contains projects which originated outside of SwiftShader:

subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.

llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.

PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.

googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.

Documentation

See docs/Index.md.

Contact

Public mailing list: swiftshader@googlegroups.com

General bug tracker: https://g.co/swiftshaderbugs
Chrome specific bugs: https://bugs.chromium.org/p/swiftshader

License

The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.

Files in the third_party folder are subject to their respective license.

Authors and Contributors

The legal authors for copyright purposes are listed in AUTHORS.txt.

CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.

Disclaimer

  1. Trademarks are the property of their respective owners.
  2. We do not claim official conformance with the Direct3D and OpenGL graphics APIs at this moment.
  3. This is not an official Google product.