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swiftshader
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SwiftShader
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2faa24a94f216b0c7d172275395cddebee92e282
2faa24a
Reactor: Fix RoundInt generic code generation
by Logan Chien
· 6 years ago
83fc07a
Reactor: Fix Round (float) generic code generation
by Logan Chien
· 6 years ago
a8385ed
Reactor: Add check to SSE-specifc code for UShort4
by Logan Chien
· 6 years ago
40a6005
Reactor: Fix Floor generic code generation
by Logan Chien
· 6 years ago
28794cf
Reactor: Fix add/sub sat generic code generation
by Logan Chien
· 6 years ago
b5ce509
Reactor: Cleanup indentations
by Logan Chien
· 6 years ago
4241ad7
Include <string> for fixing undefined template on Mac.
by Merck Hung
· 6 years ago
3d27f2e
Initial cmake support for vulkan target
by Chris Forbes
· 6 years ago
96a1ceb
Remove exit-time destructors.
by Nicolas Capens
· 6 years ago
d73b871
Vulkan API (GetProcAddr only)
by Alexis Hetu
· 7 years ago
6aad6a7
Use lower case for internal Makefile variables
by Logan Chien
· 6 years ago
1aae88c
More thread safety in ES2 & EGL APIs
by Chris Forbes
· 7 years ago
9a20cc9
Add support for constant folding of clamp()
by Chris Forbes
· 7 years ago
c5e68ab
Fix constant folding of nonsquare mat * vec and vec * mat
by Chris Forbes
· 7 years ago
9f6c0b8
Avoid emitting nonsquare scale matrix entries where there is no main diagonal element
by Chris Forbes
· 7 years ago
d46e9f6
Fix nonsquare matrix construction from scalar
by Chris Forbes
· 7 years ago
4daedcd
Fix missing case for declarations in glslang AST dump
by Chris Forbes
· 7 years ago
c89f75b
Fix code generation for vec.swiz *= mat
by Chris Forbes
· 7 years ago
2ecc8b7
Add SWIFTSHADER prefix to Android.mk variables
by Logan Chien
· 7 years ago
25c541e
Build fix
by Alexis Hetu
· 7 years ago
a764381
Disable unsafe FP math optimizations for LLVM 7.0.
by Nicolas Capens
· 7 years ago
52551d1
Work around stack probe issue.
by Nicolas Capens
· 7 years ago
fcedef4
Updated issue tracker URL
by Shannon Woods
· 7 years ago
d7a21cc
Add Windows configs for LLVM 7.0.
by Nicolas Capens
· 7 years ago
fe79649
Update BUILD.gn configs to support ARM[64] builds.
by Stephen Lanham
· 7 years ago
17b7589
Add LLVM 7.0 Android.mk
by Logan Chien
· 7 years ago
009fecb
Add LLVM 7.0 ARM/AArch64 backend to CMakeLists.txt
by Logan Chien
· 7 years ago
2ccf818
Move atomicExchange under PERF_PROFILE
by Logan Chien
· 7 years ago
e319101
Add the unimplemented non-x86 code generator
by Logan Chien
· 7 years ago
0eedc8c
Port SwiftShader to LLVM 7.0
by Logan Chien
· 7 years ago
172f41b
Add LLVM 7.0 configs for Linux and Android
by Logan Chien
· 7 years ago
29f99de
Add LLVM 7.0 config generation script
by Logan Chien
· 7 years ago
1841c50
Add LLVM 7.0 git submodule
by Logan Chien
· 7 years ago
52cde60
Refactor LLVM initialization code
by Logan Chien
· 7 years ago
813d503
Wrap call arguments with ARGS macro
by Logan Chien
· 7 years ago
191b305
Remove sw::Value, sw::BasicBlock, and sw::SwitchCases
by Logan Chien
· 7 years ago
3d27ee3
Remove stale LLVM include path
by Logan Chien
· 7 years ago
6dafcf3
Fix Visual Studio SubzeroTest build.
by Nicolas Capens
· 7 years ago
cf47cfd
Guard against out of bounds accesses caused by a large base level
by Alexis Hetu
· 7 years ago
3655209
Fix texture completeness test when using sampler objects.
by Nicolas Capens
· 7 years ago
a062f32
Use custom executable memory allocator.
by Nicolas Capens
· 7 years ago
108f3e1
Fix GL resource access thread safety
by Chris Forbes
· 7 years ago
787e3d5
Fix eglChooseConfig behavior to match CTS expectation
by Chris Forbes
· 7 years ago
ad5c295
Move ConvertReadFormatType to utilities.
by Nicolas Capens
· 7 years ago
838fe3d
Remove quad-layout depth formats from sampler.
by Nicolas Capens
· 7 years ago
d1ed57e
Implement GL_NV_read_depth_stencil.
by Nicolas Capens
· 7 years ago
0c6ac93
Refactor glReadPixels validation.
by Nicolas Capens
· 7 years ago
0ccc71d
Implement GL_OES_fbo_render_mipmap.
by Nicolas Capens
· 7 years ago
fe5861b
Document build and test instructions.
by Nicolas Capens
· 7 years ago
5fb5e81
Consider context promotion when validating share context
by Chris Forbes
· 7 years ago
62cfbb9
Resolve conflicts on Android.bp/.mk when building with O
by Greg Hartman
· 7 years ago
d5411c8
Allow SwiftShader to be moved to a non-default location
by Greg Hartman
· 7 years ago
4bbff9e
Checking in Vulkan headers
by Alexis Hetu
· 7 years ago
60f8662
Android: Add Android.bp files for a host build.
by Alistair Strachan
· 7 years ago
69e7595
Android: Add host versions of the Android platform headers.
by Alistair Strachan
· 7 years ago
c28d28a
Android: Introduce ANDROID_HOST_BUILD and rework logging.
by Alistair Strachan
· 7 years ago
94d4660
Update googletest to latest revision.
by Nicolas Capens
· 7 years ago
80ab360
Fix braces warning treated as error.
by Nicolas Capens
· 7 years ago
378c434
Fix attribute layout location linking.
by Nicolas Capens
· 7 years ago
c47cd43
Non libX11 build fix
by Alexis Hetu
· 7 years ago
dd662d2
SwiftShader on Fuchsia x64
by Alexis Hetu
· 7 years ago
d7622ff
Fix platform display retrieval.
by Nicolas Capens
· 7 years ago
48908cb
Add EGL 1.5 entry points.
by Nicolas Capens
· 7 years ago
02956e4
Fix Direct3D 8 build.
by Nicolas Capens
· 7 years ago
dd4c863
Fix gl_FrontFacing to take GL_FRONT_FACE into account.
by Nicolas Capens
· 7 years ago
9e22c54
TSAN fix
by Alexis Hetu
· 7 years ago
7f1c3d0
Fix validation of uniform block size.
by Nicolas Capens
· 7 years ago
be5fe77
Add missing header.
by Nicolas Capens
· 7 years ago
0d8993c
Fix leaking uniforms.
by Nicolas Capens
· 7 years ago
8fb6f6a
Remove X11 window validation.
by Nicolas Capens
· 7 years ago
6a66922
Remove invalid assert.
by Nicolas Capens
· 7 years ago
6a990f8
Support MSAN with Subzero JIT compiled code.
by Nicolas Capens
· 7 years ago
3639df1
Support 64-bit call targets.
by Nicolas Capens
· 7 years ago
fbba490
Harden against X11 instability.
by Nicolas Capens
· 7 years ago
551478a
Fix for MSAN issues
by Alexis Hetu
· 7 years ago
e1fa9ea
Reject copying from GL_RGB10_A2 to unsized formats.
by Nicolas Capens
· 7 years ago
c497261
Protect exported symbols from overrides.
by Nicolas Capens
· 7 years ago
6b21ba9
Prevent LTO from eliminating releaseTexImage() calls.
by Nicolas Capens
· 7 years ago
b7334da
Remove invalid glGetIntegerv() enums.
by Nicolas Capens
· 7 years ago
517a57f
Fix protecting exported symbols from overrides.
by Nicolas Capens
· 7 years ago
5e1520f
Use an internal symbol to determine library directory.
by Nicolas Capens
· 7 years ago
499bb76
Fix CMake architecture string comparison.
by Nicolas Capens
· 7 years ago
539468c
Fix using pitch for compressed format decoding.
by Nicolas Capens
· 7 years ago
b41a9d6
Fix pedantic narrowing conversion error.
by Nicolas Capens
· 7 years ago
65a3264
Support reading of half-float formats.
by Nicolas Capens
· 7 years ago
659d89e
Support glCopyTexImage2D for float formats.
by Nicolas Capens
· 7 years ago
8346311
Always create an OpenGL ES 3.0 context.
by Nicolas Capens
· 7 years ago
41b7748
Memory leak fix
by Alexis Hetu
· 7 years ago
932640b
Std:unordered_map removed from Optimizer for improved performance
by Alexis Hetu
· 7 years ago
a9969b2
Newly load sibling library from the same directory.
by Nicolas Capens
· 7 years ago
bf8fd5b
Support Sanitizer builds with CMake.
by Nicolas Capens
· 7 years ago
050ef94
Expose suffixed versions of VertexAttribDivisor
by Adrienne Walker
· 7 years ago
20eea3c
Allow Linux build without X11 dependency
by Alexis Hetu
· 7 years ago
964dde9
Disable mixed enum types warning for Subzero.
by Nicolas Capens
· 7 years ago
1fa2067
Fixed size verification assert to include border
by Alexis Hetu
· 7 years ago
700a1a6
Fix clearing of dirty textures.
by Nicolas Capens
· 7 years ago
a62cf68
Remove manual references to exe_and_shlib_deps
by Tom Anderson
· 7 years ago
a5ac650
Optimizer optimization
by Alexis Hetu
· 7 years ago
170766a
Allow SwiftShader to compile on Fuchsia
by Alexis Hetu
· 7 years ago
4132052
Fix GLSL struct with single matrix.
by Nicolas Capens
· 7 years ago
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