1. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 9 years ago
  2. 1933654 Abstract llvm::Value usage. by Nicolas Capens · 9 years ago
  3. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 9 years ago
  4. 853e48d Fixing Linux build by Alexis Hetu · 9 years ago
  5. 8e7675d Added missing types to PixelProgram::clampColor by Alexis Hetu · 9 years ago
  6. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  7. 143dfc7 Added RG8 fragment output format by Alexis Hetu · 9 years ago
  8. 827d07a Fixed R8I and R8UI fragment output formats by Alexis Hetu · 9 years ago
  9. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  10. 32980ac Fix indexing with instance ID. by Nicolas Capens · 9 years ago
  11. 24f454e Renaming functions named after operator names by Alexis Hetu · 9 years ago
  12. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  13. 6b91e70 Clarify the need for project and bias shader instruction flags. by Nicolas Capens · 9 years ago
  14. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  15. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  16. 1978ff7 Fragment output RG, RGBA 16-bit formats. by Meng-Lin Wu · 9 years ago
  17. 92a95e9 Fragment output R, RG, RGBA 8-bit formats. by Meng-Lin Wu · 9 years ago
  18. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 9 years ago
  19. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  20. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  21. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  22. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 9 years ago
  23. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  24. b14ed80 Fixed writing to FORMAT_A8 and FORMAT_R8 by Alexis Hetu · 9 years ago
  25. 265fd86 Fix Clang compilation. by Nicolas Capens · 9 years ago
  26. 2bc757c Minor constant cleanup by Alexis Hetu · 9 years ago
  27. 0cff3cb R8 fragment output format by Alexis Hetu · 9 years ago
  28. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  29. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  30. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  31. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  32. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  33. 1f2003a Removed unused classes Vector4i and Vector4u by Alexis Hetu · 9 years ago
  34. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  35. bd7117d New fragment output types by Alexis Hetu · 9 years ago
  36. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 9 years ago
  37. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  38. 234c9a9 texgrad implementation by Meng-Lin Wu · 9 years ago
  39. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  40. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  41. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  42. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  43. 2543bd7 Fix overwriting clip flags with varyings. by Nicolas Capens · 9 years ago
  44. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  45. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  46. 70085ba Added vertex attribute types by Alexis Hetu · 9 years ago
  47. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  48. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 9 years ago
  49. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  50. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  51. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  52. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  53. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  54. ffb35eb Half float packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  55. 9cde974 Signed and unsigned integer packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  56. 13c70cd Fix scaling of float color to RGB565. by Nicolas Capens · 9 years ago
  57. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  58. decbc13 Removing superfluous element in semantic array by Alexis Hetu · 9 years ago
  59. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  60. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  61. 05b3d66 Correct reciprocal approximation for power-of-two values. by Nicolas Capens · 9 years ago
  62. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  63. 1abb638 Added 32 bit integer output types by Alexis Hetu · 9 years ago
  64. 48be735 Removed some unnecessary instructions from programs by Alexis Hetu · 9 years ago
  65. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  66. 3b96fa8 Fix array texture LOD computation. by Alexis Hetu · 9 years ago
  67. c8b9785 2D array filtering crash fix by Alexis Hetu · 9 years ago
  68. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  69. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 9 years ago
  70. a893e90 Remove unnecessary friend class declarations. by Nicolas Capens · 9 years ago
  71. 7551ac6 Make vertex registers members of routine classes. by Nicolas Capens · 9 years ago
  72. 907700d Move loop register usage to relative addressing. by Nicolas Capens · 9 years ago
  73. d2fad90 Move parameter reading to a prototype constructor. by Nicolas Capens · 9 years ago
  74. b4fb367 Eliminate redundant register set argument passing. by Nicolas Capens · 9 years ago
  75. 2ca1903 Derive VertexRoutine from Function<>. by Nicolas Capens · 9 years ago
  76. 7058908 Remove redundant shader instructions. by Nicolas Capens · 9 years ago
  77. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 9 years ago
  78. 4f172c7 Derive Rasterizer from Function<>. by Nicolas Capens · 9 years ago
  79. 81f1830 Make Function arguments type-safe. by Nicolas Capens · 9 years ago
  80. 2ab859f Make Function variadic and take a function signature. by Nicolas Capens · 10 years ago
  81. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  82. b4af9f7 Fix memory leaks. by Nicolas Capens · 9 years ago
  83. 9185981 Add suggested braces for subobject initialization. by Nicolas Capens · 9 years ago
  84. 3b39646 Fix operator precedence warnings. by Nicolas Capens · 9 years ago
  85. b69aa27 Add default switch cases. by Nicolas Capens · 9 years ago
  86. 8833e01 Fix potentially uninitialized variables. by Nicolas Capens · 9 years ago
  87. b40a256 Optimize Int2 construction. by Nicolas Capens · 9 years ago
  88. c4d0446 Sending magnification filter info to the sampler by Alexis Hetu · 9 years ago
  89. f15e894 Enabled 2D array textures by Alexis Hetu · 9 years ago
  90. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  91. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  92. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  93. 9bcb31d TextureSize implementation by Alexis Hetu · 10 years ago
  94. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 10 years ago
  95. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 10 years ago
  96. 3e1fd3a Minor PixelRoutine cleanup by Alexis Hetu · 10 years ago
  97. 64750b5 Remove unused readPixel() parameter. by Nicolas Capens · 10 years ago
  98. 26f3722 Fix RGB565 rounding. by Nicolas Capens · 10 years ago
  99. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 10 years ago
  100. 21bda85 Test for 8-bit components instead of not 16-bit components. by Nicolas Capens · 10 years ago