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swiftshader
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SwiftShader
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034dabf3ddbcacfb18a27931f178793e5a328f24
034dabf
Fix mixed type call to max
by Greg Hartman
· 9 years ago
5d6c1c7
Set default thread count to 1 for debug builds.
by Greg Hartman
· 9 years ago
feccd1d
New format conversion classes and routines
by Alexis Hetu
· 10 years ago
8b4ea00
Remove the dependency on GCE for display size.
by Nicolas Capens
· 9 years ago
0de50d4
ETC2 decoder
by Alexis Hetu
· 10 years ago
c3d95f3
Matrix determinant and inverse implementation
by Alexis Hetu
· 10 years ago
9b3388e
Fixed non square matrix multiplication
by Alexis Hetu
· 10 years ago
8e09837
Copy-paste error fixed
by Alexis Hetu
· 10 years ago
c557bf9
Fixed Temporary issues
by Alexis Hetu
· 10 years ago
83dfdcb
Disable R5G6B5 conversion in gralloc.
by Nicolas Capens
· 10 years ago
5a86ee9
Enable R5G6B5 as an internal format.
by Nicolas Capens
· 10 years ago
9c7f2d0
Fix makefile typo.
by Nicolas Capens
· 10 years ago
3e1fd3a
Minor PixelRoutine cleanup
by Alexis Hetu
· 10 years ago
3ed1630
Floating point parameters should be rounded, not truncated
by Alexis Hetu
· 10 years ago
cef7779
Fixed uint uniforms
by Alexis Hetu
· 10 years ago
0e12a92
Implement RGB565 multisample resolve.
by Nicolas Capens
· 10 years ago
6674726
Improve color clear precision.
by Nicolas Capens
· 10 years ago
64750b5
Remove unused readPixel() parameter.
by Nicolas Capens
· 10 years ago
26f3722
Fix RGB565 rounding.
by Nicolas Capens
· 10 years ago
df01da3
Create debug builds of more SwiftShader projects
by Greg Hartman
· 10 years ago
1b50c55
Fixed condition too strict in glBindSampler
by Alexis Hetu
· 10 years ago
3f1d0b7
Fixed a few issues related to transform feedback buffers
by Alexis Hetu
· 10 years ago
e479522
Fixed texture format checks
by Alexis Hetu
· 10 years ago
fe30f67
Added gl_FragDepth
by Alexis Hetu
· 10 years ago
9f7cb67
Add missing stdlib.h, needed for atoi
by Greg Hartman
· 10 years ago
a7ff3a4
Allow 0x0 dimension default framebuffers.
by Nicolas Capens
· 10 years ago
b602f0d
Enumerate multisampled EGL configs.
by Nicolas Capens
· 10 years ago
3ff330f
Simplify and centralize multisample counts.
by Nicolas Capens
· 10 years ago
5767099
Fix glGetInternalformativ()
by Nicolas Capens
· 10 years ago
460e41f
Handling ETC2, EAC and ASTC related enums
by Alexis Hetu
· 10 years ago
7a57040
Multisampling value of 1
by Alexis Hetu
· 10 years ago
8e8a7e8
Implement support for YV12 texture sampling.
by Nicolas Capens
· 10 years ago
21bda85
Test for 8-bit components instead of not 16-bit components.
by Nicolas Capens
· 10 years ago
02a2bb8
Enable glsl integer code
by Alexis Hetu
· 10 years ago
8d78cf7
Handling new opcodes in PixelProgram and VertexProgram
by Alexis Hetu
· 10 years ago
79c7e27
Implement EGL_LARGEST_PBUFFER.
by Nicolas Capens
· 10 years ago
f77786e
Log parameters of invalid surface creation.
by Nicolas Capens
· 10 years ago
d5c31da
Build fix for Linux
by Alexis Hetu
· 10 years ago
c4f2c29
New integer related core functions
by Alexis Hetu
· 10 years ago
c4b57f5
New opcodes for integer operations
by Alexis Hetu
· 10 years ago
56dd42f
ETC1 fix for npot textures
by Alexis Hetu
· 10 years ago
92ab198
Fix bit shift compilation
by Alexis Hetu
· 10 years ago
d9d27bb
Added missing Nucleus level operations
by Alexis Hetu
· 10 years ago
9a74a0e
Fix Android EGL config attribute retrieval.
by Nicolas Capens
· 10 years ago
0c19ed8
Fix returning EGL_BAD_ATTRIBUTE on unknown EGL config attributes.
by Nicolas Capens
· 10 years ago
cf0e85b
Fix avoiding VBO use in glDrawTex().
by Nicolas Capens
· 10 years ago
a0355b7
Use a symbolic constant for the default thread count.
by Nicolas Capens
· 10 years ago
20248dd
Use the main thread for draw execution when single-threaded.
by Nicolas Capens
· 10 years ago
ffec96c
Uniform blocks stores as pointers
by Alexis Hetu
· 10 years ago
0fecd6f
Follow up on Framebuffer Layer query
by Alexis Hetu
· 10 years ago
e5d0141
Add missing validation for negative GLsizei values.
by Nicolas Capens
· 10 years ago
769783c
Implement glLoadMatrixx() and glMultMatrixx().
by Nicolas Capens
· 10 years ago
44ffb65
Implement OpenGL single-color specular lighting.
by Nicolas Capens
· 10 years ago
6aea1b2
Refactor ambient lighting.
by Nicolas Capens
· 10 years ago
a36f3f9
Implement exponential vertex fog.
by Nicolas Capens
· 10 years ago
de8c7a5
Implement several fixed-point entry functions.
by Nicolas Capens
· 10 years ago
b3a987c
Implement missing vertex element functions.
by Nicolas Capens
· 10 years ago
2afcc80
Implement missing state and queries.
by Nicolas Capens
· 10 years ago
d62eca3
Validate vertex element sizes.
by Nicolas Capens
· 10 years ago
345084e
Validate glOrtho() and glFrustum() parameters.
by Nicolas Capens
· 10 years ago
d55a095
Renamed boolean state variables and setters.
by Nicolas Capens
· 10 years ago
48621bd
Support homogeneous coordinates with w != 1.
by Nicolas Capens
· 10 years ago
f6c1d96
Implement texture environment src, operand, and color.
by Nicolas Capens
· 10 years ago
d15c3ea
Support matrix stack overflow/underflow errors.
by Nicolas Capens
· 10 years ago
0080f71
Use the gce_x86_tablet config
by Greg Hartman
· 10 years ago
10bcf37
Remove const modifiers that break implicit operator= generation.
by Greg Hartman
· 10 years ago
5228d3c
Uniform buffer related fixes
by Alexis Hetu
· 10 years ago
e04b5cf
Support for new texture function names
by Alexis Hetu
· 10 years ago
887bc44
Skip half-pixel shift on pre-transformed coordinates.
by Nicolas Capens
· 10 years ago
35227c8
Move back-tranform of pre-transformed vertices to postTransform.
by Nicolas Capens
· 10 years ago
00555c4
Fix ETC1 decoding writing outside of internal buffer.
by Nicolas Capens
· 10 years ago
b938c3c
Uniform blocks implementation
by Alexis Hetu
· 10 years ago
f2a8c37
Splitting PixelRoutine into PixelProgram and PixelPipeline
by Alexis Hetu
· 10 years ago
d9e4c61
Add an attach debugger dialog.
by Nicolas Capens
· 10 years ago
8d31422
Reimplement Direct3D GetFunction().
by Nicolas Capens
· 10 years ago
813f97d
Fix D3D9 shader opcode mapping.
by Nicolas Capens
· 10 years ago
6683943
Adapt D3D9 to Renderer changes.
by Nicolas Capens
· 10 years ago
2876e09
Add the D3D9 project to the solution.
by Nicolas Capens
· 10 years ago
ee16f0d
Add back the D3D9 code from before the April 2014 code dump.
by Nicolas Capens
· 10 years ago
074c641
Framebuffer Layer query
by Alexis Hetu
· 10 years ago
910b6b6
Added location to Attribute
by Alexis Hetu
· 10 years ago
fef22a6
Added missing binary related functions to Program
by Alexis Hetu
· 10 years ago
6001570
Changed default buffer usage type
by Alexis Hetu
· 10 years ago
dcbabfa
Fixed Framebuffer attachment checks
by Alexis Hetu
· 10 years ago
0f6c030
fwidth fix
by Alexis Hetu
· 10 years ago
909b8bc
Non square matrices related fixes
by Alexis Hetu
· 10 years ago
b1a071f
LOD should be rounded to int
by Alexis Hetu
· 10 years ago
8eada88
Handling proper sampler types
by Alexis Hetu
· 10 years ago
5b9d7eb
Make the debug messages more descriptive
by Greg Hartman
· 10 years ago
069f950
Forward declare struct Constants to fix a compile error.
by Greg Hartman
· 10 years ago
d976274
Implementation of glLogicOp
by Maxime Grégoire
· 10 years ago
04c967a
Replaced some hardcoded constants
by Alexis Hetu
· 10 years ago
7df892d
Minor unary math cleanup
by Alexis Hetu
· 10 years ago
950cb44
Completing the "length()" intrinsic function implementation
by Alexis Hetu
· 10 years ago
1aa40a8
Add commands to the Andriod build log.
by Greg Hartman
· 10 years ago
19f8b59
Treat rebinding the same image as a noop.
by Greg Hartman
· 10 years ago
0ef53db
CreateSampler should create a Sampler object by default
by Alexis Hetu
· 10 years ago
ad52775
Invariant keyword support
by Alexis Hetu
· 10 years ago
253fdd1
Completed conversion of TSourceLoc into a struct
by Alexis Hetu
· 10 years ago
76079bc
Small named variable cleanup
by Alexis Hetu
· 10 years ago
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