| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2015 Google Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #include "VertexArray.h" | |
| namespace es2 | |
| { | |
| VertexArray::VertexArray(GLuint name) : gl::NamedObject(name) | |
| { | |
| } | |
| VertexArray::~VertexArray() | |
| { | |
| for(size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++) | |
| { | |
| mVertexAttributes[i].mBoundBuffer = NULL; | |
| } | |
| mElementArrayBuffer = NULL; | |
| } | |
| void VertexArray::detachBuffer(GLuint bufferName) | |
| { | |
| for(size_t attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) | |
| { | |
| if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) | |
| { | |
| mVertexAttributes[attribute].mBoundBuffer = NULL; | |
| } | |
| } | |
| if (mElementArrayBuffer.name() == bufferName) | |
| { | |
| mElementArrayBuffer = NULL; | |
| } | |
| } | |
| const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const | |
| { | |
| ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); | |
| return mVertexAttributes[attributeIndex]; | |
| } | |
| void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) | |
| { | |
| ASSERT(index < MAX_VERTEX_ATTRIBS); | |
| mVertexAttributes[index].mDivisor = divisor; | |
| } | |
| void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) | |
| { | |
| ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); | |
| mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; | |
| } | |
| void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, GLsizei stride, const void *pointer) | |
| { | |
| ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); | |
| mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; | |
| mVertexAttributes[attributeIndex].mSize = size; | |
| mVertexAttributes[attributeIndex].mType = type; | |
| mVertexAttributes[attributeIndex].mNormalized = normalized; | |
| mVertexAttributes[attributeIndex].mStride = stride; | |
| mVertexAttributes[attributeIndex].mPointer = pointer; | |
| } | |
| void VertexArray::setElementArrayBuffer(Buffer *buffer) | |
| { | |
| mElementArrayBuffer = buffer; | |
| } | |
| } |