1. d8afb0f Add the DisplacementMap PowerVR sample. by Nicolas Capens · 11 years ago
  2. 7b21f27 Add the ChameleonMan PowerVR sample. by Nicolas Capens · 11 years ago
  3. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 11 years ago
  4. 09eed6d Merge "Optimize culling." by Nicolas Capens · 11 years ago
  5. c68df5f Optimize culling. by Nicolas Capens · 11 years ago
  6. 557b14e Make available EGL surface parameters queryable. by Nicolas Capens · 11 years ago
  7. ae799b1 Implement GL_EXT_blend_minmax support by Nicolas Capens · 11 years ago
  8. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 11 years ago
  9. e81c96a Enable S3TC texture formats on Windows. by Nicolas Capens · 11 years ago
  10. 10219e7 Use the full format to specify frame buffer blits. by Nicolas Capens · 11 years ago
  11. 6296dbb Check for X11 window resizes. by Nicolas Capens · 11 years ago
  12. 296e312 Avoid writing any pixels outside of the frame buffer. by Nicolas Capens · 11 years ago
  13. a38f746 Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down. by Nicolas Capens · 11 years ago
  14. 2f24de3 Only open an X11 display when not provided by the application through eglGetDisplay(). by Nicolas Capens · 11 years ago
  15. 49e3cb5 Fix projected texture mapping with lod or bias. by Nicolas Capens · 11 years ago
  16. 7381c99 Defer worker thread creation until the first draw call. by Nicolas Capens · 11 years ago
  17. 5a35426 Install a custom error handler to catch BadAccess errors from XShmAttach so we can fall back to not using MIT-SHM. by Nicolas Capens · 11 years ago
  18. cb12258 Use versioned shared library names. by Nicolas Capens · 11 years ago
  19. c6e8ab1 Only apply the enable mask on instructions requiring predication. by Nicolas Capens · 11 years ago
  20. 36b989c Update the version number of release. by Nicolas Capens · 11 years ago
  21. 6e48fc8 Enhanced the sampling precision of 88 texture formats. by Nicolas Capens · 11 years ago
  22. 059bece Fixed reading back gl_PointSize. by Nicolas Capens · 11 years ago
  23. 4677a5f Fixed initializing the 'leave' enable mask on every shader iteration. by Nicolas Capens · 11 years ago
  24. b5e7a2a Fixed using pixel shader constants in pixel shaders instead of vertex shader constants, for relative addressing. by Nicolas Capens · 11 years ago
  25. 7aba0a3 Still check the arguments of non-user-defined function calls for other user-defined function calls, to avoid eliminating non-dead functions. by Nicolas Capens · 11 years ago
  26. 81409bb Add swiftshader fix for floating point cubemaps. by John Bauman · 11 years ago
  27. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  28. 450c32d Reenable ASLR in SwiftShader by John Bauman · 11 years ago
  29. 5db7339 Change Register function to use stdcall by John Bauman · 11 years ago
  30. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  31. 7c44cf8 Fix sampler usage by John Bauman · 11 years ago
  32. 3779153d Fix on XP by John Bauman · 11 years ago
  33. cffcb1b Fix 16-bit texture support. by John Bauman · 11 years ago
  34. 8a4f6fc Fix crashes in SwiftShader with PPAPI by John Bauman · 11 years ago
  35. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  36. fefd4f1 Switch SwiftShader to use GDI by John Bauman · 11 years ago
  37. e226c87 Always reset rendertarget in swiftshader by John Bauman · 11 years ago
  38. c436090 Merge in ANGLE r701 and r688 by John Bauman · 11 years ago
  39. 545afd5 Add vcproj files for swiftshader by John Bauman · 11 years ago
  40. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago
  41. a174a3a Add header for swiftshader. by John Bauman · 11 years ago
  42. 81476da Add Readme.txt with legal info. by Nicolas Capens · 11 years ago
  43. 100c6cf Remove Readme.txt by Nicolas Capens · 11 years ago
  44. bebc8d2 Add Readme.txt by Nicolas Capens · 11 years ago
  45. b08b208 Initial empty repository by Nicolas Capens · 11 years ago