1. 5790c95 Refactor sampleTexel() to use a return value. by Nicolas Capens · 8 years ago
  2. 2d8c370 Support bitcasts between scalars and short vectors. by Nicolas Capens · 8 years ago
  3. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 8 years ago
  4. facada5 FP32 linear filtering computation now available to most formats by Alexis Hetu · 8 years ago
  5. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 8 years ago
  6. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 8 years ago
  7. 6e74426 Improve mipmap LOD calculation precision. by Nicolas Capens · 8 years ago
  8. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  9. 5de90b2 Added support for most formats to FP sampleTexel by Alexis Hetu · 8 years ago
  10. ab849ae Remove redundant R5G6R5 conversions by Alexis Hetu · 8 years ago
  11. 9ada309 Fix floating-point sampling of YUV formats. by Nicolas Capens · 8 years ago
  12. 69bc6e8 Fix GCC build by Tom Anderson · 8 years ago
  13. 9b0e655 Use unsigned index array accesses for texture sampling. by Nicolas Capens · 8 years ago
  14. 411273e Refactor Byte4 unpacking. by Nicolas Capens · 8 years ago
  15. 45f187a Deprecate the Long1 type. by Nicolas Capens · 8 years ago
  16. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  17. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 9 years ago
  18. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  19. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  20. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  21. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  22. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  23. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  24. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  25. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  26. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  27. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  28. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  29. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  30. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  31. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  32. 3b96fa8 Fix array texture LOD computation. by Alexis Hetu · 9 years ago
  33. c8b9785 2D array filtering crash fix by Alexis Hetu · 9 years ago
  34. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  35. f15e894 Enabled 2D array textures by Alexis Hetu · 9 years ago
  36. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  37. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  38. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  39. 21bda85 Test for 8-bit components instead of not 16-bit components. by Nicolas Capens · 10 years ago
  40. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  41. 3a014ff Implement R5G6B5 to 4.12 normalization. by Nicolas Capens · 10 years ago
  42. 2749631 Implement R5G6B5 texel fetch. by Nicolas Capens · 10 years ago
  43. d43f4ce Add utility function for 16-bit texture formats. by Nicolas Capens · 10 years ago
  44. e1a50af Add 6-bit and 5-bit sRGB conversion. by Nicolas Capens · 10 years ago
  45. cfd0e6c Match parameter order between float and integer sampling. by Nicolas Capens · 10 years ago
  46. df08bd0 Eliminate unnecessary casts. by Nicolas Capens · 10 years ago
  47. 9651718 Renamed Vector4i to Vector4s by Alexis Hetu · 10 years ago
  48. b508eaf Implement support for RGBA sampling. by Nicolas Capens · 10 years ago
  49. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  50. 6e48fc8 Enhanced the sampling precision of 88 texture formats. by Nicolas Capens · 11 years ago
  51. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  52. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  53. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago