1. 3e2b109 Fix pedantic Linux warning treated as error. by Nicolas Capens · 7 years ago
  2. 13d1609 Enable executable code generation and linking. by Nicolas Capens · 7 years ago
  3. 194c8e0 Fix vertex stream count and normalized data layout. by Nicolas Capens · 7 years ago
  4. 1730b2d vertex_routine_fuzzer: Get source from `data` by Corentin Wallez · 7 years ago
  5. b6f0e40 Fill vertex routine state for fuzzer. by Nicolas Capens · 7 years ago
  6. f521ac0 VertexRoutineFuzzer: Add code able to compile a simple shader by Corentin Wallez · 7 years ago
  7. 57eb063 Add a stub "vertex routine" fuzzer by Corentin Wallez · 7 years ago
  8. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  9. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  10. e6c3aa2 Break on gtest failures in debug mode. by Nicolas Capens · 8 years ago
  11. e88da31 Fix retrieving the current Display. by Nicolas Capens · 8 years ago
  12. 8aca1df Fix resetting current display when no current context. by Nicolas Capens · 8 years ago
  13. 9282c6d Rename libraries on Mac OS to prevent conflicts. by Nicolas Capens · 8 years ago
  14. 0e71ea7 Fix non-component unittests on Mac OS. by Nicolas Capens · 8 years ago
  15. 77de547 Fix Mac OS library loading for unittests. by Nicolas Capens · 8 years ago
  16. f3c18a0 Add OpenGL ES 2.0 initialization unit tests. by Nicolas Capens · 8 years ago
  17. f770c99 Fix pedantic pointer comparison. by Nicolas Capens · 8 years ago
  18. 31b18a0 Add EGL initialization unit test. by Nicolas Capens · 8 years ago
  19. 3eabac0 Fix C++11 strict string literal const correctness. by Nicolas Capens · 8 years ago
  20. 1fb0e50 Adding swiftshader unittests to chromium by Alexis Hetu · 8 years ago
  21. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  22. a6e99c0 Added compilation test for SwiftShader by Alexis Hetu · 8 years ago
  23. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 9 years ago
  24. 80d6f17 Add missing license headers. by Nicolas Capens · 9 years ago
  25. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 9 years ago
  26. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 9 years ago
  27. d7c0931 Move PowerVR samples to /third_party/PowerVR_SDK. by Nicolas Capens · 9 years ago
  28. dc2bc1b Add the OGLESBasicTnL sample for Linux. by Nicolas Capens · 9 years ago
  29. 7ce62b7 Add ./ to the test app's rpath. by Nicolas Capens · 9 years ago
  30. bc5a17a Add OSX version of OGLES2HelloAPI sample. by Corentin Wallez · 9 years ago
  31. 4fd9665 Use original PowerVR ColourGrading ES 3.0 sample. by Nicolas Capens · 9 years ago
  32. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  33. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  34. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  35. 29e280d Remove the Radiance prototype. by Nicolas Capens · 10 years ago
  36. fec8129 libGL Frustum implementation by Maxime Gregoire · 10 years ago
  37. e9233fb Adding multisampling to texture3D test by Alexis Hetu · 10 years ago
  38. 792950a LibGL Simple cube test modification. by Maxime Gregoire · 10 years ago
  39. cf72c8c OpenGL 2.1 Simple test cube application by Maxime Gregoire · 10 years ago
  40. f8bce1f Fixed depth test for 3D texture test by Alexis Hetu · 10 years ago
  41. b027aa9 Adding Texture3D support. by Alexis Hetu · 10 years ago
  42. cc863da Remove the Radiance compiler copy and use OpenGL's instead. by Nicolas Capens · 10 years ago
  43. 8d869e0 Create translator libraries for the Android Emulator on Linux. by Nicolas Capens · 10 years ago
  44. b8df7f3 Add Linux projects for Radiance. by Nicolas Capens · 10 years ago
  45. a6778bb Merge libEGL into libRAD. by Nicolas Capens · 10 years ago
  46. 241b77b Fix compile errors. by Nicolas Capens · 10 years ago
  47. ae17152 Implement a Radiance prototype. by Nicolas Capens · 10 years ago
  48. 08ccba0 Switch from GCC to Clang. by Nicolas Capens · 10 years ago
  49. 0c4c3e7 Fix 32-bit builds of the sample app on Linux. by Nicolas Capens · 10 years ago
  50. a86d5e1 Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux. by Nicolas Capens · 10 years ago
  51. c844fec Add the OGLES2HelloTriangle sample to the Linux build. by Nicolas Capens · 10 years ago
  52. f6ad4ef Fix test sample launch environment. by Nicolas Capens · 10 years ago
  53. 77e72af Initialize RAD using EGL instead of GLUT. by Nicolas Capens · 10 years ago
  54. 7233930 Added HelloRAD test sample. by Nicolas Capens · 10 years ago
  55. 6b8dc3e Add the BasicTnL PowerVR sample. by Nicolas Capens · 10 years ago
  56. d8afb0f Add the DisplacementMap PowerVR sample. by Nicolas Capens · 11 years ago
  57. 7b21f27 Add the ChameleonMan PowerVR sample. by Nicolas Capens · 11 years ago
  58. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 11 years ago