| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Context.h: Defines the Context class, managing all GL state and performing | |
| // rendering operations. It is the GLES2 specific implementation of EGLContext. | |
| #ifndef LIBGLESV2_CONTEXT_H_ | |
| #define LIBGLESV2_CONTEXT_H_ | |
| #include "libEGL/Context.hpp" | |
| #include "ResourceManager.h" | |
| #include "common/NameSpace.hpp" | |
| #include "common/Object.hpp" | |
| #include "common/Image.hpp" | |
| #include "Renderer/Sampler.hpp" | |
| #include "TransformFeedback.h" | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <GLES3/gl3.h> | |
| #include <EGL/egl.h> | |
| #include <map> | |
| #include <string> | |
| namespace egl | |
| { | |
| class Display; | |
| class Surface; | |
| class Config; | |
| } | |
| namespace es2 | |
| { | |
| struct TranslatedAttribute; | |
| struct TranslatedIndexData; | |
| class Device; | |
| class Buffer; | |
| class Shader; | |
| class Program; | |
| class Texture; | |
| class Texture2D; | |
| class Texture3D; | |
| class Texture2DArray; | |
| class TextureCubeMap; | |
| class TextureExternal; | |
| class Framebuffer; | |
| class Renderbuffer; | |
| class RenderbufferStorage; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class StreamingIndexBuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class VertexDataManager; | |
| class IndexDataManager; | |
| class Fence; | |
| class FenceSync; | |
| class Query; | |
| class Sampler; | |
| class VertexArray; | |
| enum | |
| { | |
| MAX_VERTEX_ATTRIBS = 16, | |
| MAX_UNIFORM_VECTORS = 256, // Device limit | |
| MAX_VERTEX_UNIFORM_VECTORS = VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange | |
| MAX_VARYING_VECTORS = 10, | |
| MAX_TEXTURE_IMAGE_UNITS = TEXTURE_IMAGE_UNITS, | |
| MAX_VERTEX_TEXTURE_IMAGE_UNITS = VERTEX_TEXTURE_IMAGE_UNITS, | |
| MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS, | |
| MAX_FRAGMENT_UNIFORM_VECTORS = FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange | |
| MAX_DRAW_BUFFERS = 1, | |
| MAX_ELEMENT_INDEX = 0x7FFFFFFF, | |
| MAX_ELEMENTS_INDICES = 0x7FFFFFFF, | |
| MAX_ELEMENTS_VERTICES = 0x7FFFFFFF, | |
| MAX_VERTEX_OUTPUT_VECTORS = 16, | |
| MAX_FRAGMENT_INPUT_VECTORS = 15, | |
| MIN_PROGRAM_TEXEL_OFFSET = -8, | |
| MAX_PROGRAM_TEXEL_OFFSET = 7, | |
| }; | |
| const GLenum compressedTextureFormats[] = | |
| { | |
| GL_ETC1_RGB8_OES, | |
| #if (S3TC_SUPPORT) | |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | |
| GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, | |
| GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, | |
| #endif | |
| #if (GL_ES_VERSION_3_0) | |
| GL_COMPRESSED_R11_EAC, | |
| GL_COMPRESSED_SIGNED_R11_EAC, | |
| GL_COMPRESSED_RG11_EAC, | |
| GL_COMPRESSED_SIGNED_RG11_EAC, | |
| GL_COMPRESSED_RGB8_ETC2, | |
| GL_COMPRESSED_SRGB8_ETC2, | |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, | |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, | |
| GL_COMPRESSED_RGBA8_ETC2_EAC, | |
| GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, | |
| #endif | |
| }; | |
| const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]); | |
| const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; | |
| const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; | |
| const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f; | |
| const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f; | |
| const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f; | |
| enum QueryType | |
| { | |
| QUERY_ANY_SAMPLES_PASSED, | |
| QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE, | |
| QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, | |
| QUERY_TYPE_COUNT | |
| }; | |
| struct Color | |
| { | |
| float red; | |
| float green; | |
| float blue; | |
| float alpha; | |
| }; | |
| // Helper structure describing a single vertex attribute | |
| class VertexAttribute | |
| { | |
| public: | |
| VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(NULL), mArrayEnabled(false) | |
| { | |
| mCurrentValue[0].f = 0.0f; | |
| mCurrentValue[1].f = 0.0f; | |
| mCurrentValue[2].f = 0.0f; | |
| mCurrentValue[3].f = 1.0f; | |
| mCurrentValueType = ValueUnion::FloatType; | |
| } | |
| int typeSize() const | |
| { | |
| switch (mType) | |
| { | |
| case GL_BYTE: return mSize * sizeof(GLbyte); | |
| case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte); | |
| case GL_SHORT: return mSize * sizeof(GLshort); | |
| case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); | |
| case GL_FIXED: return mSize * sizeof(GLfixed); | |
| case GL_FLOAT: return mSize * sizeof(GLfloat); | |
| default: UNREACHABLE(mType); return mSize * sizeof(GLfloat); | |
| } | |
| } | |
| GLsizei stride() const | |
| { | |
| return mStride ? mStride : typeSize(); | |
| } | |
| inline float getCurrentValue(int i) const | |
| { | |
| switch(mCurrentValueType) | |
| { | |
| case ValueUnion::FloatType: return mCurrentValue[i].f; | |
| case ValueUnion::IntType: return static_cast<float>(mCurrentValue[i].i); | |
| case ValueUnion::UIntType: return static_cast<float>(mCurrentValue[i].ui); | |
| default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f; | |
| } | |
| } | |
| inline GLint getCurrentValueI(int i) const | |
| { | |
| switch(mCurrentValueType) | |
| { | |
| case ValueUnion::FloatType: return static_cast<GLint>(mCurrentValue[i].f); | |
| case ValueUnion::IntType: return mCurrentValue[i].i; | |
| case ValueUnion::UIntType: return static_cast<GLint>(mCurrentValue[i].ui); | |
| default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i; | |
| } | |
| } | |
| inline GLuint getCurrentValueUI(int i) const | |
| { | |
| switch(mCurrentValueType) | |
| { | |
| case ValueUnion::FloatType: return static_cast<GLuint>(mCurrentValue[i].f); | |
| case ValueUnion::IntType: return static_cast<GLuint>(mCurrentValue[i].i); | |
| case ValueUnion::UIntType: return mCurrentValue[i].ui; | |
| default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui; | |
| } | |
| } | |
| inline void setCurrentValue(const GLfloat *values) | |
| { | |
| mCurrentValue[0].f = values[0]; | |
| mCurrentValue[1].f = values[1]; | |
| mCurrentValue[2].f = values[2]; | |
| mCurrentValue[3].f = values[3]; | |
| mCurrentValueType = ValueUnion::FloatType; | |
| } | |
| inline void setCurrentValue(const GLint *values) | |
| { | |
| mCurrentValue[0].i = values[0]; | |
| mCurrentValue[1].i = values[1]; | |
| mCurrentValue[2].i = values[2]; | |
| mCurrentValue[3].i = values[3]; | |
| mCurrentValueType = ValueUnion::IntType; | |
| } | |
| inline void setCurrentValue(const GLuint *values) | |
| { | |
| mCurrentValue[0].ui = values[0]; | |
| mCurrentValue[1].ui = values[1]; | |
| mCurrentValue[2].ui = values[2]; | |
| mCurrentValue[3].ui = values[3]; | |
| mCurrentValueType = ValueUnion::UIntType; | |
| } | |
| // From glVertexAttribPointer | |
| GLenum mType; | |
| GLint mSize; | |
| bool mNormalized; | |
| GLsizei mStride; // 0 means natural stride | |
| GLuint mDivisor; // From glVertexAttribDivisor | |
| union | |
| { | |
| const void *mPointer; | |
| intptr_t mOffset; | |
| }; | |
| gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. | |
| bool mArrayEnabled; // From glEnable/DisableVertexAttribArray | |
| private: | |
| union ValueUnion | |
| { | |
| enum Type { FloatType, IntType, UIntType }; | |
| float f; | |
| GLint i; | |
| GLuint ui; | |
| }; | |
| ValueUnion mCurrentValue[4]; // From glVertexAttrib | |
| ValueUnion::Type mCurrentValueType; | |
| }; | |
| typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; | |
| // Helper structure to store all raw state | |
| struct State | |
| { | |
| Color colorClearValue; | |
| GLclampf depthClearValue; | |
| int stencilClearValue; | |
| bool cullFace; | |
| GLenum cullMode; | |
| GLenum frontFace; | |
| bool depthTest; | |
| GLenum depthFunc; | |
| bool blend; | |
| GLenum sourceBlendRGB; | |
| GLenum destBlendRGB; | |
| GLenum sourceBlendAlpha; | |
| GLenum destBlendAlpha; | |
| GLenum blendEquationRGB; | |
| GLenum blendEquationAlpha; | |
| Color blendColor; | |
| bool stencilTest; | |
| GLenum stencilFunc; | |
| GLint stencilRef; | |
| GLuint stencilMask; | |
| GLenum stencilFail; | |
| GLenum stencilPassDepthFail; | |
| GLenum stencilPassDepthPass; | |
| GLuint stencilWritemask; | |
| GLenum stencilBackFunc; | |
| GLint stencilBackRef; | |
| GLuint stencilBackMask; | |
| GLenum stencilBackFail; | |
| GLenum stencilBackPassDepthFail; | |
| GLenum stencilBackPassDepthPass; | |
| GLuint stencilBackWritemask; | |
| bool polygonOffsetFill; | |
| GLfloat polygonOffsetFactor; | |
| GLfloat polygonOffsetUnits; | |
| bool sampleAlphaToCoverage; | |
| bool sampleCoverage; | |
| GLclampf sampleCoverageValue; | |
| bool sampleCoverageInvert; | |
| bool scissorTest; | |
| bool dither; | |
| bool primitiveRestartFixedIndex; | |
| bool rasterizerDiscard; | |
| GLfloat lineWidth; | |
| GLenum generateMipmapHint; | |
| GLenum fragmentShaderDerivativeHint; | |
| GLint viewportX; | |
| GLint viewportY; | |
| GLsizei viewportWidth; | |
| GLsizei viewportHeight; | |
| float zNear; | |
| float zFar; | |
| GLint scissorX; | |
| GLint scissorY; | |
| GLsizei scissorWidth; | |
| GLsizei scissorHeight; | |
| bool colorMaskRed; | |
| bool colorMaskGreen; | |
| bool colorMaskBlue; | |
| bool colorMaskAlpha; | |
| bool depthMask; | |
| unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 | |
| gl::BindingPointer<Buffer> arrayBuffer; | |
| gl::BindingPointer<Buffer> copyReadBuffer; | |
| gl::BindingPointer<Buffer> copyWriteBuffer; | |
| gl::BindingPointer<Buffer> pixelPackBuffer; | |
| gl::BindingPointer<Buffer> pixelUnpackBuffer; | |
| gl::BindingPointer<Buffer> genericUniformBuffer; | |
| gl::BindingPointer<Buffer> uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; | |
| GLuint readFramebuffer; | |
| GLuint drawFramebuffer; | |
| GLuint readFramebufferColorIndex; | |
| GLuint drawFramebufferColorIndices[MAX_COLOR_ATTACHMENTS]; | |
| gl::BindingPointer<Renderbuffer> renderbuffer; | |
| GLuint currentProgram; | |
| GLuint vertexArray; | |
| GLuint transformFeedback; | |
| gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; | |
| VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; | |
| gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; | |
| gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT]; | |
| egl::Image::UnpackInfo unpackInfo; | |
| GLint packAlignment; | |
| GLint packRowLength; | |
| GLint packSkipPixels; | |
| GLint packSkipRows; | |
| }; | |
| class Context : public egl::Context | |
| { | |
| public: | |
| Context(const egl::Config *config, const Context *shareContext, EGLint clientVersion); | |
| virtual void makeCurrent(egl::Surface *surface); | |
| virtual EGLint getClientVersion() const; | |
| void markAllStateDirty(); | |
| // State manipulation | |
| void setClearColor(float red, float green, float blue, float alpha); | |
| void setClearDepth(float depth); | |
| void setClearStencil(int stencil); | |
| void setCullFace(bool enabled); | |
| bool isCullFaceEnabled() const; | |
| void setCullMode(GLenum mode); | |
| void setFrontFace(GLenum front); | |
| void setDepthTest(bool enabled); | |
| bool isDepthTestEnabled() const; | |
| void setDepthFunc(GLenum depthFunc); | |
| void setDepthRange(float zNear, float zFar); | |
| void setBlend(bool enabled); | |
| bool isBlendEnabled() const; | |
| void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha); | |
| void setBlendColor(float red, float green, float blue, float alpha); | |
| void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation); | |
| void setStencilTest(bool enabled); | |
| bool isStencilTestEnabled() const; | |
| void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask); | |
| void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask); | |
| void setStencilWritemask(GLuint stencilWritemask); | |
| void setStencilBackWritemask(GLuint stencilBackWritemask); | |
| void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass); | |
| void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass); | |
| void setPolygonOffsetFill(bool enabled); | |
| bool isPolygonOffsetFillEnabled() const; | |
| void setPolygonOffsetParams(GLfloat factor, GLfloat units); | |
| void setSampleAlphaToCoverage(bool enabled); | |
| bool isSampleAlphaToCoverageEnabled() const; | |
| void setSampleCoverage(bool enabled); | |
| bool isSampleCoverageEnabled() const; | |
| void setSampleCoverageParams(GLclampf value, bool invert); | |
| void setDither(bool enabled); | |
| bool isDitherEnabled() const; | |
| void setPrimitiveRestartFixedIndex(bool enabled); | |
| bool isPrimitiveRestartFixedIndexEnabled() const; | |
| void setRasterizerDiscard(bool enabled); | |
| bool isRasterizerDiscardEnabled() const; | |
| void setLineWidth(GLfloat width); | |
| void setGenerateMipmapHint(GLenum hint); | |
| void setFragmentShaderDerivativeHint(GLenum hint); | |
| void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height); | |
| void setScissorTest(bool enabled); | |
| bool isScissorTestEnabled() const; | |
| void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height); | |
| void setColorMask(bool red, bool green, bool blue, bool alpha); | |
| unsigned int getColorMask() const; | |
| void setDepthMask(bool mask); | |
| void setActiveSampler(unsigned int active); | |
| GLuint getReadFramebufferName() const; | |
| GLuint getDrawFramebufferName() const; | |
| GLuint getRenderbufferName() const; | |
| void setReadFramebufferColorIndex(GLuint index); | |
| void setDrawFramebufferColorIndices(GLsizei n, const GLenum *bufs); | |
| GLuint getReadFramebufferColorIndex() const; | |
| GLuint getActiveQuery(GLenum target) const; | |
| GLuint getArrayBufferName() const; | |
| GLuint getElementArrayBufferName() const; | |
| void setEnableVertexAttribArray(unsigned int attribNum, bool enabled); | |
| void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor); | |
| const VertexAttribute &getVertexAttribState(unsigned int attribNum) const; | |
| void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, GLsizei stride, const void *pointer); | |
| const void *getVertexAttribPointer(unsigned int attribNum) const; | |
| const VertexAttributeArray &getVertexArrayAttributes(); | |
| // Context attribute current values can be queried independently from VAO current values | |
| const VertexAttributeArray &getCurrentVertexAttributes(); | |
| void setUnpackAlignment(GLint alignment); | |
| void setUnpackRowLength(GLint rowLength); | |
| void setUnpackImageHeight(GLint imageHeight); | |
| void setUnpackSkipPixels(GLint skipPixels); | |
| void setUnpackSkipRows(GLint skipRows); | |
| void setUnpackSkipImages(GLint skipImages); | |
| const egl::Image::UnpackInfo& getUnpackInfo() const; | |
| void setPackAlignment(GLint alignment); | |
| void setPackRowLength(GLint rowLength); | |
| void setPackSkipPixels(GLint skipPixels); | |
| void setPackSkipRows(GLint skipRows); | |
| // These create and destroy methods are merely pass-throughs to | |
| // ResourceManager, which owns these object types | |
| GLuint createBuffer(); | |
| GLuint createShader(GLenum type); | |
| GLuint createProgram(); | |
| GLuint createTexture(); | |
| GLuint createRenderbuffer(); | |
| GLuint createSampler(); | |
| GLsync createFenceSync(GLenum condition, GLbitfield flags); | |
| void deleteBuffer(GLuint buffer); | |
| void deleteShader(GLuint shader); | |
| void deleteProgram(GLuint program); | |
| void deleteTexture(GLuint texture); | |
| void deleteRenderbuffer(GLuint renderbuffer); | |
| void deleteSampler(GLuint sampler); | |
| void deleteFenceSync(GLsync fenceSync); | |
| // Framebuffers are owned by the Context, so these methods do not pass through | |
| GLuint createFramebuffer(); | |
| void deleteFramebuffer(GLuint framebuffer); | |
| // Fences are owned by the Context | |
| GLuint createFence(); | |
| void deleteFence(GLuint fence); | |
| // Queries are owned by the Context | |
| GLuint createQuery(); | |
| void deleteQuery(GLuint query); | |
| // Vertex arrays are owned by the Context | |
| GLuint createVertexArray(); | |
| void deleteVertexArray(GLuint array); | |
| // Transform feedbacks are owned by the Context | |
| GLuint createTransformFeedback(); | |
| void deleteTransformFeedback(GLuint transformFeedback); | |
| void bindArrayBuffer(GLuint buffer); | |
| void bindElementArrayBuffer(GLuint buffer); | |
| void bindCopyReadBuffer(GLuint buffer); | |
| void bindCopyWriteBuffer(GLuint buffer); | |
| void bindPixelPackBuffer(GLuint buffer); | |
| void bindPixelUnpackBuffer(GLuint buffer); | |
| void bindTransformFeedbackBuffer(GLuint buffer); | |
| void bindTexture2D(GLuint texture); | |
| void bindTextureCubeMap(GLuint texture); | |
| void bindTextureExternal(GLuint texture); | |
| void bindTexture3D(GLuint texture); | |
| void bindTexture2DArray(GLuint texture); | |
| void bindReadFramebuffer(GLuint framebuffer); | |
| void bindDrawFramebuffer(GLuint framebuffer); | |
| void bindRenderbuffer(GLuint renderbuffer); | |
| bool bindVertexArray(GLuint array); | |
| void bindGenericUniformBuffer(GLuint buffer); | |
| void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size); | |
| void bindGenericTransformFeedbackBuffer(GLuint buffer); | |
| void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size); | |
| bool bindTransformFeedback(GLuint transformFeedback); | |
| bool bindSampler(GLuint unit, GLuint sampler); | |
| void useProgram(GLuint program); | |
| void beginQuery(GLenum target, GLuint query); | |
| void endQuery(GLenum target); | |
| void setFramebufferZero(Framebuffer *framebuffer); | |
| void setRenderbufferStorage(RenderbufferStorage *renderbuffer); | |
| void setVertexAttrib(GLuint index, const GLfloat *values); | |
| void setVertexAttrib(GLuint index, const GLint *values); | |
| void setVertexAttrib(GLuint index, const GLuint *values); | |
| Buffer *getBuffer(GLuint handle) const; | |
| Fence *getFence(GLuint handle) const; | |
| FenceSync *getFenceSync(GLsync handle) const; | |
| Shader *getShader(GLuint handle) const; | |
| Program *getProgram(GLuint handle) const; | |
| virtual Texture *getTexture(GLuint handle) const; | |
| Framebuffer *getFramebuffer(GLuint handle) const; | |
| virtual Renderbuffer *getRenderbuffer(GLuint handle) const; | |
| Query *getQuery(GLuint handle) const; | |
| VertexArray *getVertexArray(GLuint array) const; | |
| VertexArray *getCurrentVertexArray() const; | |
| TransformFeedback *getTransformFeedback(GLuint transformFeedback) const; | |
| TransformFeedback *getTransformFeedback() const; | |
| Sampler *getSampler(GLuint sampler) const; | |
| Buffer *getArrayBuffer() const; | |
| Buffer *getElementArrayBuffer() const; | |
| Buffer *getCopyReadBuffer() const; | |
| Buffer *getCopyWriteBuffer() const; | |
| Buffer *getPixelPackBuffer() const; | |
| Buffer *getPixelUnpackBuffer() const; | |
| Buffer *getGenericUniformBuffer() const; | |
| bool getBuffer(GLenum target, es2::Buffer **buffer) const; | |
| Program *getCurrentProgram() const; | |
| Texture2D *getTexture2D() const; | |
| Texture3D *getTexture3D() const; | |
| Texture2DArray *getTexture2DArray() const; | |
| TextureCubeMap *getTextureCubeMap() const; | |
| TextureExternal *getTextureExternal() const; | |
| Texture *getSamplerTexture(unsigned int sampler, TextureType type) const; | |
| Framebuffer *getReadFramebuffer() const; | |
| Framebuffer *getDrawFramebuffer() const; | |
| bool getFloatv(GLenum pname, GLfloat *params) const; | |
| template<typename T> bool getIntegerv(GLenum pname, T *params) const; | |
| bool getBooleanv(GLenum pname, GLboolean *params) const; | |
| template<typename T> bool getTransformFeedbackiv(GLuint xfb, GLenum pname, T *param) const; | |
| bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const; | |
| bool hasZeroDivisor() const; | |
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels); | |
| void clear(GLbitfield mask); | |
| void clearColorBuffer(GLint drawbuffer, const GLint *value); | |
| void clearColorBuffer(GLint drawbuffer, const GLuint *value); | |
| void clearColorBuffer(GLint drawbuffer, const GLfloat *value); | |
| void clearDepthBuffer(GLint drawbuffer, const GLfloat *value); | |
| void clearStencilBuffer(GLint drawbuffer, const GLint *value); | |
| void clearDepthStencilBuffer(GLint drawbuffer, GLfloat depth, GLint stencil); | |
| void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount = 1); | |
| void drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount = 1); | |
| void finish(); | |
| void flush(); | |
| void recordInvalidEnum(); | |
| void recordInvalidValue(); | |
| void recordInvalidOperation(); | |
| void recordOutOfMemory(); | |
| void recordInvalidFramebufferOperation(); | |
| GLenum getError(); | |
| static int getSupportedMultiSampleDepth(sw::Format format, int requested); | |
| void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | |
| GLbitfield mask); | |
| virtual void bindTexImage(egl::Surface *surface); | |
| virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel); | |
| virtual egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel); | |
| Device *getDevice(); | |
| const GLubyte* getExtensions(GLuint index, GLuint* numExt = nullptr) const; | |
| private: | |
| virtual ~Context(); | |
| egl::Image *getScissoredImage(GLint drawbuffer, int &x0, int &y0, int &width, int &height, bool depthStencil); | |
| void applyScissor(int width, int height); | |
| bool applyRenderTarget(); | |
| void applyState(GLenum drawMode); | |
| GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId); | |
| GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); | |
| void applyShaders(); | |
| void applyTextures(); | |
| void applyTextures(sw::SamplerType type); | |
| void applyTexture(sw::SamplerType type, int sampler, Texture *texture); | |
| void detachBuffer(GLuint buffer); | |
| void detachTexture(GLuint texture); | |
| void detachFramebuffer(GLuint framebuffer); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| void detachSampler(GLuint sampler); | |
| bool cullSkipsDraw(GLenum drawMode); | |
| bool isTriangleMode(GLenum drawMode); | |
| Query *createQuery(GLuint handle, GLenum type); | |
| const EGLint clientVersion; | |
| const egl::Config *const mConfig; | |
| State mState; | |
| gl::BindingPointer<Texture2D> mTexture2DZero; | |
| gl::BindingPointer<Texture3D> mTexture3DZero; | |
| gl::BindingPointer<Texture2DArray> mTexture2DArrayZero; | |
| gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero; | |
| gl::BindingPointer<TextureExternal> mTextureExternalZero; | |
| typedef std::map<GLint, Framebuffer*> FramebufferMap; | |
| FramebufferMap mFramebufferMap; | |
| gl::NameSpace mFramebufferNameSpace; | |
| typedef std::map<GLint, Fence*> FenceMap; | |
| FenceMap mFenceMap; | |
| gl::NameSpace mFenceNameSpace; | |
| typedef std::map<GLint, Query*> QueryMap; | |
| QueryMap mQueryMap; | |
| gl::NameSpace mQueryNameSpace; | |
| typedef std::map<GLint, VertexArray*> VertexArrayMap; | |
| VertexArrayMap mVertexArrayMap; | |
| gl::NameSpace mVertexArrayNameSpace; | |
| typedef std::map<GLint, TransformFeedback*> TransformFeedbackMap; | |
| TransformFeedbackMap mTransformFeedbackMap; | |
| gl::NameSpace mTransformFeedbackNameSpace; | |
| VertexDataManager *mVertexDataManager; | |
| IndexDataManager *mIndexDataManager; | |
| // Recorded errors | |
| bool mInvalidEnum; | |
| bool mInvalidValue; | |
| bool mInvalidOperation; | |
| bool mOutOfMemory; | |
| bool mInvalidFramebufferOperation; | |
| bool mHasBeenCurrent; | |
| unsigned int mAppliedProgramSerial; | |
| // state caching flags | |
| bool mDepthStateDirty; | |
| bool mMaskStateDirty; | |
| bool mPixelPackingStateDirty; | |
| bool mBlendStateDirty; | |
| bool mStencilStateDirty; | |
| bool mPolygonOffsetStateDirty; | |
| bool mSampleStateDirty; | |
| bool mFrontFaceDirty; | |
| bool mDitherStateDirty; | |
| Device *device; | |
| ResourceManager *mResourceManager; | |
| }; | |
| } | |
| #endif // INCLUDE_CONTEXT_H_ |