Sign in
swiftshader
/
SwiftShader
/
d2b1d2f936eec56edf753735dc8d6d024ce841d6
/
tests
d2b1d2f
Remove literal string from error message.
by Nicolas Capens
· 6 years ago
6203340
Regres: Update test lists @ 3ed33cee
by SwiftShader Regression Bot
· 6 years ago
a2a00e2
Add regres tool.
by Ben Clayton
· 6 years ago
7273a4b
Regres: Update test lists @ 2995dc2a
by SwiftShader Regression Bot
· 6 years ago
b69078e
Split regres test lists into full and CI lists.
by Ben Clayton
· 6 years ago
76bc8f2
regres: fix wsi test list
by Chris Forbes
· 6 years ago
3014e76
Add regres test lists.
by Ben Clayton
· 6 years ago
024f271
Fix fuzzer build
by Nicolas Capens
· 6 years ago
f56c450
GLES: Add tests to exersise sparse labels.
by Ben Clayton
· 6 years ago
7f8fa97
GLES: Add unit tests for compile time limits
by Ben Clayton
· 6 years ago
de16f32
Replace vulkan.h includes with vulkan_core.h
by Nicolas Capens
· 6 years ago
73c3124
Fix Visual Studio build.
by Nicolas Capens
· 6 years ago
76e4002
Fixed a crash using TransformFeedback with DrawArraysInstanced
by Alexis Hetu
· 6 years ago
4806a9b
Add GL_OES_EGL_image_external_essl3
by Lingfeng Yang
· 6 years ago
878d4b0
Change routine names to be strings of char
by Chris Forbes
· 6 years ago
dc85364
Fix entry function pointer queries.
by Nicolas Capens
· 6 years ago
513a116
Export Vulkan API entry functions.
by Nicolas Capens
· 6 years ago
42e8e54
Remove test setup headers.
by Nicolas Capens
· 6 years ago
e83048e
Generate an error when trying to clear an incomplete Framebuffer
by Alexis Hetu
· 6 years ago
4c84379
Remove Vulkan 32-bit Visual Studio configuration.
by Nicolas Capens
· 6 years ago
0b3d56a
Vulkan unit tests
by Alexis Hetu
· 6 years ago
d16a504
Move GLES unit tests
by Alexis Hetu
· 6 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
5378e14
Remove libGL project.
by Nicolas Capens
· 6 years ago
c07dc4b
Make Reactor build stand-alone.
by Nicolas Capens
· 7 years ago
8b56197
Output intermediate build files to project independent directories.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
90c0c55
Explicitly include Android.mk for only OpenGL
by Merck Hung
· 7 years ago
17b7589
Add LLVM 7.0 Android.mk
by Logan Chien
· 7 years ago
80ab360
Fix braces warning treated as error.
by Nicolas Capens
· 7 years ago
378c434
Fix attribute layout location linking.
by Nicolas Capens
· 7 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 7 years ago
65a3264
Support reading of half-float formats.
by Nicolas Capens
· 7 years ago
659d89e
Support glCopyTexImage2D for float formats.
by Nicolas Capens
· 7 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 7 years ago
700a1a6
Fix clearing of dirty textures.
by Nicolas Capens
· 7 years ago
4132052
Fix GLSL struct with single matrix.
by Nicolas Capens
· 7 years ago
419e8a7
Fix the unittests Ninja build.
by Nicolas Capens
· 7 years ago
e92a88e
Use official headers to define GL_ARB_texture_rectangle.
by Nicolas Capens
· 7 years ago
45fcfe8
Fix new[] / delete mismatch.
by Nicolas Capens
· 7 years ago
493fc54
Fix loop unrolling.
by Nicolas Capens
· 7 years ago
9d93107
Add MSVC project for reproducing fuzzer testcases.
by Nicolas Capens
· 7 years ago
607771b
Prevent 32-bit numeric overflow on image allocation.
by Nicolas Capens
· 7 years ago
596f653
Fixed atan corner case
by Alexis Hetu
· 7 years ago
d87b3a8
Fixed sampler within struct uniform used as function argument
by Alexis Hetu
· 7 years ago
c80eada
eglCreatePbufferFromClientBuffer implementation
by Alexis Hetu
· 7 years ago
a124f04
Build fix: Unit test code cleanup
by Alexis Hetu
· 7 years ago
c0632c9
Added support for sampler2DRect in ESSL3
by Alexis Hetu
· 7 years ago
0988fb8
Texture rectangle related fixes and associated tests
by Alexis Hetu
· 7 years ago
da5320a
Fix warnings treated as errors.
by Nicolas Capens
· 7 years ago
ea40235
Fuzzer fix
by Alexis Hetu
· 7 years ago
3e2b109
Fix pedantic Linux warning treated as error.
by Nicolas Capens
· 7 years ago
13d1609
Enable executable code generation and linking.
by Nicolas Capens
· 7 years ago
194c8e0
Fix vertex stream count and normalized data layout.
by Nicolas Capens
· 7 years ago
1730b2d
vertex_routine_fuzzer: Get source from `data`
by Corentin Wallez
· 7 years ago
b6f0e40
Fill vertex routine state for fuzzer.
by Nicolas Capens
· 7 years ago
f521ac0
VertexRoutineFuzzer: Add code able to compile a simple shader
by Corentin Wallez
· 7 years ago
57eb063
Add a stub "vertex routine" fuzzer
by Corentin Wallez
· 7 years ago
66fff4e
Update the Windows Target Platform Version
by Alexis Hetu
· 7 years ago
8c59ccd
Upgrade SwiftShader solution and projects to Visual Studio 2017.
by Nicolas Capens
· 7 years ago
e6c3aa2
Break on gtest failures in debug mode.
by Nicolas Capens
· 8 years ago
e88da31
Fix retrieving the current Display.
by Nicolas Capens
· 8 years ago
8aca1df
Fix resetting current display when no current context.
by Nicolas Capens
· 8 years ago
9282c6d
Rename libraries on Mac OS to prevent conflicts.
by Nicolas Capens
· 8 years ago
0e71ea7
Fix non-component unittests on Mac OS.
by Nicolas Capens
· 8 years ago
77de547
Fix Mac OS library loading for unittests.
by Nicolas Capens
· 8 years ago
f3c18a0
Add OpenGL ES 2.0 initialization unit tests.
by Nicolas Capens
· 8 years ago
f770c99
Fix pedantic pointer comparison.
by Nicolas Capens
· 8 years ago
31b18a0
Add EGL initialization unit test.
by Nicolas Capens
· 8 years ago
3eabac0
Fix C++11 strict string literal const correctness.
by Nicolas Capens
· 8 years ago
1fb0e50
Adding swiftshader unittests to chromium
by Alexis Hetu
· 8 years ago
d6d10f9
Fixed official chromium build on Linux
by Alexis Hetu
· 8 years ago
a6e99c0
Added compilation test for SwiftShader
by Alexis Hetu
· 8 years ago
98a1666
Upgrade to Visual Studio 2015 project files
by Alexis Hetu
· 9 years ago
80d6f17
Add missing license headers.
by Nicolas Capens
· 9 years ago
6f89b65
Output builds to top-level obj and bin folder.
by Nicolas Capens
· 9 years ago
aaed636
Move Visual Studio solution to root directory.
by Nicolas Capens
· 9 years ago
d7c0931
Move PowerVR samples to /third_party/PowerVR_SDK.
by Nicolas Capens
· 9 years ago
dc2bc1b
Add the OGLESBasicTnL sample for Linux.
by Nicolas Capens
· 9 years ago
7ce62b7
Add ./ to the test app's rpath.
by Nicolas Capens
· 9 years ago
bc5a17a
Add OSX version of OGLES2HelloAPI sample.
by Corentin Wallez
· 9 years ago
4fd9665
Use original PowerVR ColourGrading ES 3.0 sample.
by Nicolas Capens
· 9 years ago
22bc79c
Use explicit stride for framebuffer blit.
by Nicolas Capens
· 9 years ago
0085c44
Fixed some warnings
by Alexis Hetu
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
29e280d
Remove the Radiance prototype.
by Nicolas Capens
· 10 years ago
fec8129
libGL Frustum implementation
by Maxime Gregoire
· 10 years ago
e9233fb
Adding multisampling to texture3D test
by Alexis Hetu
· 10 years ago
792950a
LibGL Simple cube test modification.
by Maxime Gregoire
· 10 years ago
cf72c8c
OpenGL 2.1 Simple test cube application
by Maxime Gregoire
· 10 years ago
f8bce1f
Fixed depth test for 3D texture test
by Alexis Hetu
· 10 years ago
b027aa9
Adding Texture3D support.
by Alexis Hetu
· 10 years ago
cc863da
Remove the Radiance compiler copy and use OpenGL's instead.
by Nicolas Capens
· 10 years ago
8d869e0
Create translator libraries for the Android Emulator on Linux.
by Nicolas Capens
· 10 years ago
b8df7f3
Add Linux projects for Radiance.
by Nicolas Capens
· 10 years ago
a6778bb
Merge libEGL into libRAD.
by Nicolas Capens
· 10 years ago
241b77b
Fix compile errors.
by Nicolas Capens
· 10 years ago
ae17152
Implement a Radiance prototype.
by Nicolas Capens
· 10 years ago
08ccba0
Switch from GCC to Clang.
by Nicolas Capens
· 10 years ago
0c4c3e7
Fix 32-bit builds of the sample app on Linux.
by Nicolas Capens
· 10 years ago
Next »