1. 34e16df Revert "VK_EXT_shader_stencil_export support" by Alexis Hétu · 5 years ago
  2. 23b26ef VK_EXT_shader_stencil_export support by Alexis Hetu · 5 years ago
  3. 71af593 Tweaks to make clang-format produce better code by Ben Clayton · 5 years ago
  4. 1d4f577 Clamp GLSL textureSize() lod to mipmap range by Nicolas Capens · 6 years ago
  5. 5e9441a Replace FIXMEs with TODOs by Ben Clayton · 6 years ago
  6. f4b99b6 Silence warnings: Remove all unused local variables by Ben Clayton · 6 years ago
  7. a63e5f9 GLES: Fix for crashes when sampling certain textures. by Ben Clayton · 6 years ago
  8. 838fe3d Remove quad-layout depth formats from sampler. by Nicolas Capens · 7 years ago
  9. 0641aeb Rectangle texture addressing fix by Alexis Hetu · 7 years ago
  10. c0632c9 Added support for sampler2DRect in ESSL3 by Alexis Hetu · 7 years ago
  11. 5764235 Don't perform component swizzling on a null texture. by Nicolas Capens · 7 years ago
  12. 4676862 Texture Rectangle implementation by Alexis Hetu · 7 years ago
  13. e396a49 Fix initializing LOD for 3D sampling. by Nicolas Capens · 7 years ago
  14. 67fdd83 Clamp unsigned floating-point formats. by Nicolas Capens · 7 years ago
  15. 975adb7 Rename signed normalized formats. by Nicolas Capens · 7 years ago
  16. b81efca Optimize mipmap base level. by Nicolas Capens · 7 years ago
  17. 467ce5a Implement mipmap base/max level. by Nicolas Capens · 7 years ago
  18. 5555af4 Implement sRGB texture sampling. by Nicolas Capens · 7 years ago
  19. 57e7cea Implement missing depth/stencil formats. by Nicolas Capens · 7 years ago
  20. d0f5d39 Implement seamless cubemap sampling. by Nicolas Capens · 7 years ago
  21. c4b1bfa Perform coordinate clamping on border addressing mode. by Nicolas Capens · 7 years ago
  22. f8b827e Refactor high-precision texture coordinate addressing. by Nicolas Capens · 7 years ago
  23. 823c1c1 Compute cube LOD based on Manhattan distance. by Nicolas Capens · 7 years ago
  24. 161a76e Compute implicit derivatives relative to first quad pixel. by Nicolas Capens · 7 years ago
  25. e4a88b9 Support 3-component integer formats natively. by Nicolas Capens · 7 years ago
  26. ab2dd50 Depth related fixes by Alexis Hetu · 7 years ago
  27. 2a3932c Work around Visual Studio bug causing access violation. by Nicolas Capens · 7 years ago
  28. 185c18b Implement shadow texture depth comparison. by Nicolas Capens · 7 years ago
  29. 77f0b68 Fix cube texture gradient calculation. by Nicolas Capens · 7 years ago
  30. a0b5783 Pass the sampling lod/bias as a separate parameter. by Nicolas Capens · 7 years ago
  31. 89a218b Refactor sampling functions to use a return value. by Nicolas Capens · 7 years ago
  32. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  33. 42e5303 Fix for 3D texture sampling by Alexis Hetu · 7 years ago
  34. 33438a6 Refactor vector packing. by Nicolas Capens · 8 years ago
  35. 5790c95 Refactor sampleTexel() to use a return value. by Nicolas Capens · 8 years ago
  36. 2d8c370 Support bitcasts between scalars and short vectors. by Nicolas Capens · 8 years ago
  37. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 8 years ago
  38. facada5 FP32 linear filtering computation now available to most formats by Alexis Hetu · 8 years ago
  39. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 8 years ago
  40. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 8 years ago
  41. 6e74426 Improve mipmap LOD calculation precision. by Nicolas Capens · 8 years ago
  42. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  43. 5de90b2 Added support for most formats to FP sampleTexel by Alexis Hetu · 8 years ago
  44. ab849ae Remove redundant R5G6R5 conversions by Alexis Hetu · 8 years ago
  45. 9ada309 Fix floating-point sampling of YUV formats. by Nicolas Capens · 8 years ago
  46. 69bc6e8 Fix GCC build by Tom Anderson · 8 years ago
  47. 9b0e655 Use unsigned index array accesses for texture sampling. by Nicolas Capens · 8 years ago
  48. 411273e Refactor Byte4 unpacking. by Nicolas Capens · 8 years ago
  49. 45f187a Deprecate the Long1 type. by Nicolas Capens · 8 years ago
  50. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  51. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 9 years ago
  52. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  53. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  54. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  55. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  56. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  57. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  58. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  59. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  60. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  61. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  62. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  63. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  64. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  65. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  66. 3b96fa8 Fix array texture LOD computation. by Alexis Hetu · 9 years ago
  67. c8b9785 2D array filtering crash fix by Alexis Hetu · 9 years ago
  68. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  69. f15e894 Enabled 2D array textures by Alexis Hetu · 9 years ago
  70. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  71. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 10 years ago
  72. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  73. 21bda85 Test for 8-bit components instead of not 16-bit components. by Nicolas Capens · 10 years ago
  74. 0085c44 Fixed some warnings by Alexis Hetu · 10 years ago
  75. 3a014ff Implement R5G6B5 to 4.12 normalization. by Nicolas Capens · 10 years ago
  76. 2749631 Implement R5G6B5 texel fetch. by Nicolas Capens · 10 years ago
  77. d43f4ce Add utility function for 16-bit texture formats. by Nicolas Capens · 10 years ago
  78. e1a50af Add 6-bit and 5-bit sRGB conversion. by Nicolas Capens · 10 years ago
  79. cfd0e6c Match parameter order between float and integer sampling. by Nicolas Capens · 10 years ago
  80. df08bd0 Eliminate unnecessary casts. by Nicolas Capens · 10 years ago
  81. 9651718 Renamed Vector4i to Vector4s by Alexis Hetu · 10 years ago
  82. b508eaf Implement support for RGBA sampling. by Nicolas Capens · 10 years ago
  83. a0f4be8 Use unsigned enum base types to use them as state bitfields. by Nicolas Capens · 10 years ago
  84. 6e48fc8 Enhanced the sampling precision of 88 texture formats. by Nicolas Capens · 11 years ago
  85. 66b8ab2 Add SwiftShader dump from Feb 6 2013 by John Bauman · 11 years ago
  86. 19bac1e Update SwiftShader to April code dump. by John Bauman · 11 years ago
  87. 8940182 Add SwiftShader source to repo by John Bauman · 11 years ago