1. 93a6458 Enable multiprocessor compilation. by Nicolas Capens · 8 years ago
  2. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  3. 98a1666 Upgrade to Visual Studio 2015 project files by Alexis Hetu · 9 years ago
  4. 81519cf Fixed alignment warnings by Alexis Hetu · 9 years ago
  5. 0099d70 Fix resetting the current context on thread/process detach. by Nicolas Capens · 9 years ago
  6. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  7. c24da28 Fix libGL compilation (missing spaces) by Michele Bissacco · 9 years ago
  8. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 9 years ago
  9. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  10. b7510aa Move Khronos OpenGL headers to top-level include directory. by Nicolas Capens · 9 years ago
  11. 6f89b65 Output builds to top-level obj and bin folder. by Nicolas Capens · 9 years ago
  12. aaed636 Move Visual Studio solution to root directory. by Nicolas Capens · 9 years ago
  13. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  14. 518e41a Remove the watermark logo. by Nicolas Capens · 9 years ago
  15. bc07bf6 Add support for GL_NV_read_depth by John Sheu · 9 years ago
  16. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  17. 116bbc5 Build fix by Alexis Hetu · 9 years ago
  18. 4df0c65 Use namespaces for context owned objects. by Nicolas Capens · 9 years ago
  19. 5834c68 Refactor NameSpace into a template class. by Nicolas Capens · 9 years ago
  20. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  21. dc4ae86 Reduce math function duplication. by Nicolas Capens · 9 years ago
  22. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  23. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  24. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  25. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  26. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 9 years ago
  27. 520acc6 Fix Clang errors on Linux. by Nicolas Capens · 9 years ago
  28. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  29. e5284ac Fix tautological expressions. by Nicolas Capens · 9 years ago
  30. 485f92c Fix initialization order warnings. by Nicolas Capens · 9 years ago
  31. 8e8be7c Fix string format specifiers. by Nicolas Capens · 9 years ago
  32. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  33. 5524f05 Fix missing abs() declaration. by Nicolas Capens · 9 years ago
  34. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  35. d9a2e7b Fixed format validations by Alexis Hetu · 9 years ago
  36. e727775 Added new extensions by Alexis Hetu · 9 years ago
  37. 360361a Fix GL and D3D9 compilation. by Nicolas Capens · 9 years ago
  38. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  39. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  40. 5a86ee9 Enable R5G6B5 as an internal format. by Nicolas Capens · 10 years ago
  41. 6674726 Improve color clear precision. by Nicolas Capens · 10 years ago
  42. a7ff3a4 Allow 0x0 dimension default framebuffers. by Nicolas Capens · 10 years ago
  43. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 10 years ago
  44. 7a57040 Multisampling value of 1 by Alexis Hetu · 10 years ago
  45. 02a2bb8 Enable glsl integer code by Alexis Hetu · 10 years ago
  46. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 10 years ago
  47. f77786e Log parameters of invalid surface creation. by Nicolas Capens · 10 years ago
  48. 2afcc80 Implement missing state and queries. by Nicolas Capens · 10 years ago
  49. d55a095 Renamed boolean state variables and setters. by Nicolas Capens · 10 years ago
  50. d976274 Implementation of glLogicOp by Maxime Grégoire · 10 years ago
  51. 5ce0ea6 Use the projection matrix to scale z. by Nicolas Capens · 10 years ago
  52. 42c0088 Remove an unused method. by Nicolas Capens · 10 years ago
  53. 3713cd4 Log the switch value when reaching an UNREACHABLE(). by Nicolas Capens · 10 years ago
  54. 76b9a6a Simplify int4 and float4 types. by Nicolas Capens · 10 years ago
  55. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  56. a818c45 Eliminating warnings from SwifShader by Alexis Hetu · 10 years ago
  57. 3779ea9 Use only external surface dimensions. by Nicolas Capens · 10 years ago
  58. bb7a173 Use a non-blocking lock for the streaming vertex buffer by Maxime Grégoire · 10 years ago
  59. 3aa46cb Use the last triangle vertex for flat shading on OpenGL. by Nicolas Capens · 10 years ago
  60. b79fc9f Don't restrict format combinations on CopyTexSubImage. by Nicolas Capens · 10 years ago
  61. a3fac8b Interpret integer color and normal coordinates as normalized. by Nicolas Capens · 10 years ago
  62. eafdb22 Analyze the shader for define instructions. by Nicolas Capens · 10 years ago
  63. 70583fa Fix texture coordinate transformations on OpenGL. by Nicolas Capens · 10 years ago
  64. 4c43943 Added preprocessor definitions for the architecture details of the DLLs by Maxime Grégoire · 10 years ago
  65. 05e0cd3 Preprocessor definitions for libGL x64 by Maxime Grégoire · 10 years ago
  66. 0273322 Predefine (E)GL export macros. by Nicolas Capens · 10 years ago
  67. 4be3370 Use %p without precision specifier in TRACE() calls. by Nicolas Capens · 10 years ago
  68. a230805 Access library dependencies through a single object. by Nicolas Capens · 10 years ago
  69. e826ef0 Refactor GL objects into named and unnamed ones. by Nicolas Capens · 10 years ago
  70. 447ad83 Possibility to call a non-existing display list without error by Maxime Gregoire · 10 years ago
  71. 0b65c5e Replacing numbers by constants by Alexis Hetu · 10 years ago
  72. db04c06 Use a string format for safer printing. by Ping-Hao Wu · 10 years ago
  73. df84738 Remove unnecessary <exception> includes. by Ping-Hao Wu · 10 years ago
  74. 52e1843 Use a common implementation of the matrix stack for fixed-function OpenGL. by Nicolas Capens · 10 years ago
  75. 7462601 Implement glFrustum() for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  76. fec8129 libGL Frustum implementation by Maxime Gregoire · 10 years ago
  77. 53ff8d8 libGL MultMatrixd implementation by Maxime Gregoire · 10 years ago
  78. 6ef6d2a Always show the FPS when SwiftConfig is active. by Nicolas Capens · 10 years ago
  79. a68b611 Use an STL string for the shader info log. by Nicolas Capens · 10 years ago
  80. 20b06c3 Centralize shader compilation. by Nicolas Capens · 10 years ago
  81. 08ca3c6 Eliminate compiling for the WebGL spec. by Nicolas Capens · 10 years ago
  82. f7be67f Texture3D copy to level by Alexis Hetu · 10 years ago
  83. a5fbca0 wglSwapBuffers signature fix by Maxime Gregoire · 10 years ago
  84. 8fb3b48 Always wait for the debugger. by Nicolas Capens · 10 years ago
  85. 6407fe8 Eliminate the ShaderLang interface. by Nicolas Capens · 10 years ago
  86. 21c51c7 Eliminate the abstract shader compiler interface. by Nicolas Capens · 10 years ago
  87. a9b4937 Implement an OpenGL 2.1 prototype. by Nicolas Capens · 10 years ago
  88. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  89. d7d9b4b Access binding pointer objects through operators. by Nicolas Capens · 10 years ago
  90. 7cc75e1 Make the Object class independent of the GL version. by Nicolas Capens · 10 years ago
  91. 235781d Implement support for wide lines. by Nicolas Capens · 10 years ago
  92. b027aa9 Adding Texture3D support. by Alexis Hetu · 10 years ago
  93. f4486fd Rename the desktop OpenGL namespace to gl. by Nicolas Capens · 10 years ago
  94. 5597eef Rename the GLSL shader compiler namespace to glsl. by Nicolas Capens · 10 years ago
  95. 68754bf Make the GLSL compiler independent of the API shader class. by Nicolas Capens · 10 years ago
  96. cbeb51f Add libGL to the Visual Studio solution. by Nicolas Capens · 10 years ago
  97. 79eef88 Rename libGLESv2 to libGL. by Nicolas Capens · 10 years ago
  98. 264f152 Copy libGLESv2 to libGL. by Nicolas Capens · 10 years ago