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swiftshader
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SwiftShader
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5790c95e78a6e98d82e6c9ed0b8dc60c4bdeb5fa
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src
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Renderer
506cc5e
Suppress UBSan false positives.
by Nicolas Capens
· 8 years ago
cfd9632
Added UInt to FP cast
by Alexis Hetu
· 8 years ago
426cb5e
Fix clearing all samples of multisample render targets.
by Nicolas Capens
· 8 years ago
56f256e
Fixed default color values for R and RG types
by Alexis Hetu
· 8 years ago
91dd1c4
Unnormalized integer formats now all use the same path
by Alexis Hetu
· 8 years ago
75a6185
Compute texture coordinates using floating point operations
by Alexis Hetu
· 8 years ago
010a464
Add texture filtering precision hint
by Alexis Hetu
· 8 years ago
027288c
Intialize memory to zero to silence MSan.
by Nicolas Capens
· 8 years ago
619a8c5
Fix memory leak when aborting routine generation.
by Nicolas Capens
· 8 years ago
81aa97b
Make Blitter part of Renderer.
by Nicolas Capens
· 8 years ago
fc2b84d
Synchronize in ~ImageImplementation
by Antoine Labour
· 8 years ago
f41f033
Avoid dummy key methods by using pure abstract classes.
by Nicolas Capens
· 8 years ago
bf7a814
Fix locking a destroyed mutex.
by Nicolas Capens
· 8 years ago
9ed48ba
Prevent LTO from eliminating cross-library virtual methods.
by Nicolas Capens
· 8 years ago
ac6e751
Fix memory alignment of outline spans.
by Nicolas Capens
· 8 years ago
47dc867
Fix ARM compilation.
by Nicolas Capens
· 8 years ago
400667e
Fix floating-point color buffer support.
by Nicolas Capens
· 8 years ago
2ed3149
Disable filtering on 1x1 textures.
by Nicolas Capens
· 8 years ago
492887a
Refactor read pixel format/type validation.
by Nicolas Capens
· 8 years ago
69bc6e8
Fix GCC build
by Tom Anderson
· 8 years ago
2ddef88
Fixed defines from BUILD.gn files
by Alexis Hetu
· 8 years ago
0808b4f
Only support main thread rendering in debug builds.
by Nicolas Capens
· 8 years ago
28d5a26
Work around unsuppressable GCC error.
by Nicolas Capens
· 8 years ago
802d142
Use rep stos x86 assembly for fast clears.
by Nicolas Capens
· 8 years ago
26b4116
Fix external surface pitch/slice retrieval.
by Nicolas Capens
· 8 years ago
147f668
Fixed Mac build
by Alexis Hetu
· 8 years ago
8560e68
Add dummy key methods for UBSan RTTI.
by Nicolas Capens
· 8 years ago
f8faed6
Modified MutexLock to use a pthread mutex on Android.
by Jorge E. Moreira
· 8 years ago
ccd5ecb
Detect SSE4.1 support for Subzero.
by Nicolas Capens
· 8 years ago
a9beed3
Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE
by Alexis Hetu
· 8 years ago
2e363b0
Consistently treat non-existant components as unsigned.
by Nicolas Capens
· 8 years ago
c018e08
Fix missing switch cases for blitting B32G32R32F.
by Nicolas Capens
· 8 years ago
3ea9295
Build fix
by Alexis Hetu
· 8 years ago
7798051
Deprecate handling power-of-two texture sampling separately.
by Nicolas Capens
· 8 years ago
96d4e09
Make Reactor destination variables non-const.
by Nicolas Capens
· 8 years ago
48ef125
Don't use Long1 for stencil operations.
by Nicolas Capens
· 8 years ago
edba65b
Remove build dependencies on (LLVM)Reactor.
by Nicolas Capens
· 8 years ago
16b5f15
Avoid ambiguous vector casts.
by Nicolas Capens
· 8 years ago
f4f68e1
Fixed some quad layout computation related warnings
by Alexis Hetu
· 8 years ago
d6d10f9
Fixed official chromium build on Linux
by Alexis Hetu
· 8 years ago
b9dda64
glBlitFramebuffer support for depth/stencil formats
by Alexis Hetu
· 8 years ago
e97a31e
Fixed clang warnings and unmuted these warnings
by Alexis Hetu
· 8 years ago
a52dfbd
Adding functionality to stencils
by Alexis Hetu
· 8 years ago
d022e41
Move Reactor type definitions to Reactor.hpp.
by Nicolas Capens
· 9 years ago
aff3ad4
Deprecate DLL precaching support.
by Nicolas Capens
· 9 years ago
b7508b8
Fix for the remaining vertex array issues
by Alexis Hetu
· 9 years ago
5270fb3
Fixed default alpha value for integer types
by Alexis Hetu
· 9 years ago
8be4110
Made SwiftShader compile on Mac in Chromium
by Alexis Hetu
· 9 years ago
81519cf
Fixed alignment warnings
by Alexis Hetu
· 9 years ago
03b67af
Fixed build files for Windows clang
by Alexis Hetu
· 9 years ago
02ad0aa
Shader cleanup
by Alexis Hetu
· 9 years ago
68f564d
Update to BUILD.gn files
by Alexis Hetu
· 9 years ago
9913558
Fix Visual Studio 2015 compilation issues.
by Nicolas Capens
· 9 years ago
05c32b9
Fixed more windows warnings
by Alexis Hetu
· 9 years ago
183949c
Fix retaining the processing routines when no update.
by Nicolas Capens
· 9 years ago
1d67244
Fixed Windows warnings
by Alexis Hetu
· 9 years ago
46c1b91
Update to gn files for Windows
by Alexis Hetu
· 9 years ago
2fce582
texelFetch implementation
by Meng-Lin Wu
· 9 years ago
91f10e3
GN files, initial check in
by Alexis Hetu
· 9 years ago
c634fb6
Fixed some virtual function related warnings
by Alexis Hetu
· 9 years ago
7208e93
Moved or removed unused variables
by Alexis Hetu
· 9 years ago
112d81f
Min LOD and Max LOD sampler parameters
by Alexis Hetu
· 9 years ago
95ac187
LOD Base level and Max level to sampler state
by Alexis Hetu
· 9 years ago
9f7d562
Texture size fix
by Alexis Hetu
· 9 years ago
12b0050
Implement flat interpolation qualifier support.
by Alexis Hetu
· 9 years ago
a26bade
Use static_assert instead of meta macros.
by Nicolas Capens
· 9 years ago
d4f13f3
Remove snapping clipped points to the frustum plane.
by Nicolas Capens
· 9 years ago
00bfa18
Support frustum clipping against z = -1.
by Nicolas Capens
· 9 years ago
53bf0a1
Refactor point and line clip flag calculation.
by Nicolas Capens
· 9 years ago
734392e
Refactor primitive setup functions.
by Nicolas Capens
· 9 years ago
a62a0ca
VertexRoutine code for Transform Feedback
by Alexis Hetu
· 9 years ago
f0aef1a
Make the number of vertex inputs configurable.
by Nicolas Capens
· 9 years ago
3b4c93f
Make the number of fragment inputs configurable.
by Nicolas Capens
· 9 years ago
ec0936c
Make the number of vertex outputs configurable.
by Nicolas Capens
· 9 years ago
2543bd7
Fix overwriting clip flags with varyings.
by Nicolas Capens
· 9 years ago
995ddea
Rename color output semantic.
by Nicolas Capens
· 9 years ago
70085ba
Added vertex attribute types
by Alexis Hetu
· 9 years ago
0bac285
Apply the Apache 2.0 license.
by Nicolas Capens
· 9 years ago
049a187
SRGB implementation
by Alexis Hetu
· 9 years ago
adb305a
Fix checking all mipmap levels for padding.
by Nicolas Capens
· 9 years ago
bc07bf6
Add support for GL_NV_read_depth
by John Sheu
· 9 years ago
c98186a
Fix support for variable number of render targets.
by Nicolas Capens
· 9 years ago
f6f8bf9
Adding task data for transform feedback
by Alexis Hetu
· 9 years ago
dbd1a8e
Added FORMAT_X32B32G32R32F as a renderable format
by Alexis Hetu
· 9 years ago
f4fbcb8
Transform feedback primitives written query fix
by Alexis Hetu
· 9 years ago
c6a57cb
Renderer side code to lock/unlock transform feedback data
by Alexis Hetu
· 9 years ago
6cb8c6c
Fixed transformFeedbackEnabled in Context
by Alexis Hetu
· 9 years ago
0a8d3d1
Fix potential division by zero.
by Nicolas Capens
· 9 years ago
772d249
Transform Feedback buffer locking utility functions
by Alexis Hetu
· 9 years ago
808074c
Don't blit to NULL format buffers.
by Nicolas Capens
· 9 years ago
c39901e
Refactor buffer clearing.
by Nicolas Capens
· 9 years ago
3751c1e
Support separate depth and stencil buffers.
by Nicolas Capens
· 9 years ago
25639ea
32-bit integer vertex attribute
by Alexis Hetu
· 9 years ago
f330423
Fix draw race condition regression.
by Nicolas Capens
· 9 years ago
16116cb
Transform feedback query implementation
by Alexis Hetu
· 9 years ago
b0f247f
Rasterizer discard implementation
by Alexis Hetu
· 9 years ago
ab3241d
Fixed color clear on multisampled rendertargets
by Alexis Hetu
· 9 years ago
7bb6268
Refactor texture coordinate addressing.
by Nicolas Capens
· 9 years ago
3d7be4e
Fix OpenGL ES 1.1 regression.
by Nicolas Capens
· 9 years ago
2c2a7b2
Passing uniform buffers to the vertex/pixel programs
by Alexis Hetu
· 9 years ago
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