1. 3fc635a GLES: Fix race in Renderer destruction by Ben Clayton · 6 years ago
  2. 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
  3. 9e22c54 TSAN fix by Alexis Hetu · 7 years ago
  4. 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 7 years ago
  5. 9040421 Fixed synchronization issue on MacOS by Alexis Hetu · 7 years ago
  6. b04881b Fix multisampled line rendering. by Nicolas Capens · 7 years ago
  7. d0e4c2d Fix multisample line rasterization. by Nicolas Capens · 7 years ago
  8. 62cd2bd Fixed flatshading for triangle strip and triangle fan by Alexis Hetu · 7 years ago
  9. a6bc61d Use half-precision for special internal formats. by Nicolas Capens · 7 years ago
  10. 1ab837c Implement sRGB conversion in the blitter. by Nicolas Capens · 7 years ago
  11. 8f7739a Refactor Blitter state. by Nicolas Capens · 7 years ago
  12. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  13. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  14. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  15. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  16. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  17. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  18. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  19. f2520e1 Data race fix by Alexis Hetu · 7 years ago
  20. bc6ce4f Fixed crash in Renderer by Alexis Hetu · 8 years ago
  21. 8beb240 Linux build fix by Alexis Hetu · 8 years ago
  22. aa8239a More data races fixed by Alexis Hetu · 8 years ago
  23. 6b164c3 Use atomic operations to specify shared memory access order by Alexis Hetu · 8 years ago
  24. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 8 years ago
  25. b59a58e Fixed some function signatures by Alexis Hetu · 9 years ago
  26. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 8 years ago
  27. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 8 years ago
  28. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  29. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  30. 0808b4f Only support main thread rendering in debug builds. by Nicolas Capens · 8 years ago
  31. edba65b Remove build dependencies on (LLVM)Reactor. by Nicolas Capens · 8 years ago
  32. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  33. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  34. 81519cf Fixed alignment warnings by Alexis Hetu · 9 years ago
  35. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  36. 05c32b9 Fixed more windows warnings by Alexis Hetu · 9 years ago
  37. 183949c Fix retaining the processing routines when no update. by Nicolas Capens · 9 years ago
  38. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  39. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 9 years ago
  40. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  41. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  42. 53bf0a1 Refactor point and line clip flag calculation. by Nicolas Capens · 9 years ago
  43. 734392e Refactor primitive setup functions. by Nicolas Capens · 9 years ago
  44. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  45. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  46. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  47. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  48. f6f8bf9 Adding task data for transform feedback by Alexis Hetu · 9 years ago
  49. f4fbcb8 Transform feedback primitives written query fix by Alexis Hetu · 9 years ago
  50. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 9 years ago
  51. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  52. f330423 Fix draw race condition regression. by Nicolas Capens · 9 years ago
  53. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  54. b0f247f Rasterizer discard implementation by Alexis Hetu · 9 years ago
  55. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  56. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  57. e5284ac Fix tautological expressions. by Nicolas Capens · 9 years ago
  58. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  59. c4748c5 Use empty initializer lists for zeroing structs. by Nicolas Capens · 9 years ago
  60. 1629c2b Remove unnecessary header includes. by Nicolas Capens · 9 years ago
  61. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  62. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  63. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 10 years ago
  64. 20248dd Use the main thread for draw execution when single-threaded. by Nicolas Capens · 10 years ago
  65. 44ffb65 Implement OpenGL single-color specular lighting. by Nicolas Capens · 10 years ago
  66. 04c967a Replaced some hardcoded constants by Alexis Hetu · 10 years ago
  67. d226414 Implement user clip planes. by Nicolas Capens · 10 years ago
  68. 5491cb4 Eliminate the half-pixel NDC shift. by Nicolas Capens · 10 years ago
  69. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  70. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  71. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  72. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 10 years ago
  73. eb195b6 Dispatch GLESv2 entry functions to avoid resolving to the same symbol. by Nicolas Capens · 10 years ago
  74. f68510d First simplest 3D mipmap implementation by Alexis Hetu · 10 years ago
  75. 6467b7b Remove unnecessary assert.h includes. by Nicolas Capens · 10 years ago
  76. b7ea984 Move the code generation mutex to Reactor. by Nicolas Capens · 10 years ago
  77. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  78. ebe6764 Add a critical section for dynamic code generation. by Nicolas Capens · 10 years ago
  79. f7be67f Texture3D copy to level by Alexis Hetu · 10 years ago
  80. c50d35d Add support for quad primitives. by Nicolas Capens · 10 years ago
  81. 235781d Implement support for wide lines. by Nicolas Capens · 10 years ago
  82. 903e025 Fixed signed/unsigned types comparison by Alexis Hetu · 10 years ago
  83. 8dcce86 More warnings fixed by Alexis Hetu · 10 years ago
  84. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  85. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  86. 7381c99 Defer worker thread creation until the first draw call. by Nicolas Capens · 11 years ago
  87. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  88. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  89. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago