1. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  2. cfd9632 Added UInt to FP cast by Alexis Hetu · 8 years ago
  3. 426cb5e Fix clearing all samples of multisample render targets. by Nicolas Capens · 8 years ago
  4. 56f256e Fixed default color values for R and RG types by Alexis Hetu · 8 years ago
  5. 91dd1c4 Unnormalized integer formats now all use the same path by Alexis Hetu · 8 years ago
  6. 75a6185 Compute texture coordinates using floating point operations by Alexis Hetu · 8 years ago
  7. 010a464 Add texture filtering precision hint by Alexis Hetu · 8 years ago
  8. 027288c Intialize memory to zero to silence MSan. by Nicolas Capens · 8 years ago
  9. 619a8c5 Fix memory leak when aborting routine generation. by Nicolas Capens · 8 years ago
  10. 81aa97b Make Blitter part of Renderer. by Nicolas Capens · 8 years ago
  11. fc2b84d Synchronize in ~ImageImplementation by Antoine Labour · 8 years ago
  12. f41f033 Avoid dummy key methods by using pure abstract classes. by Nicolas Capens · 8 years ago
  13. bf7a814 Fix locking a destroyed mutex. by Nicolas Capens · 8 years ago
  14. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  15. ac6e751 Fix memory alignment of outline spans. by Nicolas Capens · 8 years ago
  16. 47dc867 Fix ARM compilation. by Nicolas Capens · 8 years ago
  17. 400667e Fix floating-point color buffer support. by Nicolas Capens · 8 years ago
  18. 2ed3149 Disable filtering on 1x1 textures. by Nicolas Capens · 8 years ago
  19. 492887a Refactor read pixel format/type validation. by Nicolas Capens · 8 years ago
  20. 69bc6e8 Fix GCC build by Tom Anderson · 8 years ago
  21. 2ddef88 Fixed defines from BUILD.gn files by Alexis Hetu · 8 years ago
  22. 0808b4f Only support main thread rendering in debug builds. by Nicolas Capens · 8 years ago
  23. 28d5a26 Work around unsuppressable GCC error. by Nicolas Capens · 8 years ago
  24. 802d142 Use rep stos x86 assembly for fast clears. by Nicolas Capens · 8 years ago
  25. 26b4116 Fix external surface pitch/slice retrieval. by Nicolas Capens · 8 years ago
  26. 147f668 Fixed Mac build by Alexis Hetu · 8 years ago
  27. 8560e68 Add dummy key methods for UBSan RTTI. by Nicolas Capens · 8 years ago
  28. f8faed6 Modified MutexLock to use a pthread mutex on Android. by Jorge E. Moreira · 8 years ago
  29. ccd5ecb Detect SSE4.1 support for Subzero. by Nicolas Capens · 8 years ago
  30. a9beed3 Fixed using GL_SAMPLE_ALPHA_TO_COVERAGE by Alexis Hetu · 8 years ago
  31. 2e363b0 Consistently treat non-existant components as unsigned. by Nicolas Capens · 8 years ago
  32. c018e08 Fix missing switch cases for blitting B32G32R32F. by Nicolas Capens · 8 years ago
  33. 3ea9295 Build fix by Alexis Hetu · 8 years ago
  34. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  35. 96d4e09 Make Reactor destination variables non-const. by Nicolas Capens · 8 years ago
  36. 48ef125 Don't use Long1 for stencil operations. by Nicolas Capens · 8 years ago
  37. edba65b Remove build dependencies on (LLVM)Reactor. by Nicolas Capens · 8 years ago
  38. 16b5f15 Avoid ambiguous vector casts. by Nicolas Capens · 8 years ago
  39. f4f68e1 Fixed some quad layout computation related warnings by Alexis Hetu · 8 years ago
  40. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  41. b9dda64 glBlitFramebuffer support for depth/stencil formats by Alexis Hetu · 8 years ago
  42. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  43. a52dfbd Adding functionality to stencils by Alexis Hetu · 8 years ago
  44. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 9 years ago
  45. aff3ad4 Deprecate DLL precaching support. by Nicolas Capens · 9 years ago
  46. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  47. 5270fb3 Fixed default alpha value for integer types by Alexis Hetu · 9 years ago
  48. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  49. 81519cf Fixed alignment warnings by Alexis Hetu · 9 years ago
  50. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  51. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  52. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  53. 9913558 Fix Visual Studio 2015 compilation issues. by Nicolas Capens · 9 years ago
  54. 05c32b9 Fixed more windows warnings by Alexis Hetu · 9 years ago
  55. 183949c Fix retaining the processing routines when no update. by Nicolas Capens · 9 years ago
  56. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  57. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  58. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  59. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  60. c634fb6 Fixed some virtual function related warnings by Alexis Hetu · 9 years ago
  61. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  62. 112d81f Min LOD and Max LOD sampler parameters by Alexis Hetu · 9 years ago
  63. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  64. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  65. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 9 years ago
  66. a26bade Use static_assert instead of meta macros. by Nicolas Capens · 9 years ago
  67. d4f13f3 Remove snapping clipped points to the frustum plane. by Nicolas Capens · 9 years ago
  68. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  69. 53bf0a1 Refactor point and line clip flag calculation. by Nicolas Capens · 9 years ago
  70. 734392e Refactor primitive setup functions. by Nicolas Capens · 9 years ago
  71. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  72. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  73. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  74. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  75. 2543bd7 Fix overwriting clip flags with varyings. by Nicolas Capens · 9 years ago
  76. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  77. 70085ba Added vertex attribute types by Alexis Hetu · 9 years ago
  78. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  79. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  80. adb305a Fix checking all mipmap levels for padding. by Nicolas Capens · 9 years ago
  81. bc07bf6 Add support for GL_NV_read_depth by John Sheu · 9 years ago
  82. c98186a Fix support for variable number of render targets. by Nicolas Capens · 9 years ago
  83. f6f8bf9 Adding task data for transform feedback by Alexis Hetu · 9 years ago
  84. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  85. f4fbcb8 Transform feedback primitives written query fix by Alexis Hetu · 9 years ago
  86. c6a57cb Renderer side code to lock/unlock transform feedback data by Alexis Hetu · 9 years ago
  87. 6cb8c6c Fixed transformFeedbackEnabled in Context by Alexis Hetu · 9 years ago
  88. 0a8d3d1 Fix potential division by zero. by Nicolas Capens · 9 years ago
  89. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  90. 808074c Don't blit to NULL format buffers. by Nicolas Capens · 9 years ago
  91. c39901e Refactor buffer clearing. by Nicolas Capens · 9 years ago
  92. 3751c1e Support separate depth and stencil buffers. by Nicolas Capens · 9 years ago
  93. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  94. f330423 Fix draw race condition regression. by Nicolas Capens · 9 years ago
  95. 16116cb Transform feedback query implementation by Alexis Hetu · 9 years ago
  96. b0f247f Rasterizer discard implementation by Alexis Hetu · 9 years ago
  97. ab3241d Fixed color clear on multisampled rendertargets by Alexis Hetu · 9 years ago
  98. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  99. 3d7be4e Fix OpenGL ES 1.1 regression. by Nicolas Capens · 9 years ago
  100. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago