1. 6d175f4 Remove symbols not available on Android by Nicolas Capens · 10 years ago
  2. 4c5b1a3 Remove uninformative error message details on division by zero. by Greg Hartman · 10 years ago
  3. 6dbd5fe Add missing virtual destructors. by Ping-Hao Wu · 10 years ago
  4. cb09556 Added missing header by Ping-Hao Wu · 10 years ago
  5. db04c06 Use a string format for safer printing. by Ping-Hao Wu · 10 years ago
  6. df84738 Remove unnecessary <exception> includes. by Ping-Hao Wu · 10 years ago
  7. 0300e3c Implement simple OpenGL ES 3.0 parameter checks by Alexis Hetu · 10 years ago
  8. 52e1843 Use a common implementation of the matrix stack for fixed-function OpenGL. by Nicolas Capens · 10 years ago
  9. 7462601 Implement glFrustum() for OpenGL ES 1.1. by Nicolas Capens · 10 years ago
  10. fec8129 libGL Frustum implementation by Maxime Gregoire · 10 years ago
  11. 53ff8d8 libGL MultMatrixd implementation by Maxime Gregoire · 10 years ago
  12. e1a8986 Replaced fopen every trace call by a single fopen when tracing/dumping data by Maxime Gregoire · 10 years ago
  13. fceb183 Adding some GLES 3.0 specific enums by Alexis Hetu · 10 years ago
  14. b1e911a Constant function parameters are not constant expressions. by Nicolas Capens · 10 years ago
  15. 6ef6d2a Always show the FPS when SwiftConfig is active. by Nicolas Capens · 10 years ago
  16. 31ad2aa Rename EvqConst to EvqConstExpr by Nicolas Capens · 10 years ago
  17. cc1e996 Fix Clang compilation. by Nicolas Capens · 10 years ago
  18. 18d5ef9 Set symbol extension at insertion. by Nicolas Capens · 10 years ago
  19. 33cda11 Set symbol operations at insertion. by Nicolas Capens · 10 years ago
  20. 8fa9d23 Use generic types to compact the symbol table initialization. by Nicolas Capens · 10 years ago
  21. 7322195 Use safer typed enums. by Nicolas Capens · 10 years ago
  22. e9233fb Adding multisampling to texture3D test by Alexis Hetu · 10 years ago
  23. 82cd6d8 Implement basic GLSL ES 3.0 texture sampling. by Nicolas Capens · 10 years ago
  24. f8a4cba Define GLSL ES 3.0 sampler types. by Nicolas Capens · 10 years ago
  25. 70da3d4 Simplify the creation of global types. by Nicolas Capens · 10 years ago
  26. 3d7f6ed Move GLSL ES 1.00-specific symbols to their own symbol level. by Nicolas Capens · 10 years ago
  27. e285865 Split builtin symbols over multiple levels. by Nicolas Capens · 10 years ago
  28. d603ecd Explicitly insert builtins at symbol level 0 and declare variables at the top level. by Nicolas Capens · 10 years ago
  29. 0a7f0c2 Pass the shader version to the symbol table. by Nicolas Capens · 10 years ago
  30. 7d62679 Implement support for layout qualifier locations. by Nicolas Capens · 10 years ago
  31. 2c1239f Add support for unsigned integer literals in the shading language. by Nicolas Capens · 10 years ago
  32. e4b1b1d Implement shader compiler support for uint vectors. by Nicolas Capens · 10 years ago
  33. 3c20f80 Implement shader compiler support for uint scalars. by Nicolas Capens · 10 years ago
  34. 309a1d9 Add helper functions to the lexer to tokenize strings that have different classifications in ES2 and ES3. by Nicolas Capens · 10 years ago
  35. a6a79ab Support in/out as type qualifiers. by Nicolas Capens · 10 years ago
  36. c684185 Add support for new ESSL 3.00 keywords. by Nicolas Capens · 10 years ago
  37. 996314b Reject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts. by Nicolas Capens · 10 years ago
  38. a68b611 Use an STL string for the shader info log. by Nicolas Capens · 10 years ago
  39. 20b06c3 Centralize shader compilation. by Nicolas Capens · 10 years ago
  40. 08ca3c6 Eliminate compiling for the WebGL spec. by Nicolas Capens · 10 years ago
  41. b28964b Parse the shader version number. by Nicolas Capens · 10 years ago
  42. b97ad2e Enable OpenGL ES 3.0 context creation. by Nicolas Capens · 10 years ago
  43. 792950a LibGL Simple cube test modification. by Maxime Gregoire · 10 years ago
  44. f7be67f Texture3D copy to level by Alexis Hetu · 10 years ago
  45. a5fbca0 wglSwapBuffers signature fix by Maxime Gregoire · 10 years ago
  46. cdd2924 Fix supporting samplers in structs passed down as function arguments. by Nicolas Capens · 10 years ago
  47. 8fb3b48 Always wait for the debugger. by Nicolas Capens · 10 years ago
  48. 94b95d9 Fix the Code::Blocks builds. by Nicolas Capens · 10 years ago
  49. 6407fe8 Eliminate the ShaderLang interface. by Nicolas Capens · 10 years ago
  50. 21c51c7 Eliminate the abstract shader compiler interface. by Nicolas Capens · 10 years ago
  51. 7a8ccc4 Eliminate TShHandleBase. by Nicolas Capens · 10 years ago
  52. d8cbf39 Rename ShHandle to Compiler. by Nicolas Capens · 10 years ago
  53. 55b22d6 Safely promote uninitialized constants. by Nicolas Capens · 10 years ago
  54. 2e2ba8d Ignore constants that have not been initialized. by Nicolas Capens · 10 years ago
  55. 198529d Provide safer and more convenient constant union accessors. by Nicolas Capens · 10 years ago
  56. cf72c8c OpenGL 2.1 Simple test cube application by Maxime Gregoire · 10 years ago
  57. 574409c Add OpenGL ES 3.0 entry function stubs. by Nicolas Capens · 10 years ago
  58. 094725d Add OpenGL ES 3.0 headers. by Nicolas Capens · 10 years ago
  59. 1b5b53b Predefine GL_FRAGMENT_PRECISION_HIGH. by Nicolas Capens · 10 years ago
  60. a9b4937 Implement an OpenGL 2.1 prototype. by Nicolas Capens · 10 years ago
  61. 80b4125 Share the name space implementation between all GL versions. by Nicolas Capens · 10 years ago
  62. d7d9b4b Access binding pointer objects through operators. by Nicolas Capens · 10 years ago
  63. 7cc75e1 Make the Object class independent of the GL version. by Nicolas Capens · 10 years ago
  64. 5767c7d Optimize fixed-function states. by Nicolas Capens · 10 years ago
  65. d05a23d Fix passthru of non-float texture coordinates. by Nicolas Capens · 10 years ago
  66. c50d35d Add support for quad primitives. by Nicolas Capens · 10 years ago
  67. 235781d Implement support for wide lines. by Nicolas Capens · 10 years ago
  68. eafa022 Make OutputASM header independent of GL headers. by Nicolas Capens · 10 years ago
  69. f8bce1f Fixed depth test for 3D texture test by Alexis Hetu · 10 years ago
  70. b027aa9 Adding Texture3D support. by Alexis Hetu · 10 years ago
  71. 1c840bb OpenGL ES environment texture partial implementation by Maxime Gregoire · 10 years ago
  72. 4b8df2f Provide missing OpenGL ES 1.x extension for implementation read format/type. by Nicolas Capens · 10 years ago
  73. 66be245 Work around a GCC miscompilation issue. by Nicolas Capens · 10 years ago
  74. 66d40e8 Fix for the Linux build by Alexis Hetu · 10 years ago
  75. f0e6a40 OpenGL ES 1.1 colorPointer function implementation by Maxime Gregoire · 10 years ago
  76. 7374bc9 Initialize texture stage alpha modifiers. by Nicolas Capens · 10 years ago
  77. 1850dac Add desktop OpenGL headers. by Nicolas Capens · 10 years ago
  78. 081340f OpenGL ES 1.1 fog implementation by Maxime Gregoire · 10 years ago
  79. fe7719c Templated loadImageData functions to make 3D integration easier by Alexis Hetu · 10 years ago
  80. f4486fd Rename the desktop OpenGL namespace to gl. by Nicolas Capens · 10 years ago
  81. 5597eef Rename the GLSL shader compiler namespace to glsl. by Nicolas Capens · 10 years ago
  82. 68754bf Make the GLSL compiler independent of the API shader class. by Nicolas Capens · 10 years ago
  83. cbeb51f Add libGL to the Visual Studio solution. by Nicolas Capens · 10 years ago
  84. 79eef88 Rename libGLESv2 to libGL. by Nicolas Capens · 10 years ago
  85. 264f152 Copy libGLESv2 to libGL. by Nicolas Capens · 10 years ago
  86. cc863da Remove the Radiance compiler copy and use OpenGL's instead. by Nicolas Capens · 10 years ago
  87. c11b5fb Increment the version number. by Nicolas Capens · 10 years ago
  88. 8848225 Added architecture details to DLL's descriptions by Maxime Gregoire · 10 years ago
  89. 0b3757b Added a .gitignore file to enable most git UI extensions to work with the project by Maxime Gregoire · 10 years ago
  90. 9703d1a Provide framebuffer-specific color read format/type and optimize for them. by Nicolas Capens · 10 years ago
  91. 9f6e888 Provide a faster implementation for reading to RGBA8. by Nicolas Capens · 10 years ago
  92. dddc4ab Retrieve the implementation color read format/type from the framebuffer. by Nicolas Capens · 10 years ago
  93. 54b721d Fix allowing fragment shader invariant declarations. by Nicolas Capens · 10 years ago
  94. ada3e7a Remove a GCC-specific intrinsic by Nicolas Capens · 10 years ago
  95. c71c450 Remove Apple-specific CPUID queries. by Nicolas Capens · 10 years ago
  96. fa0cc04 Fix an image destruction deadlock. by Nicolas Capens · 10 years ago
  97. 4cadfe3 Create 64-bit translator libraries for the Android Emulator. by Nicolas Capens · 10 years ago
  98. f41412b Fall back to the default visual if no X8R8G8B8. by Nicolas Capens · 10 years ago
  99. 8d869e0 Create translator libraries for the Android Emulator on Linux. by Nicolas Capens · 10 years ago
  100. b8df7f3 Add Linux projects for Radiance. by Nicolas Capens · 10 years ago