1. 2ddef88 Fixed defines from BUILD.gn files by Alexis Hetu · 8 years ago
  2. cd74a5a Fix predicating instructions before return in loops. by Nicolas Capens · 9 years ago
  3. 9b0e655 Use unsigned index array accesses for texture sampling. by Nicolas Capens · 8 years ago
  4. 411273e Refactor Byte4 unpacking. by Nicolas Capens · 8 years ago
  5. ccd5ecb Detect SSE4.1 support for Subzero. by Nicolas Capens · 8 years ago
  6. bd85ab2 Fix integer overflow in rasterization. by Nicolas Capens · 8 years ago
  7. 904f6f9 Optimize flat triangle edge rasterization. by Nicolas Capens · 8 years ago
  8. 54ac5e8 Fix transpose2x4(). by Nicolas Capens · 8 years ago
  9. 45f187a Deprecate the Long1 type. by Nicolas Capens · 8 years ago
  10. 7798051 Deprecate handling power-of-two texture sampling separately. by Nicolas Capens · 8 years ago
  11. 96d4e09 Make Reactor destination variables non-const. by Nicolas Capens · 8 years ago
  12. b98fe5c Implement switch constructs. by Nicolas Capens · 8 years ago
  13. 48ef125 Don't use Long1 for stencil operations. by Nicolas Capens · 8 years ago
  14. 16b5f15 Avoid ambiguous vector casts. by Nicolas Capens · 8 years ago
  15. d6d10f9 Fixed official chromium build on Linux by Alexis Hetu · 8 years ago
  16. e97a31e Fixed clang warnings and unmuted these warnings by Alexis Hetu · 8 years ago
  17. d022e41 Move Reactor type definitions to Reactor.hpp. by Nicolas Capens · 9 years ago
  18. 1933654 Abstract llvm::Value usage. by Nicolas Capens · 9 years ago
  19. c8b67a4 Abstract llvm::BasicBlock usage. by Nicolas Capens · 9 years ago
  20. 853e48d Fixing Linux build by Alexis Hetu · 9 years ago
  21. 8e7675d Added missing types to PixelProgram::clampColor by Alexis Hetu · 9 years ago
  22. b7508b8 Fix for the remaining vertex array issues by Alexis Hetu · 9 years ago
  23. 143dfc7 Added RG8 fragment output format by Alexis Hetu · 9 years ago
  24. 827d07a Fixed R8I and R8UI fragment output formats by Alexis Hetu · 9 years ago
  25. 8be4110 Made SwiftShader compile on Mac in Chromium by Alexis Hetu · 9 years ago
  26. 32980ac Fix indexing with instance ID. by Nicolas Capens · 9 years ago
  27. 24f454e Renaming functions named after operator names by Alexis Hetu · 9 years ago
  28. 03b67af Fixed build files for Windows clang by Alexis Hetu · 9 years ago
  29. 6b91e70 Clarify the need for project and bias shader instruction flags. by Nicolas Capens · 9 years ago
  30. 02ad0aa Shader cleanup by Alexis Hetu · 9 years ago
  31. 68f564d Update to BUILD.gn files by Alexis Hetu · 9 years ago
  32. 1978ff7 Fragment output RG, RGBA 16-bit formats. by Meng-Lin Wu · 9 years ago
  33. 92a95e9 Fragment output R, RG, RGBA 8-bit formats. by Meng-Lin Wu · 9 years ago
  34. 90c7ad6 Short4 warnings fixed by Alexis Hetu · 9 years ago
  35. 1d67244 Fixed Windows warnings by Alexis Hetu · 9 years ago
  36. 46c1b91 Update to gn files for Windows by Alexis Hetu · 9 years ago
  37. a3c16e4 Combine sampler method and option into a structure. by Nicolas Capens · 9 years ago
  38. 0484c79 Perform texture coordinate projection early. by Nicolas Capens · 9 years ago
  39. 9d62c48 Pack texelFetch LOD as sampling coordinate's w component. by Meng-Lin Wu · 9 years ago
  40. b14ed80 Fixed writing to FORMAT_A8 and FORMAT_R8 by Alexis Hetu · 9 years ago
  41. 265fd86 Fix Clang compilation. by Nicolas Capens · 9 years ago
  42. 2bc757c Minor constant cleanup by Alexis Hetu · 9 years ago
  43. 0cff3cb R8 fragment output format by Alexis Hetu · 9 years ago
  44. 2fce582 texelFetch implementation by Meng-Lin Wu · 9 years ago
  45. 91f10e3 GN files, initial check in by Alexis Hetu · 9 years ago
  46. 7208e93 Moved or removed unused variables by Alexis Hetu · 9 years ago
  47. 95ac187 LOD Base level and Max level to sampler state by Alexis Hetu · 9 years ago
  48. 9f7d562 Texture size fix by Alexis Hetu · 9 years ago
  49. 1f2003a Removed unused classes Vector4i and Vector4u by Alexis Hetu · 9 years ago
  50. 2337a19 texoffset implementation by Meng-Lin Wu · 9 years ago
  51. bd7117d New fragment output types by Alexis Hetu · 9 years ago
  52. 12b0050 Implement flat interpolation qualifier support. by Alexis Hetu · 9 years ago
  53. 00bfa18 Support frustum clipping against z = -1. by Nicolas Capens · 9 years ago
  54. 234c9a9 texgrad implementation by Meng-Lin Wu · 9 years ago
  55. a62a0ca VertexRoutine code for Transform Feedback by Alexis Hetu · 9 years ago
  56. f0aef1a Make the number of vertex inputs configurable. by Nicolas Capens · 9 years ago
  57. 3b4c93f Make the number of fragment inputs configurable. by Nicolas Capens · 9 years ago
  58. ec0936c Make the number of vertex outputs configurable. by Nicolas Capens · 9 years ago
  59. 2543bd7 Fix overwriting clip flags with varyings. by Nicolas Capens · 9 years ago
  60. 995ddea Rename color output semantic. by Nicolas Capens · 9 years ago
  61. 9aa83a9 Switch implementation by Alexis Hetu · 9 years ago
  62. 70085ba Added vertex attribute types by Alexis Hetu · 9 years ago
  63. 0bac285 Apply the Apache 2.0 license. by Nicolas Capens · 9 years ago
  64. 2ff2948 Don't continue looping when having returned from shader function. by Nicolas Capens · 9 years ago
  65. 049a187 SRGB implementation by Alexis Hetu · 9 years ago
  66. 2cfadc6 Compute cube LOD from 3D cube intersection distance. by Nicolas Capens · 9 years ago
  67. 8b124c1 Implement broadcasting of gl_FragColor. by Nicolas Capens · 9 years ago
  68. 337f3d5 RGB32F texture sampling fix by Alexis Hetu · 9 years ago
  69. dbd1a8e Added FORMAT_X32B32G32R32F as a renderable format by Alexis Hetu · 9 years ago
  70. ffb35eb Half float packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  71. 9cde974 Signed and unsigned integer packing and unpacking intrinsic functions by Alexis Hetu · 9 years ago
  72. 13c70cd Fix scaling of float color to RGB565. by Nicolas Capens · 9 years ago
  73. c2534f4 Refactor sampler LOD calculation method into an enum. by Nicolas Capens · 9 years ago
  74. decbc13 Removing superfluous element in semantic array by Alexis Hetu · 9 years ago
  75. 25639ea 32-bit integer vertex attribute by Alexis Hetu · 9 years ago
  76. 0f44807 Fixed some unary operators by Alexis Hetu · 9 years ago
  77. 05b3d66 Correct reciprocal approximation for power-of-two values. by Nicolas Capens · 9 years ago
  78. 5989fab Implement support for separate minification/magnification filters. by Nicolas Capens · 9 years ago
  79. 1abb638 Added 32 bit integer output types by Alexis Hetu · 9 years ago
  80. 48be735 Removed some unnecessary instructions from programs by Alexis Hetu · 9 years ago
  81. 7bb6268 Refactor texture coordinate addressing. by Nicolas Capens · 9 years ago
  82. 3b96fa8 Fix array texture LOD computation. by Alexis Hetu · 9 years ago
  83. c8b9785 2D array filtering crash fix by Alexis Hetu · 9 years ago
  84. 2c2a7b2 Passing uniform buffers to the vertex/pixel programs by Alexis Hetu · 9 years ago
  85. 6abe1cb Detect all texture sampling shader instructions. by Nicolas Capens · 9 years ago
  86. a893e90 Remove unnecessary friend class declarations. by Nicolas Capens · 9 years ago
  87. 7551ac6 Make vertex registers members of routine classes. by Nicolas Capens · 9 years ago
  88. 907700d Move loop register usage to relative addressing. by Nicolas Capens · 9 years ago
  89. d2fad90 Move parameter reading to a prototype constructor. by Nicolas Capens · 9 years ago
  90. b4fb367 Eliminate redundant register set argument passing. by Nicolas Capens · 9 years ago
  91. 2ca1903 Derive VertexRoutine from Function<>. by Nicolas Capens · 9 years ago
  92. 7058908 Remove redundant shader instructions. by Nicolas Capens · 9 years ago
  93. 028f41b Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_UNIFORM_VECTORS by Alexis Hetu · 9 years ago
  94. 4f172c7 Derive Rasterizer from Function<>. by Nicolas Capens · 9 years ago
  95. 81f1830 Make Function arguments type-safe. by Nicolas Capens · 9 years ago
  96. 2ab859f Make Function variadic and take a function signature. by Nicolas Capens · 10 years ago
  97. 5d96188 Fix signed/unsigned comparison warnings. by Nicolas Capens · 9 years ago
  98. b4af9f7 Fix memory leaks. by Nicolas Capens · 9 years ago
  99. 9185981 Add suggested braces for subobject initialization. by Nicolas Capens · 9 years ago
  100. 3b39646 Fix operator precedence warnings. by Nicolas Capens · 9 years ago