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swiftshader
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SwiftShader
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f999a00639316addd417e63b25f73663ada6e5f8
f999a00
Implemented support for RGB10_A2 in blitter
by Alexis Hetu
· 9 years ago
c4d0446
Sending magnification filter info to the sampler
by Alexis Hetu
· 9 years ago
d9a2e7b
Fixed format validations
by Alexis Hetu
· 9 years ago
d18c069
Blitter int to int copy fix
by Alexis Hetu
· 9 years ago
358a144
Fixed stencil clear
by Alexis Hetu
· 9 years ago
f1ea989
Fixed blitter operation from alphaless types
by Alexis Hetu
· 9 years ago
e727775
Added new extensions
by Alexis Hetu
· 9 years ago
98ad14f
Update eglplatform.h to latest Khronos version.
by Nicolas Capens
· 9 years ago
f15e894
Enabled 2D array textures
by Alexis Hetu
· 9 years ago
9c025c0
Use stlport prior to Marshmallow.
by Nicolas Capens
· 9 years ago
137364a
Framebuffer completeness multisample fix
by Alexis Hetu
· 9 years ago
e23029a
FramebufferTextureLayer fix
by Alexis Hetu
· 9 years ago
3641d2e
Remove unused header.
by Nicolas Capens
· 9 years ago
3b876b9
Fixes for JBMR0 compile (API 16)
by Greg Hartman
· 9 years ago
0b91619
Remove legacy build script.
by Nicolas Capens
· 9 years ago
b4d30d9
Enable x86-64 builds for Android.
by Nicolas Capens
· 9 years ago
036125e
Only build for x86 Android architectures.
by Nicolas Capens
· 9 years ago
c68dd27
Fixed BindRenderbuffer
by Alexis Hetu
· 9 years ago
175d634
Minor bug fixes and cleanup
by Alexis Hetu
· 9 years ago
5dcf88b
Fixed fbo related validations
by Alexis Hetu
· 9 years ago
3e02f68
Increased the number of color attachments enums supported
by Alexis Hetu
· 9 years ago
3412d87
Added integer type texture support to SamplerCore code
by Alexis Hetu
· 9 years ago
2b052f8
Fixed stencil masking
by Alexis Hetu
· 9 years ago
25d47fc
Texture function refactoring
by Alexis Hetu
· 9 years ago
2ea6f55
Renderbuffer allocation fix for GLES3
by Alexis Hetu
· 9 years ago
360361a
Fix GL and D3D9 compilation.
by Nicolas Capens
· 9 years ago
a2d2055
Build SwiftShader for sdk_google targets.
by Nicolas Capens
· 9 years ago
4fd9665
Use original PowerVR ColourGrading ES 3.0 sample.
by Nicolas Capens
· 9 years ago
cc6fe65
Update OpenGL ES header files.
by Nicolas Capens
· 9 years ago
5143ef5
Implement trivial glInvalidate[Sub]Framebuffer.
by Nicolas Capens
· 9 years ago
22bc79c
Use explicit stride for framebuffer blit.
by Nicolas Capens
· 9 years ago
925c282
Adding RGB support to the blitter
by Alexis Hetu
· 9 years ago
75b650f
Blitter clear implementation
by Alexis Hetu
· 9 years ago
c8f95e8
Floating point renderbuffer support
by Alexis Hetu
· 9 years ago
f14891d
Fragment output fix
by Alexis Hetu
· 9 years ago
77dfab4
Added some truncation constructors in Nucleus
by Alexis Hetu
· 9 years ago
34cab51
Blitter fix
by Alexis Hetu
· 9 years ago
1edcd8b
Multiple draw buffers implementation
by Alexis Hetu
· 9 years ago
f59ad06
Fix strict ordering of EGL configs.
by Nicolas Capens
· 9 years ago
6efe2d0
Don't mark any EGL configs as slow.
by Nicolas Capens
· 9 years ago
e3ae428
Add "Google" to GL_RENDERER to be whitelisted by Chrome.
by Nicolas Capens
· 9 years ago
706cd1e
Fix go/ab builds for jb-mr1
by Greg Hartman
· 9 years ago
135f634
Display the watermark on AOSP images
by Nicolas Capens
· 9 years ago
d9ff357
Adding libglesv3.cpp to code blocks.
by Alexis Hetu
· 9 years ago
8aac455
Protect the displays global map
by Greg Hartman
· 9 years ago
cbb8b39
Fix using YV12 as a format instead of type.
by Nicolas Capens
· 9 years ago
cb58584
Wait on fence sync status query.
by Nicolas Capens
· 9 years ago
8527e47
Ensure that make reaches deep enough in the tree.
by Greg Hartman
· 9 years ago
96c9169
Swap red and blue channel in the default Android config.
by Greg Hartman
· 9 years ago
7639485
Explicitly load shared libraries with local visibility.
by Nicolas Capens
· 9 years ago
b7e6c32
Simplify Android window property queries.
by Nicolas Capens
· 9 years ago
c8bae0b
Refactor HAL to GL format conversions.
by Nicolas Capens
· 9 years ago
b3c0c73
Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats.
by Nicolas Capens
· 9 years ago
5716cf0
Enumerate RGB config formats.
by Nicolas Capens
· 9 years ago
b77b877
Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer.
by Nicolas Capens
· 9 years ago
aaec29d
Determine the framebuffer format from the fb0 device.
by Nicolas Capens
· 9 years ago
e328681
Use the AOSP build configuration.
by Nicolas Capens
· 9 years ago
1aa4b61
Local variables hide function arguments
by Veranika Liaukevich
· 9 years ago
eced26a
Modify glslang.y to support Bison 3.0.2.
by Veranika Liaukevich
· 9 years ago
f33f4bc
Fix missing luminance and alpha floating-point format selection.
by Nicolas Capens
· 9 years ago
6ce5c33
Add missing bitcasts.
by Nicolas Capens
· 9 years ago
92ac42f
Texture load functionality for integer types
by Alexis Hetu
· 9 years ago
d3a2d3d
New read/write cases for integer types
by Alexis Hetu
· 9 years ago
506ef48
Revert "Implementation of EGL_KHR_swap_buffers_with_damage."
by Nicolas Capens
· 9 years ago
43577b8
Integer types support in Blitter
by Alexis Hetu
· 9 years ago
a60d825
Break the dependency on the wrapper libEGL.
by Greg Hartman
· 9 years ago
234e2fc
Fix function signature for Windows.
by Nicolas Capens
· 9 years ago
43da568
Swizzle fix
by Alexis Hetu
· 9 years ago
6c7bbdf
New enums for new texture formats
by Alexis Hetu
· 9 years ago
9bcb31d
TextureSize implementation
by Alexis Hetu
· 10 years ago
810f99b
Implementation of EGL_KHR_swap_buffers_with_damage.
by Nicolas Capens
· 10 years ago
7649300
Implementation of EGL_KHR_fence_sync.
by Nicolas Capens
· 9 years ago
1d01aa3
Added new swizzle parameters to Sampler's state
by Alexis Hetu
· 10 years ago
71e1e75
Adjusting texture completeness checks
by Alexis Hetu
· 10 years ago
4614009
Unpack row length fix
by Alexis Hetu
· 9 years ago
2aa852f
New Short->Int and UShort->Int constructors
by Alexis Hetu
· 9 years ago
034dabf
Fix mixed type call to max
by Greg Hartman
· 10 years ago
5d6c1c7
Set default thread count to 1 for debug builds.
by Greg Hartman
· 10 years ago
feccd1d
New format conversion classes and routines
by Alexis Hetu
· 10 years ago
8b4ea00
Remove the dependency on GCE for display size.
by Nicolas Capens
· 10 years ago
0de50d4
ETC2 decoder
by Alexis Hetu
· 10 years ago
c3d95f3
Matrix determinant and inverse implementation
by Alexis Hetu
· 10 years ago
9b3388e
Fixed non square matrix multiplication
by Alexis Hetu
· 10 years ago
8e09837
Copy-paste error fixed
by Alexis Hetu
· 10 years ago
c557bf9
Fixed Temporary issues
by Alexis Hetu
· 10 years ago
83dfdcb
Disable R5G6B5 conversion in gralloc.
by Nicolas Capens
· 10 years ago
5a86ee9
Enable R5G6B5 as an internal format.
by Nicolas Capens
· 10 years ago
9c7f2d0
Fix makefile typo.
by Nicolas Capens
· 10 years ago
3e1fd3a
Minor PixelRoutine cleanup
by Alexis Hetu
· 10 years ago
3ed1630
Floating point parameters should be rounded, not truncated
by Alexis Hetu
· 10 years ago
cef7779
Fixed uint uniforms
by Alexis Hetu
· 10 years ago
0e12a92
Implement RGB565 multisample resolve.
by Nicolas Capens
· 10 years ago
6674726
Improve color clear precision.
by Nicolas Capens
· 10 years ago
64750b5
Remove unused readPixel() parameter.
by Nicolas Capens
· 10 years ago
26f3722
Fix RGB565 rounding.
by Nicolas Capens
· 10 years ago
df01da3
Create debug builds of more SwiftShader projects
by Greg Hartman
· 10 years ago
1b50c55
Fixed condition too strict in glBindSampler
by Alexis Hetu
· 10 years ago
3f1d0b7
Fixed a few issues related to transform feedback buffers
by Alexis Hetu
· 10 years ago
e479522
Fixed texture format checks
by Alexis Hetu
· 10 years ago
fe30f67
Added gl_FragDepth
by Alexis Hetu
· 10 years ago
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