commit | 0e71ea71ed0b411a98039dfd888c4e8ffd45d5b7 | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Thu Jun 22 00:31:47 2017 -0400 |
committer | Nicolas Capens <capn@google.com> | Thu Jun 22 04:41:00 2017 +0000 |
tree | 91c5cae2ae0d612061d08940abbf19c0d7972860 | |
parent | 3e88aaf80b2965954638be88c29175aa34fc657a [diff] |
Fix non-component unittests on Mac OS. Component builds automatically set the rpath to include dependent libraries, but with a non-component build these are assumed to be linked statically so the rpath of where to find the libraries to collect install_name info from is missing. Thus we set the rpath explicitly. Related articles and documentation: https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/DynamicLibraries/100-Articles/RunpathDependentLibraries.html http://log.zyxar.com/blog/2012/03/10/install-name-on-os-x https://wincent.com/wiki/@executable_path,_@load_path_and_@rpath Bug swiftshader:68 Change-Id: I0cfe0d26fccf80ff7911846ef013d47daaeb09fd Reviewed-on: https://swiftshader-review.googlesource.com/10228 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
The third_party directory contains projects which originated outside of SwiftShader:
LLVM contains an outdated and diverged copy of the LLVM compiler framework. Until further notice, maintenance fixes can be made directly in the SwiftShader repository.
subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.
llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.
PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.
googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init
to obtain/update the code. Any contributions should be made upstream.
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.