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swiftshader
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SwiftShader
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d8afb0f286cebcb046783b063d3d5ac9802c5b81
d8afb0f
Add the DisplacementMap PowerVR sample.
by Nicolas Capens
· 11 years ago
7b21f27
Add the ChameleonMan PowerVR sample.
by Nicolas Capens
· 11 years ago
6f1f156
Add the HelloAPI PowerVR sample.
by Nicolas Capens
· 11 years ago
09eed6d
Merge "Optimize culling."
by Nicolas Capens
· 11 years ago
c68df5f
Optimize culling.
by Nicolas Capens
· 11 years ago
557b14e
Make available EGL surface parameters queryable.
by Nicolas Capens
· 11 years ago
ae799b1
Implement GL_EXT_blend_minmax support
by Nicolas Capens
· 11 years ago
499b440
Upgrade Windows projects to Visual Studio 2013.
by Nicolas Capens
· 11 years ago
e81c96a
Enable S3TC texture formats on Windows.
by Nicolas Capens
· 11 years ago
10219e7
Use the full format to specify frame buffer blits.
by Nicolas Capens
· 11 years ago
6296dbb
Check for X11 window resizes.
by Nicolas Capens
· 11 years ago
296e312
Avoid writing any pixels outside of the frame buffer.
by Nicolas Capens
· 11 years ago
a38f746
Avoid reading or writing the configuration file if we don't have access to it. In particular this helps prevent the seccomp-bpf sandbox from shutting things down.
by Nicolas Capens
· 11 years ago
2f24de3
Only open an X11 display when not provided by the application through eglGetDisplay().
by Nicolas Capens
· 11 years ago
49e3cb5
Fix projected texture mapping with lod or bias.
by Nicolas Capens
· 11 years ago
7381c99
Defer worker thread creation until the first draw call.
by Nicolas Capens
· 11 years ago
5a35426
Install a custom error handler to catch BadAccess errors from XShmAttach so we can fall back to not using MIT-SHM.
by Nicolas Capens
· 11 years ago
cb12258
Use versioned shared library names.
by Nicolas Capens
· 11 years ago
c6e8ab1
Only apply the enable mask on instructions requiring predication.
by Nicolas Capens
· 11 years ago
36b989c
Update the version number of release.
by Nicolas Capens
· 11 years ago
6e48fc8
Enhanced the sampling precision of 88 texture formats.
by Nicolas Capens
· 11 years ago
059bece
Fixed reading back gl_PointSize.
by Nicolas Capens
· 11 years ago
4677a5f
Fixed initializing the 'leave' enable mask on every shader iteration.
by Nicolas Capens
· 11 years ago
b5e7a2a
Fixed using pixel shader constants in pixel shaders instead of vertex shader constants, for relative addressing.
by Nicolas Capens
· 11 years ago
7aba0a3
Still check the arguments of non-user-defined function calls for other user-defined function calls, to avoid eliminating non-dead functions.
by Nicolas Capens
· 11 years ago
81409bb
Add swiftshader fix for floating point cubemaps.
by John Bauman
· 11 years ago
d4ae863
Update to June 11 2013 code drop.
by John Bauman
· 11 years ago
450c32d
Reenable ASLR in SwiftShader
by John Bauman
· 11 years ago
5db7339
Change Register function to use stdcall
by John Bauman
· 11 years ago
66b8ab2
Add SwiftShader dump from Feb 6 2013
by John Bauman
· 11 years ago
7c44cf8
Fix sampler usage
by John Bauman
· 11 years ago
3779153d
Fix on XP
by John Bauman
· 11 years ago
cffcb1b
Fix 16-bit texture support.
by John Bauman
· 11 years ago
8a4f6fc
Fix crashes in SwiftShader with PPAPI
by John Bauman
· 11 years ago
19bac1e
Update SwiftShader to April code dump.
by John Bauman
· 11 years ago
fefd4f1
Switch SwiftShader to use GDI
by John Bauman
· 11 years ago
e226c87
Always reset rendertarget in swiftshader
by John Bauman
· 11 years ago
c436090
Merge in ANGLE r701 and r688
by John Bauman
· 11 years ago
545afd5
Add vcproj files for swiftshader
by John Bauman
· 11 years ago
8940182
Add SwiftShader source to repo
by John Bauman
· 11 years ago
a174a3a
Add header for swiftshader.
by John Bauman
· 11 years ago
81476da
Add Readme.txt with legal info.
by Nicolas Capens
· 11 years ago
100c6cf
Remove Readme.txt
by Nicolas Capens
· 11 years ago
bebc8d2
Add Readme.txt
by Nicolas Capens
· 11 years ago
b08b208
Initial empty repository
by Nicolas Capens
· 11 years ago