| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. | |
| #ifndef LIBGLESV2_FRAMEBUFFER_H_ | |
| #define LIBGLESV2_FRAMEBUFFER_H_ | |
| #include "common/Object.hpp" | |
| #include "common/Image.hpp" | |
| #include <GLES2/gl2.h> | |
| namespace es2 | |
| { | |
| class Renderbuffer; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class Framebuffer | |
| { | |
| public: | |
| Framebuffer(); | |
| virtual ~Framebuffer(); | |
| void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level = 0, GLint layer = 0); | |
| void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0); | |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0, GLint layer = 0); | |
| void detachTexture(GLuint texture); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| egl::Image *getRenderTarget(GLuint index); | |
| egl::Image *getReadRenderTarget(); | |
| egl::Image *getDepthStencil(); | |
| Renderbuffer *getColorbuffer(GLuint index); | |
| Renderbuffer *getReadColorbuffer(); | |
| Renderbuffer *getDepthbuffer(); | |
| Renderbuffer *getStencilbuffer(); | |
| GLenum getColorbufferType(GLuint index); | |
| GLenum getDepthbufferType(); | |
| GLenum getStencilbufferType(); | |
| GLuint getColorbufferName(GLuint index); | |
| GLuint getDepthbufferName(); | |
| GLuint getStencilbufferName(); | |
| bool hasStencil(); | |
| virtual GLenum completeness(); | |
| GLenum completeness(int &width, int &height, int &samples); | |
| GLenum getImplementationColorReadFormat(); | |
| GLenum getImplementationColorReadType(); | |
| protected: | |
| GLenum mColorbufferType[MAX_COLOR_ATTACHMENTS]; | |
| gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS]; | |
| GLenum mDepthbufferType; | |
| gl::BindingPointer<Renderbuffer> mDepthbufferPointer; | |
| GLenum mStencilbufferType; | |
| gl::BindingPointer<Renderbuffer> mStencilbufferPointer; | |
| private: | |
| Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level, GLint layer) const; | |
| }; | |
| class DefaultFramebuffer : public Framebuffer | |
| { | |
| public: | |
| DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); | |
| virtual GLenum completeness(); | |
| }; | |
| } | |
| #endif // LIBGLESV2_FRAMEBUFFER_H_ |