Android: Add host versions of the Android platform headers.

These host versions will be used by a future change to enable
the build of SwiftShader on the host, using Android extensions,
without needing to pull in non-host-ported parts of the Android
framework.

These headers are derived from the framework versions, but modified
slightly to minimize their dependency on other headers, and to reduce
code size. If a feature is introduced in the platform that SwiftShader
needs, it will need to be added to these headers (however, even if these
headers were copies, they would still need to be updated.)

Change-Id: I51bf7a01fd782f724d98ff05930117ecacdcefb4
Reviewed-on: https://swiftshader-review.googlesource.com/18030
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Alistair Strachan <astrachan@google.com>
10 files changed
tree: ace08c7ee38eecfe0fff6ce0eacd8b0cd380fda2
  1. .vscode/
  2. docs/
  3. extensions/
  4. include/
  5. src/
  6. tests/
  7. third_party/
  8. .dir-locals.el
  9. .gitignore
  10. .gitmodules
  11. .travis.yml
  12. Android.mk
  13. AUTHORS.txt
  14. BUILD.gn
  15. CMakeLists.txt
  16. CONTRIBUTING.txt
  17. CONTRIBUTORS.txt
  18. LICENSE.txt
  19. OWNERS
  20. README.md
  21. SwiftShader.sln
README.md

SwiftShader

License Build Status Build status

SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.

Usage

The SwiftShader libraries act as drop-in replacements for graphics drivers.

On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.

Prebuilt binaries can be found at: https://goo.gl/5MOcdb

Contributing

See CONTRIBUTING.txt for important contributing requirements.

The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader

All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com

Authenticate your account here: https://swiftshader-review.googlesource.com/new-password

All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:

git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)

Changes are uploaded to Gerrit by performing:

git push origin HEAD:refs/for/master

Third-Party Dependencies

The third_party directory contains projects which originated outside of SwiftShader:

LLVM contains an outdated and diverged copy of the LLVM compiler framework. Until further notice, maintenance fixes can be made directly in the SwiftShader repository.

subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.

llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.

PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.

googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init to obtain/update the code. Any contributions should be made upstream.

Documentation

See docs/Index.md.

Contact

Public mailing list: swiftshader@googlegroups.com

General bug tracker: https://issuetracker.google.com/issues?q=componentid:408190 Chrome specific bugs: https://bugs.chromium.org/p/swiftshader

License

The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.

Files in the third_party folder are subject to their respective license.

Authors and Contributors

The legal authors for copyright purposes are listed in AUTHORS.txt.

CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.

Disclaimer

  1. Trademarks are the property of their respective owners.
  2. We do not claim official conformance with any graphics APIs at this moment.
  3. This is not an official Google product.