1. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  2. 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 7 years ago
  3. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  4. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  5. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 7 years ago
  6. 8e6ed2e Define GLAPI the same way as GL_APICALL. by Nicolas Capens · 7 years ago
  7. da5320a Fix warnings treated as errors. by Nicolas Capens · 7 years ago
  8. b039711 libGLESv2: compile entry points in the shared library. by Corentin Wallez · 7 years ago
  9. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  10. 66fff4e Update the Windows Target Platform Version by Alexis Hetu · 7 years ago
  11. 8c59ccd Upgrade SwiftShader solution and projects to Visual Studio 2017. by Nicolas Capens · 7 years ago
  12. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  13. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  14. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  15. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  16. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 9 years ago
  17. 81519cf Fixed alignment warnings by Alexis Hetu · 9 years ago
  18. bffe803 Fixed libGLESv2 conversion warnings by Alexis Hetu · 9 years ago
  19. b34591a Turning on warnings as error in Visual Studio by Alexis Hetu · 9 years ago
  20. b7510aa Move Khronos OpenGL headers to top-level include directory. by Nicolas Capens · 9 years ago
  21. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 9 years ago
  22. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 9 years ago
  23. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  24. 4c43943 Added preprocessor definitions for the architecture details of the DLLs by Maxime Grégoire · 10 years ago
  25. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 10 years ago
  26. deda34b Combine es2::Image and es1::Image into egl::Image. by Nicolas Capens · 10 years ago
  27. e501b8b VertexArray Object implementation by Alexis Hetu · 10 years ago
  28. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  29. 2d234af Adding new object types for OpenGL ES 3.0 by Alexis Hetu · 10 years ago
  30. 574409c Add OpenGL ES 3.0 entry function stubs. by Nicolas Capens · 10 years ago
  31. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  32. 8848225 Added architecture details to DLL's descriptions by Maxime Gregoire · 10 years ago
  33. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  34. f6ad4ef Fix test sample launch environment. by Nicolas Capens · 10 years ago
  35. b36a4c5 Adding separate paths for each different library build configurations by Alexis Hetu · 10 years ago
  36. e254010 Load libraries from a list of possible names. by Nicolas Capens · 10 years ago
  37. e832139 Rename the GLES2 folder to OpenGL. by Nicolas Capens · 10 years ago[Renamed from src/GLES2/libGLESv2/libGLESv2.vcxproj]
  38. 6f1f156 Add the HelloAPI PowerVR sample. by Nicolas Capens · 11 years ago
  39. 499b440 Upgrade Windows projects to Visual Studio 2013. by Nicolas Capens · 11 years ago
  40. d4ae863 Update to June 11 2013 code drop. by John Bauman · 11 years ago
  41. 450c32d Reenable ASLR in SwiftShader by John Bauman · 11 years ago
  42. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago