| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #include "TranslatorASM.h" | |
| #include "InitializeParseContext.h" | |
| TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) | |
| { | |
| } | |
| bool TranslatorASM::translate(TIntermNode* root) | |
| { | |
| TParseContext& parseContext = *GetGlobalParseContext(); | |
| glsl::OutputASM outputASM(parseContext, shaderObject); | |
| outputASM.output(); | |
| return parseContext.numErrors() == 0; | |
| } |