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swiftshader
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SwiftShader
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5ba372fa3e3a51fb69426764f7d5dde395bd4d61
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tests
e6c3aa2
Break on gtest failures in debug mode.
by Nicolas Capens
· 7 years ago
e88da31
Fix retrieving the current Display.
by Nicolas Capens
· 8 years ago
8aca1df
Fix resetting current display when no current context.
by Nicolas Capens
· 8 years ago
9282c6d
Rename libraries on Mac OS to prevent conflicts.
by Nicolas Capens
· 8 years ago
0e71ea7
Fix non-component unittests on Mac OS.
by Nicolas Capens
· 8 years ago
77de547
Fix Mac OS library loading for unittests.
by Nicolas Capens
· 8 years ago
f3c18a0
Add OpenGL ES 2.0 initialization unit tests.
by Nicolas Capens
· 8 years ago
f770c99
Fix pedantic pointer comparison.
by Nicolas Capens
· 8 years ago
31b18a0
Add EGL initialization unit test.
by Nicolas Capens
· 8 years ago
3eabac0
Fix C++11 strict string literal const correctness.
by Nicolas Capens
· 8 years ago
1fb0e50
Adding swiftshader unittests to chromium
by Alexis Hetu
· 8 years ago
d6d10f9
Fixed official chromium build on Linux
by Alexis Hetu
· 8 years ago
a6e99c0
Added compilation test for SwiftShader
by Alexis Hetu
· 8 years ago
98a1666
Upgrade to Visual Studio 2015 project files
by Alexis Hetu
· 9 years ago
80d6f17
Add missing license headers.
by Nicolas Capens
· 9 years ago
6f89b65
Output builds to top-level obj and bin folder.
by Nicolas Capens
· 9 years ago
aaed636
Move Visual Studio solution to root directory.
by Nicolas Capens
· 9 years ago
d7c0931
Move PowerVR samples to /third_party/PowerVR_SDK.
by Nicolas Capens
· 9 years ago
dc2bc1b
Add the OGLESBasicTnL sample for Linux.
by Nicolas Capens
· 9 years ago
7ce62b7
Add ./ to the test app's rpath.
by Nicolas Capens
· 9 years ago
bc5a17a
Add OSX version of OGLES2HelloAPI sample.
by Corentin Wallez
· 9 years ago
4fd9665
Use original PowerVR ColourGrading ES 3.0 sample.
by Nicolas Capens
· 9 years ago
22bc79c
Use explicit stride for framebuffer blit.
by Nicolas Capens
· 9 years ago
0085c44
Fixed some warnings
by Alexis Hetu
· 10 years ago
a818c45
Eliminating warnings from SwifShader
by Alexis Hetu
· 10 years ago
29e280d
Remove the Radiance prototype.
by Nicolas Capens
· 10 years ago
fec8129
libGL Frustum implementation
by Maxime Gregoire
· 10 years ago
e9233fb
Adding multisampling to texture3D test
by Alexis Hetu
· 10 years ago
792950a
LibGL Simple cube test modification.
by Maxime Gregoire
· 10 years ago
cf72c8c
OpenGL 2.1 Simple test cube application
by Maxime Gregoire
· 10 years ago
f8bce1f
Fixed depth test for 3D texture test
by Alexis Hetu
· 10 years ago
b027aa9
Adding Texture3D support.
by Alexis Hetu
· 10 years ago
cc863da
Remove the Radiance compiler copy and use OpenGL's instead.
by Nicolas Capens
· 10 years ago
8d869e0
Create translator libraries for the Android Emulator on Linux.
by Nicolas Capens
· 10 years ago
b8df7f3
Add Linux projects for Radiance.
by Nicolas Capens
· 10 years ago
a6778bb
Merge libEGL into libRAD.
by Nicolas Capens
· 10 years ago
241b77b
Fix compile errors.
by Nicolas Capens
· 10 years ago
ae17152
Implement a Radiance prototype.
by Nicolas Capens
· 10 years ago
08ccba0
Switch from GCC to Clang.
by Nicolas Capens
· 10 years ago
0c4c3e7
Fix 32-bit builds of the sample app on Linux.
by Nicolas Capens
· 10 years ago
a86d5e1
Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux.
by Nicolas Capens
· 10 years ago
c844fec
Add the OGLES2HelloTriangle sample to the Linux build.
by Nicolas Capens
· 10 years ago
f6ad4ef
Fix test sample launch environment.
by Nicolas Capens
· 10 years ago
77e72af
Initialize RAD using EGL instead of GLUT.
by Nicolas Capens
· 10 years ago
7233930
Added HelloRAD test sample.
by Nicolas Capens
· 10 years ago
6b8dc3e
Add the BasicTnL PowerVR sample.
by Nicolas Capens
· 10 years ago
d8afb0f
Add the DisplacementMap PowerVR sample.
by Nicolas Capens
· 11 years ago
7b21f27
Add the ChameleonMan PowerVR sample.
by Nicolas Capens
· 11 years ago
6f1f156
Add the HelloAPI PowerVR sample.
by Nicolas Capens
· 11 years ago