1. 45f187a Deprecate the Long1 type. by Nicolas Capens · 8 years ago
  2. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  3. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 9 years ago
  4. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  5. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  6. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  7. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  8. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  9. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  10. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  11. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  12. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  13. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  14. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  15. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  16. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  17. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  18. 3b96fa8 Fix array texture LOD computation. by Alexis Hetu · 9 years ago
  19. c8b9785 2D array filtering crash fix by Alexis Hetu · 9 years ago
  20. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  21. f15e894 Enabled 2D array textures by Alexis Hetu · 9 years ago
  22. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  23. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  24. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  25. 21bda85 Test for 8-bit components instead of not 16-bit components. by Nicolas Capens · 10 years ago
  26. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  27. 3a014ff Implement R5G6B5 to 4.12 normalization. by Nicolas Capens · 10 years ago
  28. 2749631 Implement R5G6B5 texel fetch. by Nicolas Capens · 10 years ago
  29. d43f4ce Add utility function for 16-bit texture formats. by Nicolas Capens · 10 years ago
  30. e1a50af Add 6-bit and 5-bit sRGB conversion. by Nicolas Capens · 10 years ago
  31. cfd0e6c Match parameter order between float and integer sampling. by Nicolas Capens · 10 years ago
  32. df08bd0 Eliminate unnecessary casts. by Nicolas Capens · 10 years ago
  33. 9651718 Renamed Vector4i to Vector4s by Alexis Hetu · 10 years ago
  34. b508eaf Implement support for RGBA sampling. by Nicolas Capens · 10 years ago
  35. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  36. 6e48fc8 Enhanced the sampling precision of 88 texture formats. by Nicolas Capens · 11 years ago
  37. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  38. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  39. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago