1. 9686153 Early exit in es2::Context::drawElements on count=0. by Cody Schuffelen · 6 years ago
  2. 76e4002 Fixed a crash using TransformFeedback with DrawArraysInstanced by Alexis Hetu · 6 years ago
  3. 4806a9b Add GL_OES_EGL_image_external_essl3 by Lingfeng Yang · 6 years ago
  4. f6d56f1 Add intrinsics and missing LLVM AsmParser files for Windows ARM64 by Tom Tan · 6 years ago
  5. a4afa24 Remove unnecessary ldflags. by Nico Weber · 6 years ago
  6. 7cfb50c Fix implicit fallthrough warnings treated as errors by Nicolas Capens · 6 years ago
  7. 0ab9f3b Fixed link time warnings on MacOS by Alexis Hetu · 6 years ago
  8. 8f20452 Added missing frameworks on MacOs for vertex routine fuzzer by Alexis Hetu · 6 years ago
  9. 3fc6893 Prevent glDeleteQueries from deleting a live Query by Alexis Hetu · 6 years ago
  10. 1147fc2 Prevent repeatedly trying to load a non-existent library by Alexis Hetu · 6 years ago
  11. 6e8ec33 Fix deterministic loops within conditional blocks, again. by Nicolas Capens · 6 years ago
  12. 1d8c8db Fix include paths. by Nicolas Capens · 6 years ago
  13. 2f490f0 Fix 'continue' in GLSL loops. by Nicolas Capens · 6 years ago
  14. e83048e Generate an error when trying to clear an incomplete Framebuffer by Alexis Hetu · 6 years ago
  15. fde88d9 Default to LLVM 7.0 JIT in Android build. by Nicolas Capens · 6 years ago
  16. 4e34419 Fix validating glFramebuffer* attachment. by Nicolas Capens · 6 years ago
  17. 805d761 Use a trampoline for all GL entry functions. by Nicolas Capens · 7 years ago
  18. 8a58771 Fix deterministic loops within conditional blocks. by Nicolas Capens · 6 years ago
  19. d55d997 Fix clamping of NaN values. by Nicolas Capens · 6 years ago
  20. e70c351 Linux build fix by Alexis Hetu · 6 years ago
  21. b83d491 Detach transform feedback when deleted. by Nicolas Capens · 6 years ago
  22. 9b76884 Add an argument check for compressed formats in glCompressedTexSubImage2D by Merck Hung · 6 years ago
  23. 5181427 Treat all non-zero GLboolean values as GL_TRUE. by Nicolas Capens · 6 years ago
  24. 71e256c Fix GN build. by Nicolas Capens · 6 years ago
  25. a2d15d1 Fix depth/stencil read format validation. by Nicolas Capens · 6 years ago
  26. 5378e14 Remove libGL project. by Nicolas Capens · 6 years ago
  27. aaaf93a Disable accidentally enabled OpenGL logging. by Nicolas Capens · 6 years ago
  28. 64d537a Change build output directory to 'out'. by Nicolas Capens · 6 years ago
  29. 60be5c4 Fix preprocessor error. by Nicolas Capens · 6 years ago
  30. 720aec1 Migrate to using <log/log.h> since Android O (API 27) by Merck Hung · 6 years ago
  31. a5dfd97d Remove stray printfs. by Nicolas Capens · 6 years ago
  32. 90c0c55 Explicitly include Android.mk for only OpenGL by Merck Hung · 6 years ago
  33. 56eacf0 Silently ignore attempts to delete default VAO. by Nicolas Capens · 6 years ago
  34. 96a1ceb Remove exit-time destructors. by Nicolas Capens · 7 years ago
  35. 1aae88c More thread safety in ES2 & EGL APIs by Chris Forbes · 7 years ago
  36. 9a20cc9 Add support for constant folding of clamp() by Chris Forbes · 7 years ago
  37. c5e68ab Fix constant folding of nonsquare mat * vec and vec * mat by Chris Forbes · 7 years ago
  38. 9f6c0b8 Avoid emitting nonsquare scale matrix entries where there is no main diagonal element by Chris Forbes · 7 years ago
  39. d46e9f6 Fix nonsquare matrix construction from scalar by Chris Forbes · 7 years ago
  40. 4daedcd Fix missing case for declarations in glslang AST dump by Chris Forbes · 7 years ago
  41. c89f75b Fix code generation for vec.swiz *= mat by Chris Forbes · 7 years ago
  42. 2ecc8b7 Add SWIFTSHADER prefix to Android.mk variables by Logan Chien · 7 years ago
  43. fe79649 Update BUILD.gn configs to support ARM[64] builds. by Stephen Lanham · 7 years ago
  44. cf47cfd Guard against out of bounds accesses caused by a large base level by Alexis Hetu · 7 years ago
  45. 3655209 Fix texture completeness test when using sampler objects. by Nicolas Capens · 7 years ago
  46. 108f3e1 Fix GL resource access thread safety by Chris Forbes · 7 years ago
  47. 787e3d5 Fix eglChooseConfig behavior to match CTS expectation by Chris Forbes · 7 years ago
  48. ad5c295 Move ConvertReadFormatType to utilities. by Nicolas Capens · 7 years ago
  49. d1ed57e Implement GL_NV_read_depth_stencil. by Nicolas Capens · 7 years ago
  50. 0c6ac93 Refactor glReadPixels validation. by Nicolas Capens · 7 years ago
  51. 0ccc71d Implement GL_OES_fbo_render_mipmap. by Nicolas Capens · 7 years ago
  52. 5fb5e81 Consider context promotion when validating share context by Chris Forbes · 7 years ago
  53. d5411c8 Allow SwiftShader to be moved to a non-default location by Greg Hartman · 7 years ago
  54. c28d28a Android: Introduce ANDROID_HOST_BUILD and rework logging. by Alistair Strachan · 7 years ago
  55. 378c434 Fix attribute layout location linking. by Nicolas Capens · 7 years ago
  56. c47cd43 Non libX11 build fix by Alexis Hetu · 7 years ago
  57. dd662d2 SwiftShader on Fuchsia x64 by Alexis Hetu · 7 years ago
  58. d7622ff Fix platform display retrieval. by Nicolas Capens · 7 years ago
  59. 48908cb Add EGL 1.5 entry points. by Nicolas Capens · 7 years ago
  60. dd4c863 Fix gl_FrontFacing to take GL_FRONT_FACE into account. by Nicolas Capens · 7 years ago
  61. 7f1c3d0 Fix validation of uniform block size. by Nicolas Capens · 7 years ago
  62. be5fe77 Add missing header. by Nicolas Capens · 7 years ago
  63. 0d8993c Fix leaking uniforms. by Nicolas Capens · 7 years ago
  64. e1fa9ea Reject copying from GL_RGB10_A2 to unsized formats. by Nicolas Capens · 7 years ago
  65. c497261 Protect exported symbols from overrides. by Nicolas Capens · 7 years ago
  66. 6b21ba9 Prevent LTO from eliminating releaseTexImage() calls. by Nicolas Capens · 7 years ago
  67. b7334da Remove invalid glGetIntegerv() enums. by Nicolas Capens · 7 years ago
  68. 5e1520f Use an internal symbol to determine library directory. by Nicolas Capens · 7 years ago
  69. b41a9d6 Fix pedantic narrowing conversion error. by Nicolas Capens · 7 years ago
  70. 65a3264 Support reading of half-float formats. by Nicolas Capens · 7 years ago
  71. 659d89e Support glCopyTexImage2D for float formats. by Nicolas Capens · 7 years ago
  72. 8346311 Always create an OpenGL ES 3.0 context. by Nicolas Capens · 7 years ago
  73. a9969b2 Newly load sibling library from the same directory. by Nicolas Capens · 7 years ago
  74. 050ef94 Expose suffixed versions of VertexAttribDivisor by Adrienne Walker · 7 years ago
  75. 20eea3c Allow Linux build without X11 dependency by Alexis Hetu · 7 years ago
  76. a62cf68 Remove manual references to exe_and_shlib_deps by Tom Anderson · 7 years ago
  77. 170766a Allow SwiftShader to compile on Fuchsia by Alexis Hetu · 7 years ago
  78. 4132052 Fix GLSL struct with single matrix. by Nicolas Capens · 7 years ago
  79. 88482c3 Fix IOSurface synchronization issues by Alexis Hetu · 7 years ago
  80. f398044 Don't acquire image for copying until needed. by Nicolas Capens · 7 years ago
  81. 57776df Quick build fix by Alexis Hetu · 7 years ago
  82. 9040421 Fixed synchronization issue on MacOS by Alexis Hetu · 7 years ago
  83. 8e6ed2e Define GLAPI the same way as GL_APICALL. by Nicolas Capens · 7 years ago
  84. e92a88e Use official headers to define GL_ARB_texture_rectangle. by Nicolas Capens · 7 years ago
  85. 493fc54 Fix loop unrolling. by Nicolas Capens · 7 years ago
  86. 937e6a5 Also copy shader info log on success. by Nicolas Capens · 7 years ago
  87. 4b74373 Implement dynamic indexing of temporaries. by Nicolas Capens · 7 years ago
  88. ac3f2fa Detect loop index modifications in loop body. by Nicolas Capens · 7 years ago
  89. cbb80f5 Accept GL_TEXTURE_MAX_ANISOTROPY_EXT for samplers. by Krzysztof Kosiński · 7 years ago
  90. 607771b Prevent 32-bit numeric overflow on image allocation. by Nicolas Capens · 7 years ago
  91. efdf103 Refactor maximum texture dimensions. by Nicolas Capens · 7 years ago
  92. 89c43d2 Ignore glGenerateMipmap for unspecified or zero-sized textures. by Nicolas Capens · 7 years ago
  93. c8403ec Fix glBlitFramebuffer validation for BGRA8 IOSurfaces by Alexis Hetu · 7 years ago
  94. e475674 Implement OES_vertex_array_object. by Krzysztof Kosiński · 7 years ago
  95. 2a0def7 Revert part of "Fix Linux build." to fix swiftshader_unittests by Alexis Hetu · 7 years ago
  96. e76163e Skip ignored EGL config attributes. by Nicolas Capens · 7 years ago
  97. ce8eb94 Accept GL_HALF_FLOAT and GL_HALF_FLOAT_OES interchangeably. by Nicolas Capens · 7 years ago
  98. 840f47e Fix Linux build. by Nicolas Capens · 7 years ago
  99. a8bb28c Use the correct constant name for the Android SDK version by Jorge E. Moreira · 7 years ago
  100. bf58b98 Use override for overridden function by Takuto Ikuta · 7 years ago