| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2015 Google Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // VertexArray.h: Defines the es2::VertexArray class | |
| #ifndef LIBGLESV2_VERTEX_ARRAY_H_ | |
| #define LIBGLESV2_VERTEX_ARRAY_H_ | |
| #include "Buffer.h" | |
| #include "Context.h" | |
| #include <GLES2/gl2.h> | |
| namespace es2 | |
| { | |
| class VertexArray : public gl::NamedObject | |
| { | |
| public: | |
| VertexArray(GLuint name); | |
| ~VertexArray(); | |
| const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; | |
| VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } | |
| void detachBuffer(GLuint bufferName); | |
| void setVertexAttribDivisor(GLuint index, GLuint divisor); | |
| void enableAttribute(unsigned int attributeIndex, bool enabledState); | |
| void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, GLsizei stride, const void *pointer); | |
| Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } | |
| void setElementArrayBuffer(Buffer *buffer); | |
| private: | |
| VertexAttributeArray mVertexAttributes; | |
| gl::BindingPointer<Buffer> mElementArrayBuffer; | |
| }; | |
| } | |
| #endif // LIBGLESV2_VERTEX_ARRAY_H_ |