1. 6897e9b Reactor: Use std::shared_ptr to ref-count rr::Routines by Ben Clayton · 6 years ago
  2. 28ae0a4 Reactor: Add new 'EarlyCSEPass' optimization pass. by Ben Clayton · 6 years ago
  3. 55bc37a Reactor: Add support for specifying and modifying default configuration settings. by Ben Clayton · 6 years ago
  4. 4049529 Fix extra semicolon after function def in FrameBufferOSX.mm by Lingfeng Yang · 6 years ago
  5. 7804e81 Remove more trailing semi-colons by Brian Osman · 6 years ago
  6. e6ab01f Implement an Android NDK build of SwiftShader using the CMake files. by Stephen White · 6 years ago
  7. c296806 Vulkan: Plumb bound descriptor sets down to SpirvRoutine. by Chris Forbes · 6 years ago
  8. d951f19 GLES: Remove hardcoded shader limits by Ben Clayton · 6 years ago
  9. f969488 Fix shader call stack size mismatch by Nicolas Capens · 6 years ago
  10. 878d4b0 Change routine names to be strings of char by Chris Forbes · 6 years ago
  11. 48d47a4 Fixed all OOB accesses in VertexProgram and PixelProgram by Alexis Hetu · 6 years ago
  12. 4846150 Rename Reactor namespace to rr. by Nicolas Capens · 7 years ago
  13. fe79649 Update BUILD.gn configs to support ARM[64] builds. by Stephen Lanham · 7 years ago
  14. c28d28a Android: Introduce ANDROID_HOST_BUILD and rework logging. by Alistair Strachan · 7 years ago
  15. 0d8993c Fix leaking uniforms. by Nicolas Capens · 7 years ago
  16. 8fb6f6a Remove X11 window validation. by Nicolas Capens · 7 years ago
  17. fbba490 Harden against X11 instability. by Nicolas Capens · 7 years ago
  18. 20eea3c Allow Linux build without X11 dependency by Alexis Hetu · 7 years ago
  19. 329747c Added check for temporary register overflow by Alexis Hetu · 7 years ago
  20. 885a96b [ozone] swiftshader ozone by Mustafa Çamurcu · 7 years ago
  21. a70156b Use a relative URL for SwiftConfig. by Nicolas Capens · 7 years ago
  22. 26a8675 Support compressed textures unconditionally. by Nicolas Capens · 7 years ago
  23. 0587821 Update to number of allowed shader inputs/outputs for OpenGL ES 3 by Alexis Hetu · 9 years ago
  24. a0aa5fd Fix Ozone compilation. by Nicolas Capens · 7 years ago
  25. fba5b6d Hide ASTC support by Alexis Hetu · 7 years ago
  26. 241f789 Refactor FrameBuffer blit/flip source. by Nicolas Capens · 9 years ago
  27. d3206e6 Use the source stride for framebuffer blit. by Nicolas Capens · 9 years ago
  28. e5a9637 Refactor FrameBuffer state. by Nicolas Capens · 8 years ago
  29. 708c24b Use more explicit include paths. by Nicolas Capens · 7 years ago
  30. 33438a6 Refactor vector packing. by Nicolas Capens · 7 years ago
  31. 0952c7d Fix initial framerate and show maximum. by Nicolas Capens · 7 years ago
  32. aa2666f Properly initializing image's memory by Alexis Hetu · 7 years ago
  33. bba05f3 Implement X11 onscreen framerate counter. by Nicolas Capens · 8 years ago
  34. 0e22d3a Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTURE_LOD_BIAS by Alexis Hetu · 8 years ago
  35. 64ed0d7 Skeleton for Ozone FrameBuffer implementation by Alexis Hetu · 8 years ago
  36. a5aed5e Log an error when unsupported Android pixel formats are used. by Nicolas Capens · 8 years ago
  37. 9cb01cf Refactor Android includes. by Nicolas Capens · 8 years ago
  38. 9441b07 SwiftShader always builds its release version in Chromium by Alexis Hetu · 8 years ago
  39. 506cc5e Suppress UBSan false positives. by Nicolas Capens · 8 years ago
  40. fccddfe add support for gralloc1 mapper by Jaesung Chung · 8 years ago
  41. 31c07a3 Make the EGL surface class abstract. by Nicolas Capens · 8 years ago
  42. 6016a14 Make the FrameBuffer class pure abstract. by Nicolas Capens · 8 years ago
  43. 8cb9c9a Increase OUTLINE_RESOLUTION to 8192 by Alexis Hetu · 8 years ago
  44. 9ed48ba Prevent LTO from eliminating cross-library virtual methods. by Nicolas Capens · 8 years ago
  45. 04f4125 Don't needlessly generate cursor drawing code. by Nicolas Capens · 8 years ago
  46. 22be88e Increased varyings limit by Alexis Hetu · 8 years ago
  47. 2ddef88 Fixed defines from BUILD.gn files by Alexis Hetu · 8 years ago
  48. c994748 Remove superfluous incRef/decRef on graphics buffer. by Nicolas Capens · 8 years ago
  49. d7f3cc8 Unlock the graphics buffer before queuing it. by Nicolas Capens · 8 years ago
  50. 8ea247e Fix not canceling an already queued graphics buffer. by Nicolas Capens · 8 years ago
  51. 147f668 Fixed Mac build by Alexis Hetu · 8 years ago
  52. 8560e68 Add dummy key methods for UBSan RTTI. by Nicolas Capens · 8 years ago
  53. f8faed6 Modified MutexLock to use a pthread mutex on Android. by Jorge E. Moreira · 8 years ago
  54. efe1ce9 Support HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED as RGBX8888 by Greg Hartman · 8 years ago
  55. 411273e Refactor Byte4 unpacking. by Nicolas Capens · 8 years ago
  56. f549e3b Vectorize R5G6B5 framebuffer present. by Nicolas Capens · 8 years ago
  57. ccd5ecb Detect SSE4.1 support for Subzero. by Nicolas Capens · 8 years ago
  58. ac213e3 Try resolving existing X11 symbols before loading libX11. by Nicolas Capens · 8 years ago
  59. a29d653 Deprecate support for constant pointers. by Nicolas Capens · 8 years ago
  60. 16b5f15 Avoid ambiguous vector casts. by Nicolas Capens · 8 years ago
  61. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  62. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  63. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 8 years ago
  64. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  65. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  66. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  67. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  68. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  69. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  70. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  71. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  72. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  73. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  74. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  75. 80d6f17 Add missing license headers. by Nicolas Capens · 9 years ago
  76. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  77. 518e41a Remove the watermark logo. by Nicolas Capens · 9 years ago
  78. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  79. c98186a Fix support for variable number of render targets. by Nicolas Capens · 9 years ago
  80. b663f71 Refactor implementation constants. by Nicolas Capens · 9 years ago
  81. 772d249 Transform Feedback buffer locking utility functions by Alexis Hetu · 9 years ago
  82. 82b3d15 Defined uniform block related constants by Alexis Hetu · 9 years ago
  83. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  84. 81f1830 Make Function arguments type-safe. by Nicolas Capens · 9 years ago
  85. 2ab859f Make Function variadic and take a function signature. by Nicolas Capens · 10 years ago
  86. 8e8be7c Fix string format specifiers. by Nicolas Capens · 9 years ago
  87. c4748c5 Use empty initializer lists for zeroing structs. by Nicolas Capens · 9 years ago
  88. c0fb8a0 Fix aligned access regression. by Nicolas Capens · 9 years ago
  89. cd0ea23 Fix basing aligned access on stride instead of width. by Nicolas Capens · 9 years ago
  90. cd0a457 Port to OSX. by Corentin Wallez · 9 years ago
  91. 27654c2 Make SwiftShader compile on Mac (with unimplemented functions) by Corentin Wallez · 9 years ago
  92. e63db96 Store the native display as an opaque pointer. by Nicolas Capens · 9 years ago
  93. 3b876b9 Fixes for JBMR0 compile (API 16) by Greg Hartman · 9 years ago
  94. 175d634 Minor bug fixes and cleanup by Alexis Hetu · 9 years ago
  95. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  96. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  97. 135f634 Display the watermark on AOSP images by Nicolas Capens · 9 years ago
  98. a0355b7 Use a symbolic constant for the default thread count. by Nicolas Capens · 10 years ago
  99. 6683943 Adapt D3D9 to Renderer changes. by Nicolas Capens · 10 years ago
  100. d226414 Implement user clip planes. by Nicolas Capens · 10 years ago