Sign in
swiftshader
/
SwiftShader
/
9686153413f37c9150e511ee19b6e3fb94d7c98f
/
src
/
OpenGL
9686153
Early exit in es2::Context::drawElements on count=0.
by Cody Schuffelen
· 6 years ago
76e4002
Fixed a crash using TransformFeedback with DrawArraysInstanced
by Alexis Hetu
· 6 years ago
4806a9b
Add GL_OES_EGL_image_external_essl3
by Lingfeng Yang
· 6 years ago
f6d56f1
Add intrinsics and missing LLVM AsmParser files for Windows ARM64
by Tom Tan
· 6 years ago
a4afa24
Remove unnecessary ldflags.
by Nico Weber
· 6 years ago
7cfb50c
Fix implicit fallthrough warnings treated as errors
by Nicolas Capens
· 6 years ago
0ab9f3b
Fixed link time warnings on MacOS
by Alexis Hetu
· 6 years ago
8f20452
Added missing frameworks on MacOs for vertex routine fuzzer
by Alexis Hetu
· 6 years ago
3fc6893
Prevent glDeleteQueries from deleting a live Query
by Alexis Hetu
· 6 years ago
1147fc2
Prevent repeatedly trying to load a non-existent library
by Alexis Hetu
· 6 years ago
6e8ec33
Fix deterministic loops within conditional blocks, again.
by Nicolas Capens
· 6 years ago
1d8c8db
Fix include paths.
by Nicolas Capens
· 6 years ago
2f490f0
Fix 'continue' in GLSL loops.
by Nicolas Capens
· 6 years ago
e83048e
Generate an error when trying to clear an incomplete Framebuffer
by Alexis Hetu
· 6 years ago
fde88d9
Default to LLVM 7.0 JIT in Android build.
by Nicolas Capens
· 6 years ago
4e34419
Fix validating glFramebuffer* attachment.
by Nicolas Capens
· 6 years ago
805d761
Use a trampoline for all GL entry functions.
by Nicolas Capens
· 7 years ago
8a58771
Fix deterministic loops within conditional blocks.
by Nicolas Capens
· 6 years ago
d55d997
Fix clamping of NaN values.
by Nicolas Capens
· 6 years ago
e70c351
Linux build fix
by Alexis Hetu
· 6 years ago
b83d491
Detach transform feedback when deleted.
by Nicolas Capens
· 6 years ago
9b76884
Add an argument check for compressed formats in glCompressedTexSubImage2D
by Merck Hung
· 6 years ago
5181427
Treat all non-zero GLboolean values as GL_TRUE.
by Nicolas Capens
· 6 years ago
71e256c
Fix GN build.
by Nicolas Capens
· 6 years ago
a2d15d1
Fix depth/stencil read format validation.
by Nicolas Capens
· 6 years ago
5378e14
Remove libGL project.
by Nicolas Capens
· 6 years ago
aaaf93a
Disable accidentally enabled OpenGL logging.
by Nicolas Capens
· 6 years ago
64d537a
Change build output directory to 'out'.
by Nicolas Capens
· 6 years ago
60be5c4
Fix preprocessor error.
by Nicolas Capens
· 6 years ago
720aec1
Migrate to using <log/log.h> since Android O (API 27)
by Merck Hung
· 6 years ago
a5dfd97d
Remove stray printfs.
by Nicolas Capens
· 6 years ago
90c0c55
Explicitly include Android.mk for only OpenGL
by Merck Hung
· 6 years ago
56eacf0
Silently ignore attempts to delete default VAO.
by Nicolas Capens
· 6 years ago
96a1ceb
Remove exit-time destructors.
by Nicolas Capens
· 7 years ago
1aae88c
More thread safety in ES2 & EGL APIs
by Chris Forbes
· 7 years ago
9a20cc9
Add support for constant folding of clamp()
by Chris Forbes
· 7 years ago
c5e68ab
Fix constant folding of nonsquare mat * vec and vec * mat
by Chris Forbes
· 7 years ago
9f6c0b8
Avoid emitting nonsquare scale matrix entries where there is no main diagonal element
by Chris Forbes
· 7 years ago
d46e9f6
Fix nonsquare matrix construction from scalar
by Chris Forbes
· 7 years ago
4daedcd
Fix missing case for declarations in glslang AST dump
by Chris Forbes
· 7 years ago
c89f75b
Fix code generation for vec.swiz *= mat
by Chris Forbes
· 7 years ago
2ecc8b7
Add SWIFTSHADER prefix to Android.mk variables
by Logan Chien
· 7 years ago
fe79649
Update BUILD.gn configs to support ARM[64] builds.
by Stephen Lanham
· 7 years ago
cf47cfd
Guard against out of bounds accesses caused by a large base level
by Alexis Hetu
· 7 years ago
3655209
Fix texture completeness test when using sampler objects.
by Nicolas Capens
· 7 years ago
108f3e1
Fix GL resource access thread safety
by Chris Forbes
· 7 years ago
787e3d5
Fix eglChooseConfig behavior to match CTS expectation
by Chris Forbes
· 7 years ago
ad5c295
Move ConvertReadFormatType to utilities.
by Nicolas Capens
· 7 years ago
d1ed57e
Implement GL_NV_read_depth_stencil.
by Nicolas Capens
· 7 years ago
0c6ac93
Refactor glReadPixels validation.
by Nicolas Capens
· 7 years ago
0ccc71d
Implement GL_OES_fbo_render_mipmap.
by Nicolas Capens
· 7 years ago
5fb5e81
Consider context promotion when validating share context
by Chris Forbes
· 7 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 7 years ago
c28d28a
Android: Introduce ANDROID_HOST_BUILD and rework logging.
by Alistair Strachan
· 7 years ago
378c434
Fix attribute layout location linking.
by Nicolas Capens
· 7 years ago
c47cd43
Non libX11 build fix
by Alexis Hetu
· 7 years ago
dd662d2
SwiftShader on Fuchsia x64
by Alexis Hetu
· 7 years ago
d7622ff
Fix platform display retrieval.
by Nicolas Capens
· 7 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 7 years ago
7f1c3d0
Fix validation of uniform block size.
by Nicolas Capens
· 7 years ago
be5fe77
Add missing header.
by Nicolas Capens
· 7 years ago
0d8993c
Fix leaking uniforms.
by Nicolas Capens
· 7 years ago
e1fa9ea
Reject copying from GL_RGB10_A2 to unsized formats.
by Nicolas Capens
· 7 years ago
c497261
Protect exported symbols from overrides.
by Nicolas Capens
· 7 years ago
6b21ba9
Prevent LTO from eliminating releaseTexImage() calls.
by Nicolas Capens
· 7 years ago
b7334da
Remove invalid glGetIntegerv() enums.
by Nicolas Capens
· 7 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 7 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 7 years ago
65a3264
Support reading of half-float formats.
by Nicolas Capens
· 7 years ago
659d89e
Support glCopyTexImage2D for float formats.
by Nicolas Capens
· 7 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 7 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 7 years ago
050ef94
Expose suffixed versions of VertexAttribDivisor
by Adrienne Walker
· 7 years ago
20eea3c
Allow Linux build without X11 dependency
by Alexis Hetu
· 7 years ago
a62cf68
Remove manual references to exe_and_shlib_deps
by Tom Anderson
· 7 years ago
170766a
Allow SwiftShader to compile on Fuchsia
by Alexis Hetu
· 7 years ago
4132052
Fix GLSL struct with single matrix.
by Nicolas Capens
· 7 years ago
88482c3
Fix IOSurface synchronization issues
by Alexis Hetu
· 7 years ago
f398044
Don't acquire image for copying until needed.
by Nicolas Capens
· 7 years ago
57776df
Quick build fix
by Alexis Hetu
· 7 years ago
9040421
Fixed synchronization issue on MacOS
by Alexis Hetu
· 7 years ago
8e6ed2e
Define GLAPI the same way as GL_APICALL.
by Nicolas Capens
· 7 years ago
e92a88e
Use official headers to define GL_ARB_texture_rectangle.
by Nicolas Capens
· 7 years ago
493fc54
Fix loop unrolling.
by Nicolas Capens
· 7 years ago
937e6a5
Also copy shader info log on success.
by Nicolas Capens
· 7 years ago
4b74373
Implement dynamic indexing of temporaries.
by Nicolas Capens
· 7 years ago
ac3f2fa
Detect loop index modifications in loop body.
by Nicolas Capens
· 7 years ago
cbb80f5
Accept GL_TEXTURE_MAX_ANISOTROPY_EXT for samplers.
by Krzysztof Kosiński
· 7 years ago
607771b
Prevent 32-bit numeric overflow on image allocation.
by Nicolas Capens
· 7 years ago
efdf103
Refactor maximum texture dimensions.
by Nicolas Capens
· 7 years ago
89c43d2
Ignore glGenerateMipmap for unspecified or zero-sized textures.
by Nicolas Capens
· 7 years ago
c8403ec
Fix glBlitFramebuffer validation for BGRA8 IOSurfaces
by Alexis Hetu
· 7 years ago
e475674
Implement OES_vertex_array_object.
by Krzysztof Kosiński
· 7 years ago
2a0def7
Revert part of "Fix Linux build." to fix swiftshader_unittests
by Alexis Hetu
· 7 years ago
e76163e
Skip ignored EGL config attributes.
by Nicolas Capens
· 7 years ago
ce8eb94
Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably.
by Nicolas Capens
· 7 years ago
840f47e
Fix Linux build.
by Nicolas Capens
· 7 years ago
a8bb28c
Use the correct constant name for the Android SDK version
by Jorge E. Moreira
· 7 years ago
bf58b98
Use override for overridden function
by Takuto Ikuta
· 7 years ago
Next »