1. 8af24c5 Implement render target layers support. by Nicolas Capens · 7 years ago
  2. bfa23b3 Separate image depth and samples count. by Nicolas Capens · 7 years ago
  3. 53ad4af Rename version to shaderModel by Alexis Hetu · 7 years ago
  4. 10c74a6 Allow out of bounds coordinates in glBlitFramebuffer by Alexis Hetu · 7 years ago
  5. bf3fc25 Minor C++11 code cleanup by Alexis Hetu · 7 years ago
  6. f878d50 Pass down the texture compare state. by Nicolas Capens · 7 years ago
  7. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  8. f2520e1 Data race fix by Alexis Hetu · 7 years ago
  9. bc6ce4f Fixed crash in Renderer by Alexis Hetu · 8 years ago
  10. 8beb240 Linux build fix by Alexis Hetu · 8 years ago
  11. aa8239a More data races fixed by Alexis Hetu · 8 years ago
  12. 6b164c3 Use atomic operations to specify shared memory access order by Alexis Hetu · 8 years ago
  13. 3cbeac5 Fix polygon offset depth clamp and units resolution. by Nicolas Capens · 8 years ago
  14. b59a58e Fixed some function signatures by Alexis Hetu · 9 years ago
  15. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 8 years ago
  16. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 8 years ago
  17. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  18. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  19. 0808b4f Only support main thread rendering in debug builds. by Nicolas Capens · 8 years ago
  20. edba65b Remove build dependencies on (LLVM)Reactor. by Nicolas Capens · 8 years ago
  21. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  22. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  23. 81519cf Fixed alignment warnings by Alexis Hetu · 9 years ago
  24. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  25. 05c32b9 Fixed more windows warnings by Alexis Hetu · 9 years ago
  26. 183949c Fix retaining the processing routines when no update. by Nicolas Capens · 9 years ago
  27. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  28. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 9 years ago
  29. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  30. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  31. 53bf0a1 Refactor point and line clip flag calculation. by Nicolas Capens · 9 years ago
  32. 734392e Refactor primitive setup functions. by Nicolas Capens · 9 years ago
  33. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  34. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  35. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  36. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  37. f6f8bf9 Adding task data for transform feedback by Alexis Hetu · 9 years ago
  38. f4fbcb8 Transform feedback primitives written query fix by Alexis Hetu · 9 years ago
  39. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 9 years ago
  40. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  41. f330423 Fix draw race condition regression. by Nicolas Capens · 9 years ago
  42. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  43. b0f247f Rasterizer discard implementation by Alexis Hetu · 9 years ago
  44. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  45. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  46. e5284ac Fix tautological expressions. by Nicolas Capens · 9 years ago
  47. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  48. c4748c5 Use empty initializer lists for zeroing structs. by Nicolas Capens · 9 years ago
  49. 1629c2b Remove unnecessary header includes. by Nicolas Capens · 9 years ago
  50. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  51. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  52. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 10 years ago
  53. 20248dd Use the main thread for draw execution when single-threaded. by Nicolas Capens · 10 years ago
  54. 44ffb65 Implement OpenGL single-color specular lighting. by Nicolas Capens · 10 years ago
  55. 04c967a Replaced some hardcoded constants by Alexis Hetu · 10 years ago
  56. d226414 Implement user clip planes. by Nicolas Capens · 10 years ago
  57. 5491cb4 Eliminate the half-pixel NDC shift. by Nicolas Capens · 10 years ago
  58. 0f25090 Fix vertex attribute count constant. by Nicolas Capens · 10 years ago
  59. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  60. dd8df68 glInstanceID implementation by Alexis Hetu · 10 years ago
  61. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 10 years ago
  62. eb195b6 Dispatch GLESv2 entry functions to avoid resolving to the same symbol. by Nicolas Capens · 10 years ago
  63. f68510d First simplest 3D mipmap implementation by Alexis Hetu · 10 years ago
  64. 6467b7b Remove unnecessary assert.h includes. by Nicolas Capens · 10 years ago
  65. b7ea984 Move the code generation mutex to Reactor. by Nicolas Capens · 10 years ago
  66. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  67. ebe6764 Add a critical section for dynamic code generation. by Nicolas Capens · 10 years ago
  68. f7be67f Texture3D copy to level by Alexis Hetu · 10 years ago
  69. c50d35d Add support for quad primitives. by Nicolas Capens · 10 years ago
  70. 235781d Implement support for wide lines. by Nicolas Capens · 10 years ago
  71. 903e025 Fixed signed/unsigned types comparison by Alexis Hetu · 10 years ago
  72. 8dcce86 More warnings fixed by Alexis Hetu · 10 years ago
  73. 617a5d5 Fixing some trivial warnings in the SwiftShader build. by Alexis Hetu · 10 years ago
  74. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  75. 7381c99 Defer worker thread creation until the first draw call. by Nicolas Capens · 11 years ago
  76. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  77. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  78. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago