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John Bauman89401822014-05-06 15:04:28 -04001// SwiftShader Software Renderer
2//
John Bauman66b8ab22014-05-06 15:57:45 -04003// Copyright(c) 2005-2013 TransGaming Inc.
John Bauman89401822014-05-06 15:04:28 -04004//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelRoutine.hpp"
13
14#include "Renderer.hpp"
John Bauman89401822014-05-06 15:04:28 -040015#include "QuadRasterizer.hpp"
16#include "Surface.hpp"
17#include "Primitive.hpp"
18#include "CPUID.hpp"
19#include "SamplerCore.hpp"
20#include "Constants.hpp"
21#include "Debug.hpp"
22
John Bauman89401822014-05-06 15:04:28 -040023namespace sw
24{
25 extern bool complementaryDepthBuffer;
26 extern bool postBlendSRGB;
27 extern bool exactColorRounding;
John Bauman19bac1e2014-05-06 15:23:49 -040028 extern bool booleanFaceRegister;
29 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
30 extern bool fullPixelPositionRegister;
John Bauman89401822014-05-06 15:04:28 -040031
John Bauman19bac1e2014-05-06 15:23:49 -040032 PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : Rasterizer(state), shader(shader)
John Bauman89401822014-05-06 15:04:28 -040033 {
34 perturbate = false;
35 luminance = false;
36 previousScaling = false;
37
John Bauman89401822014-05-06 15:04:28 -040038 ifDepth = 0;
39 loopRepDepth = 0;
40 breakDepth = 0;
John Bauman19bac1e2014-05-06 15:23:49 -040041 currentLabel = -1;
42 whileTest = false;
John Bauman89401822014-05-06 15:04:28 -040043
44 for(int i = 0; i < 2048; i++)
45 {
46 labelBlock[i] = 0;
47 }
48 }
49
50 PixelRoutine::~PixelRoutine()
51 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -040052 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman89401822014-05-06 15:04:28 -040053 {
54 delete sampler[i];
55 }
56 }
57
58 void PixelRoutine::quad(Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
59 {
60 #if PERF_PROFILE
61 Long pipeTime = Ticks();
62 #endif
63
Alexis Hetu0b65c5e2015-03-31 11:48:57 -040064 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman89401822014-05-06 15:04:28 -040065 {
66 sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
67 }
68
69 const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
John Bauman19bac1e2014-05-06 15:23:49 -040070 const bool integerPipeline = shaderVersion() <= 0x0104;
John Bauman89401822014-05-06 15:04:28 -040071
72 Int zMask[4]; // Depth mask
73 Int sMask[4]; // Stencil mask
74
75 for(unsigned int q = 0; q < state.multiSample; q++)
76 {
77 zMask[q] = cMask[q];
78 sMask[q] = cMask[q];
79 }
80
81 for(unsigned int q = 0; q < state.multiSample; q++)
82 {
83 stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
84 }
85
86 Float4 f;
87
John Bauman89401822014-05-06 15:04:28 -040088 Float4 (&z)[4] = r.z;
John Bauman19bac1e2014-05-06 15:23:49 -040089 Float4 &w = r.w;
John Bauman89401822014-05-06 15:04:28 -040090 Float4 &rhw = r.rhw;
91 Float4 rhwCentroid;
92
93 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
John Bauman89401822014-05-06 15:04:28 -040094
John Bauman19bac1e2014-05-06 15:23:49 -040095 if(interpolateZ())
John Bauman89401822014-05-06 15:04:28 -040096 {
97 for(unsigned int q = 0; q < state.multiSample; q++)
98 {
99 Float4 x = xxxx;
100
101 if(state.multiSample > 1)
102 {
103 x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
104 }
105
106 z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
107 }
108 }
109
110 Bool depthPass = false;
111
112 if(earlyDepthTest)
113 {
114 for(unsigned int q = 0; q < state.multiSample; q++)
115 {
116 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
117 }
118 }
119
120 If(depthPass || Bool(!earlyDepthTest))
121 {
122 #if PERF_PROFILE
123 Long interpTime = Ticks();
124 #endif
125
Nicolas Capens66be2452015-01-27 14:58:57 -0500126 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
Nicolas Capenscbefe532014-10-16 00:16:01 -0400127
John Bauman89401822014-05-06 15:04:28 -0400128 // Centroid locations
129 Float4 XXXX = Float4(0.0f);
130 Float4 YYYY = Float4(0.0f);
131
132 if(state.centroid)
133 {
134 Float4 WWWW(1.0e-9f);
135
136 for(unsigned int q = 0; q < state.multiSample; q++)
137 {
138 XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
139 YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
140 WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
141 }
142
143 WWWW = Rcp_pp(WWWW);
144 XXXX *= WWWW;
145 YYYY *= WWWW;
146
147 XXXX += xxxx;
148 YYYY += yyyy;
149 }
150
John Bauman19bac1e2014-05-06 15:23:49 -0400151 if(interpolateW())
John Bauman89401822014-05-06 15:04:28 -0400152 {
John Bauman19bac1e2014-05-06 15:23:49 -0400153 w = interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false);
154 rhw = reciprocal(w);
John Bauman89401822014-05-06 15:04:28 -0400155
156 if(state.centroid)
157 {
158 rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
159 }
160 }
161
162 for(int interpolant = 0; interpolant < 10; interpolant++)
163 {
164 for(int component = 0; component < 4; component++)
165 {
John Bauman89401822014-05-06 15:04:28 -0400166 if(state.interpolant[interpolant].component & (1 << component))
167 {
168 if(!state.interpolant[interpolant].centroid)
169 {
John Bauman19bac1e2014-05-06 15:23:49 -0400170 r.vf[interpolant][component] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400171 }
172 else
173 {
John Bauman19bac1e2014-05-06 15:23:49 -0400174 r.vf[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400175 }
176 }
177 }
178
179 Float4 rcp;
180
181 switch(state.interpolant[interpolant].project)
182 {
183 case 0:
184 break;
185 case 1:
John Bauman19bac1e2014-05-06 15:23:49 -0400186 rcp = reciprocal(r.vf[interpolant].y);
187 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
John Bauman89401822014-05-06 15:04:28 -0400188 break;
189 case 2:
John Bauman19bac1e2014-05-06 15:23:49 -0400190 rcp = reciprocal(r.vf[interpolant].z);
191 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
192 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
John Bauman89401822014-05-06 15:04:28 -0400193 break;
194 case 3:
John Bauman19bac1e2014-05-06 15:23:49 -0400195 rcp = reciprocal(r.vf[interpolant].w);
196 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
197 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
198 r.vf[interpolant].z = r.vf[interpolant].z * rcp;
John Bauman89401822014-05-06 15:04:28 -0400199 break;
200 }
201 }
202
203 if(state.fog.component)
204 {
205 f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
206 }
207
208 if(integerPipeline)
209 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400210 if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.vf[0].x); else r.diffuse.x = Short4(0x1000);
211 if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.vf[0].y); else r.diffuse.y = Short4(0x1000);
212 if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.vf[0].z); else r.diffuse.z = Short4(0x1000);
213 if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.vf[0].w); else r.diffuse.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -0400214
Nicolas Capenscbefe532014-10-16 00:16:01 -0400215 if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.vf[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
216 if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.vf[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
217 if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.vf[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
218 if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.vf[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400219 }
John Bauman19bac1e2014-05-06 15:23:49 -0400220 else if(shaderVersion() >= 0x0300)
John Bauman89401822014-05-06 15:04:28 -0400221 {
John Bauman19bac1e2014-05-06 15:23:49 -0400222 if(shader->vPosDeclared)
John Bauman89401822014-05-06 15:04:28 -0400223 {
John Bauman19bac1e2014-05-06 15:23:49 -0400224 if(!halfIntegerCoordinates)
225 {
226 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
227 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
228 }
229 else
230 {
231 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
232 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
233 }
234
235 if(fullPixelPositionRegister)
236 {
237 r.vPos.z = z[0]; // FIXME: Centroid?
238 r.vPos.w = w; // FIXME: Centroid?
239 }
John Bauman89401822014-05-06 15:04:28 -0400240 }
241
John Bauman19bac1e2014-05-06 15:23:49 -0400242 if(shader->vFaceDeclared)
John Bauman89401822014-05-06 15:04:28 -0400243 {
244 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive,area));
John Bauman66b8ab22014-05-06 15:57:45 -0400245 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
John Bauman19bac1e2014-05-06 15:23:49 -0400246
247 r.vFace.x = face;
248 r.vFace.y = face;
249 r.vFace.z = face;
250 r.vFace.w = face;
John Bauman89401822014-05-06 15:04:28 -0400251 }
252 }
253
254 #if PERF_PROFILE
255 r.cycles[PERF_INTERP] += Ticks() - interpTime;
256 #endif
257
258 Bool alphaPass = true;
259
260 if(colorUsed())
261 {
262 #if PERF_PROFILE
263 Long shaderTime = Ticks();
264 #endif
265
John Bauman19bac1e2014-05-06 15:23:49 -0400266 if(shader)
John Bauman89401822014-05-06 15:04:28 -0400267 {
John Bauman19bac1e2014-05-06 15:23:49 -0400268 // shader->print("PixelShader-%0.8X.txt", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -0400269
John Bauman19bac1e2014-05-06 15:23:49 -0400270 if(shader->getVersion() <= 0x0104)
John Bauman89401822014-05-06 15:04:28 -0400271 {
272 ps_1_x(r, cMask);
273 }
274 else
275 {
276 ps_2_x(r, cMask);
277 }
278 }
279 else
280 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400281 r.current = r.diffuse;
Alexis Hetu96517182015-04-15 10:30:23 -0400282 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400283
284 for(int stage = 0; stage < 8; stage++)
285 {
286 if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
287 {
288 break;
289 }
290
Alexis Hetu96517182015-04-15 10:30:23 -0400291 Vector4s texture;
John Bauman89401822014-05-06 15:04:28 -0400292
293 if(state.textureStage[stage].usesTexture)
294 {
295 sampleTexture(r, texture, stage, stage);
296 }
297
Nicolas Capenscbefe532014-10-16 00:16:01 -0400298 blendTexture(r, temp, texture, stage);
John Bauman89401822014-05-06 15:04:28 -0400299 }
300
Nicolas Capenscbefe532014-10-16 00:16:01 -0400301 specularPixel(r.current, r.specular);
John Bauman89401822014-05-06 15:04:28 -0400302 }
303
304 #if PERF_PROFILE
305 r.cycles[PERF_SHADER] += Ticks() - shaderTime;
306 #endif
307
308 if(integerPipeline)
309 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400310 r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
311 r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
312 r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
313 r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -0400314
Nicolas Capenscbefe532014-10-16 00:16:01 -0400315 alphaPass = alphaTest(r, cMask, r.current);
John Bauman89401822014-05-06 15:04:28 -0400316 }
317 else
318 {
319 clampColor(r.oC);
320
321 alphaPass = alphaTest(r, cMask, r.oC[0]);
322 }
323
John Bauman19bac1e2014-05-06 15:23:49 -0400324 if((shader && shader->containsKill()) || state.alphaTestActive())
John Bauman89401822014-05-06 15:04:28 -0400325 {
326 for(unsigned int q = 0; q < state.multiSample; q++)
327 {
328 zMask[q] &= cMask[q];
329 sMask[q] &= cMask[q];
330 }
331 }
332 }
333
334 If(alphaPass)
335 {
336 if(!earlyDepthTest)
337 {
338 for(unsigned int q = 0; q < state.multiSample; q++)
339 {
340 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
341 }
342 }
343
344 #if PERF_PROFILE
345 Long ropTime = Ticks();
346 #endif
347
348 If(depthPass || Bool(earlyDepthTest))
349 {
350 for(unsigned int q = 0; q < state.multiSample; q++)
351 {
352 if(state.multiSampleMask & (1 << q))
353 {
354 writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
355
356 if(state.occlusionEnabled)
357 {
358 r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
359 }
360 }
361 }
362
363 if(colorUsed())
364 {
365 #if PERF_PROFILE
John Bauman66b8ab22014-05-06 15:57:45 -0400366 AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
John Bauman89401822014-05-06 15:04:28 -0400367 #endif
368
369 if(integerPipeline)
370 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400371 rasterOperation(r.current, r, f, cBuffer[0], x, sMask, zMask, cMask);
John Bauman89401822014-05-06 15:04:28 -0400372 }
373 else
374 {
375 rasterOperation(r.oC, r, f, cBuffer, x, sMask, zMask, cMask);
376 }
377 }
378 }
379
380 #if PERF_PROFILE
381 r.cycles[PERF_ROP] += Ticks() - ropTime;
382 #endif
383 }
384 }
385
386 for(unsigned int q = 0; q < state.multiSample; q++)
387 {
388 if(state.multiSampleMask & (1 << q))
389 {
390 writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
391 }
392 }
393
394 #if PERF_PROFILE
395 r.cycles[PERF_PIPE] += Ticks() - pipeTime;
396 #endif
397 }
398
399 Float4 PixelRoutine::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
400 {
401 Float4 interpolant = D;
402
403 if(!flat)
404 {
405 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16);
406
407 if(perspective)
408 {
409 interpolant *= rhw;
410 }
411 }
412
413 return interpolant;
414 }
415
416 Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
417 {
418 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16);
419
420 if(!flat)
421 {
422 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) +
423 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16);
424
425 if(perspective)
426 {
427 interpolant *= rhw;
428 }
429 }
430
431 return interpolant;
432 }
433
434 void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
435 {
436 if(!state.stencilActive)
437 {
438 return;
439 }
440
441 // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask)
442
443 Pointer<Byte> buffer = sBuffer + 2 * x;
444
445 if(q > 0)
446 {
447 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
448 }
449
450 Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
451 Byte8 valueCCW = value;
452
453 if(!state.noStencilMask)
454 {
455 value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
456 }
457
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400458 stencilTest(r, value, state.stencilCompareMode, false);
John Bauman89401822014-05-06 15:04:28 -0400459
460 if(state.twoSidedStencil)
461 {
462 if(!state.noStencilMaskCCW)
463 {
464 valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
465 }
466
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400467 stencilTest(r, valueCCW, state.stencilCompareModeCCW, true);
John Bauman89401822014-05-06 15:04:28 -0400468
469 value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
470 valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
471 value |= valueCCW;
472 }
473
474 sMask = SignMask(value) & cMask;
475 }
476
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400477 void PixelRoutine::stencilTest(Registers &r, Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
John Bauman89401822014-05-06 15:04:28 -0400478 {
479 Byte8 equal;
480
481 switch(stencilCompareMode)
482 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400483 case STENCIL_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400484 value = Byte8(0xFFFFFFFFFFFFFFFF);
485 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400486 case STENCIL_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400487 value = Byte8(0x0000000000000000);
488 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400489 case STENCIL_LESS: // a < b ~ b > a
John Bauman89401822014-05-06 15:04:28 -0400490 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
491 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
492 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400493 case STENCIL_EQUAL:
John Bauman89401822014-05-06 15:04:28 -0400494 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
495 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400496 case STENCIL_NOTEQUAL: // a != b ~ !(a == b)
John Bauman89401822014-05-06 15:04:28 -0400497 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
498 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
499 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400500 case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
John Bauman89401822014-05-06 15:04:28 -0400501 equal = value;
502 equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
503 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
504 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
505 value |= equal;
506 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400507 case STENCIL_GREATER: // a > b
John Bauman89401822014-05-06 15:04:28 -0400508 equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
509 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
510 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
511 value = equal;
512 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400513 case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
John Bauman89401822014-05-06 15:04:28 -0400514 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
515 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
516 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
517 break;
518 default:
519 ASSERT(false);
520 }
521 }
522
523 Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
524 {
525 if(!state.depthTestActive)
526 {
527 return true;
528 }
529
530 Float4 Z = z;
531
John Bauman19bac1e2014-05-06 15:23:49 -0400532 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -0400533 {
534 if(complementaryDepthBuffer)
535 {
John Bauman19bac1e2014-05-06 15:23:49 -0400536 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -0400537 }
538 else
539 {
540 Z = r.oDepth;
541 }
542 }
543
544 Pointer<Byte> buffer;
545 Int pitch;
546
547 if(!state.quadLayoutDepthBuffer)
548 {
549 buffer = zBuffer + 4 * x;
550 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
551 }
552 else
553 {
554 buffer = zBuffer + 8 * x;
555 }
556
557 if(q > 0)
558 {
559 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
560 }
561
562 Float4 zValue;
563
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400564 if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
John Bauman89401822014-05-06 15:04:28 -0400565 {
566 if(!state.quadLayoutDepthBuffer)
567 {
568 // FIXME: Properly optimizes?
569 zValue.xy = *Pointer<Float4>(buffer);
570 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
571 }
572 else
573 {
574 zValue = *Pointer<Float4>(buffer, 16);
575 }
576 }
577
578 Int4 zTest;
579
580 switch(state.depthCompareMode)
581 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400582 case DEPTH_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400583 // Optimized
584 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400585 case DEPTH_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400586 // Optimized
587 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400588 case DEPTH_EQUAL:
John Bauman89401822014-05-06 15:04:28 -0400589 zTest = CmpEQ(zValue, Z);
590 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400591 case DEPTH_NOTEQUAL:
John Bauman89401822014-05-06 15:04:28 -0400592 zTest = CmpNEQ(zValue, Z);
593 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400594 case DEPTH_LESS:
John Bauman89401822014-05-06 15:04:28 -0400595 if(complementaryDepthBuffer)
596 {
597 zTest = CmpLT(zValue, Z);
598 }
599 else
600 {
601 zTest = CmpNLE(zValue, Z);
602 }
603 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400604 case DEPTH_GREATEREQUAL:
John Bauman89401822014-05-06 15:04:28 -0400605 if(complementaryDepthBuffer)
606 {
607 zTest = CmpNLT(zValue, Z);
608 }
609 else
610 {
611 zTest = CmpLE(zValue, Z);
612 }
613 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400614 case DEPTH_LESSEQUAL:
John Bauman89401822014-05-06 15:04:28 -0400615 if(complementaryDepthBuffer)
616 {
617 zTest = CmpLE(zValue, Z);
618 }
619 else
620 {
621 zTest = CmpNLT(zValue, Z);
622 }
623 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400624 case DEPTH_GREATER:
John Bauman89401822014-05-06 15:04:28 -0400625 if(complementaryDepthBuffer)
626 {
627 zTest = CmpNLE(zValue, Z);
628 }
629 else
630 {
631 zTest = CmpLT(zValue, Z);
632 }
633 break;
634 default:
635 ASSERT(false);
636 }
637
638 switch(state.depthCompareMode)
639 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400640 case DEPTH_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400641 zMask = cMask;
642 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400643 case DEPTH_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400644 zMask = 0x0;
645 break;
646 default:
647 zMask = SignMask(zTest) & cMask;
648 break;
649 }
650
651 if(state.stencilActive)
652 {
653 zMask &= sMask;
654 }
655
656 return zMask != 0;
657 }
658
Alexis Hetu96517182015-04-15 10:30:23 -0400659 void PixelRoutine::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage)
John Bauman89401822014-05-06 15:04:28 -0400660 {
Alexis Hetu96517182015-04-15 10:30:23 -0400661 Vector4s *arg1;
662 Vector4s *arg2;
663 Vector4s *arg3;
664 Vector4s res;
John Bauman89401822014-05-06 15:04:28 -0400665
Alexis Hetu96517182015-04-15 10:30:23 -0400666 Vector4s constant;
667 Vector4s tfactor;
John Bauman89401822014-05-06 15:04:28 -0400668
669 const TextureStage::State &textureStage = state.textureStage[stage];
670
671 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
672 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
673 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
674 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
675 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
676 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
677 {
John Bauman19bac1e2014-05-06 15:23:49 -0400678 constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[0]));
679 constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[1]));
680 constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[2]));
681 constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400682 }
683
684 if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
685 textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
686 textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
687 textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
688 textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
689 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
690 {
John Bauman19bac1e2014-05-06 15:23:49 -0400691 tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[0]));
692 tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[1]));
693 tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[2]));
694 tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400695 }
696
697 // Premodulate
698 if(stage > 0 && textureStage.usesTexture)
699 {
700 if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
701 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400702 r.current.x = MulHigh(r.current.x, texture.x) << 4;
703 r.current.y = MulHigh(r.current.y, texture.y) << 4;
704 r.current.z = MulHigh(r.current.z, texture.z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400705 }
706
707 if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
708 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400709 r.current.w = MulHigh(r.current.w, texture.w) << 4;
John Bauman89401822014-05-06 15:04:28 -0400710 }
711 }
712
713 if(luminance)
714 {
John Bauman19bac1e2014-05-06 15:23:49 -0400715 texture.x = MulHigh(texture.x, r.L) << 4;
716 texture.y = MulHigh(texture.y, r.L) << 4;
717 texture.z = MulHigh(texture.z, r.L) << 4;
John Bauman89401822014-05-06 15:04:28 -0400718
719 luminance = false;
720 }
721
722 switch(textureStage.firstArgument)
723 {
724 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
725 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400726 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400727 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
728 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
729 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
730 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
731 default:
732 ASSERT(false);
733 }
734
735 switch(textureStage.secondArgument)
736 {
737 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
738 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400739 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400740 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
741 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
742 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
743 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
744 default:
745 ASSERT(false);
746 }
747
748 switch(textureStage.thirdArgument)
749 {
750 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
751 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400752 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400753 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
754 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
755 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
756 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
757 default:
758 ASSERT(false);
759 }
760
Alexis Hetu96517182015-04-15 10:30:23 -0400761 Vector4s mod1;
762 Vector4s mod2;
763 Vector4s mod3;
John Bauman89401822014-05-06 15:04:28 -0400764
765 switch(textureStage.firstModifier)
766 {
767 case TextureStage::MODIFIER_COLOR:
768 break;
769 case TextureStage::MODIFIER_INVCOLOR:
770 {
John Bauman19bac1e2014-05-06 15:23:49 -0400771 mod1.x = SubSat(Short4(0x1000), arg1->x);
772 mod1.y = SubSat(Short4(0x1000), arg1->y);
773 mod1.z = SubSat(Short4(0x1000), arg1->z);
774 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400775
776 arg1 = &mod1;
777 }
778 break;
779 case TextureStage::MODIFIER_ALPHA:
780 {
John Bauman19bac1e2014-05-06 15:23:49 -0400781 mod1.x = arg1->w;
782 mod1.y = arg1->w;
783 mod1.z = arg1->w;
784 mod1.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -0400785
786 arg1 = &mod1;
787 }
788 break;
789 case TextureStage::MODIFIER_INVALPHA:
790 {
John Bauman19bac1e2014-05-06 15:23:49 -0400791 mod1.x = SubSat(Short4(0x1000), arg1->w);
792 mod1.y = SubSat(Short4(0x1000), arg1->w);
793 mod1.z = SubSat(Short4(0x1000), arg1->w);
794 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400795
796 arg1 = &mod1;
797 }
798 break;
799 default:
800 ASSERT(false);
801 }
802
803 switch(textureStage.secondModifier)
804 {
805 case TextureStage::MODIFIER_COLOR:
806 break;
807 case TextureStage::MODIFIER_INVCOLOR:
808 {
John Bauman19bac1e2014-05-06 15:23:49 -0400809 mod2.x = SubSat(Short4(0x1000), arg2->x);
810 mod2.y = SubSat(Short4(0x1000), arg2->y);
811 mod2.z = SubSat(Short4(0x1000), arg2->z);
812 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400813
814 arg2 = &mod2;
815 }
816 break;
817 case TextureStage::MODIFIER_ALPHA:
818 {
John Bauman19bac1e2014-05-06 15:23:49 -0400819 mod2.x = arg2->w;
820 mod2.y = arg2->w;
821 mod2.z = arg2->w;
822 mod2.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -0400823
824 arg2 = &mod2;
825 }
826 break;
827 case TextureStage::MODIFIER_INVALPHA:
828 {
John Bauman19bac1e2014-05-06 15:23:49 -0400829 mod2.x = SubSat(Short4(0x1000), arg2->w);
830 mod2.y = SubSat(Short4(0x1000), arg2->w);
831 mod2.z = SubSat(Short4(0x1000), arg2->w);
832 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400833
834 arg2 = &mod2;
835 }
836 break;
837 default:
838 ASSERT(false);
839 }
840
841 switch(textureStage.thirdModifier)
842 {
843 case TextureStage::MODIFIER_COLOR:
844 break;
845 case TextureStage::MODIFIER_INVCOLOR:
846 {
John Bauman19bac1e2014-05-06 15:23:49 -0400847 mod3.x = SubSat(Short4(0x1000), arg3->x);
848 mod3.y = SubSat(Short4(0x1000), arg3->y);
849 mod3.z = SubSat(Short4(0x1000), arg3->z);
850 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400851
852 arg3 = &mod3;
853 }
854 break;
855 case TextureStage::MODIFIER_ALPHA:
856 {
John Bauman19bac1e2014-05-06 15:23:49 -0400857 mod3.x = arg3->w;
858 mod3.y = arg3->w;
859 mod3.z = arg3->w;
860 mod3.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -0400861
862 arg3 = &mod3;
863 }
864 break;
865 case TextureStage::MODIFIER_INVALPHA:
866 {
John Bauman19bac1e2014-05-06 15:23:49 -0400867 mod3.x = SubSat(Short4(0x1000), arg3->w);
868 mod3.y = SubSat(Short4(0x1000), arg3->w);
869 mod3.z = SubSat(Short4(0x1000), arg3->w);
870 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400871
872 arg3 = &mod3;
873 }
874 break;
875 default:
876 ASSERT(false);
877 }
878
879 switch(textureStage.stageOperation)
880 {
881 case TextureStage::STAGE_DISABLE:
882 break;
883 case TextureStage::STAGE_SELECTARG1: // Arg1
884 {
John Bauman19bac1e2014-05-06 15:23:49 -0400885 res.x = arg1->x;
886 res.y = arg1->y;
887 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -0400888 }
889 break;
890 case TextureStage::STAGE_SELECTARG2: // Arg2
891 {
John Bauman19bac1e2014-05-06 15:23:49 -0400892 res.x = arg2->x;
893 res.y = arg2->y;
894 res.z = arg2->z;
John Bauman89401822014-05-06 15:04:28 -0400895 }
896 break;
897 case TextureStage::STAGE_SELECTARG3: // Arg3
898 {
John Bauman19bac1e2014-05-06 15:23:49 -0400899 res.x = arg3->x;
900 res.y = arg3->y;
901 res.z = arg3->z;
John Bauman89401822014-05-06 15:04:28 -0400902 }
903 break;
904 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
905 {
John Bauman19bac1e2014-05-06 15:23:49 -0400906 res.x = MulHigh(arg1->x, arg2->x) << 4;
907 res.y = MulHigh(arg1->y, arg2->y) << 4;
908 res.z = MulHigh(arg1->z, arg2->z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400909 }
910 break;
911 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
912 {
John Bauman19bac1e2014-05-06 15:23:49 -0400913 res.x = MulHigh(arg1->x, arg2->x) << 5;
914 res.y = MulHigh(arg1->y, arg2->y) << 5;
915 res.z = MulHigh(arg1->z, arg2->z) << 5;
John Bauman89401822014-05-06 15:04:28 -0400916 }
917 break;
918 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
919 {
John Bauman19bac1e2014-05-06 15:23:49 -0400920 res.x = MulHigh(arg1->x, arg2->x) << 6;
921 res.y = MulHigh(arg1->y, arg2->y) << 6;
922 res.z = MulHigh(arg1->z, arg2->z) << 6;
John Bauman89401822014-05-06 15:04:28 -0400923 }
924 break;
925 case TextureStage::STAGE_ADD: // Arg1 + Arg2
926 {
John Bauman19bac1e2014-05-06 15:23:49 -0400927 res.x = AddSat(arg1->x, arg2->x);
928 res.y = AddSat(arg1->y, arg2->y);
929 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400930 }
931 break;
932 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
933 {
John Bauman19bac1e2014-05-06 15:23:49 -0400934 res.x = AddSat(arg1->x, arg2->x);
935 res.y = AddSat(arg1->y, arg2->y);
936 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400937
John Bauman19bac1e2014-05-06 15:23:49 -0400938 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
939 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
940 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400941 }
942 break;
943 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
944 {
John Bauman19bac1e2014-05-06 15:23:49 -0400945 res.x = AddSat(arg1->x, arg2->x);
946 res.y = AddSat(arg1->y, arg2->y);
947 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400948
John Bauman19bac1e2014-05-06 15:23:49 -0400949 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
950 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
951 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400952
John Bauman19bac1e2014-05-06 15:23:49 -0400953 res.x = AddSat(res.x, res.x);
954 res.y = AddSat(res.y, res.y);
955 res.z = AddSat(res.z, res.z);
John Bauman89401822014-05-06 15:04:28 -0400956 }
957 break;
958 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
959 {
John Bauman19bac1e2014-05-06 15:23:49 -0400960 res.x = SubSat(arg1->x, arg2->x);
961 res.y = SubSat(arg1->y, arg2->y);
962 res.z = SubSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400963 }
964 break;
965 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
966 {
967 Short4 tmp;
968
John Bauman19bac1e2014-05-06 15:23:49 -0400969 tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp);
970 tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp);
971 tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400972 }
973 break;
974 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
975 {
John Bauman19bac1e2014-05-06 15:23:49 -0400976 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x);
977 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y);
978 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z);
John Bauman89401822014-05-06 15:04:28 -0400979 }
980 break;
981 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
982 {
John Bauman19bac1e2014-05-06 15:23:49 -0400983 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x);
984 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y);
985 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400986 }
987 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400988 case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5)
John Bauman89401822014-05-06 15:04:28 -0400989 {
990 Short4 tmp;
991
John Bauman19bac1e2014-05-06 15:23:49 -0400992 res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp);
993 res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp);
994 res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400995
John Bauman19bac1e2014-05-06 15:23:49 -0400996 res.x = res.x << 6;
997 res.y = res.y << 6;
998 res.z = res.z << 6;
John Bauman89401822014-05-06 15:04:28 -0400999
John Bauman19bac1e2014-05-06 15:23:49 -04001000 res.x = AddSat(res.x, res.y);
1001 res.x = AddSat(res.x, res.z);
John Bauman89401822014-05-06 15:04:28 -04001002
1003 // Clamp to [0, 1]
John Bauman19bac1e2014-05-06 15:23:49 -04001004 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1005 res.x = Min(res.x, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001006
John Bauman19bac1e2014-05-06 15:23:49 -04001007 res.y = res.x;
1008 res.z = res.x;
1009 res.w = res.x;
John Bauman89401822014-05-06 15:04:28 -04001010 }
1011 break;
1012 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1013 {
Nicolas Capenscbefe532014-10-16 00:16:01 -04001014 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x);
1015 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y);
1016 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001017 }
1018 break;
1019 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1020 {
John Bauman19bac1e2014-05-06 15:23:49 -04001021 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
1022 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
1023 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001024 }
1025 break;
1026 case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1027 {
John Bauman19bac1e2014-05-06 15:23:49 -04001028 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
1029 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
1030 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001031 }
1032 break;
1033 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1034 {
John Bauman19bac1e2014-05-06 15:23:49 -04001035 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
1036 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y);
1037 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001038 }
1039 break;
1040 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1041 {
John Bauman19bac1e2014-05-06 15:23:49 -04001042 res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1043 res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1044 res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001045 }
1046 break;
1047 case TextureStage::STAGE_PREMODULATE:
1048 {
John Bauman19bac1e2014-05-06 15:23:49 -04001049 res.x = arg1->x;
1050 res.y = arg1->y;
1051 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -04001052 }
1053 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001054 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2
John Bauman89401822014-05-06 15:04:28 -04001055 {
John Bauman19bac1e2014-05-06 15:23:49 -04001056 res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1057 res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1058 res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001059 }
1060 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001061 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001062 {
John Bauman19bac1e2014-05-06 15:23:49 -04001063 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w);
1064 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w);
1065 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001066 }
1067 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001068 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1
John Bauman89401822014-05-06 15:04:28 -04001069 {
1070 Short4 tmp;
1071
John Bauman19bac1e2014-05-06 15:23:49 -04001072 res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1073 res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1074 res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001075 }
1076 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001077 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001078 {
1079 Short4 tmp;
1080
John Bauman19bac1e2014-05-06 15:23:49 -04001081 res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1082 res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1083 res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001084 }
1085 break;
1086 case TextureStage::STAGE_BUMPENVMAP:
1087 {
John Bauman19bac1e2014-05-06 15:23:49 -04001088 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1089 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001090
1091 Float4 du2;
1092 Float4 dv2;
1093
1094 du2 = r.du;
1095 dv2 = r.dv;
1096 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1097 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1098 r.du += dv2;
1099 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1100 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1101 r.dv += du2;
1102
1103 perturbate = true;
1104
John Bauman19bac1e2014-05-06 15:23:49 -04001105 res.x = r.current.x;
1106 res.y = r.current.y;
1107 res.z = r.current.z;
1108 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001109 }
1110 break;
1111 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1112 {
John Bauman19bac1e2014-05-06 15:23:49 -04001113 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1114 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001115
1116 Float4 du2;
1117 Float4 dv2;
1118
1119 du2 = r.du;
1120 dv2 = r.dv;
1121
1122 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1123 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1124 r.du += dv2;
1125 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1126 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1127 r.dv += du2;
1128
1129 perturbate = true;
1130
John Bauman19bac1e2014-05-06 15:23:49 -04001131 r.L = texture.z;
John Bauman89401822014-05-06 15:04:28 -04001132 r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
1133 r.L = r.L << 4;
1134 r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
1135 r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04001136 r.L = Min(r.L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001137
1138 luminance = true;
1139
John Bauman19bac1e2014-05-06 15:23:49 -04001140 res.x = r.current.x;
1141 res.y = r.current.y;
1142 res.z = r.current.z;
1143 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001144 }
1145 break;
1146 default:
1147 ASSERT(false);
1148 }
1149
1150 if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
1151 {
1152 switch(textureStage.firstArgumentAlpha)
1153 {
1154 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
1155 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001156 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001157 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
1158 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
1159 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
1160 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
1161 default:
1162 ASSERT(false);
1163 }
1164
1165 switch(textureStage.secondArgumentAlpha)
1166 {
1167 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
1168 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001169 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001170 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
1171 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
1172 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
1173 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
1174 default:
1175 ASSERT(false);
1176 }
1177
1178 switch(textureStage.thirdArgumentAlpha)
1179 {
1180 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
1181 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001182 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001183 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
1184 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
1185 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
1186 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
1187 default:
1188 ASSERT(false);
1189 }
1190
1191 switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
1192 {
1193 case TextureStage::MODIFIER_COLOR:
1194 break;
1195 case TextureStage::MODIFIER_INVCOLOR:
1196 {
John Bauman19bac1e2014-05-06 15:23:49 -04001197 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001198
1199 arg1 = &mod1;
1200 }
1201 break;
1202 case TextureStage::MODIFIER_ALPHA:
1203 {
1204 // Redudant
1205 }
1206 break;
1207 case TextureStage::MODIFIER_INVALPHA:
1208 {
John Bauman19bac1e2014-05-06 15:23:49 -04001209 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001210
1211 arg1 = &mod1;
1212 }
1213 break;
1214 default:
1215 ASSERT(false);
1216 }
1217
1218 switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
1219 {
1220 case TextureStage::MODIFIER_COLOR:
1221 break;
1222 case TextureStage::MODIFIER_INVCOLOR:
1223 {
John Bauman19bac1e2014-05-06 15:23:49 -04001224 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001225
1226 arg2 = &mod2;
1227 }
1228 break;
1229 case TextureStage::MODIFIER_ALPHA:
1230 {
1231 // Redudant
1232 }
1233 break;
1234 case TextureStage::MODIFIER_INVALPHA:
1235 {
John Bauman19bac1e2014-05-06 15:23:49 -04001236 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001237
1238 arg2 = &mod2;
1239 }
1240 break;
1241 default:
1242 ASSERT(false);
1243 }
1244
1245 switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
1246 {
1247 case TextureStage::MODIFIER_COLOR:
1248 break;
1249 case TextureStage::MODIFIER_INVCOLOR:
1250 {
John Bauman19bac1e2014-05-06 15:23:49 -04001251 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001252
1253 arg3 = &mod3;
1254 }
1255 break;
1256 case TextureStage::MODIFIER_ALPHA:
1257 {
1258 // Redudant
1259 }
1260 break;
1261 case TextureStage::MODIFIER_INVALPHA:
1262 {
John Bauman19bac1e2014-05-06 15:23:49 -04001263 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001264
1265 arg3 = &mod3;
1266 }
1267 break;
1268 default:
1269 ASSERT(false);
1270 }
1271
1272 switch(textureStage.stageOperationAlpha)
1273 {
1274 case TextureStage::STAGE_DISABLE:
1275 break;
1276 case TextureStage::STAGE_SELECTARG1: // Arg1
1277 {
John Bauman19bac1e2014-05-06 15:23:49 -04001278 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001279 }
1280 break;
1281 case TextureStage::STAGE_SELECTARG2: // Arg2
1282 {
John Bauman19bac1e2014-05-06 15:23:49 -04001283 res.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -04001284 }
1285 break;
1286 case TextureStage::STAGE_SELECTARG3: // Arg3
1287 {
John Bauman19bac1e2014-05-06 15:23:49 -04001288 res.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -04001289 }
1290 break;
1291 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
1292 {
John Bauman19bac1e2014-05-06 15:23:49 -04001293 res.w = MulHigh(arg1->w, arg2->w) << 4;
John Bauman89401822014-05-06 15:04:28 -04001294 }
1295 break;
1296 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
1297 {
John Bauman19bac1e2014-05-06 15:23:49 -04001298 res.w = MulHigh(arg1->w, arg2->w) << 5;
John Bauman89401822014-05-06 15:04:28 -04001299 }
1300 break;
1301 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
1302 {
John Bauman19bac1e2014-05-06 15:23:49 -04001303 res.w = MulHigh(arg1->w, arg2->w) << 6;
John Bauman89401822014-05-06 15:04:28 -04001304 }
1305 break;
1306 case TextureStage::STAGE_ADD: // Arg1 + Arg2
1307 {
John Bauman19bac1e2014-05-06 15:23:49 -04001308 res.w = AddSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001309 }
1310 break;
1311 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
1312 {
John Bauman19bac1e2014-05-06 15:23:49 -04001313 res.w = AddSat(arg1->w, arg2->w);
1314 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04001315 }
1316 break;
1317 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
1318 {
John Bauman19bac1e2014-05-06 15:23:49 -04001319 res.w = AddSat(arg1->w, arg2->w);
1320 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1321 res.w = AddSat(res.w, res.w);
John Bauman89401822014-05-06 15:04:28 -04001322 }
1323 break;
1324 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
1325 {
John Bauman19bac1e2014-05-06 15:23:49 -04001326 res.w = SubSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001327 }
1328 break;
1329 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
1330 {
1331 Short4 tmp;
1332
John Bauman19bac1e2014-05-06 15:23:49 -04001333 tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp);
John Bauman89401822014-05-06 15:04:28 -04001334 }
1335 break;
1336 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
1337 {
John Bauman19bac1e2014-05-06 15:23:49 -04001338 res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001339 }
1340 break;
1341 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
1342 {
John Bauman19bac1e2014-05-06 15:23:49 -04001343 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001344 }
1345 break;
1346 case TextureStage::STAGE_DOT3:
1347 break; // Already computed in color channel
1348 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1349 {
Nicolas Capenscbefe532014-10-16 00:16:01 -04001350 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001351 }
1352 break;
1353 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1354 {
John Bauman19bac1e2014-05-06 15:23:49 -04001355 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001356 }
1357 break;
1358 case TextureStage::STAGE_BLENDFACTORALPHA:
1359 {
John Bauman19bac1e2014-05-06 15:23:49 -04001360 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001361 }
1362 break;
1363 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1364 {
John Bauman19bac1e2014-05-06 15:23:49 -04001365 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001366 }
1367 break;
1368 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1369 {
John Bauman19bac1e2014-05-06 15:23:49 -04001370 res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001371 }
1372 break;
1373 case TextureStage::STAGE_PREMODULATE:
1374 {
John Bauman19bac1e2014-05-06 15:23:49 -04001375 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001376 }
1377 break;
1378 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1379 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1380 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1381 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1382 case TextureStage::STAGE_BUMPENVMAP:
1383 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1384 break; // Invalid alpha operations
1385 default:
1386 ASSERT(false);
1387 }
1388 }
1389
1390 // Clamp result to [0, 1]
1391
1392 switch(textureStage.stageOperation)
1393 {
1394 case TextureStage::STAGE_DISABLE:
1395 case TextureStage::STAGE_SELECTARG1:
1396 case TextureStage::STAGE_SELECTARG2:
1397 case TextureStage::STAGE_SELECTARG3:
1398 case TextureStage::STAGE_MODULATE:
1399 case TextureStage::STAGE_MODULATE2X:
1400 case TextureStage::STAGE_MODULATE4X:
1401 case TextureStage::STAGE_ADD:
1402 case TextureStage::STAGE_MULTIPLYADD:
1403 case TextureStage::STAGE_LERP:
1404 case TextureStage::STAGE_BLENDCURRENTALPHA:
1405 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1406 case TextureStage::STAGE_BLENDFACTORALPHA:
1407 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1408 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1409 case TextureStage::STAGE_DOT3: // Already clamped
1410 case TextureStage::STAGE_PREMODULATE:
1411 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1412 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1413 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1414 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1415 case TextureStage::STAGE_BUMPENVMAP:
1416 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1417 if(state.textureStage[stage].cantUnderflow)
1418 {
1419 break; // Can't go below zero
1420 }
1421 case TextureStage::STAGE_ADDSIGNED:
1422 case TextureStage::STAGE_ADDSIGNED2X:
1423 case TextureStage::STAGE_SUBTRACT:
1424 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001425 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1426 res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1427 res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001428 break;
1429 default:
1430 ASSERT(false);
1431 }
1432
1433 switch(textureStage.stageOperationAlpha)
1434 {
1435 case TextureStage::STAGE_DISABLE:
1436 case TextureStage::STAGE_SELECTARG1:
1437 case TextureStage::STAGE_SELECTARG2:
1438 case TextureStage::STAGE_SELECTARG3:
1439 case TextureStage::STAGE_MODULATE:
1440 case TextureStage::STAGE_MODULATE2X:
1441 case TextureStage::STAGE_MODULATE4X:
1442 case TextureStage::STAGE_ADD:
1443 case TextureStage::STAGE_MULTIPLYADD:
1444 case TextureStage::STAGE_LERP:
1445 case TextureStage::STAGE_BLENDCURRENTALPHA:
1446 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1447 case TextureStage::STAGE_BLENDFACTORALPHA:
1448 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1449 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1450 case TextureStage::STAGE_DOT3: // Already clamped
1451 case TextureStage::STAGE_PREMODULATE:
1452 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1453 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1454 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1455 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1456 case TextureStage::STAGE_BUMPENVMAP:
1457 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1458 if(state.textureStage[stage].cantUnderflow)
1459 {
1460 break; // Can't go below zero
1461 }
1462 case TextureStage::STAGE_ADDSIGNED:
1463 case TextureStage::STAGE_ADDSIGNED2X:
1464 case TextureStage::STAGE_SUBTRACT:
1465 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001466 res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001467 break;
1468 default:
1469 ASSERT(false);
1470 }
1471
1472 switch(textureStage.stageOperation)
1473 {
1474 case TextureStage::STAGE_DISABLE:
1475 case TextureStage::STAGE_SELECTARG1:
1476 case TextureStage::STAGE_SELECTARG2:
1477 case TextureStage::STAGE_SELECTARG3:
1478 case TextureStage::STAGE_MODULATE:
1479 case TextureStage::STAGE_SUBTRACT:
1480 case TextureStage::STAGE_ADDSMOOTH:
1481 case TextureStage::STAGE_LERP:
1482 case TextureStage::STAGE_BLENDCURRENTALPHA:
1483 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1484 case TextureStage::STAGE_BLENDFACTORALPHA:
1485 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1486 case TextureStage::STAGE_DOT3: // Already clamped
1487 case TextureStage::STAGE_PREMODULATE:
1488 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1489 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1490 case TextureStage::STAGE_BUMPENVMAP:
1491 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1492 break; // Can't go above one
1493 case TextureStage::STAGE_MODULATE2X:
1494 case TextureStage::STAGE_MODULATE4X:
1495 case TextureStage::STAGE_ADD:
1496 case TextureStage::STAGE_ADDSIGNED:
1497 case TextureStage::STAGE_ADDSIGNED2X:
1498 case TextureStage::STAGE_MULTIPLYADD:
1499 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1500 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1501 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001502 res.x = Min(res.x, Short4(0x1000));
1503 res.y = Min(res.y, Short4(0x1000));
1504 res.z = Min(res.z, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001505 break;
1506 default:
1507 ASSERT(false);
1508 }
1509
1510 switch(textureStage.stageOperationAlpha)
1511 {
1512 case TextureStage::STAGE_DISABLE:
1513 case TextureStage::STAGE_SELECTARG1:
1514 case TextureStage::STAGE_SELECTARG2:
1515 case TextureStage::STAGE_SELECTARG3:
1516 case TextureStage::STAGE_MODULATE:
1517 case TextureStage::STAGE_SUBTRACT:
1518 case TextureStage::STAGE_ADDSMOOTH:
1519 case TextureStage::STAGE_LERP:
1520 case TextureStage::STAGE_BLENDCURRENTALPHA:
1521 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1522 case TextureStage::STAGE_BLENDFACTORALPHA:
1523 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1524 case TextureStage::STAGE_DOT3: // Already clamped
1525 case TextureStage::STAGE_PREMODULATE:
1526 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1527 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1528 case TextureStage::STAGE_BUMPENVMAP:
1529 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1530 break; // Can't go above one
1531 case TextureStage::STAGE_MODULATE2X:
1532 case TextureStage::STAGE_MODULATE4X:
1533 case TextureStage::STAGE_ADD:
1534 case TextureStage::STAGE_ADDSIGNED:
1535 case TextureStage::STAGE_ADDSIGNED2X:
1536 case TextureStage::STAGE_MULTIPLYADD:
1537 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1538 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1539 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001540 res.w = Min(res.w, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001541 break;
1542 default:
1543 ASSERT(false);
1544 }
1545
1546 switch(textureStage.destinationArgument)
1547 {
1548 case TextureStage::DESTINATION_CURRENT:
Nicolas Capenscbefe532014-10-16 00:16:01 -04001549 r.current.x = res.x;
1550 r.current.y = res.y;
1551 r.current.z = res.z;
1552 r.current.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001553 break;
1554 case TextureStage::DESTINATION_TEMP:
John Bauman19bac1e2014-05-06 15:23:49 -04001555 temp.x = res.x;
1556 temp.y = res.y;
1557 temp.z = res.z;
1558 temp.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001559 break;
1560 default:
1561 ASSERT(false);
1562 }
1563 }
1564
1565 void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
1566 {
1567 Short4 cmp;
1568 Short4 equal;
1569
1570 switch(state.alphaCompareMode)
1571 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001572 case ALPHA_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -04001573 aMask = 0xF;
1574 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001575 case ALPHA_NEVER:
John Bauman89401822014-05-06 15:04:28 -04001576 aMask = 0x0;
1577 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001578 case ALPHA_EQUAL:
John Bauman89401822014-05-06 15:04:28 -04001579 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1580 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1581 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001582 case ALPHA_NOTEQUAL: // a != b ~ !(a == b)
John Bauman89401822014-05-06 15:04:28 -04001583 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1584 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1585 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001586 case ALPHA_LESS: // a < b ~ b > a
John Bauman89401822014-05-06 15:04:28 -04001587 cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
1588 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1589 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001590 case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
John Bauman89401822014-05-06 15:04:28 -04001591 equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1592 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1593 cmp |= equal;
1594 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1595 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001596 case ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
John Bauman89401822014-05-06 15:04:28 -04001597 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1598 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1599 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001600 case ALPHA_GREATER: // a > b
John Bauman89401822014-05-06 15:04:28 -04001601 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1602 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1603 break;
1604 default:
1605 ASSERT(false);
1606 }
1607 }
1608
1609 void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
1610 {
1611 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
1612 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
1613 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
1614 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
1615
1616 Int aMask0 = SignMask(coverage0);
1617 Int aMask1 = SignMask(coverage1);
1618 Int aMask2 = SignMask(coverage2);
1619 Int aMask3 = SignMask(coverage3);
1620
1621 cMask[0] &= aMask0;
1622 cMask[1] &= aMask1;
1623 cMask[2] &= aMask2;
1624 cMask[3] &= aMask3;
1625 }
1626
Alexis Hetu96517182015-04-15 10:30:23 -04001627 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4s &current)
John Bauman89401822014-05-06 15:04:28 -04001628 {
1629 if(!state.alphaTestActive())
1630 {
1631 return true;
1632 }
1633
1634 Int aMask;
1635
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001636 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
John Bauman89401822014-05-06 15:04:28 -04001637 {
John Bauman19bac1e2014-05-06 15:23:49 -04001638 alphaTest(r, aMask, current.w);
John Bauman89401822014-05-06 15:04:28 -04001639
1640 for(unsigned int q = 0; q < state.multiSample; q++)
1641 {
1642 cMask[q] &= aMask;
1643 }
1644 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001645 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
John Bauman89401822014-05-06 15:04:28 -04001646 {
John Bauman19bac1e2014-05-06 15:23:49 -04001647 Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04001648
1649 alphaToCoverage(r, cMask, alpha);
1650 }
1651 else ASSERT(false);
1652
1653 Int pass = cMask[0];
1654
1655 for(unsigned int q = 1; q < state.multiSample; q++)
1656 {
1657 pass = pass | cMask[q];
1658 }
1659
1660 return pass != 0x0;
1661 }
1662
John Bauman19bac1e2014-05-06 15:23:49 -04001663 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4f &c0)
John Bauman89401822014-05-06 15:04:28 -04001664 {
1665 if(!state.alphaTestActive())
1666 {
1667 return true;
1668 }
1669
1670 Int aMask;
1671
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001672 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
John Bauman89401822014-05-06 15:04:28 -04001673 {
John Bauman19bac1e2014-05-06 15:23:49 -04001674 Short4 alpha = RoundShort4(c0.w * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001675
1676 alphaTest(r, aMask, alpha);
1677
1678 for(unsigned int q = 0; q < state.multiSample; q++)
1679 {
1680 cMask[q] &= aMask;
1681 }
1682 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001683 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
John Bauman89401822014-05-06 15:04:28 -04001684 {
John Bauman19bac1e2014-05-06 15:23:49 -04001685 alphaToCoverage(r, cMask, c0.w);
John Bauman89401822014-05-06 15:04:28 -04001686 }
1687 else ASSERT(false);
1688
1689 Int pass = cMask[0];
1690
1691 for(unsigned int q = 1; q < state.multiSample; q++)
1692 {
1693 pass = pass | cMask[q];
1694 }
1695
1696 return pass != 0x0;
1697 }
1698
Alexis Hetu96517182015-04-15 10:30:23 -04001699 void PixelRoutine::fogBlend(Registers &r, Vector4s &current, Float4 &f, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001700 {
1701 if(!state.fogActive)
1702 {
1703 return;
1704 }
1705
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001706 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001707 {
1708 pixelFog(r, f, z, rhw);
1709 }
1710
1711 UShort4 fog = convertFixed16(f, true);
1712
John Bauman19bac1e2014-05-06 15:23:49 -04001713 current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog));
1714 current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog));
1715 current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog));
John Bauman89401822014-05-06 15:04:28 -04001716
John Bauman19bac1e2014-05-06 15:23:49 -04001717 UShort4 invFog = UShort4(0xFFFFu) - fog;
John Bauman89401822014-05-06 15:04:28 -04001718
John Bauman19bac1e2014-05-06 15:23:49 -04001719 current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[0]))));
1720 current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[1]))));
1721 current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[2]))));
John Bauman89401822014-05-06 15:04:28 -04001722 }
1723
John Bauman19bac1e2014-05-06 15:23:49 -04001724 void PixelRoutine::fogBlend(Registers &r, Vector4f &c0, Float4 &fog, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001725 {
1726 if(!state.fogActive)
1727 {
1728 return;
1729 }
1730
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001731 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001732 {
1733 pixelFog(r, fog, z, rhw);
1734
John Bauman19bac1e2014-05-06 15:23:49 -04001735 fog = Min(fog, Float4(1.0f));
1736 fog = Max(fog, Float4(0.0f));
John Bauman89401822014-05-06 15:04:28 -04001737 }
1738
John Bauman19bac1e2014-05-06 15:23:49 -04001739 c0.x -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1740 c0.y -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1741 c0.z -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001742
John Bauman19bac1e2014-05-06 15:23:49 -04001743 c0.x *= fog;
1744 c0.y *= fog;
1745 c0.z *= fog;
John Bauman89401822014-05-06 15:04:28 -04001746
John Bauman19bac1e2014-05-06 15:23:49 -04001747 c0.x += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1748 c0.y += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1749 c0.z += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001750 }
1751
1752 void PixelRoutine::pixelFog(Registers &r, Float4 &visibility, Float4 &z, Float4 &rhw)
1753 {
1754 Float4 &zw = visibility;
1755
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001756 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001757 {
1758 if(state.wBasedFog)
1759 {
1760 zw = rhw;
1761 }
1762 else
1763 {
1764 if(complementaryDepthBuffer)
1765 {
John Bauman19bac1e2014-05-06 15:23:49 -04001766 zw = Float4(1.0f) - z;
John Bauman89401822014-05-06 15:04:28 -04001767 }
1768 else
1769 {
1770 zw = z;
1771 }
1772 }
1773 }
1774
1775 switch(state.pixelFogMode)
1776 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001777 case FOG_NONE:
John Bauman89401822014-05-06 15:04:28 -04001778 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001779 case FOG_LINEAR:
John Bauman89401822014-05-06 15:04:28 -04001780 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
1781 zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
1782 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001783 case FOG_EXP:
John Bauman89401822014-05-06 15:04:28 -04001784 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
John Bauman19bac1e2014-05-06 15:23:49 -04001785 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001786 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001787 case FOG_EXP2:
John Bauman89401822014-05-06 15:04:28 -04001788 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE2));
1789 zw *= zw;
John Bauman19bac1e2014-05-06 15:23:49 -04001790 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001791 zw = Rcp_pp(zw);
1792 break;
1793 default:
1794 ASSERT(false);
1795 }
1796 }
1797
Alexis Hetu96517182015-04-15 10:30:23 -04001798 void PixelRoutine::specularPixel(Vector4s &current, Vector4s &specular)
John Bauman89401822014-05-06 15:04:28 -04001799 {
1800 if(!state.specularAdd)
1801 {
1802 return;
1803 }
1804
John Bauman19bac1e2014-05-06 15:23:49 -04001805 current.x = AddSat(current.x, specular.x);
1806 current.y = AddSat(current.y, specular.y);
1807 current.z = AddSat(current.z, specular.z);
John Bauman89401822014-05-06 15:04:28 -04001808 }
1809
1810 void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
1811 {
1812 if(!state.depthWriteEnable)
1813 {
1814 return;
1815 }
1816
1817 Float4 Z = z;
1818
John Bauman19bac1e2014-05-06 15:23:49 -04001819 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -04001820 {
1821 if(complementaryDepthBuffer)
1822 {
John Bauman19bac1e2014-05-06 15:23:49 -04001823 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -04001824 }
1825 else
1826 {
1827 Z = r.oDepth;
1828 }
1829 }
1830
1831 Pointer<Byte> buffer;
1832 Int pitch;
1833
1834 if(!state.quadLayoutDepthBuffer)
1835 {
1836 buffer = zBuffer + 4 * x;
1837 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
1838 }
1839 else
1840 {
1841 buffer = zBuffer + 8 * x;
1842 }
1843
1844 if(q > 0)
1845 {
1846 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
1847 }
1848
1849 Float4 zValue;
1850
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001851 if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
John Bauman89401822014-05-06 15:04:28 -04001852 {
1853 if(!state.quadLayoutDepthBuffer)
1854 {
1855 // FIXME: Properly optimizes?
1856 zValue.xy = *Pointer<Float4>(buffer);
1857 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
1858 }
1859 else
1860 {
1861 zValue = *Pointer<Float4>(buffer, 16);
1862 }
1863 }
1864
1865 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
1866 zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
1867 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
1868
1869 if(!state.quadLayoutDepthBuffer)
1870 {
1871 // FIXME: Properly optimizes?
1872 *Pointer<Float2>(buffer) = Float2(Z.xy);
1873 *Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
1874 }
1875 else
1876 {
1877 *Pointer<Float4>(buffer, 16) = Z;
1878 }
1879 }
1880
1881 void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
1882 {
1883 if(!state.stencilActive)
1884 {
1885 return;
1886 }
1887
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001888 if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP)
John Bauman89401822014-05-06 15:04:28 -04001889 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001890 if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP))
John Bauman89401822014-05-06 15:04:28 -04001891 {
1892 return;
1893 }
1894 }
1895
1896 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
1897 {
1898 return;
1899 }
1900
1901 Pointer<Byte> buffer = sBuffer + 2 * x;
1902
1903 if(q > 0)
1904 {
1905 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
1906 }
1907
1908 Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
1909
1910 Byte8 newValue;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001911 stencilOperation(r, newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
John Bauman89401822014-05-06 15:04:28 -04001912
1913 if(!state.noStencilWriteMask)
1914 {
1915 Byte8 maskedValue = bufferValue;
1916 newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
1917 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
1918 newValue |= maskedValue;
1919 }
1920
1921 if(state.twoSidedStencil)
1922 {
1923 Byte8 newValueCCW;
1924
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001925 stencilOperation(r, newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
John Bauman89401822014-05-06 15:04:28 -04001926
1927 if(!state.noStencilWriteMaskCCW)
1928 {
1929 Byte8 maskedValue = bufferValue;
1930 newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
1931 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
1932 newValueCCW |= maskedValue;
1933 }
1934
1935 newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
1936 newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
1937 newValue |= newValueCCW;
1938 }
1939
1940 newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
1941 bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
1942 newValue |= bufferValue;
1943
1944 *Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
1945 }
1946
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001947 void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
John Bauman89401822014-05-06 15:04:28 -04001948 {
1949 Byte8 &pass = newValue;
1950 Byte8 fail;
1951 Byte8 zFail;
1952
1953 stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
1954
1955 if(stencilZFailOperation != stencilPassOperation)
1956 {
1957 stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
1958 }
1959
1960 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1961 {
1962 stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
1963 }
1964
1965 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1966 {
1967 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
1968 {
1969 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
1970 zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
1971 pass |= zFail;
1972 }
1973
1974 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
1975 fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
1976 pass |= fail;
1977 }
1978 }
1979
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001980 void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
John Bauman89401822014-05-06 15:04:28 -04001981 {
1982 switch(operation)
1983 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001984 case OPERATION_KEEP:
John Bauman89401822014-05-06 15:04:28 -04001985 output = bufferValue;
1986 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001987 case OPERATION_ZERO:
John Bauman89401822014-05-06 15:04:28 -04001988 output = Byte8(0x0000000000000000);
1989 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001990 case OPERATION_REPLACE:
John Bauman89401822014-05-06 15:04:28 -04001991 output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
1992 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001993 case OPERATION_INCRSAT:
John Bauman89401822014-05-06 15:04:28 -04001994 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
1995 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001996 case OPERATION_DECRSAT:
John Bauman89401822014-05-06 15:04:28 -04001997 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
1998 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001999 case OPERATION_INVERT:
John Bauman89401822014-05-06 15:04:28 -04002000 output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF);
2001 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002002 case OPERATION_INCR:
John Bauman89401822014-05-06 15:04:28 -04002003 output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2004 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002005 case OPERATION_DECR:
John Bauman89401822014-05-06 15:04:28 -04002006 output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2007 break;
2008 default:
2009 ASSERT(false);
2010 }
2011 }
2012
Alexis Hetu96517182015-04-15 10:30:23 -04002013 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project)
John Bauman89401822014-05-06 15:04:28 -04002014 {
John Bauman19bac1e2014-05-06 15:23:49 -04002015 Float4 u = r.vf[2 + coordinates].x;
2016 Float4 v = r.vf[2 + coordinates].y;
2017 Float4 w = r.vf[2 + coordinates].z;
2018 Float4 q = r.vf[2 + coordinates].w;
John Bauman89401822014-05-06 15:04:28 -04002019
2020 if(perturbate)
2021 {
2022 u += r.du;
2023 v += r.dv;
2024
2025 perturbate = false;
2026 }
2027
2028 sampleTexture(r, c, stage, u, v, w, q, project);
2029 }
2030
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002031 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04002032 {
John Bauman19bac1e2014-05-06 15:23:49 -04002033 Vector4f dsx;
2034 Vector4f dsy;
John Bauman89401822014-05-06 15:04:28 -04002035
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002036 sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false);
John Bauman89401822014-05-06 15:04:28 -04002037 }
2038
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002039 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002040 {
2041 #if PERF_PROFILE
2042 Long texTime = Ticks();
2043 #endif
2044
2045 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2046
2047 if(!project)
2048 {
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002049 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
John Bauman89401822014-05-06 15:04:28 -04002050 }
2051 else
2052 {
2053 Float4 rq = reciprocal(q);
2054
2055 Float4 u_q = u * rq;
2056 Float4 v_q = v * rq;
2057 Float4 w_q = w * rq;
2058
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002059 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
John Bauman89401822014-05-06 15:04:28 -04002060 }
2061
2062 #if PERF_PROFILE
2063 r.cycles[PERF_TEX] += Ticks() - texTime;
2064 #endif
2065 }
2066
John Bauman19bac1e2014-05-06 15:23:49 -04002067 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
2068 {
2069 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
2070 {
2071 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2072 }
2073 else
2074 {
Alexis Hetu96517182015-04-15 10:30:23 -04002075 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
John Bauman19bac1e2014-05-06 15:23:49 -04002076
Alexis Hetu0b65c5e2015-03-31 11:48:57 -04002077 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman19bac1e2014-05-06 15:23:49 -04002078 {
2079 if(shader->usesSampler(i))
2080 {
2081 If(index == i)
2082 {
2083 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2084 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
2085 }
2086 }
2087 }
2088 }
2089 }
2090
2091 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002092 {
2093 #if PERF_PROFILE
2094 Long texTime = Ticks();
2095 #endif
2096
2097 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2098
2099 if(!project)
2100 {
2101 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
2102 }
2103 else
2104 {
2105 Float4 rq = reciprocal(q);
2106
2107 Float4 u_q = u * rq;
2108 Float4 v_q = v * rq;
2109 Float4 w_q = w * rq;
2110
2111 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
2112 }
2113
2114 #if PERF_PROFILE
2115 r.cycles[PERF_TEX] += Ticks() - texTime;
2116 #endif
2117 }
2118
John Bauman19bac1e2014-05-06 15:23:49 -04002119 void PixelRoutine::clampColor(Vector4f oC[4])
John Bauman89401822014-05-06 15:04:28 -04002120 {
2121 for(int index = 0; index < 4; index++)
2122 {
2123 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
2124 {
2125 continue;
2126 }
2127
2128 switch(state.targetFormat[index])
2129 {
2130 case FORMAT_NULL:
2131 break;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002132 case FORMAT_R5G6B5:
John Bauman89401822014-05-06 15:04:28 -04002133 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002134 case FORMAT_A8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002135 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002136 case FORMAT_X8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002137 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002138 case FORMAT_G16R16:
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002139 case FORMAT_A16B16G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002140 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
2141 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
2142 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
2143 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -04002144 break;
2145 case FORMAT_R32F:
2146 case FORMAT_G32R32F:
2147 case FORMAT_A32B32G32R32F:
2148 break;
2149 default:
2150 ASSERT(false);
2151 }
2152 }
2153 }
2154
Alexis Hetu96517182015-04-15 10:30:23 -04002155 void PixelRoutine::rasterOperation(Vector4s &current, Registers &r, Float4 &fog, Pointer<Byte> &cBuffer, Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002156 {
2157 if(!state.colorWriteActive(0))
2158 {
2159 return;
2160 }
2161
John Bauman19bac1e2014-05-06 15:23:49 -04002162 Vector4f oC;
John Bauman89401822014-05-06 15:04:28 -04002163
2164 switch(state.targetFormat[0])
2165 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002166 case FORMAT_R5G6B5:
John Bauman89401822014-05-06 15:04:28 -04002167 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002168 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002169 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002170 case FORMAT_A8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002171 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002172 case FORMAT_G16R16:
2173 case FORMAT_A16B16G16R16:
2174 if(!postBlendSRGB && state.writeSRGB)
2175 {
2176 linearToSRGB12_16(r, current);
2177 }
2178 else
2179 {
John Bauman19bac1e2014-05-06 15:23:49 -04002180 current.x <<= 4;
2181 current.y <<= 4;
2182 current.z <<= 4;
2183 current.w <<= 4;
John Bauman89401822014-05-06 15:04:28 -04002184 }
2185
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002186 if(state.targetFormat[0] == FORMAT_R5G6B5)
2187 {
2188 current.x &= Short4(0xF800u);
2189 current.y &= Short4(0xFC00u);
2190 current.z &= Short4(0xF800u);
2191 }
2192
John Bauman89401822014-05-06 15:04:28 -04002193 fogBlend(r, current, fog, r.z[0], r.rhw);
2194
2195 for(unsigned int q = 0; q < state.multiSample; q++)
2196 {
2197 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
Alexis Hetu96517182015-04-15 10:30:23 -04002198 Vector4s color = current;
John Bauman89401822014-05-06 15:04:28 -04002199
2200 if(state.multiSampleMask & (1 << q))
2201 {
2202 alphaBlend(r, 0, buffer, color, x);
Maxime Grégoired9762742015-07-08 16:43:48 -04002203 logicOperation(r, 0, buffer, color, x);
John Bauman89401822014-05-06 15:04:28 -04002204 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2205 }
2206 }
2207 break;
2208 case FORMAT_R32F:
2209 case FORMAT_G32R32F:
2210 case FORMAT_A32B32G32R32F:
2211 convertSigned12(oC, current);
2212 fogBlend(r, oC, fog, r.z[0], r.rhw);
2213
2214 for(unsigned int q = 0; q < state.multiSample; q++)
2215 {
2216 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002217 Vector4f color = oC;
John Bauman89401822014-05-06 15:04:28 -04002218
2219 if(state.multiSampleMask & (1 << q))
2220 {
2221 alphaBlend(r, 0, buffer, color, x);
2222 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2223 }
2224 }
2225 break;
2226 default:
2227 ASSERT(false);
2228 }
2229 }
2230
John Bauman19bac1e2014-05-06 15:23:49 -04002231 void PixelRoutine::rasterOperation(Vector4f oC[4], Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002232 {
2233 for(int index = 0; index < 4; index++)
2234 {
2235 if(!state.colorWriteActive(index))
2236 {
2237 continue;
2238 }
2239
2240 if(!postBlendSRGB && state.writeSRGB)
2241 {
John Bauman19bac1e2014-05-06 15:23:49 -04002242 oC[index].x = linearToSRGB(oC[index].x);
2243 oC[index].y = linearToSRGB(oC[index].y);
2244 oC[index].z = linearToSRGB(oC[index].z);
John Bauman89401822014-05-06 15:04:28 -04002245 }
2246
2247 if(index == 0)
2248 {
2249 fogBlend(r, oC[index], fog, r.z[0], r.rhw);
2250 }
2251
2252 switch(state.targetFormat[index])
2253 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002254 case FORMAT_R5G6B5:
John Bauman89401822014-05-06 15:04:28 -04002255 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002256 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002257 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002258 case FORMAT_A8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002259 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002260 case FORMAT_G16R16:
2261 case FORMAT_A16B16G16R16:
2262 for(unsigned int q = 0; q < state.multiSample; q++)
2263 {
2264 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
Alexis Hetu96517182015-04-15 10:30:23 -04002265 Vector4s color;
John Bauman89401822014-05-06 15:04:28 -04002266
John Bauman19bac1e2014-05-06 15:23:49 -04002267 color.x = convertFixed16(oC[index].x, false);
2268 color.y = convertFixed16(oC[index].y, false);
2269 color.z = convertFixed16(oC[index].z, false);
2270 color.w = convertFixed16(oC[index].w, false);
John Bauman89401822014-05-06 15:04:28 -04002271
2272 if(state.multiSampleMask & (1 << q))
2273 {
2274 alphaBlend(r, index, buffer, color, x);
Maxime Grégoired9762742015-07-08 16:43:48 -04002275 logicOperation(r, index, buffer, color, x);
John Bauman89401822014-05-06 15:04:28 -04002276 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2277 }
2278 }
2279 break;
2280 case FORMAT_R32F:
2281 case FORMAT_G32R32F:
2282 case FORMAT_A32B32G32R32F:
2283 for(unsigned int q = 0; q < state.multiSample; q++)
2284 {
2285 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002286 Vector4f color = oC[index];
John Bauman89401822014-05-06 15:04:28 -04002287
2288 if(state.multiSampleMask & (1 << q))
2289 {
2290 alphaBlend(r, index, buffer, color, x);
2291 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2292 }
2293 }
2294 break;
2295 default:
2296 ASSERT(false);
2297 }
2298 }
2299 }
2300
Alexis Hetu96517182015-04-15 10:30:23 -04002301 void PixelRoutine::blendFactor(Registers &r, const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04002302 {
2303 switch(blendFactorActive)
2304 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002305 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04002306 // Optimized
2307 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002308 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04002309 // Optimized
2310 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002311 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002312 blendFactor.x = current.x;
2313 blendFactor.y = current.y;
2314 blendFactor.z = current.z;
John Bauman89401822014-05-06 15:04:28 -04002315 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002316 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002317 blendFactor.x = Short4(0xFFFFu) - current.x;
2318 blendFactor.y = Short4(0xFFFFu) - current.y;
2319 blendFactor.z = Short4(0xFFFFu) - current.z;
John Bauman89401822014-05-06 15:04:28 -04002320 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002321 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002322 blendFactor.x = pixel.x;
2323 blendFactor.y = pixel.y;
2324 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002325 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002326 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002327 blendFactor.x = Short4(0xFFFFu) - pixel.x;
2328 blendFactor.y = Short4(0xFFFFu) - pixel.y;
2329 blendFactor.z = Short4(0xFFFFu) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002330 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002331 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002332 blendFactor.x = current.w;
2333 blendFactor.y = current.w;
2334 blendFactor.z = current.w;
John Bauman89401822014-05-06 15:04:28 -04002335 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002336 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002337 blendFactor.x = Short4(0xFFFFu) - current.w;
2338 blendFactor.y = Short4(0xFFFFu) - current.w;
2339 blendFactor.z = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002340 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002341 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002342 blendFactor.x = pixel.w;
2343 blendFactor.y = pixel.w;
2344 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002345 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002346 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002347 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2348 blendFactor.y = Short4(0xFFFFu) - pixel.w;
2349 blendFactor.z = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002350 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002351 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002352 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2353 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w));
2354 blendFactor.y = blendFactor.x;
2355 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04002356 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002357 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002358 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
2359 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
2360 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002361 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002362 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002363 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
2364 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
2365 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002366 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002367 case BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002368 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2369 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2370 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002371 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002372 case BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002373 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2374 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2375 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002376 break;
2377 default:
2378 ASSERT(false);
2379 }
2380 }
2381
Alexis Hetu96517182015-04-15 10:30:23 -04002382 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04002383 {
2384 switch(blendFactorAlphaActive)
2385 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002386 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04002387 // Optimized
2388 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002389 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04002390 // Optimized
2391 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002392 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002393 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002394 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002395 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002396 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002397 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002398 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002399 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002400 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002401 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002402 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002403 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002404 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002405 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002406 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002407 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002408 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002409 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002410 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002411 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002412 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002413 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002414 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002415 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002416 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002417 blendFactor.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002418 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002419 case BLEND_CONSTANT:
2420 case BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002421 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002422 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002423 case BLEND_INVCONSTANT:
2424 case BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002425 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002426 break;
2427 default:
2428 ASSERT(false);
2429 }
2430 }
2431
Maxime Grégoired9762742015-07-08 16:43:48 -04002432 void PixelRoutine::readPixel(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x, Vector4s &pixel)
John Bauman89401822014-05-06 15:04:28 -04002433 {
John Bauman89401822014-05-06 15:04:28 -04002434 Short4 c01;
2435 Short4 c23;
Maxime Grégoired9762742015-07-08 16:43:48 -04002436 Pointer<Byte> buffer;
John Bauman89401822014-05-06 15:04:28 -04002437
John Bauman89401822014-05-06 15:04:28 -04002438 switch(state.targetFormat[index])
2439 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002440 case FORMAT_R5G6B5:
2441 buffer = cBuffer + 2 * x;
2442 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0));
Maxime Grégoired9762742015-07-08 16:43:48 -04002443 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002444 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1));
2445
2446 pixel.x = c01 & Short4(0xF800u);
2447 pixel.y = (c01 & Short4(0x07E0u)) << 5;
2448 pixel.z = (c01 & Short4(0x001Fu)) << 11;
2449 pixel.w = Short4(0xFFFFu);
2450 break;
John Bauman89401822014-05-06 15:04:28 -04002451 case FORMAT_A8R8G8B8:
2452 buffer = cBuffer + 4 * x;
2453 c01 = *Pointer<Short4>(buffer);
Maxime Grégoired9762742015-07-08 16:43:48 -04002454 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
John Bauman89401822014-05-06 15:04:28 -04002455 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002456 pixel.z = c01;
2457 pixel.y = c01;
2458 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2459 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2460 pixel.x = pixel.z;
2461 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2462 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2463 pixel.y = pixel.z;
2464 pixel.w = pixel.x;
2465 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2466 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2467 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2468 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002469 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002470 case FORMAT_A8B8G8R8:
2471 buffer = cBuffer + 4 * x;
2472 c01 = *Pointer<Short4>(buffer);
Maxime Grégoired9762742015-07-08 16:43:48 -04002473 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002474 c23 = *Pointer<Short4>(buffer);
2475 pixel.z = c01;
2476 pixel.y = c01;
2477 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2478 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2479 pixel.x = pixel.z;
2480 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2481 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2482 pixel.y = pixel.z;
2483 pixel.w = pixel.x;
2484 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2485 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2486 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2487 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2488 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002489 case FORMAT_A8:
2490 buffer = cBuffer + 1 * x;
2491 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
Maxime Grégoired9762742015-07-08 16:43:48 -04002492 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
John Bauman66b8ab22014-05-06 15:57:45 -04002493 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
2494 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2495 pixel.x = Short4(0x0000);
2496 pixel.y = Short4(0x0000);
2497 pixel.z = Short4(0x0000);
2498 break;
John Bauman89401822014-05-06 15:04:28 -04002499 case FORMAT_X8R8G8B8:
2500 buffer = cBuffer + 4 * x;
2501 c01 = *Pointer<Short4>(buffer);
Maxime Grégoired9762742015-07-08 16:43:48 -04002502 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
John Bauman89401822014-05-06 15:04:28 -04002503 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002504 pixel.z = c01;
2505 pixel.y = c01;
2506 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2507 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2508 pixel.x = pixel.z;
2509 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2510 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2511 pixel.y = pixel.z;
2512 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2513 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2514 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2515 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002516 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002517 case FORMAT_X8B8G8R8:
2518 buffer = cBuffer + 4 * x;
2519 c01 = *Pointer<Short4>(buffer);
Maxime Grégoired9762742015-07-08 16:43:48 -04002520 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002521 c23 = *Pointer<Short4>(buffer);
2522 pixel.z = c01;
2523 pixel.y = c01;
2524 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2525 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2526 pixel.x = pixel.z;
2527 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2528 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2529 pixel.y = pixel.z;
2530 pixel.w = pixel.x;
2531 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2532 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2533 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2534 pixel.w = Short4(0xFFFFu);
2535 break;
John Bauman89401822014-05-06 15:04:28 -04002536 case FORMAT_A8G8R8B8Q:
2537 UNIMPLEMENTED();
Maxime Grégoired9762742015-07-08 16:43:48 -04002538 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2539 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2540 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2541 // pixel.w = UnpackHigh(As<Byte8>(pixel.w), *Pointer<Byte8>(cBuffer + 8 * x + 8));
John Bauman89401822014-05-06 15:04:28 -04002542 break;
2543 case FORMAT_X8G8R8B8Q:
2544 UNIMPLEMENTED();
Maxime Grégoired9762742015-07-08 16:43:48 -04002545 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2546 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2547 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2548 // pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002549 break;
2550 case FORMAT_A16B16G16R16:
Maxime Grégoired9762742015-07-08 16:43:48 -04002551 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002552 pixel.x = *Pointer<Short4>(buffer + 8 * x);
2553 pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
Maxime Grégoired9762742015-07-08 16:43:48 -04002554 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002555 pixel.z = *Pointer<Short4>(buffer + 8 * x);
2556 pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
2557 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04002558 break;
2559 case FORMAT_G16R16:
2560 buffer = cBuffer;
Maxime Grégoired9762742015-07-08 16:43:48 -04002561 pixel.x = *Pointer<Short4>(buffer + 4 * x);
2562 buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
2563 pixel.y = *Pointer<Short4>(buffer + 4 * x);
John Bauman19bac1e2014-05-06 15:23:49 -04002564 pixel.z = pixel.x;
2565 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
2566 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y));
2567 pixel.y = pixel.z;
2568 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z));
2569 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z));
2570 pixel.z = Short4(0xFFFFu);
2571 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002572 break;
2573 default:
2574 ASSERT(false);
2575 }
2576
2577 if(postBlendSRGB && state.writeSRGB)
2578 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002579 sRGBtoLinear16_12_16(r, pixel);
John Bauman89401822014-05-06 15:04:28 -04002580 }
Maxime Grégoired9762742015-07-08 16:43:48 -04002581 }
2582
2583 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x)
2584 {
2585 if(!state.alphaBlendActive)
2586 {
2587 return;
2588 }
2589
2590 Vector4s pixel;
2591 Short4 c01;
2592 Short4 c23;
2593
2594 readPixel(r, index, cBuffer, current, x, pixel);
John Bauman89401822014-05-06 15:04:28 -04002595
2596 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Alexis Hetu96517182015-04-15 10:30:23 -04002597 Vector4s sourceFactor;
2598 Vector4s destFactor;
John Bauman89401822014-05-06 15:04:28 -04002599
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002600 blendFactor(r, sourceFactor, current, pixel, state.sourceBlendFactor);
2601 blendFactor(r, destFactor, current, pixel, state.destBlendFactor);
John Bauman89401822014-05-06 15:04:28 -04002602
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002603 if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002604 {
John Bauman19bac1e2014-05-06 15:23:49 -04002605 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
2606 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
2607 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002608 }
2609
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002610 if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002611 {
John Bauman19bac1e2014-05-06 15:23:49 -04002612 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
2613 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
2614 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002615 }
2616
2617 switch(state.blendOperation)
2618 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002619 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002620 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2621 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2622 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002623 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002624 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002625 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2626 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2627 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002628 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002629 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002630 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x));
2631 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y));
2632 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z));
John Bauman89401822014-05-06 15:04:28 -04002633 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002634 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002635 current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x));
2636 current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y));
2637 current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002638 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002639 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002640 current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x));
2641 current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y));
2642 current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002643 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002644 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04002645 // No operation
2646 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002647 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002648 current.x = pixel.x;
2649 current.y = pixel.y;
2650 current.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002651 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002652 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002653 current.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2654 current.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2655 current.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002656 break;
2657 default:
2658 ASSERT(false);
2659 }
2660
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002661 blendFactorAlpha(r, sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
2662 blendFactorAlpha(r, destFactor, current, pixel, state.destBlendFactorAlpha);
John Bauman89401822014-05-06 15:04:28 -04002663
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002664 if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002665 {
John Bauman19bac1e2014-05-06 15:23:49 -04002666 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002667 }
2668
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002669 if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002670 {
John Bauman19bac1e2014-05-06 15:23:49 -04002671 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002672 }
2673
2674 switch(state.blendOperationAlpha)
2675 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002676 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002677 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002678 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002679 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002680 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002681 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002682 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002683 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w));
John Bauman89401822014-05-06 15:04:28 -04002684 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002685 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002686 current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002687 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002688 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002689 current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002690 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002691 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04002692 // No operation
2693 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002694 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002695 current.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002696 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002697 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002698 current.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002699 break;
2700 default:
2701 ASSERT(false);
2702 }
2703 }
2704
Maxime Grégoired9762742015-07-08 16:43:48 -04002705 void PixelRoutine::logicOperation(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x)
2706 {
2707 if(state.logicalOperation == LogicalOperation::LOGICALOP_COPY)
2708 {
2709 return;
2710 }
2711
2712 Vector4s pixel;
2713
2714 // Read pixel
2715 readPixel(r, index, cBuffer, current, x, pixel);
2716
2717 switch(state.logicalOperation)
2718 {
2719 case LOGICALOP_CLEAR:
2720 current.x = 0;
2721 current.y = 0;
2722 current.z = 0;
2723 break;
2724 case LOGICALOP_SET:
2725 current.x = 0xFFFF;
2726 current.y = 0xFFFF;
2727 current.z = 0xFFFF;
2728 break;
2729 case LOGICALOP_COPY:
2730 ASSERT(false); // Optimized out
2731 break;
2732 case LOGICALOP_COPY_INVERTED:
2733 current.x = ~current.x;
2734 current.y = ~current.y;
2735 current.z = ~current.z;
2736 break;
2737 case LOGICALOP_NOOP:
2738 current.x = pixel.x;
2739 current.y = pixel.y;
2740 current.z = pixel.z;
2741 break;
2742 case LOGICALOP_INVERT:
2743 current.x = ~pixel.x;
2744 current.y = ~pixel.y;
2745 current.z = ~pixel.z;
2746 break;
2747 case LOGICALOP_AND:
2748 current.x = pixel.x & current.x;
2749 current.y = pixel.y & current.y;
2750 current.z = pixel.z & current.z;
2751 break;
2752 case LOGICALOP_NAND:
2753 current.x = ~(pixel.x & current.x);
2754 current.y = ~(pixel.y & current.y);
2755 current.z = ~(pixel.z & current.z);
2756 break;
2757 case LOGICALOP_OR:
2758 current.x = pixel.x | current.x;
2759 current.y = pixel.y | current.y;
2760 current.z = pixel.z | current.z;
2761 break;
2762 case LOGICALOP_NOR:
2763 current.x = ~(pixel.x | current.x);
2764 current.y = ~(pixel.y | current.y);
2765 current.z = ~(pixel.z | current.z);
2766 break;
2767 case LOGICALOP_XOR:
2768 current.x = pixel.x ^ current.x;
2769 current.y = pixel.y ^ current.y;
2770 current.z = pixel.z ^ current.z;
2771 break;
2772 case LOGICALOP_EQUIV:
2773 current.x = ~(pixel.x ^ current.x);
2774 current.y = ~(pixel.y ^ current.y);
2775 current.z = ~(pixel.z ^ current.z);
2776 break;
2777 case LOGICALOP_AND_REVERSE:
2778 current.x = ~pixel.x & current.x;
2779 current.y = ~pixel.y & current.y;
2780 current.z = ~pixel.z & current.z;
2781 break;
2782 case LOGICALOP_AND_INVERTED:
2783 current.x = pixel.x & ~current.x;
2784 current.y = pixel.y & ~current.y;
2785 current.z = pixel.z & ~current.z;
2786 break;
2787 case LOGICALOP_OR_REVERSE:
2788 current.x = ~pixel.x | current.x;
2789 current.y = ~pixel.y | current.y;
2790 current.z = ~pixel.z | current.z;
2791 break;
2792 case LOGICALOP_OR_INVERTED:
2793 current.x = pixel.x | ~current.x;
2794 current.y = pixel.y | ~current.y;
2795 current.z = pixel.z | ~current.z;
2796 break;
2797 default:
2798 ASSERT(false);
2799 }
2800 }
2801
Alexis Hetu96517182015-04-15 10:30:23 -04002802 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04002803 {
John Bauman89401822014-05-06 15:04:28 -04002804 if(postBlendSRGB && state.writeSRGB)
2805 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04002806 linearToSRGB16_12_16(r, current);
John Bauman89401822014-05-06 15:04:28 -04002807 }
2808
2809 if(exactColorRounding)
2810 {
2811 switch(state.targetFormat[index])
2812 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002813 case FORMAT_R5G6B5:
2814 // UNIMPLEMENTED(); // FIXME
2815 break;
John Bauman89401822014-05-06 15:04:28 -04002816 case FORMAT_X8G8R8B8Q:
2817 case FORMAT_A8G8R8B8Q:
2818 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002819 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002820 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002821 case FORMAT_A8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002822 {
John Bauman19bac1e2014-05-06 15:23:49 -04002823 current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2824 current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2825 current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2826 current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
John Bauman89401822014-05-06 15:04:28 -04002827 }
2828 break;
2829 }
2830 }
2831
2832 int rgbaWriteMask = state.colorWriteActive(index);
2833 int bgraWriteMask = rgbaWriteMask & 0x0000000A | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
2834 int brgaWriteMask = rgbaWriteMask & 0x00000008 | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask & 0x00000002) << 1 | (rgbaWriteMask & 0x00000004) >> 2;
2835
2836 switch(state.targetFormat[index])
2837 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002838 case FORMAT_R5G6B5:
2839 {
2840 current.x = current.x & Short4(0xF800u);
2841 current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5;
2842 current.z = As<UShort4>(current.z) >> 11;
2843
2844 current.x = current.x | current.y | current.z;
2845 }
2846 break;
John Bauman89401822014-05-06 15:04:28 -04002847 case FORMAT_X8G8R8B8Q:
2848 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002849 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2850 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2851 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002852
John Bauman19bac1e2014-05-06 15:23:49 -04002853 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2854 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002855 break;
2856 case FORMAT_A8G8R8B8Q:
2857 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002858 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2859 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2860 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2861 // current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002862
John Bauman19bac1e2014-05-06 15:23:49 -04002863 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2864 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002865 break;
2866 case FORMAT_X8R8G8B8:
2867 case FORMAT_A8R8G8B8:
2868 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7)
2869 {
John Bauman19bac1e2014-05-06 15:23:49 -04002870 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2871 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2872 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002873
John Bauman19bac1e2014-05-06 15:23:49 -04002874 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2875 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002876
John Bauman19bac1e2014-05-06 15:23:49 -04002877 current.x = current.z;
2878 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2879 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2880 current.y = current.z;
2881 current.z = As<Short4>(UnpackLow(current.z, current.x));
2882 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002883 }
2884 else
2885 {
John Bauman19bac1e2014-05-06 15:23:49 -04002886 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2887 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2888 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2889 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002890
John Bauman19bac1e2014-05-06 15:23:49 -04002891 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2892 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002893
John Bauman19bac1e2014-05-06 15:23:49 -04002894 current.x = current.z;
2895 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2896 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2897 current.y = current.z;
2898 current.z = As<Short4>(UnpackLow(current.z, current.x));
2899 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002900 }
2901 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002902 case FORMAT_X8B8G8R8:
2903 case FORMAT_A8B8G8R8:
2904 if(state.targetFormat[index] == FORMAT_X8B8G8R8 || rgbaWriteMask == 0x7)
2905 {
2906 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2907 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2908 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2909
2910 current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
2911 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
2912
2913 current.x = current.z;
2914 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2915 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2916 current.y = current.z;
2917 current.z = As<Short4>(UnpackLow(current.z, current.x));
2918 current.y = As<Short4>(UnpackHigh(current.y, current.x));
2919 }
2920 else
2921 {
2922 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2923 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2924 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2925 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2926
2927 current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
2928 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
2929
2930 current.x = current.z;
2931 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2932 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2933 current.y = current.z;
2934 current.z = As<Short4>(UnpackLow(current.z, current.x));
2935 current.y = As<Short4>(UnpackHigh(current.y, current.x));
2936 }
2937 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002938 case FORMAT_A8:
2939 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2940 current.w = As<Short4>(Pack(As<UShort4>(current.w), As<UShort4>(current.w)));
2941 break;
John Bauman89401822014-05-06 15:04:28 -04002942 case FORMAT_G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002943 current.z = current.x;
2944 current.x = As<Short4>(UnpackLow(current.x, current.y));
2945 current.z = As<Short4>(UnpackHigh(current.z, current.y));
2946 current.y = current.z;
John Bauman89401822014-05-06 15:04:28 -04002947 break;
2948 case FORMAT_A16B16G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002949 transpose4x4(current.x, current.y, current.z, current.w);
John Bauman89401822014-05-06 15:04:28 -04002950 break;
John Bauman89401822014-05-06 15:04:28 -04002951 default:
2952 ASSERT(false);
2953 }
2954
John Bauman19bac1e2014-05-06 15:23:49 -04002955 Short4 c01 = current.z;
2956 Short4 c23 = current.y;
John Bauman89401822014-05-06 15:04:28 -04002957
2958 Int xMask; // Combination of all masks
2959
2960 if(state.depthTestActive)
2961 {
2962 xMask = zMask;
2963 }
2964 else
2965 {
2966 xMask = cMask;
2967 }
2968
2969 if(state.stencilActive)
2970 {
2971 xMask &= sMask;
2972 }
2973
John Bauman89401822014-05-06 15:04:28 -04002974 switch(state.targetFormat[index])
2975 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002976 case FORMAT_R5G6B5:
2977 {
2978 Pointer<Byte> buffer = cBuffer + 2 * x;
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002979 Int value = *Pointer<Int>(buffer);
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002980
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002981 Int c01 = Extract(As<Int2>(current.x), 0);
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002982
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002983 if((bgraWriteMask & 0x00000007) != 0x00000007)
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002984 {
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002985 Int masked = value;
2986 c01 &= *Pointer<Int>(r.constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
2987 masked &= *Pointer<Int>(r.constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
2988 c01 |= masked;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002989 }
2990
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002991 c01 &= *Pointer<Int>(r.constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
2992 value &= *Pointer<Int>(r.constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8);
2993 c01 |= value;
2994 *Pointer<Int>(buffer) = c01;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002995
2996 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002997 value = *Pointer<Int>(buffer);
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002998
Nicolas Capens9919b6c2015-05-26 01:11:26 -04002999 Int c23 = Extract(As<Int2>(current.x), 1);
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003000
Nicolas Capens9919b6c2015-05-26 01:11:26 -04003001 if((bgraWriteMask & 0x00000007) != 0x00000007)
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003002 {
Nicolas Capens9919b6c2015-05-26 01:11:26 -04003003 Int masked = value;
3004 c23 &= *Pointer<Int>(r.constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
3005 masked &= *Pointer<Int>(r.constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
3006 c23 |= masked;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003007 }
3008
Nicolas Capens9919b6c2015-05-26 01:11:26 -04003009 c23 &= *Pointer<Int>(r.constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
3010 value &= *Pointer<Int>(r.constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8);
3011 c23 |= value;
3012 *Pointer<Int>(buffer) = c23;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003013 }
3014 break;
John Bauman89401822014-05-06 15:04:28 -04003015 case FORMAT_A8G8R8B8Q:
3016 case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha?
3017 UNIMPLEMENTED();
3018 // value = *Pointer<Short4>(cBuffer + 8 * x + 0);
3019
3020 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
3021 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
3022 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
3023 // {
3024 // Short4 masked = value;
3025 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
3026 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
3027 // c01 |= masked;
3028 // }
3029
3030 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
3031 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
3032 // c01 |= value;
3033 // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
3034
3035 // value = *Pointer<Short4>(cBuffer + 8 * x + 8);
3036
3037 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
3038 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
3039 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
3040 // {
3041 // Short4 masked = value;
3042 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
3043 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
3044 // c23 |= masked;
3045 // }
3046
3047 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
3048 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
3049 // c23 |= value;
3050 // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
3051 break;
3052 case FORMAT_A8R8G8B8:
3053 case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha?
John Bauman89401822014-05-06 15:04:28 -04003054 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003055 Pointer<Byte> buffer = cBuffer + x * 4;
3056 Short4 value = *Pointer<Short4>(buffer);
3057
3058 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
3059 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
3060 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
3061 {
3062 Short4 masked = value;
3063 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
3064 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
3065 c01 |= masked;
3066 }
3067
3068 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
3069 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
3070 c01 |= value;
3071 *Pointer<Short4>(buffer) = c01;
3072
3073 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3074 value = *Pointer<Short4>(buffer);
3075
3076 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
3077 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
3078 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
3079 {
3080 Short4 masked = value;
3081 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
3082 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
3083 c23 |= masked;
3084 }
3085
3086 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
3087 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
3088 c23 |= value;
3089 *Pointer<Short4>(buffer) = c23;
John Bauman89401822014-05-06 15:04:28 -04003090 }
John Bauman89401822014-05-06 15:04:28 -04003091 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04003092 case FORMAT_A8B8G8R8:
3093 case FORMAT_X8B8G8R8: // FIXME: Don't touch alpha?
Nicolas Capens0c42ee12015-03-28 18:54:07 -04003094 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003095 Pointer<Byte> buffer = cBuffer + x * 4;
3096 Short4 value = *Pointer<Short4>(buffer);
3097
3098 if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
3099 ((state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x00000007) &&
3100 (state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
3101 {
3102 Short4 masked = value;
3103 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
3104 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
3105 c01 |= masked;
3106 }
3107
3108 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
3109 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
3110 c01 |= value;
3111 *Pointer<Short4>(buffer) = c01;
3112
3113 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3114 value = *Pointer<Short4>(buffer);
3115
3116 if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
3117 ((state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x00000007) &&
3118 (state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
3119 {
3120 Short4 masked = value;
3121 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
3122 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
3123 c23 |= masked;
3124 }
3125
3126 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
3127 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
3128 c23 |= value;
3129 *Pointer<Short4>(buffer) = c23;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04003130 }
Nicolas Capens0c42ee12015-03-28 18:54:07 -04003131 break;
John Bauman66b8ab22014-05-06 15:57:45 -04003132 case FORMAT_A8:
3133 if(rgbaWriteMask & 0x00000008)
3134 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003135 Pointer<Byte> buffer = cBuffer + 1 * x;
3136 Short4 value;
John Bauman66b8ab22014-05-06 15:57:45 -04003137 Insert(value, *Pointer<Short>(buffer), 0);
3138 Int pitch = *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3139 Insert(value, *Pointer<Short>(buffer + pitch), 1);
3140 value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
3141
3142 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
3143 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
3144 current.w |= value;
3145
3146 *Pointer<Short>(buffer) = Extract(current.w, 0);
3147 *Pointer<Short>(buffer + pitch) = Extract(current.w, 1);
3148 }
3149 break;
John Bauman89401822014-05-06 15:04:28 -04003150 case FORMAT_G16R16:
John Bauman89401822014-05-06 15:04:28 -04003151 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003152 Pointer<Byte> buffer = cBuffer + 4 * x;
John Bauman89401822014-05-06 15:04:28 -04003153
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003154 Short4 value = *Pointer<Short4>(buffer);
John Bauman89401822014-05-06 15:04:28 -04003155
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003156 if((rgbaWriteMask & 0x00000003) != 0x00000003)
John Bauman89401822014-05-06 15:04:28 -04003157 {
3158 Short4 masked = value;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003159 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
3160 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003161 current.x |= masked;
John Bauman89401822014-05-06 15:04:28 -04003162 }
3163
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003164 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
3165 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003166 current.x |= value;
3167 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04003168
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003169 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman89401822014-05-06 15:04:28 -04003170
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003171 value = *Pointer<Short4>(buffer);
3172
3173 if((rgbaWriteMask & 0x00000003) != 0x00000003)
John Bauman89401822014-05-06 15:04:28 -04003174 {
3175 Short4 masked = value;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003176 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
3177 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003178 current.y |= masked;
John Bauman89401822014-05-06 15:04:28 -04003179 }
3180
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003181 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
3182 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003183 current.y |= value;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003184 *Pointer<Short4>(buffer) = current.y;
John Bauman89401822014-05-06 15:04:28 -04003185 }
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003186 break;
3187 case FORMAT_A16B16G16R16:
John Bauman89401822014-05-06 15:04:28 -04003188 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003189 Pointer<Byte> buffer = cBuffer + 8 * x;
John Bauman89401822014-05-06 15:04:28 -04003190
John Bauman89401822014-05-06 15:04:28 -04003191 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003192 Short4 value = *Pointer<Short4>(buffer);
3193
3194 if(rgbaWriteMask != 0x0000000F)
3195 {
3196 Short4 masked = value;
3197 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3198 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3199 current.x |= masked;
3200 }
3201
3202 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
3203 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
3204 current.x |= value;
3205 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04003206 }
3207
John Bauman89401822014-05-06 15:04:28 -04003208 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003209 Short4 value = *Pointer<Short4>(buffer + 8);
3210
3211 if(rgbaWriteMask != 0x0000000F)
3212 {
3213 Short4 masked = value;
3214 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3215 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3216 current.y |= masked;
3217 }
3218
3219 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
3220 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
3221 current.y |= value;
3222 *Pointer<Short4>(buffer + 8) = current.y;
John Bauman89401822014-05-06 15:04:28 -04003223 }
3224
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003225 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3226
3227 {
3228 Short4 value = *Pointer<Short4>(buffer);
3229
3230 if(rgbaWriteMask != 0x0000000F)
3231 {
3232 Short4 masked = value;
3233 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3234 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3235 current.z |= masked;
3236 }
3237
3238 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
3239 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
3240 current.z |= value;
3241 *Pointer<Short4>(buffer) = current.z;
3242 }
3243
3244 {
3245 Short4 value = *Pointer<Short4>(buffer + 8);
3246
3247 if(rgbaWriteMask != 0x0000000F)
3248 {
3249 Short4 masked = value;
3250 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3251 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3252 current.w |= masked;
3253 }
3254
3255 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
3256 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
3257 current.w |= value;
3258 *Pointer<Short4>(buffer + 8) = current.w;
3259 }
John Bauman89401822014-05-06 15:04:28 -04003260 }
3261 break;
3262 default:
3263 ASSERT(false);
3264 }
3265 }
3266
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003267 void PixelRoutine::blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04003268 {
3269 switch(blendFactorActive)
3270 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003271 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04003272 // Optimized
3273 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003274 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04003275 // Optimized
3276 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003277 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003278 blendFactor.x = oC.x;
3279 blendFactor.y = oC.y;
3280 blendFactor.z = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003281 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003282 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003283 blendFactor.x = Float4(1.0f) - oC.x;
3284 blendFactor.y = Float4(1.0f) - oC.y;
3285 blendFactor.z = Float4(1.0f) - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003286 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003287 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003288 blendFactor.x = pixel.x;
3289 blendFactor.y = pixel.y;
3290 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003291 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003292 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003293 blendFactor.x = Float4(1.0f) - pixel.x;
3294 blendFactor.y = Float4(1.0f) - pixel.y;
3295 blendFactor.z = Float4(1.0f) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003296 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003297 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003298 blendFactor.x = oC.w;
3299 blendFactor.y = oC.w;
3300 blendFactor.z = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003301 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003302 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003303 blendFactor.x = Float4(1.0f) - oC.w;
3304 blendFactor.y = Float4(1.0f) - oC.w;
3305 blendFactor.z = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003306 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003307 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003308 blendFactor.x = pixel.w;
3309 blendFactor.y = pixel.w;
3310 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003311 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003312 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003313 blendFactor.x = Float4(1.0f) - pixel.w;
3314 blendFactor.y = Float4(1.0f) - pixel.w;
3315 blendFactor.z = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003316 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003317 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003318 blendFactor.x = Float4(1.0f) - pixel.w;
3319 blendFactor.x = Min(blendFactor.x, oC.w);
3320 blendFactor.y = blendFactor.x;
3321 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04003322 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003323 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003324 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
3325 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
3326 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003327 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003328 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003329 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
3330 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
3331 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003332 break;
3333 default:
3334 ASSERT(false);
3335 }
3336 }
3337
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003338 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04003339 {
3340 switch(blendFactorAlphaActive)
3341 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003342 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04003343 // Optimized
3344 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003345 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04003346 // Optimized
3347 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003348 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003349 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003350 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003351 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003352 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003353 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003354 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003355 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003356 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003357 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003358 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003359 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003360 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003361 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003362 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003363 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003364 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003365 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003366 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003367 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003368 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003369 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003370 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003371 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003372 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003373 blendFactor.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003374 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003375 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003376 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003377 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003378 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003379 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003380 break;
3381 default:
3382 ASSERT(false);
3383 }
3384 }
3385
John Bauman19bac1e2014-05-06 15:23:49 -04003386 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
John Bauman89401822014-05-06 15:04:28 -04003387 {
3388 if(!state.alphaBlendActive)
3389 {
3390 return;
3391 }
3392
3393 Pointer<Byte> buffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003394 Vector4f pixel;
John Bauman89401822014-05-06 15:04:28 -04003395
Alexis Hetu96517182015-04-15 10:30:23 -04003396 Vector4s color;
John Bauman89401822014-05-06 15:04:28 -04003397 Short4 c01;
3398 Short4 c23;
3399
John Bauman89401822014-05-06 15:04:28 -04003400 switch(state.targetFormat[index])
3401 {
John Bauman89401822014-05-06 15:04:28 -04003402 case FORMAT_R32F:
3403 buffer = cBuffer;
3404 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003405 pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
3406 pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
John Bauman89401822014-05-06 15:04:28 -04003407 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3408 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003409 pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
3410 pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
3411 pixel.y = Float4(1.0f);
3412 pixel.z = Float4(1.0f);
3413 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003414 break;
3415 case FORMAT_G32R32F:
3416 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003417 pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
John Bauman89401822014-05-06 15:04:28 -04003418 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003419 pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
3420 pixel.z = pixel.x;
3421 pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
3422 pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD);
3423 pixel.y = pixel.z;
3424 pixel.z = Float4(1.0f);
3425 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003426 break;
3427 case FORMAT_A32B32G32R32F:
3428 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003429 pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
3430 pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
John Bauman89401822014-05-06 15:04:28 -04003431 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003432 pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
3433 pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
3434 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003435 break;
3436 default:
3437 ASSERT(false);
3438 }
3439
3440 if(postBlendSRGB && state.writeSRGB)
3441 {
John Bauman19bac1e2014-05-06 15:23:49 -04003442 sRGBtoLinear(pixel.x);
3443 sRGBtoLinear(pixel.y);
3444 sRGBtoLinear(pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003445 }
3446
3447 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
John Bauman19bac1e2014-05-06 15:23:49 -04003448 Vector4f sourceFactor;
3449 Vector4f destFactor;
John Bauman89401822014-05-06 15:04:28 -04003450
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003451 blendFactor(r, sourceFactor, oC, pixel, state.sourceBlendFactor);
3452 blendFactor(r, destFactor, oC, pixel, state.destBlendFactor);
John Bauman89401822014-05-06 15:04:28 -04003453
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003454 if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003455 {
John Bauman19bac1e2014-05-06 15:23:49 -04003456 oC.x *= sourceFactor.x;
3457 oC.y *= sourceFactor.y;
3458 oC.z *= sourceFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003459 }
3460
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003461 if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003462 {
John Bauman19bac1e2014-05-06 15:23:49 -04003463 pixel.x *= destFactor.x;
3464 pixel.y *= destFactor.y;
3465 pixel.z *= destFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003466 }
3467
3468 switch(state.blendOperation)
3469 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003470 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003471 oC.x += pixel.x;
3472 oC.y += pixel.y;
3473 oC.z += pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003474 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003475 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003476 oC.x -= pixel.x;
3477 oC.y -= pixel.y;
3478 oC.z -= pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003479 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003480 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003481 oC.x = pixel.x - oC.x;
3482 oC.y = pixel.y - oC.y;
3483 oC.z = pixel.z - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003484 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003485 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003486 oC.x = Min(oC.x, pixel.x);
3487 oC.y = Min(oC.y, pixel.y);
3488 oC.z = Min(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003489 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003490 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003491 oC.x = Max(oC.x, pixel.x);
3492 oC.y = Max(oC.y, pixel.y);
3493 oC.z = Max(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003494 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003495 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04003496 // No operation
3497 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003498 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003499 oC.x = pixel.x;
3500 oC.y = pixel.y;
3501 oC.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003502 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003503 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003504 oC.x = Float4(0.0f);
3505 oC.y = Float4(0.0f);
3506 oC.z = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003507 break;
3508 default:
3509 ASSERT(false);
3510 }
3511
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003512 blendFactorAlpha(r, sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
3513 blendFactorAlpha(r, destFactor, oC, pixel, state.destBlendFactorAlpha);
John Bauman89401822014-05-06 15:04:28 -04003514
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003515 if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003516 {
John Bauman19bac1e2014-05-06 15:23:49 -04003517 oC.w *= sourceFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003518 }
3519
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003520 if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003521 {
John Bauman19bac1e2014-05-06 15:23:49 -04003522 pixel.w *= destFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003523 }
3524
3525 switch(state.blendOperationAlpha)
3526 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003527 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003528 oC.w += pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003529 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003530 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003531 oC.w -= pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003532 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003533 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003534 pixel.w -= oC.w;
3535 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003536 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003537 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003538 oC.w = Min(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003539 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003540 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003541 oC.w = Max(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003542 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003543 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04003544 // No operation
3545 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003546 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003547 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003548 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003549 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003550 oC.w = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003551 break;
3552 default:
3553 ASSERT(false);
3554 }
3555 }
3556
John Bauman19bac1e2014-05-06 15:23:49 -04003557 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04003558 {
John Bauman89401822014-05-06 15:04:28 -04003559 switch(state.targetFormat[index])
3560 {
John Bauman89401822014-05-06 15:04:28 -04003561 case FORMAT_R32F:
3562 break;
3563 case FORMAT_G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003564 oC.z = oC.x;
3565 oC.x = UnpackLow(oC.x, oC.y);
3566 oC.z = UnpackHigh(oC.z, oC.y);
3567 oC.y = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003568 break;
3569 case FORMAT_A32B32G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003570 transpose4x4(oC.x, oC.y, oC.z, oC.w);
John Bauman89401822014-05-06 15:04:28 -04003571 break;
3572 default:
3573 ASSERT(false);
3574 }
3575
3576 int rgbaWriteMask = state.colorWriteActive(index);
3577
3578 Int xMask; // Combination of all masks
3579
3580 if(state.depthTestActive)
3581 {
3582 xMask = zMask;
3583 }
3584 else
3585 {
3586 xMask = cMask;
3587 }
3588
3589 if(state.stencilActive)
3590 {
3591 xMask &= sMask;
3592 }
3593
3594 Pointer<Byte> buffer;
3595 Float4 value;
3596
3597 switch(state.targetFormat[index])
3598 {
3599 case FORMAT_R32F:
3600 if(rgbaWriteMask & 0x00000001)
3601 {
3602 buffer = cBuffer + 4 * x;
3603
3604 // FIXME: movlps
3605 value.x = *Pointer<Float>(buffer + 0);
3606 value.y = *Pointer<Float>(buffer + 4);
3607
3608 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3609
3610 // FIXME: movhps
3611 value.z = *Pointer<Float>(buffer + 0);
3612 value.w = *Pointer<Float>(buffer + 4);
3613
John Bauman19bac1e2014-05-06 15:23:49 -04003614 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003615 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003616 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
John Bauman89401822014-05-06 15:04:28 -04003617
3618 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003619 *Pointer<Float>(buffer + 0) = oC.x.z;
3620 *Pointer<Float>(buffer + 4) = oC.x.w;
John Bauman89401822014-05-06 15:04:28 -04003621
3622 buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3623
3624 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003625 *Pointer<Float>(buffer + 0) = oC.x.x;
3626 *Pointer<Float>(buffer + 4) = oC.x.y;
John Bauman89401822014-05-06 15:04:28 -04003627 }
3628 break;
3629 case FORMAT_G32R32F:
3630 buffer = cBuffer + 8 * x;
3631
3632 value = *Pointer<Float4>(buffer);
3633
3634 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3635 {
3636 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003637 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003638 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003639 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003640 }
3641
John Bauman19bac1e2014-05-06 15:23:49 -04003642 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003643 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003644 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3645 *Pointer<Float4>(buffer) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003646
3647 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3648
3649 value = *Pointer<Float4>(buffer);
3650
3651 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3652 {
3653 Float4 masked;
3654
3655 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003656 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003657 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003658 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003659 }
3660
John Bauman19bac1e2014-05-06 15:23:49 -04003661 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003662 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003663 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3664 *Pointer<Float4>(buffer) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003665 break;
3666 case FORMAT_A32B32G32R32F:
3667 buffer = cBuffer + 16 * x;
3668
3669 {
3670 value = *Pointer<Float4>(buffer, 16);
3671
3672 if(rgbaWriteMask != 0x0000000F)
3673 {
3674 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003675 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003676 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003677 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003678 }
3679
John Bauman19bac1e2014-05-06 15:23:49 -04003680 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003681 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003682 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3683 *Pointer<Float4>(buffer, 16) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003684 }
3685
3686 {
3687 value = *Pointer<Float4>(buffer + 16, 16);
3688
3689 if(rgbaWriteMask != 0x0000000F)
3690 {
3691 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003692 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003693 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003694 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003695 }
3696
John Bauman19bac1e2014-05-06 15:23:49 -04003697 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003698 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003699 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3700 *Pointer<Float4>(buffer + 16, 16) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003701 }
3702
3703 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3704
3705 {
3706 value = *Pointer<Float4>(buffer, 16);
3707
3708 if(rgbaWriteMask != 0x0000000F)
3709 {
3710 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003711 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003712 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003713 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003714 }
3715
John Bauman19bac1e2014-05-06 15:23:49 -04003716 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003717 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003718 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
3719 *Pointer<Float4>(buffer, 16) = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003720 }
3721
3722 {
3723 value = *Pointer<Float4>(buffer + 16, 16);
3724
3725 if(rgbaWriteMask != 0x0000000F)
3726 {
3727 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003728 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003729 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003730 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003731 }
3732
John Bauman19bac1e2014-05-06 15:23:49 -04003733 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003734 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003735 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
3736 *Pointer<Float4>(buffer + 16, 16) = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003737 }
3738 break;
3739 default:
3740 ASSERT(false);
3741 }
3742 }
3743
3744 void PixelRoutine::ps_1_x(Registers &r, Int cMask[4])
3745 {
3746 int pad = 0; // Count number of texm3x3pad instructions
Alexis Hetu96517182015-04-15 10:30:23 -04003747 Vector4s dPairing; // Destination for first pairing instruction
John Bauman89401822014-05-06 15:04:28 -04003748
Alexis Hetu903e0252014-11-25 14:25:32 -05003749 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003750 {
John Bauman19bac1e2014-05-06 15:23:49 -04003751 const Shader::Instruction *instruction = shader->getInstruction(i);
3752 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003753
3754 // #ifndef NDEBUG // FIXME: Centralize debug output control
John Bauman19bac1e2014-05-06 15:23:49 -04003755 // shader->printInstruction(i, "debug.txt");
John Bauman89401822014-05-06 15:04:28 -04003756 // #endif
3757
John Bauman19bac1e2014-05-06 15:23:49 -04003758 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003759 {
3760 continue;
3761 }
3762
John Bauman19bac1e2014-05-06 15:23:49 -04003763 const Dst &dst = instruction->dst;
3764 const Src &src0 = instruction->src[0];
3765 const Src &src1 = instruction->src[1];
3766 const Src &src2 = instruction->src[2];
John Bauman89401822014-05-06 15:04:28 -04003767
John Bauman19bac1e2014-05-06 15:23:49 -04003768 unsigned short version = shader->getVersion();
3769 bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
3770 bool coissue = instruction->coissue; // Second instruction of pair
John Bauman89401822014-05-06 15:04:28 -04003771
Alexis Hetu96517182015-04-15 10:30:23 -04003772 Vector4s d;
3773 Vector4s s0;
3774 Vector4s s1;
3775 Vector4s s2;
John Bauman89401822014-05-06 15:04:28 -04003776
Alexis Hetu96517182015-04-15 10:30:23 -04003777 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0);
3778 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1);
3779 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2);
John Bauman19bac1e2014-05-06 15:23:49 -04003780
3781 Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x;
3782 Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y;
3783 Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z;
3784 Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w;
John Bauman89401822014-05-06 15:04:28 -04003785
3786 switch(opcode)
3787 {
John Bauman19bac1e2014-05-06 15:23:49 -04003788 case Shader::OPCODE_PS_1_0: break;
3789 case Shader::OPCODE_PS_1_1: break;
3790 case Shader::OPCODE_PS_1_2: break;
3791 case Shader::OPCODE_PS_1_3: break;
3792 case Shader::OPCODE_PS_1_4: break;
John Bauman89401822014-05-06 15:04:28 -04003793
John Bauman19bac1e2014-05-06 15:23:49 -04003794 case Shader::OPCODE_DEF: break;
John Bauman89401822014-05-06 15:04:28 -04003795
John Bauman19bac1e2014-05-06 15:23:49 -04003796 case Shader::OPCODE_NOP: break;
3797 case Shader::OPCODE_MOV: MOV(d, s0); break;
3798 case Shader::OPCODE_ADD: ADD(d, s0, s1); break;
3799 case Shader::OPCODE_SUB: SUB(d, s0, s1); break;
3800 case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break;
3801 case Shader::OPCODE_MUL: MUL(d, s0, s1); break;
3802 case Shader::OPCODE_DP3: DP3(d, s0, s1); break;
3803 case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
3804 case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
3805 case Shader::OPCODE_TEXCOORD:
3806 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003807 {
John Bauman19bac1e2014-05-06 15:23:49 -04003808 TEXCOORD(d, u, v, s, dst.index);
John Bauman89401822014-05-06 15:04:28 -04003809 }
3810 else
3811 {
3812 if((src0.swizzle & 0x30) == 0x20) // .xyz
3813 {
John Bauman19bac1e2014-05-06 15:23:49 -04003814 TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003815 }
3816 else // .xyw
3817 {
John Bauman19bac1e2014-05-06 15:23:49 -04003818 TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003819 }
3820 }
3821 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003822 case Shader::OPCODE_TEXKILL:
3823 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003824 {
John Bauman19bac1e2014-05-06 15:23:49 -04003825 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003826 }
John Bauman19bac1e2014-05-06 15:23:49 -04003827 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003828 {
John Bauman19bac1e2014-05-06 15:23:49 -04003829 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003830 {
John Bauman19bac1e2014-05-06 15:23:49 -04003831 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003832 }
3833 else
3834 {
Alexis Hetu96517182015-04-15 10:30:23 -04003835 TEXKILL(cMask, r.rs[dst.index]);
John Bauman89401822014-05-06 15:04:28 -04003836 }
3837 }
3838 else ASSERT(false);
3839 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003840 case Shader::OPCODE_TEX:
3841 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003842 {
John Bauman19bac1e2014-05-06 15:23:49 -04003843 TEX(r, d, u, v, s, dst.index, false);
John Bauman89401822014-05-06 15:04:28 -04003844 }
John Bauman19bac1e2014-05-06 15:23:49 -04003845 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003846 {
John Bauman19bac1e2014-05-06 15:23:49 -04003847 if(src0.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003848 {
3849 if((src0.swizzle & 0x30) == 0x20) // .xyz
3850 {
John Bauman19bac1e2014-05-06 15:23:49 -04003851 TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003852 }
3853 else // .xyw
3854 {
John Bauman19bac1e2014-05-06 15:23:49 -04003855 TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003856 }
3857 }
3858 else
3859 {
John Bauman19bac1e2014-05-06 15:23:49 -04003860 TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003861 }
3862 }
3863 else ASSERT(false);
3864 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003865 case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break;
3866 case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break;
3867 case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
3868 case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
3869 case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
3870 case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3871 case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
3872 case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3873 case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break;
3874 case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break;
3875 case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
3876 case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
3877 case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break;
3878 case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3879 case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break;
3880 case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3881 case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
3882 case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
3883 case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
3884 case Shader::OPCODE_PHASE: break;
3885 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04003886 default:
3887 ASSERT(false);
3888 }
3889
John Bauman19bac1e2014-05-06 15:23:49 -04003890 if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL)
John Bauman89401822014-05-06 15:04:28 -04003891 {
3892 if(dst.shift > 0)
3893 {
John Bauman19bac1e2014-05-06 15:23:49 -04003894 if(dst.mask & 0x1) {d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x);}
3895 if(dst.mask & 0x2) {d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y);}
3896 if(dst.mask & 0x4) {d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z);}
3897 if(dst.mask & 0x8) {d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w);}
John Bauman89401822014-05-06 15:04:28 -04003898 }
3899 else if(dst.shift < 0)
3900 {
John Bauman19bac1e2014-05-06 15:23:49 -04003901 if(dst.mask & 0x1) d.x = d.x >> -dst.shift;
3902 if(dst.mask & 0x2) d.y = d.y >> -dst.shift;
3903 if(dst.mask & 0x4) d.z = d.z >> -dst.shift;
3904 if(dst.mask & 0x8) d.w = d.w >> -dst.shift;
John Bauman89401822014-05-06 15:04:28 -04003905 }
3906
3907 if(dst.saturate)
3908 {
John Bauman19bac1e2014-05-06 15:23:49 -04003909 if(dst.mask & 0x1) {d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3910 if(dst.mask & 0x2) {d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3911 if(dst.mask & 0x4) {d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3912 if(dst.mask & 0x8) {d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
John Bauman89401822014-05-06 15:04:28 -04003913 }
3914
3915 if(pairing)
3916 {
John Bauman19bac1e2014-05-06 15:23:49 -04003917 if(dst.mask & 0x1) dPairing.x = d.x;
3918 if(dst.mask & 0x2) dPairing.y = d.y;
3919 if(dst.mask & 0x4) dPairing.z = d.z;
3920 if(dst.mask & 0x8) dPairing.w = d.w;
John Bauman89401822014-05-06 15:04:28 -04003921 }
3922
3923 if(coissue)
3924 {
John Bauman19bac1e2014-05-06 15:23:49 -04003925 const Dst &dst = shader->getInstruction(i - 1)->dst;
John Bauman89401822014-05-06 15:04:28 -04003926
3927 writeDestination(r, dPairing, dst);
3928 }
3929
3930 if(!pairing)
3931 {
3932 writeDestination(r, d, dst);
3933 }
3934 }
3935 }
3936 }
3937
3938 void PixelRoutine::ps_2_x(Registers &r, Int cMask[4])
3939 {
3940 r.enableIndex = 0;
3941 r.stackIndex = 0;
John Bauman19bac1e2014-05-06 15:23:49 -04003942
Nicolas Capens4677a5f2014-05-06 16:42:26 -04003943 if(shader->containsLeaveInstruction())
3944 {
3945 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
3946 }
3947
John Bauman19bac1e2014-05-06 15:23:49 -04003948 bool out[4][4] = {false};
3949
3950 // Create all call site return blocks up front
Alexis Hetu903e0252014-11-25 14:25:32 -05003951 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003952 {
John Bauman19bac1e2014-05-06 15:23:49 -04003953 const Shader::Instruction *instruction = shader->getInstruction(i);
3954 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003955
John Bauman19bac1e2014-05-06 15:23:49 -04003956 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
3957 {
3958 const Dst &dst = instruction->dst;
John Bauman89401822014-05-06 15:04:28 -04003959
John Bauman19bac1e2014-05-06 15:23:49 -04003960 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
3961 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
3962 }
3963 }
3964
Alexis Hetu903e0252014-11-25 14:25:32 -05003965 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman19bac1e2014-05-06 15:23:49 -04003966 {
3967 const Shader::Instruction *instruction = shader->getInstruction(i);
3968 Shader::Opcode opcode = instruction->opcode;
3969
3970 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003971 {
3972 continue;
3973 }
3974
John Bauman19bac1e2014-05-06 15:23:49 -04003975 const Dst &dst = instruction->dst;
3976 const Src &src0 = instruction->src[0];
3977 const Src &src1 = instruction->src[1];
3978 const Src &src2 = instruction->src[2];
3979 const Src &src3 = instruction->src[3];
John Bauman89401822014-05-06 15:04:28 -04003980
John Bauman19bac1e2014-05-06 15:23:49 -04003981 bool predicate = instruction->predicate;
3982 Control control = instruction->control;
John Bauman89401822014-05-06 15:04:28 -04003983 bool pp = dst.partialPrecision;
John Bauman19bac1e2014-05-06 15:23:49 -04003984 bool project = instruction->project;
3985 bool bias = instruction->bias;
John Bauman89401822014-05-06 15:04:28 -04003986
John Bauman19bac1e2014-05-06 15:23:49 -04003987 Vector4f d;
3988 Vector4f s0;
3989 Vector4f s1;
3990 Vector4f s2;
3991 Vector4f s3;
John Bauman89401822014-05-06 15:04:28 -04003992
John Bauman19bac1e2014-05-06 15:23:49 -04003993 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
John Bauman89401822014-05-06 15:04:28 -04003994 {
John Bauman19bac1e2014-05-06 15:23:49 -04003995 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003996 {
John Bauman19bac1e2014-05-06 15:23:49 -04003997 d.x = r.vf[2 + dst.index].x;
3998 d.y = r.vf[2 + dst.index].y;
3999 d.z = r.vf[2 + dst.index].z;
4000 d.w = r.vf[2 + dst.index].w;
John Bauman89401822014-05-06 15:04:28 -04004001 }
4002 else
4003 {
4004 d = r.rf[dst.index];
4005 }
4006 }
4007
Alexis Hetu96517182015-04-15 10:30:23 -04004008 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
4009 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
4010 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
4011 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
John Bauman89401822014-05-06 15:04:28 -04004012
4013 switch(opcode)
4014 {
John Bauman19bac1e2014-05-06 15:23:49 -04004015 case Shader::OPCODE_PS_2_0: break;
4016 case Shader::OPCODE_PS_2_x: break;
4017 case Shader::OPCODE_PS_3_0: break;
4018 case Shader::OPCODE_DEF: break;
4019 case Shader::OPCODE_DCL: break;
4020 case Shader::OPCODE_NOP: break;
4021 case Shader::OPCODE_MOV: mov(d, s0); break;
4022 case Shader::OPCODE_F2B: f2b(d, s0); break;
4023 case Shader::OPCODE_B2F: b2f(d, s0); break;
4024 case Shader::OPCODE_ADD: add(d, s0, s1); break;
4025 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
4026 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
4027 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
4028 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
4029 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
4030 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
4031 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
4032 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
4033 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
4034 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
4035 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
4036 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
4037 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
4038 case Shader::OPCODE_FRC: frc(d, s0); break;
4039 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
4040 case Shader::OPCODE_FLOOR: floor(d, s0); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -04004041 case Shader::OPCODE_ROUND: round(d, s0); break;
Alexis Hetu8e851c12015-06-04 11:30:54 -04004042 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
John Bauman19bac1e2014-05-06 15:23:49 -04004043 case Shader::OPCODE_CEIL: ceil(d, s0); break;
4044 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
4045 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
4046 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
4047 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
4048 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
4049 case Shader::OPCODE_LOG: log(d, s0, pp); break;
4050 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
4051 case Shader::OPCODE_DIV: div(d, s0, s1); break;
4052 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
4053 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
4054 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
4055 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
4056 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
4057 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
4058 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
4059 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
4060 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
4061 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
4062 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
4063 case Shader::OPCODE_MIN: min(d, s0, s1); break;
4064 case Shader::OPCODE_MAX: max(d, s0, s1); break;
4065 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
4066 case Shader::OPCODE_STEP: step(d, s0, s1); break;
4067 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
4068 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
4069 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
4070 case Shader::OPCODE_SGN: sgn(d, s0); break;
4071 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
4072 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
4073 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
4074 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
4075 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
4076 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
4077 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
4078 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
4079 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
4080 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
4081 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
4082 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
4083 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
4084 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
4085 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
4086 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
4087 case Shader::OPCODE_ABS: abs(d, s0); break;
4088 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
4089 case Shader::OPCODE_COS: cos(d, s0, pp); break;
4090 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
4091 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
4092 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
4093 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
4094 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
4095 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -04004096 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
4097 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
4098 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
4099 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
4100 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
4101 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
John Bauman19bac1e2014-05-06 15:23:49 -04004102 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
4103 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
4104 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
4105 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
4106 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
4107 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
4108 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
4109 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
4110 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
4111 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
4112 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
4113 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
4114 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
4115 case Shader::OPCODE_BREAK: BREAK(r); break;
4116 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
4117 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
4118 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
4119 case Shader::OPCODE_TEST: TEST(); break;
4120 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
4121 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
4122 case Shader::OPCODE_ELSE: ELSE(r); break;
4123 case Shader::OPCODE_ENDIF: ENDIF(r); break;
4124 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
4125 case Shader::OPCODE_ENDREP: ENDREP(r); break;
4126 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
4127 case Shader::OPCODE_IF: IF(r, src0); break;
4128 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
4129 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
4130 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
4131 case Shader::OPCODE_REP: REP(r, src0); break;
4132 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
4133 case Shader::OPCODE_RET: RET(r); break;
4134 case Shader::OPCODE_LEAVE: LEAVE(r); break;
4135 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
4136 case Shader::OPCODE_ALL: all(d.x, s0); break;
4137 case Shader::OPCODE_ANY: any(d.x, s0); break;
4138 case Shader::OPCODE_NOT: not(d, s0); break;
4139 case Shader::OPCODE_OR: or(d.x, s0.x, s1.x); break;
4140 case Shader::OPCODE_XOR: xor(d.x, s0.x, s1.x); break;
4141 case Shader::OPCODE_AND: and(d.x, s0.x, s1.x); break;
4142 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04004143 default:
4144 ASSERT(false);
4145 }
4146
John Bauman19bac1e2014-05-06 15:23:49 -04004147 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
John Bauman89401822014-05-06 15:04:28 -04004148 {
John Bauman19bac1e2014-05-06 15:23:49 -04004149 if(dst.integer)
John Bauman89401822014-05-06 15:04:28 -04004150 {
John Bauman19bac1e2014-05-06 15:23:49 -04004151 switch(opcode)
4152 {
4153 case Shader::OPCODE_DIV:
4154 if(dst.x) d.x = Trunc(d.x);
4155 if(dst.y) d.y = Trunc(d.y);
4156 if(dst.z) d.z = Trunc(d.z);
4157 if(dst.w) d.w = Trunc(d.w);
4158 break;
4159 default:
4160 break; // No truncation to integer required when arguments are integer
4161 }
John Bauman89401822014-05-06 15:04:28 -04004162 }
4163
John Bauman19bac1e2014-05-06 15:23:49 -04004164 if(dst.saturate)
John Bauman89401822014-05-06 15:04:28 -04004165 {
John Bauman19bac1e2014-05-06 15:23:49 -04004166 if(dst.x) d.x = Max(d.x, Float4(0.0f));
4167 if(dst.y) d.y = Max(d.y, Float4(0.0f));
4168 if(dst.z) d.z = Max(d.z, Float4(0.0f));
4169 if(dst.w) d.w = Max(d.w, Float4(0.0f));
4170
4171 if(dst.x) d.x = Min(d.x, Float4(1.0f));
4172 if(dst.y) d.y = Min(d.y, Float4(1.0f));
4173 if(dst.z) d.z = Min(d.z, Float4(1.0f));
4174 if(dst.w) d.w = Min(d.w, Float4(1.0f));
4175 }
4176
Nicolas Capensc6e8ab12014-05-06 23:31:07 -04004177 if(instruction->isPredicated())
John Bauman19bac1e2014-05-06 15:23:49 -04004178 {
4179 Vector4f pDst; // FIXME: Rename
John Bauman89401822014-05-06 15:04:28 -04004180
4181 switch(dst.type)
4182 {
John Bauman19bac1e2014-05-06 15:23:49 -04004183 case Shader::PARAMETER_TEMP:
4184 if(dst.rel.type == Shader::PARAMETER_VOID)
4185 {
4186 if(dst.x) pDst.x = r.rf[dst.index].x;
4187 if(dst.y) pDst.y = r.rf[dst.index].y;
4188 if(dst.z) pDst.z = r.rf[dst.index].z;
4189 if(dst.w) pDst.w = r.rf[dst.index].w;
4190 }
4191 else
4192 {
4193 Int a = relativeAddress(r, dst);
4194
4195 if(dst.x) pDst.x = r.rf[dst.index + a].x;
4196 if(dst.y) pDst.y = r.rf[dst.index + a].y;
4197 if(dst.z) pDst.z = r.rf[dst.index + a].z;
4198 if(dst.w) pDst.w = r.rf[dst.index + a].w;
4199 }
John Bauman89401822014-05-06 15:04:28 -04004200 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004201 case Shader::PARAMETER_COLOROUT:
4202 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
John Bauman89401822014-05-06 15:04:28 -04004203 if(dst.x) pDst.x = r.oC[dst.index].x;
4204 if(dst.y) pDst.y = r.oC[dst.index].y;
4205 if(dst.z) pDst.z = r.oC[dst.index].z;
4206 if(dst.w) pDst.w = r.oC[dst.index].w;
4207 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004208 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004209 if(dst.x) pDst.x = r.p0.x;
4210 if(dst.y) pDst.y = r.p0.y;
4211 if(dst.z) pDst.z = r.p0.z;
4212 if(dst.w) pDst.w = r.p0.w;
4213 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004214 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004215 pDst.x = r.oDepth;
4216 break;
4217 default:
4218 ASSERT(false);
4219 }
4220
John Bauman19bac1e2014-05-06 15:23:49 -04004221 Int4 enable = enableMask(r, instruction);
John Bauman89401822014-05-06 15:04:28 -04004222
4223 Int4 xEnable = enable;
4224 Int4 yEnable = enable;
4225 Int4 zEnable = enable;
4226 Int4 wEnable = enable;
4227
4228 if(predicate)
4229 {
John Bauman19bac1e2014-05-06 15:23:49 -04004230 unsigned char pSwizzle = instruction->predicateSwizzle;
John Bauman89401822014-05-06 15:04:28 -04004231
4232 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
4233 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
4234 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
4235 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
4236
John Bauman19bac1e2014-05-06 15:23:49 -04004237 if(!instruction->predicateNot)
John Bauman89401822014-05-06 15:04:28 -04004238 {
4239 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
4240 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
4241 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
4242 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
4243 }
4244 else
4245 {
4246 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
4247 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
4248 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
4249 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
4250 }
4251 }
4252
4253 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
4254 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
4255 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
4256 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
4257
4258 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
4259 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
4260 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
4261 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
4262 }
4263
4264 switch(dst.type)
4265 {
John Bauman19bac1e2014-05-06 15:23:49 -04004266 case Shader::PARAMETER_TEMP:
4267 if(dst.rel.type == Shader::PARAMETER_VOID)
4268 {
4269 if(dst.x) r.rf[dst.index].x = d.x;
4270 if(dst.y) r.rf[dst.index].y = d.y;
4271 if(dst.z) r.rf[dst.index].z = d.z;
4272 if(dst.w) r.rf[dst.index].w = d.w;
4273 }
4274 else
4275 {
4276 Int a = relativeAddress(r, dst);
4277
4278 if(dst.x) r.rf[dst.index + a].x = d.x;
4279 if(dst.y) r.rf[dst.index + a].y = d.y;
4280 if(dst.z) r.rf[dst.index + a].z = d.z;
4281 if(dst.w) r.rf[dst.index + a].w = d.w;
4282 }
John Bauman89401822014-05-06 15:04:28 -04004283 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004284 case Shader::PARAMETER_COLOROUT:
4285 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
4286 if(dst.x) {r.oC[dst.index].x = d.x; out[dst.index][0] = true;}
4287 if(dst.y) {r.oC[dst.index].y = d.y; out[dst.index][1] = true;}
4288 if(dst.z) {r.oC[dst.index].z = d.z; out[dst.index][2] = true;}
4289 if(dst.w) {r.oC[dst.index].w = d.w; out[dst.index][3] = true;}
John Bauman89401822014-05-06 15:04:28 -04004290 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004291 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004292 if(dst.x) r.p0.x = d.x;
4293 if(dst.y) r.p0.y = d.y;
4294 if(dst.z) r.p0.z = d.z;
4295 if(dst.w) r.p0.w = d.w;
4296 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004297 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004298 r.oDepth = d.x;
4299 break;
4300 default:
4301 ASSERT(false);
4302 }
4303 }
4304 }
4305
John Bauman19bac1e2014-05-06 15:23:49 -04004306 if(currentLabel != -1)
John Bauman89401822014-05-06 15:04:28 -04004307 {
4308 Nucleus::setInsertBlock(returnBlock);
4309 }
John Bauman19bac1e2014-05-06 15:23:49 -04004310
4311 for(int i = 0; i < 4; i++)
4312 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04004313 if(state.targetFormat[i] != FORMAT_NULL)
John Bauman19bac1e2014-05-06 15:23:49 -04004314 {
4315 if(!out[i][0]) r.oC[i].x = Float4(0.0f);
4316 if(!out[i][1]) r.oC[i].y = Float4(0.0f);
4317 if(!out[i][2]) r.oC[i].z = Float4(0.0f);
4318 if(!out[i][3]) r.oC[i].w = Float4(0.0f);
4319 }
4320 }
John Bauman89401822014-05-06 15:04:28 -04004321 }
4322
John Bauman19bac1e2014-05-06 15:23:49 -04004323 Short4 PixelRoutine::convertFixed12(RValue<Float4> cf)
John Bauman89401822014-05-06 15:04:28 -04004324 {
John Bauman19bac1e2014-05-06 15:23:49 -04004325 return RoundShort4(cf * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004326 }
4327
Alexis Hetu96517182015-04-15 10:30:23 -04004328 void PixelRoutine::convertFixed12(Vector4s &cs, Vector4f &cf)
John Bauman89401822014-05-06 15:04:28 -04004329 {
Alexis Hetu96517182015-04-15 10:30:23 -04004330 cs.x = convertFixed12(cf.x);
4331 cs.y = convertFixed12(cf.y);
4332 cs.z = convertFixed12(cf.z);
4333 cs.w = convertFixed12(cf.w);
John Bauman89401822014-05-06 15:04:28 -04004334 }
4335
4336 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate)
4337 {
John Bauman19bac1e2014-05-06 15:23:49 -04004338 return UShort4(cf * Float4(0xFFFF), saturate);
John Bauman89401822014-05-06 15:04:28 -04004339 }
4340
Alexis Hetu96517182015-04-15 10:30:23 -04004341 void PixelRoutine::convertFixed16(Vector4s &cs, Vector4f &cf, bool saturate)
John Bauman89401822014-05-06 15:04:28 -04004342 {
Alexis Hetu96517182015-04-15 10:30:23 -04004343 cs.x = convertFixed16(cf.x, saturate);
4344 cs.y = convertFixed16(cf.y, saturate);
4345 cs.z = convertFixed16(cf.z, saturate);
4346 cs.w = convertFixed16(cf.w, saturate);
John Bauman89401822014-05-06 15:04:28 -04004347 }
4348
Alexis Hetu96517182015-04-15 10:30:23 -04004349 Float4 PixelRoutine::convertSigned12(Short4 &cs)
John Bauman89401822014-05-06 15:04:28 -04004350 {
Alexis Hetu96517182015-04-15 10:30:23 -04004351 return Float4(cs) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004352 }
4353
Alexis Hetu96517182015-04-15 10:30:23 -04004354 void PixelRoutine::convertSigned12(Vector4f &cf, Vector4s &cs)
John Bauman89401822014-05-06 15:04:28 -04004355 {
Alexis Hetu96517182015-04-15 10:30:23 -04004356 cf.x = convertSigned12(cs.x);
4357 cf.y = convertSigned12(cs.y);
4358 cf.z = convertSigned12(cs.z);
4359 cf.w = convertSigned12(cs.w);
John Bauman89401822014-05-06 15:04:28 -04004360 }
4361
Alexis Hetu96517182015-04-15 10:30:23 -04004362 Float4 PixelRoutine::convertUnsigned16(UShort4 cs)
John Bauman89401822014-05-06 15:04:28 -04004363 {
Alexis Hetu96517182015-04-15 10:30:23 -04004364 return Float4(cs) * Float4(1.0f / 0xFFFF);
John Bauman89401822014-05-06 15:04:28 -04004365 }
4366
Nicolas Capense1a50af2015-05-13 16:48:18 -04004367 void PixelRoutine::sRGBtoLinear16_12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004368 {
John Bauman19bac1e2014-05-06 15:23:49 -04004369 c.x = As<UShort4>(c.x) >> 4;
4370 c.y = As<UShort4>(c.y) >> 4;
4371 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004372
4373 sRGBtoLinear12_16(r, c);
4374 }
4375
Alexis Hetu96517182015-04-15 10:30:23 -04004376 void PixelRoutine::sRGBtoLinear12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004377 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04004378 Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLinear12_16);
John Bauman89401822014-05-06 15:04:28 -04004379
John Bauman19bac1e2014-05-06 15:23:49 -04004380 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4381 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4382 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4383 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004384
John Bauman19bac1e2014-05-06 15:23:49 -04004385 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4386 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4387 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4388 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004389
John Bauman19bac1e2014-05-06 15:23:49 -04004390 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4391 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4392 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4393 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004394 }
4395
Nicolas Capense1a50af2015-05-13 16:48:18 -04004396 void PixelRoutine::linearToSRGB16_12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004397 {
John Bauman19bac1e2014-05-06 15:23:49 -04004398 c.x = As<UShort4>(c.x) >> 4;
4399 c.y = As<UShort4>(c.y) >> 4;
4400 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004401
4402 linearToSRGB12_16(r, c);
4403 }
4404
Alexis Hetu96517182015-04-15 10:30:23 -04004405 void PixelRoutine::linearToSRGB12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004406 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04004407 Pointer<Byte> LUT = r.constants + OFFSET(Constants,linearToSRGB12_16);
John Bauman89401822014-05-06 15:04:28 -04004408
John Bauman19bac1e2014-05-06 15:23:49 -04004409 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4410 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4411 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4412 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004413
John Bauman19bac1e2014-05-06 15:23:49 -04004414 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4415 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4416 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4417 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004418
John Bauman19bac1e2014-05-06 15:23:49 -04004419 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4420 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4421 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4422 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004423 }
4424
4425 Float4 PixelRoutine::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
4426 {
4427 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
4428 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
4429
4430 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
4431 }
4432
4433 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
4434 {
4435 Float4 linear = x * x;
4436 linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
4437
4438 return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
4439 }
4440
Alexis Hetu96517182015-04-15 10:30:23 -04004441 void PixelRoutine::MOV(Vector4s &dst, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004442 {
John Bauman19bac1e2014-05-06 15:23:49 -04004443 dst.x = src0.x;
4444 dst.y = src0.y;
4445 dst.z = src0.z;
4446 dst.w = src0.w;
John Bauman89401822014-05-06 15:04:28 -04004447 }
4448
Alexis Hetu96517182015-04-15 10:30:23 -04004449 void PixelRoutine::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004450 {
John Bauman19bac1e2014-05-06 15:23:49 -04004451 dst.x = AddSat(src0.x, src1.x);
4452 dst.y = AddSat(src0.y, src1.y);
4453 dst.z = AddSat(src0.z, src1.z);
4454 dst.w = AddSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004455 }
4456
Alexis Hetu96517182015-04-15 10:30:23 -04004457 void PixelRoutine::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004458 {
John Bauman19bac1e2014-05-06 15:23:49 -04004459 dst.x = SubSat(src0.x, src1.x);
4460 dst.y = SubSat(src0.y, src1.y);
4461 dst.z = SubSat(src0.z, src1.z);
4462 dst.w = SubSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004463 }
4464
Alexis Hetu96517182015-04-15 10:30:23 -04004465 void PixelRoutine::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004466 {
4467 // FIXME: Long fixed-point multiply fixup
4468 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4469 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4470 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4471 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4472 }
4473
Alexis Hetu96517182015-04-15 10:30:23 -04004474 void PixelRoutine::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004475 {
4476 // FIXME: Long fixed-point multiply fixup
4477 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x);}
4478 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);}
4479 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z);}
4480 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w);}
4481 }
4482
Alexis Hetu96517182015-04-15 10:30:23 -04004483 void PixelRoutine::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004484 {
4485 Short4 t0;
4486 Short4 t1;
4487
4488 // FIXME: Long fixed-point multiply fixup
4489 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4490 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4491 t0 = AddSat(t0, t1);
4492 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4493 t0 = AddSat(t0, t1);
4494
John Bauman19bac1e2014-05-06 15:23:49 -04004495 dst.x = t0;
4496 dst.y = t0;
4497 dst.z = t0;
4498 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004499 }
4500
Alexis Hetu96517182015-04-15 10:30:23 -04004501 void PixelRoutine::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004502 {
4503 Short4 t0;
4504 Short4 t1;
4505
4506 // FIXME: Long fixed-point multiply fixup
4507 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4508 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4509 t0 = AddSat(t0, t1);
4510 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4511 t0 = AddSat(t0, t1);
4512 t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4513 t0 = AddSat(t0, t1);
4514
John Bauman19bac1e2014-05-06 15:23:49 -04004515 dst.x = t0;
4516 dst.y = t0;
4517 dst.z = t0;
4518 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004519 }
4520
Alexis Hetu96517182015-04-15 10:30:23 -04004521 void PixelRoutine::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004522 {
4523 // FIXME: Long fixed-point multiply fixup
4524 {dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4525 {dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4526 {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4527 {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4528 }
4529
Alexis Hetu96517182015-04-15 10:30:23 -04004530 void PixelRoutine::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
John Bauman89401822014-05-06 15:04:28 -04004531 {
4532 Float4 uw;
4533 Float4 vw;
4534 Float4 sw;
4535
4536 if(state.interpolant[2 + coordinate].component & 0x01)
4537 {
John Bauman19bac1e2014-05-06 15:23:49 -04004538 uw = Max(u, Float4(0.0f));
4539 uw = Min(uw, Float4(1.0f));
4540 dst.x = convertFixed12(uw);
John Bauman89401822014-05-06 15:04:28 -04004541 }
4542 else
4543 {
John Bauman19bac1e2014-05-06 15:23:49 -04004544 dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004545 }
4546
4547 if(state.interpolant[2 + coordinate].component & 0x02)
4548 {
John Bauman19bac1e2014-05-06 15:23:49 -04004549 vw = Max(v, Float4(0.0f));
4550 vw = Min(vw, Float4(1.0f));
4551 dst.y = convertFixed12(vw);
John Bauman89401822014-05-06 15:04:28 -04004552 }
4553 else
4554 {
John Bauman19bac1e2014-05-06 15:23:49 -04004555 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004556 }
4557
4558 if(state.interpolant[2 + coordinate].component & 0x04)
4559 {
John Bauman19bac1e2014-05-06 15:23:49 -04004560 sw = Max(s, Float4(0.0f));
4561 sw = Min(sw, Float4(1.0f));
4562 dst.z = convertFixed12(sw);
John Bauman89401822014-05-06 15:04:28 -04004563 }
4564 else
4565 {
John Bauman19bac1e2014-05-06 15:23:49 -04004566 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004567 }
4568
John Bauman19bac1e2014-05-06 15:23:49 -04004569 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004570 }
4571
Alexis Hetu96517182015-04-15 10:30:23 -04004572 void PixelRoutine::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
John Bauman89401822014-05-06 15:04:28 -04004573 {
4574 Float4 uw = u;
4575 Float4 vw = v;
4576 Float4 sw = s;
4577
4578 if(project)
4579 {
4580 uw *= Rcp_pp(s);
4581 vw *= Rcp_pp(s);
4582 }
4583
4584 if(state.interpolant[2 + coordinate].component & 0x01)
4585 {
John Bauman19bac1e2014-05-06 15:23:49 -04004586 uw *= Float4(0x1000);
4587 uw = Max(uw, Float4(-0x8000));
4588 uw = Min(uw, Float4(0x7FFF));
4589 dst.x = RoundShort4(uw);
John Bauman89401822014-05-06 15:04:28 -04004590 }
4591 else
4592 {
John Bauman19bac1e2014-05-06 15:23:49 -04004593 dst.x = Short4(0x0000);
John Bauman89401822014-05-06 15:04:28 -04004594 }
4595
4596 if(state.interpolant[2 + coordinate].component & 0x02)
4597 {
John Bauman19bac1e2014-05-06 15:23:49 -04004598 vw *= Float4(0x1000);
4599 vw = Max(vw, Float4(-0x8000));
4600 vw = Min(vw, Float4(0x7FFF));
4601 dst.y = RoundShort4(vw);
John Bauman89401822014-05-06 15:04:28 -04004602 }
4603 else
4604 {
John Bauman19bac1e2014-05-06 15:23:49 -04004605 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004606 }
4607
4608 if(state.interpolant[2 + coordinate].component & 0x04)
4609 {
John Bauman19bac1e2014-05-06 15:23:49 -04004610 sw *= Float4(0x1000);
4611 sw = Max(sw, Float4(-0x8000));
4612 sw = Min(sw, Float4(0x7FFF));
4613 dst.z = RoundShort4(sw);
John Bauman89401822014-05-06 15:04:28 -04004614 }
4615 else
4616 {
John Bauman19bac1e2014-05-06 15:23:49 -04004617 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004618 }
4619 }
4620
Alexis Hetu96517182015-04-15 10:30:23 -04004621 void PixelRoutine::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
John Bauman89401822014-05-06 15:04:28 -04004622 {
4623 TEXM3X3PAD(r, u, v, s, src, 0, false);
4624
John Bauman19bac1e2014-05-06 15:23:49 -04004625 Short4 t0 = RoundShort4(r.u_ * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004626
John Bauman19bac1e2014-05-06 15:23:49 -04004627 dst.x = t0;
4628 dst.y = t0;
4629 dst.z = t0;
4630 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004631 }
4632
Alexis Hetu96517182015-04-15 10:30:23 -04004633 void PixelRoutine::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004634 {
4635 TEXM3X3PAD(r, u, v, s, src0, 0, false);
4636
John Bauman19bac1e2014-05-06 15:23:49 -04004637 r.v_ = Float4(0.0f);
4638 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004639
4640 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4641 }
4642
4643 void PixelRoutine::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
4644 {
John Bauman19bac1e2014-05-06 15:23:49 -04004645 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) &
4646 SignMask(CmpNLT(v, Float4(0.0f))) &
4647 SignMask(CmpNLT(s, Float4(0.0f)));
John Bauman89401822014-05-06 15:04:28 -04004648
4649 for(unsigned int q = 0; q < state.multiSample; q++)
4650 {
4651 cMask[q] &= kill;
4652 }
4653 }
4654
Alexis Hetu96517182015-04-15 10:30:23 -04004655 void PixelRoutine::TEXKILL(Int cMask[4], Vector4s &src)
John Bauman89401822014-05-06 15:04:28 -04004656 {
John Bauman19bac1e2014-05-06 15:23:49 -04004657 Short4 test = src.x | src.y | src.z;
John Bauman89401822014-05-06 15:04:28 -04004658 Int kill = SignMask(Pack(test, test)) ^ 0x0000000F;
4659
4660 for(unsigned int q = 0; q < state.multiSample; q++)
4661 {
4662 cMask[q] &= kill;
4663 }
4664 }
4665
Alexis Hetu96517182015-04-15 10:30:23 -04004666 void PixelRoutine::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004667 {
4668 sampleTexture(r, dst, sampler, u, v, s, s, project);
4669 }
4670
Alexis Hetu96517182015-04-15 10:30:23 -04004671 void PixelRoutine::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004672 {
John Bauman19bac1e2014-05-06 15:23:49 -04004673 Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
4674 Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
4675 Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004676
4677 sampleTexture(r, dst, sampler, u, v, s, s, project);
4678 }
4679
Alexis Hetu96517182015-04-15 10:30:23 -04004680 void PixelRoutine::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004681 {
John Bauman19bac1e2014-05-06 15:23:49 -04004682 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4683 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004684
4685 Float4 du2 = du;
4686 Float4 dv2 = dv;
4687
4688 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4689 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4690 du += dv2;
4691 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4692 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4693 dv += du2;
4694
4695 Float4 u_ = u + du;
4696 Float4 v_ = v + dv;
4697
4698 sampleTexture(r, dst, stage, u_, v_, s, s);
4699 }
4700
Alexis Hetu96517182015-04-15 10:30:23 -04004701 void PixelRoutine::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004702 {
John Bauman19bac1e2014-05-06 15:23:49 -04004703 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4704 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004705
4706 Float4 du2 = du;
4707 Float4 dv2 = dv;
4708
4709 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4710 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4711 du += dv2;
4712 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4713 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4714 dv += du2;
4715
4716 Float4 u_ = u + du;
4717 Float4 v_ = v + dv;
4718
4719 sampleTexture(r, dst, stage, u_, v_, s, s);
4720
4721 Short4 L;
4722
John Bauman19bac1e2014-05-06 15:23:49 -04004723 L = src.z;
John Bauman89401822014-05-06 15:04:28 -04004724 L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
4725 L = L << 4;
4726 L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
4727 L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04004728 L = Min(L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004729
John Bauman19bac1e2014-05-06 15:23:49 -04004730 dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4;
4731 dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4;
4732 dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
John Bauman89401822014-05-06 15:04:28 -04004733 }
4734
Alexis Hetu96517182015-04-15 10:30:23 -04004735 void PixelRoutine::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004736 {
John Bauman19bac1e2014-05-06 15:23:49 -04004737 Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
4738 Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4739 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004740
4741 sampleTexture(r, dst, stage, u, v, s, s);
4742 }
4743
Alexis Hetu96517182015-04-15 10:30:23 -04004744 void PixelRoutine::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004745 {
John Bauman19bac1e2014-05-06 15:23:49 -04004746 Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4747 Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004748 Float4 s = v;
4749
4750 sampleTexture(r, dst, stage, u, v, s, s);
4751 }
4752
Alexis Hetu96517182015-04-15 10:30:23 -04004753 void PixelRoutine::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004754 {
John Bauman19bac1e2014-05-06 15:23:49 -04004755 Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4756 Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4757 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004758
4759 sampleTexture(r, dst, stage, u, v, s, s);
4760 }
4761
Alexis Hetu96517182015-04-15 10:30:23 -04004762 void PixelRoutine::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004763 {
4764 TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
4765
4766 // z / w
4767 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4768
4769 r.oDepth = r.u_;
4770 }
4771
Alexis Hetu96517182015-04-15 10:30:23 -04004772 void PixelRoutine::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004773 {
4774 TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
4775 }
4776
Alexis Hetu96517182015-04-15 10:30:23 -04004777 void PixelRoutine::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004778 {
4779 TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
4780
John Bauman19bac1e2014-05-06 15:23:49 -04004781 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004782
4783 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4784 }
4785
Alexis Hetu96517182015-04-15 10:30:23 -04004786 void PixelRoutine::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004787 {
4788 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4789
John Bauman19bac1e2014-05-06 15:23:49 -04004790 dst.x = RoundShort4(r.u_ * Float4(0x1000));
4791 dst.y = RoundShort4(r.v_ * Float4(0x1000));
4792 dst.z = RoundShort4(r.w_ * Float4(0x1000));
4793 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004794 }
4795
Alexis Hetu96517182015-04-15 10:30:23 -04004796 void PixelRoutine::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004797 {
4798 if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
4799 {
John Bauman19bac1e2014-05-06 15:23:49 -04004800 r.U = Float4(src0.x);
4801 r.V = Float4(src0.y);
4802 r.W = Float4(src0.z);
John Bauman89401822014-05-06 15:04:28 -04004803
4804 previousScaling = signedScaling;
4805 }
4806
4807 Float4 x = r.U * u + r.V * v + r.W * s;
4808
John Bauman19bac1e2014-05-06 15:23:49 -04004809 x *= Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04004810
4811 switch(component)
4812 {
4813 case 0: r.u_ = x; break;
4814 case 1: r.v_ = x; break;
4815 case 2: r.w_ = x; break;
4816 default: ASSERT(false);
4817 }
4818 }
4819
Alexis Hetu96517182015-04-15 10:30:23 -04004820 void PixelRoutine::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004821 {
4822 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4823
4824 Float4 E[3]; // Eye vector
4825
John Bauman19bac1e2014-05-06 15:23:49 -04004826 E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE);
4827 E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE);
4828 E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004829
4830 // Reflection
4831 Float4 u__;
4832 Float4 v__;
4833 Float4 w__;
4834
4835 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4836 u__ = r.u_ * E[0];
4837 v__ = r.v_ * E[1];
4838 w__ = r.w_ * E[2];
4839 u__ += v__ + w__;
4840 u__ += u__;
4841 v__ = u__;
4842 w__ = u__;
4843 u__ *= r.u_;
4844 v__ *= r.v_;
4845 w__ *= r.w_;
4846 r.u_ *= r.u_;
4847 r.v_ *= r.v_;
4848 r.w_ *= r.w_;
4849 r.u_ += r.v_ + r.w_;
4850 u__ -= E[0] * r.u_;
4851 v__ -= E[1] * r.u_;
4852 w__ -= E[2] * r.u_;
4853
4854 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4855 }
4856
Alexis Hetu96517182015-04-15 10:30:23 -04004857 void PixelRoutine::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004858 {
4859 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4860
4861 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4862 }
4863
Alexis Hetu96517182015-04-15 10:30:23 -04004864 void PixelRoutine::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004865 {
4866 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4867
4868 Float4 E[3]; // Eye vector
4869
John Bauman19bac1e2014-05-06 15:23:49 -04004870 E[0] = r.vf[2 + stage - 2].w;
4871 E[1] = r.vf[2 + stage - 1].w;
4872 E[2] = r.vf[2 + stage - 0].w;
John Bauman89401822014-05-06 15:04:28 -04004873
4874 // Reflection
4875 Float4 u__;
4876 Float4 v__;
4877 Float4 w__;
4878
4879 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4880 u__ = r.u_ * E[0];
4881 v__ = r.v_ * E[1];
4882 w__ = r.w_ * E[2];
4883 u__ += v__ + w__;
4884 u__ += u__;
4885 v__ = u__;
4886 w__ = u__;
4887 u__ *= r.u_;
4888 v__ *= r.v_;
4889 w__ *= r.w_;
4890 r.u_ *= r.u_;
4891 r.v_ *= r.v_;
4892 r.w_ *= r.w_;
4893 r.u_ += r.v_ + r.w_;
4894 u__ -= E[0] * r.u_;
4895 v__ -= E[1] * r.u_;
4896 w__ -= E[2] * r.u_;
4897
4898 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4899 }
4900
4901 void PixelRoutine::TEXDEPTH(Registers &r)
4902 {
Alexis Hetu96517182015-04-15 10:30:23 -04004903 r.u_ = Float4(r.rs[5].x);
4904 r.v_ = Float4(r.rs[5].y);
John Bauman89401822014-05-06 15:04:28 -04004905
4906 // z / w
4907 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4908
4909 r.oDepth = r.u_;
4910 }
4911
Alexis Hetu96517182015-04-15 10:30:23 -04004912 void PixelRoutine::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004913 {
John Bauman19bac1e2014-05-06 15:23:49 -04004914 {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0;};
4915 {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0;};
4916 {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0;};
4917 {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004918 }
4919
Alexis Hetu96517182015-04-15 10:30:23 -04004920 void PixelRoutine::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004921 {
John Bauman19bac1e2014-05-06 15:23:49 -04004922 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0;};
4923 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0;};
4924 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0;};
4925 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004926 }
4927
Alexis Hetu96517182015-04-15 10:30:23 -04004928 void PixelRoutine::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
John Bauman89401822014-05-06 15:04:28 -04004929 {
4930 Short4 t0;
4931 Short4 t1;
4932
John Bauman19bac1e2014-05-06 15:23:49 -04004933 // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004934 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4935 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4936 t0 = AddSat(t0, t1);
4937 t0 = AddSat(t0, src0.x);
John Bauman19bac1e2014-05-06 15:23:49 -04004938 dst.x = t0;
John Bauman89401822014-05-06 15:04:28 -04004939
John Bauman19bac1e2014-05-06 15:23:49 -04004940 // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004941 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4942 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4943 t0 = AddSat(t0, t1);
4944 t0 = AddSat(t0, src0.y);
John Bauman19bac1e2014-05-06 15:23:49 -04004945 dst.y = t0;
John Bauman89401822014-05-06 15:04:28 -04004946 }
4947
John Bauman19bac1e2014-05-06 15:23:49 -04004948 void PixelRoutine::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004949 {
Alexis Hetu96517182015-04-15 10:30:23 -04004950 Vector4f row0 = fetchRegisterF(r, src1, 0);
4951 Vector4f row1 = fetchRegisterF(r, src1, 1);
John Bauman89401822014-05-06 15:04:28 -04004952
4953 dst.x = dot3(src0, row0);
4954 dst.y = dot3(src0, row1);
4955 }
4956
John Bauman19bac1e2014-05-06 15:23:49 -04004957 void PixelRoutine::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004958 {
Alexis Hetu96517182015-04-15 10:30:23 -04004959 Vector4f row0 = fetchRegisterF(r, src1, 0);
4960 Vector4f row1 = fetchRegisterF(r, src1, 1);
4961 Vector4f row2 = fetchRegisterF(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004962
4963 dst.x = dot3(src0, row0);
4964 dst.y = dot3(src0, row1);
4965 dst.z = dot3(src0, row2);
4966 }
4967
John Bauman19bac1e2014-05-06 15:23:49 -04004968 void PixelRoutine::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004969 {
Alexis Hetu96517182015-04-15 10:30:23 -04004970 Vector4f row0 = fetchRegisterF(r, src1, 0);
4971 Vector4f row1 = fetchRegisterF(r, src1, 1);
4972 Vector4f row2 = fetchRegisterF(r, src1, 2);
4973 Vector4f row3 = fetchRegisterF(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004974
4975 dst.x = dot3(src0, row0);
4976 dst.y = dot3(src0, row1);
4977 dst.z = dot3(src0, row2);
4978 dst.w = dot3(src0, row3);
4979 }
4980
John Bauman19bac1e2014-05-06 15:23:49 -04004981 void PixelRoutine::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004982 {
Alexis Hetu96517182015-04-15 10:30:23 -04004983 Vector4f row0 = fetchRegisterF(r, src1, 0);
4984 Vector4f row1 = fetchRegisterF(r, src1, 1);
4985 Vector4f row2 = fetchRegisterF(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004986
4987 dst.x = dot4(src0, row0);
4988 dst.y = dot4(src0, row1);
4989 dst.z = dot4(src0, row2);
4990 }
4991
John Bauman19bac1e2014-05-06 15:23:49 -04004992 void PixelRoutine::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004993 {
Alexis Hetu96517182015-04-15 10:30:23 -04004994 Vector4f row0 = fetchRegisterF(r, src1, 0);
4995 Vector4f row1 = fetchRegisterF(r, src1, 1);
4996 Vector4f row2 = fetchRegisterF(r, src1, 2);
4997 Vector4f row3 = fetchRegisterF(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004998
4999 dst.x = dot4(src0, row0);
5000 dst.y = dot4(src0, row1);
5001 dst.z = dot4(src0, row2);
5002 dst.w = dot4(src0, row3);
5003 }
5004
John Bauman19bac1e2014-05-06 15:23:49 -04005005 void PixelRoutine::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04005006 {
John Bauman19bac1e2014-05-06 15:23:49 -04005007 Vector4f tmp;
5008 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
John Bauman89401822014-05-06 15:04:28 -04005009
5010 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
5011 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
5012 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
5013 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
5014 }
5015
John Bauman19bac1e2014-05-06 15:23:49 -04005016 void PixelRoutine::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04005017 {
John Bauman19bac1e2014-05-06 15:23:49 -04005018 Vector4f tmp;
5019 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
John Bauman89401822014-05-06 15:04:28 -04005020
5021 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
5022 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
5023 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
5024 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
5025 }
5026
John Bauman19bac1e2014-05-06 15:23:49 -04005027 void PixelRoutine::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04005028 {
John Bauman19bac1e2014-05-06 15:23:49 -04005029 Vector4f tmp;
5030 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
John Bauman89401822014-05-06 15:04:28 -04005031
5032 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
5033 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
5034 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
5035 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
5036 }
5037
John Bauman19bac1e2014-05-06 15:23:49 -04005038 void PixelRoutine::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
John Bauman89401822014-05-06 15:04:28 -04005039 {
5040 Int kill = -1;
5041
John Bauman19bac1e2014-05-06 15:23:49 -04005042 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
5043 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
5044 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
5045 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
5046
5047 // FIXME: Dynamic branching affects TEXKILL?
5048 // if(shader->containsDynamicBranching())
5049 // {
5050 // kill = ~SignMask(enableMask(r));
5051 // }
John Bauman89401822014-05-06 15:04:28 -04005052
5053 for(unsigned int q = 0; q < state.multiSample; q++)
5054 {
5055 cMask[q] &= kill;
5056 }
John Bauman19bac1e2014-05-06 15:23:49 -04005057
5058 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04005059 }
5060
John Bauman19bac1e2014-05-06 15:23:49 -04005061 void PixelRoutine::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
John Bauman89401822014-05-06 15:04:28 -04005062 {
John Bauman19bac1e2014-05-06 15:23:49 -04005063 Int kill = 0;
5064
5065 if(shader->containsDynamicBranching())
5066 {
5067 kill = ~SignMask(enableMask(r, instruction));
5068 }
5069
5070 for(unsigned int q = 0; q < state.multiSample; q++)
5071 {
5072 cMask[q] &= kill;
5073 }
5074
5075 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04005076 }
5077
John Bauman19bac1e2014-05-06 15:23:49 -04005078 void PixelRoutine::DFDX(Vector4f &dst, Vector4f &src)
John Bauman89401822014-05-06 15:04:28 -04005079 {
John Bauman19bac1e2014-05-06 15:23:49 -04005080 dst.x = src.x.yyww - src.x.xxzz;
5081 dst.y = src.y.yyww - src.y.xxzz;
5082 dst.z = src.z.yyww - src.z.xxzz;
5083 dst.w = src.w.yyww - src.w.xxzz;
5084 }
5085
5086 void PixelRoutine::DFDY(Vector4f &dst, Vector4f &src)
5087 {
5088 dst.x = src.x.zwzw - src.x.xyxy;
5089 dst.y = src.y.zwzw - src.y.xyxy;
5090 dst.z = src.z.zwzw - src.z.xyxy;
5091 dst.w = src.w.zwzw - src.w.xyxy;
5092 }
5093
5094 void PixelRoutine::FWIDTH(Vector4f &dst, Vector4f &src)
5095 {
5096 // abs(dFdx(src)) + abs(dFdy(src));
5097 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
5098 dst.y = Abs(src.y.yyww - src.x.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
5099 dst.z = Abs(src.z.yyww - src.x.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
5100 dst.w = Abs(src.w.yyww - src.x.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
John Bauman89401822014-05-06 15:04:28 -04005101 }
5102
5103 void PixelRoutine::BREAK(Registers &r)
5104 {
5105 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
5106 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
5107
5108 if(breakDepth == 0)
5109 {
John Bauman19bac1e2014-05-06 15:23:49 -04005110 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005111 Nucleus::createBr(endBlock);
5112 }
5113 else
5114 {
5115 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
5116 Bool allBreak = SignMask(r.enableBreak) == 0x0;
5117
John Bauman19bac1e2014-05-06 15:23:49 -04005118 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005119 branch(allBreak, endBlock, deadBlock);
5120 }
5121
5122 Nucleus::setInsertBlock(deadBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04005123 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005124 }
5125
John Bauman19bac1e2014-05-06 15:23:49 -04005126 void PixelRoutine::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04005127 {
5128 Int4 condition;
5129
5130 switch(control)
5131 {
John Bauman19bac1e2014-05-06 15:23:49 -04005132 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
5133 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
5134 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
5135 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
5136 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
5137 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04005138 default:
5139 ASSERT(false);
5140 }
5141
John Bauman19bac1e2014-05-06 15:23:49 -04005142 BREAK(r, condition);
John Bauman89401822014-05-06 15:04:28 -04005143 }
5144
5145 void PixelRoutine::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
5146 {
5147 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5148
John Bauman19bac1e2014-05-06 15:23:49 -04005149 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005150 {
5151 condition = ~condition;
5152 }
5153
John Bauman19bac1e2014-05-06 15:23:49 -04005154 BREAK(r, condition);
5155 }
5156
5157 void PixelRoutine::BREAK(Registers &r, Int4 &condition)
5158 {
John Bauman89401822014-05-06 15:04:28 -04005159 condition &= r.enableStack[r.enableIndex];
5160
5161 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
5162 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
5163
5164 r.enableBreak = r.enableBreak & ~condition;
5165 Bool allBreak = SignMask(r.enableBreak) == 0x0;
5166
John Bauman19bac1e2014-05-06 15:23:49 -04005167 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005168 branch(allBreak, endBlock, continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04005169
John Bauman89401822014-05-06 15:04:28 -04005170 Nucleus::setInsertBlock(continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04005171 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005172 }
5173
John Bauman19bac1e2014-05-06 15:23:49 -04005174 void PixelRoutine::CONTINUE(Registers &r)
5175 {
5176 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
5177 }
5178
5179 void PixelRoutine::TEST()
5180 {
5181 whileTest = true;
5182 }
5183
5184 void PixelRoutine::CALL(Registers &r, int labelIndex, int callSiteIndex)
John Bauman89401822014-05-06 15:04:28 -04005185 {
5186 if(!labelBlock[labelIndex])
5187 {
5188 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5189 }
5190
John Bauman19bac1e2014-05-06 15:23:49 -04005191 if(callRetBlock[labelIndex].size() > 1)
5192 {
5193 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5194 }
John Bauman89401822014-05-06 15:04:28 -04005195
John Bauman19bac1e2014-05-06 15:23:49 -04005196 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005197
5198 Nucleus::createBr(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005199 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5200
5201 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005202 }
5203
John Bauman19bac1e2014-05-06 15:23:49 -04005204 void PixelRoutine::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005205 {
John Bauman19bac1e2014-05-06 15:23:49 -04005206 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005207 {
John Bauman19bac1e2014-05-06 15:23:49 -04005208 CALLNZb(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005209 }
John Bauman19bac1e2014-05-06 15:23:49 -04005210 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005211 {
John Bauman19bac1e2014-05-06 15:23:49 -04005212 CALLNZp(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005213 }
5214 else ASSERT(false);
5215 }
5216
John Bauman19bac1e2014-05-06 15:23:49 -04005217 void PixelRoutine::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
John Bauman89401822014-05-06 15:04:28 -04005218 {
5219 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5220
John Bauman19bac1e2014-05-06 15:23:49 -04005221 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005222 {
5223 condition = !condition;
5224 }
5225
5226 if(!labelBlock[labelIndex])
5227 {
5228 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5229 }
5230
John Bauman19bac1e2014-05-06 15:23:49 -04005231 if(callRetBlock[labelIndex].size() > 1)
5232 {
5233 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5234 }
John Bauman89401822014-05-06 15:04:28 -04005235
John Bauman19bac1e2014-05-06 15:23:49 -04005236 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005237
John Bauman19bac1e2014-05-06 15:23:49 -04005238 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5239 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5240
5241 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005242 }
5243
John Bauman19bac1e2014-05-06 15:23:49 -04005244 void PixelRoutine::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005245 {
5246 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5247
John Bauman19bac1e2014-05-06 15:23:49 -04005248 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005249 {
5250 condition = ~condition;
5251 }
5252
5253 condition &= r.enableStack[r.enableIndex];
5254
5255 if(!labelBlock[labelIndex])
5256 {
5257 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5258 }
5259
John Bauman19bac1e2014-05-06 15:23:49 -04005260 if(callRetBlock[labelIndex].size() > 1)
5261 {
5262 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5263 }
John Bauman89401822014-05-06 15:04:28 -04005264
5265 r.enableIndex++;
5266 r.enableStack[r.enableIndex] = condition;
John Bauman19bac1e2014-05-06 15:23:49 -04005267 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005268
John Bauman19bac1e2014-05-06 15:23:49 -04005269 Bool notAllFalse = SignMask(condition) != 0;
5270 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5271 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
John Bauman89401822014-05-06 15:04:28 -04005272
5273 r.enableIndex--;
John Bauman19bac1e2014-05-06 15:23:49 -04005274 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005275 }
5276
5277 void PixelRoutine::ELSE(Registers &r)
5278 {
5279 ifDepth--;
5280
5281 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
5282 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5283
5284 if(isConditionalIf[ifDepth])
5285 {
5286 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
John Bauman19bac1e2014-05-06 15:23:49 -04005287 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005288
5289 branch(notAllFalse, falseBlock, endBlock);
5290
5291 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
5292 }
5293 else
5294 {
5295 Nucleus::createBr(endBlock);
5296 Nucleus::setInsertBlock(falseBlock);
5297 }
5298
5299 ifFalseBlock[ifDepth] = endBlock;
5300
5301 ifDepth++;
5302 }
5303
5304 void PixelRoutine::ENDIF(Registers &r)
5305 {
5306 ifDepth--;
5307
5308 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
5309
5310 Nucleus::createBr(endBlock);
5311 Nucleus::setInsertBlock(endBlock);
5312
5313 if(isConditionalIf[ifDepth])
5314 {
5315 breakDepth--;
5316 r.enableIndex--;
5317 }
5318 }
5319
John Bauman89401822014-05-06 15:04:28 -04005320 void PixelRoutine::ENDLOOP(Registers &r)
5321 {
5322 loopRepDepth--;
5323
5324 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
5325
5326 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5327 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5328
5329 Nucleus::createBr(testBlock);
5330 Nucleus::setInsertBlock(endBlock);
5331
5332 r.loopDepth--;
5333 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5334 }
5335
John Bauman19bac1e2014-05-06 15:23:49 -04005336 void PixelRoutine::ENDREP(Registers &r)
5337 {
5338 loopRepDepth--;
5339
5340 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5341 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5342
5343 Nucleus::createBr(testBlock);
5344 Nucleus::setInsertBlock(endBlock);
5345
5346 r.loopDepth--;
5347 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5348 }
5349
5350 void PixelRoutine::ENDWHILE(Registers &r)
5351 {
5352 loopRepDepth--;
5353
5354 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5355 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5356
5357 Nucleus::createBr(testBlock);
5358 Nucleus::setInsertBlock(endBlock);
5359
5360 r.enableIndex--;
5361 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5362 whileTest = false;
5363 }
5364
John Bauman89401822014-05-06 15:04:28 -04005365 void PixelRoutine::IF(Registers &r, const Src &src)
5366 {
John Bauman19bac1e2014-05-06 15:23:49 -04005367 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005368 {
5369 IFb(r, src);
5370 }
John Bauman19bac1e2014-05-06 15:23:49 -04005371 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005372 {
5373 IFp(r, src);
5374 }
John Bauman19bac1e2014-05-06 15:23:49 -04005375 else
5376 {
Alexis Hetu96517182015-04-15 10:30:23 -04005377 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
John Bauman19bac1e2014-05-06 15:23:49 -04005378 IF(r, condition);
5379 }
John Bauman89401822014-05-06 15:04:28 -04005380 }
5381
5382 void PixelRoutine::IFb(Registers &r, const Src &boolRegister)
5383 {
John Bauman19bac1e2014-05-06 15:23:49 -04005384 ASSERT(ifDepth < 24 + 4);
5385
John Bauman89401822014-05-06 15:04:28 -04005386 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5387
John Bauman19bac1e2014-05-06 15:23:49 -04005388 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005389 {
John Bauman19bac1e2014-05-06 15:23:49 -04005390 condition = !condition;
John Bauman89401822014-05-06 15:04:28 -04005391 }
5392
5393 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5394 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5395
5396 branch(condition, trueBlock, falseBlock);
5397
5398 isConditionalIf[ifDepth] = false;
5399 ifFalseBlock[ifDepth] = falseBlock;
5400
5401 ifDepth++;
5402 }
5403
John Bauman19bac1e2014-05-06 15:23:49 -04005404 void PixelRoutine::IFp(Registers &r, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005405 {
5406 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5407
John Bauman19bac1e2014-05-06 15:23:49 -04005408 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005409 {
5410 condition = ~condition;
5411 }
5412
John Bauman19bac1e2014-05-06 15:23:49 -04005413 IF(r, condition);
John Bauman89401822014-05-06 15:04:28 -04005414 }
5415
John Bauman19bac1e2014-05-06 15:23:49 -04005416 void PixelRoutine::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04005417 {
5418 Int4 condition;
5419
5420 switch(control)
5421 {
John Bauman19bac1e2014-05-06 15:23:49 -04005422 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
5423 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
5424 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
5425 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
5426 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
5427 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04005428 default:
5429 ASSERT(false);
5430 }
5431
John Bauman19bac1e2014-05-06 15:23:49 -04005432 IF(r, condition);
5433 }
5434
5435 void PixelRoutine::IF(Registers &r, Int4 &condition)
5436 {
John Bauman89401822014-05-06 15:04:28 -04005437 condition &= r.enableStack[r.enableIndex];
5438
5439 r.enableIndex++;
5440 r.enableStack[r.enableIndex] = condition;
5441
5442 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5443 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5444
John Bauman19bac1e2014-05-06 15:23:49 -04005445 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005446
5447 branch(notAllFalse, trueBlock, falseBlock);
5448
5449 isConditionalIf[ifDepth] = true;
5450 ifFalseBlock[ifDepth] = falseBlock;
5451
5452 ifDepth++;
5453 breakDepth++;
5454 }
5455
5456 void PixelRoutine::LABEL(int labelIndex)
5457 {
John Bauman19bac1e2014-05-06 15:23:49 -04005458 if(!labelBlock[labelIndex])
5459 {
5460 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5461 }
5462
John Bauman89401822014-05-06 15:04:28 -04005463 Nucleus::setInsertBlock(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005464 currentLabel = labelIndex;
John Bauman89401822014-05-06 15:04:28 -04005465 }
5466
5467 void PixelRoutine::LOOP(Registers &r, const Src &integerRegister)
5468 {
5469 r.loopDepth++;
5470
5471 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5472 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][1]));
5473 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][2]));
5474
5475 // If(r.increment[r.loopDepth] == 0)
5476 // {
5477 // r.increment[r.loopDepth] = 1;
5478 // }
5479
5480 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5481 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5482 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5483
5484 loopRepTestBlock[loopRepDepth] = testBlock;
5485 loopRepEndBlock[loopRepDepth] = endBlock;
5486
5487 // FIXME: jump(testBlock)
5488 Nucleus::createBr(testBlock);
5489 Nucleus::setInsertBlock(testBlock);
5490
5491 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5492 Nucleus::setInsertBlock(loopBlock);
5493
5494 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5495
5496 loopRepDepth++;
5497 breakDepth = 0;
5498 }
5499
5500 void PixelRoutine::REP(Registers &r, const Src &integerRegister)
5501 {
5502 r.loopDepth++;
5503
5504 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5505 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
5506
5507 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5508 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5509 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5510
5511 loopRepTestBlock[loopRepDepth] = testBlock;
5512 loopRepEndBlock[loopRepDepth] = endBlock;
5513
5514 // FIXME: jump(testBlock)
5515 Nucleus::createBr(testBlock);
5516 Nucleus::setInsertBlock(testBlock);
5517
5518 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5519 Nucleus::setInsertBlock(loopBlock);
5520
5521 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5522
5523 loopRepDepth++;
5524 breakDepth = 0;
5525 }
5526
John Bauman19bac1e2014-05-06 15:23:49 -04005527 void PixelRoutine::WHILE(Registers &r, const Src &temporaryRegister)
5528 {
5529 r.enableIndex++;
5530
5531 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5532 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5533 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5534
5535 loopRepTestBlock[loopRepDepth] = testBlock;
5536 loopRepEndBlock[loopRepDepth] = endBlock;
5537
5538 Int4 restoreBreak = r.enableBreak;
5539 Int4 restoreContinue = r.enableContinue;
5540
5541 // FIXME: jump(testBlock)
5542 Nucleus::createBr(testBlock);
5543 Nucleus::setInsertBlock(testBlock);
5544 r.enableContinue = restoreContinue;
5545
Alexis Hetu96517182015-04-15 10:30:23 -04005546 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
John Bauman19bac1e2014-05-06 15:23:49 -04005547 Int4 condition = As<Int4>(src.x);
5548 condition &= r.enableStack[r.enableIndex - 1];
5549 r.enableStack[r.enableIndex] = condition;
5550
5551 Bool notAllFalse = SignMask(condition) != 0;
5552 branch(notAllFalse, loopBlock, endBlock);
5553
5554 Nucleus::setInsertBlock(endBlock);
5555 r.enableBreak = restoreBreak;
5556
5557 Nucleus::setInsertBlock(loopBlock);
5558
5559 loopRepDepth++;
5560 breakDepth = 0;
5561 }
5562
John Bauman89401822014-05-06 15:04:28 -04005563 void PixelRoutine::RET(Registers &r)
5564 {
John Bauman19bac1e2014-05-06 15:23:49 -04005565 if(currentLabel == -1)
John Bauman89401822014-05-06 15:04:28 -04005566 {
5567 returnBlock = Nucleus::createBasicBlock();
5568 Nucleus::createBr(returnBlock);
John Bauman89401822014-05-06 15:04:28 -04005569 }
5570 else
5571 {
John Bauman89401822014-05-06 15:04:28 -04005572 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04005573
John Bauman19bac1e2014-05-06 15:23:49 -04005574 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
John Bauman89401822014-05-06 15:04:28 -04005575 {
John Bauman19bac1e2014-05-06 15:23:49 -04005576 // FIXME: Encapsulate
5577 UInt index = r.callStack[--r.stackIndex];
5578
John Bauman66b8ab22014-05-06 15:57:45 -04005579 llvm::Value *value = index.loadValue();
John Bauman19bac1e2014-05-06 15:23:49 -04005580 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
5581
5582 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
5583 {
5584 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
5585 }
5586 }
5587 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
5588 {
5589 Nucleus::createBr(callRetBlock[currentLabel][0]);
5590 }
5591 else // Function isn't called
5592 {
5593 Nucleus::createBr(unreachableBlock);
John Bauman89401822014-05-06 15:04:28 -04005594 }
5595
5596 Nucleus::setInsertBlock(unreachableBlock);
5597 Nucleus::createUnreachable();
5598 }
5599 }
5600
John Bauman19bac1e2014-05-06 15:23:49 -04005601 void PixelRoutine::LEAVE(Registers &r)
5602 {
5603 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
5604
5605 // FIXME: Return from function if all instances left
5606 // FIXME: Use enableLeave in other control-flow constructs
5607 }
5608
Alexis Hetu96517182015-04-15 10:30:23 -04005609 void PixelRoutine::writeDestination(Registers &r, Vector4s &d, const Dst &dst)
John Bauman89401822014-05-06 15:04:28 -04005610 {
5611 switch(dst.type)
5612 {
John Bauman19bac1e2014-05-06 15:23:49 -04005613 case Shader::PARAMETER_TEMP:
Alexis Hetu96517182015-04-15 10:30:23 -04005614 if(dst.mask & 0x1) r.rs[dst.index].x = d.x;
5615 if(dst.mask & 0x2) r.rs[dst.index].y = d.y;
5616 if(dst.mask & 0x4) r.rs[dst.index].z = d.z;
5617 if(dst.mask & 0x8) r.rs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005618 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005619 case Shader::PARAMETER_INPUT:
Alexis Hetu96517182015-04-15 10:30:23 -04005620 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
5621 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
5622 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
5623 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005624 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005625 case Shader::PARAMETER_CONST: ASSERT(false); break;
5626 case Shader::PARAMETER_TEXTURE:
Alexis Hetu96517182015-04-15 10:30:23 -04005627 if(dst.mask & 0x1) r.ts[dst.index].x = d.x;
5628 if(dst.mask & 0x2) r.ts[dst.index].y = d.y;
5629 if(dst.mask & 0x4) r.ts[dst.index].z = d.z;
5630 if(dst.mask & 0x8) r.ts[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005631 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005632 case Shader::PARAMETER_COLOROUT:
Alexis Hetu96517182015-04-15 10:30:23 -04005633 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
5634 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
5635 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
5636 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005637 break;
5638 default:
5639 ASSERT(false);
5640 }
5641 }
5642
Alexis Hetu96517182015-04-15 10:30:23 -04005643 Vector4s PixelRoutine::fetchRegisterS(Registers &r, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005644 {
Alexis Hetu96517182015-04-15 10:30:23 -04005645 Vector4s *reg;
John Bauman89401822014-05-06 15:04:28 -04005646 int i = src.index;
5647
Alexis Hetu96517182015-04-15 10:30:23 -04005648 Vector4s c;
John Bauman89401822014-05-06 15:04:28 -04005649
John Bauman19bac1e2014-05-06 15:23:49 -04005650 if(src.type == Shader::PARAMETER_CONST)
John Bauman89401822014-05-06 15:04:28 -04005651 {
John Bauman19bac1e2014-05-06 15:23:49 -04005652 c.x = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][0]));
5653 c.y = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][1]));
5654 c.z = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][2]));
5655 c.w = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][3]));
John Bauman89401822014-05-06 15:04:28 -04005656 }
5657
5658 switch(src.type)
5659 {
Alexis Hetu96517182015-04-15 10:30:23 -04005660 case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break;
5661 case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break;
John Bauman19bac1e2014-05-06 15:23:49 -04005662 case Shader::PARAMETER_CONST: reg = &c; break;
Alexis Hetu96517182015-04-15 10:30:23 -04005663 case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break;
5664 case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy
5665 case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy
John Bauman89401822014-05-06 15:04:28 -04005666 default:
5667 ASSERT(false);
5668 }
5669
John Bauman66b8ab22014-05-06 15:57:45 -04005670 const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
5671 const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
5672 const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
5673 const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005674
Alexis Hetu96517182015-04-15 10:30:23 -04005675 Vector4s mod;
John Bauman89401822014-05-06 15:04:28 -04005676
5677 switch(src.modifier)
5678 {
John Bauman19bac1e2014-05-06 15:23:49 -04005679 case Shader::MODIFIER_NONE:
5680 mod.x = x;
5681 mod.y = y;
5682 mod.z = z;
5683 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005684 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005685 case Shader::MODIFIER_BIAS:
5686 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5687 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5688 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5689 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04005690 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005691 case Shader::MODIFIER_BIAS_NEGATE:
5692 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5693 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5694 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5695 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
John Bauman89401822014-05-06 15:04:28 -04005696 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005697 case Shader::MODIFIER_COMPLEMENT:
5698 mod.x = SubSat(Short4(0x1000), x);
5699 mod.y = SubSat(Short4(0x1000), y);
5700 mod.z = SubSat(Short4(0x1000), z);
5701 mod.w = SubSat(Short4(0x1000), w);
John Bauman89401822014-05-06 15:04:28 -04005702 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005703 case Shader::MODIFIER_NEGATE:
5704 mod.x = -x;
5705 mod.y = -y;
5706 mod.z = -z;
5707 mod.w = -w;
John Bauman89401822014-05-06 15:04:28 -04005708 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005709 case Shader::MODIFIER_X2:
5710 mod.x = AddSat(x, x);
5711 mod.y = AddSat(y, y);
5712 mod.z = AddSat(z, z);
5713 mod.w = AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005714 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005715 case Shader::MODIFIER_X2_NEGATE:
5716 mod.x = -AddSat(x, x);
5717 mod.y = -AddSat(y, y);
5718 mod.z = -AddSat(z, z);
5719 mod.w = -AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005720 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005721 case Shader::MODIFIER_SIGN:
5722 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5723 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5724 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5725 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5726 mod.x = AddSat(mod.x, mod.x);
5727 mod.y = AddSat(mod.y, mod.y);
5728 mod.z = AddSat(mod.z, mod.z);
5729 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005730 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005731 case Shader::MODIFIER_SIGN_NEGATE:
5732 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5733 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5734 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5735 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
5736 mod.x = AddSat(mod.x, mod.x);
5737 mod.y = AddSat(mod.y, mod.y);
5738 mod.z = AddSat(mod.z, mod.z);
5739 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005740 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005741 case Shader::MODIFIER_DZ:
5742 mod.x = x;
5743 mod.y = y;
5744 mod.z = z;
5745 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005746 // Projection performed by texture sampler
5747 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005748 case Shader::MODIFIER_DW:
5749 mod.x = x;
5750 mod.y = y;
5751 mod.z = z;
5752 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005753 // Projection performed by texture sampler
5754 break;
5755 default:
5756 ASSERT(false);
5757 }
5758
John Bauman19bac1e2014-05-06 15:23:49 -04005759 if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE))
John Bauman89401822014-05-06 15:04:28 -04005760 {
John Bauman19bac1e2014-05-06 15:23:49 -04005761 mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5762 mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5763 mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5764 mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
John Bauman89401822014-05-06 15:04:28 -04005765 }
5766
5767 return mod;
5768 }
5769
Alexis Hetu96517182015-04-15 10:30:23 -04005770 Vector4f PixelRoutine::fetchRegisterF(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005771 {
John Bauman19bac1e2014-05-06 15:23:49 -04005772 Vector4f reg;
John Bauman89401822014-05-06 15:04:28 -04005773 int i = src.index + offset;
5774
5775 switch(src.type)
5776 {
John Bauman19bac1e2014-05-06 15:23:49 -04005777 case Shader::PARAMETER_TEMP:
5778 if(src.rel.type == Shader::PARAMETER_VOID)
John Bauman89401822014-05-06 15:04:28 -04005779 {
John Bauman19bac1e2014-05-06 15:23:49 -04005780 reg = r.rf[i];
5781 }
5782 else
5783 {
5784 Int a = relativeAddress(r, src);
5785
5786 reg = r.rf[i + a];
5787 }
5788 break;
5789 case Shader::PARAMETER_INPUT:
5790 {
5791 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
John Bauman89401822014-05-06 15:04:28 -04005792 {
John Bauman19bac1e2014-05-06 15:23:49 -04005793 reg = r.vf[i];
John Bauman89401822014-05-06 15:04:28 -04005794 }
John Bauman19bac1e2014-05-06 15:23:49 -04005795 else if(src.rel.type == Shader::PARAMETER_LOOP)
John Bauman89401822014-05-06 15:04:28 -04005796 {
5797 Int aL = r.aL[r.loopDepth];
5798
John Bauman19bac1e2014-05-06 15:23:49 -04005799 reg = r.vf[i + aL];
John Bauman89401822014-05-06 15:04:28 -04005800 }
John Bauman19bac1e2014-05-06 15:23:49 -04005801 else
John Bauman89401822014-05-06 15:04:28 -04005802 {
John Bauman19bac1e2014-05-06 15:23:49 -04005803 Int a = relativeAddress(r, src);
5804
5805 reg = r.vf[i + a];
John Bauman89401822014-05-06 15:04:28 -04005806 }
5807 }
5808 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005809 case Shader::PARAMETER_CONST:
5810 reg = readConstant(r, src, offset);
John Bauman89401822014-05-06 15:04:28 -04005811 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005812 case Shader::PARAMETER_TEXTURE:
5813 reg = r.vf[2 + i];
5814 break;
5815 case Shader::PARAMETER_MISCTYPE:
John Bauman89401822014-05-06 15:04:28 -04005816 if(src.index == 0) reg = r.vPos;
5817 if(src.index == 1) reg = r.vFace;
5818 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005819 case Shader::PARAMETER_SAMPLER:
5820 if(src.rel.type == Shader::PARAMETER_VOID)
5821 {
5822 reg.x = As<Float4>(Int4(i));
5823 }
5824 else if(src.rel.type == Shader::PARAMETER_TEMP)
5825 {
5826 reg.x = As<Float4>(Int4(i) + RoundInt(r.rf[src.rel.index].x));
5827 }
5828 return reg;
5829 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
5830 case Shader::PARAMETER_VOID: return reg; // Dummy
5831 case Shader::PARAMETER_FLOAT4LITERAL:
5832 reg.x = Float4(src.value[0]);
5833 reg.y = Float4(src.value[1]);
5834 reg.z = Float4(src.value[2]);
5835 reg.w = Float4(src.value[3]);
5836 break;
5837 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
5838 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
5839 case Shader::PARAMETER_LOOP: return reg; // Dummy
5840 case Shader::PARAMETER_COLOROUT:
5841 reg = r.oC[i];
5842 break;
5843 case Shader::PARAMETER_DEPTHOUT:
5844 reg.x = r.oDepth;
5845 break;
John Bauman89401822014-05-06 15:04:28 -04005846 default:
5847 ASSERT(false);
5848 }
5849
John Bauman66b8ab22014-05-06 15:57:45 -04005850 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
5851 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
5852 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
5853 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005854
John Bauman19bac1e2014-05-06 15:23:49 -04005855 Vector4f mod;
John Bauman89401822014-05-06 15:04:28 -04005856
5857 switch(src.modifier)
5858 {
John Bauman19bac1e2014-05-06 15:23:49 -04005859 case Shader::MODIFIER_NONE:
John Bauman89401822014-05-06 15:04:28 -04005860 mod.x = x;
5861 mod.y = y;
5862 mod.z = z;
5863 mod.w = w;
5864 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005865 case Shader::MODIFIER_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005866 mod.x = -x;
5867 mod.y = -y;
5868 mod.z = -z;
5869 mod.w = -w;
5870 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005871 case Shader::MODIFIER_ABS:
John Bauman89401822014-05-06 15:04:28 -04005872 mod.x = Abs(x);
5873 mod.y = Abs(y);
5874 mod.z = Abs(z);
5875 mod.w = Abs(w);
5876 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005877 case Shader::MODIFIER_ABS_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005878 mod.x = -Abs(x);
5879 mod.y = -Abs(y);
5880 mod.z = -Abs(z);
5881 mod.w = -Abs(w);
5882 break;
John Bauman66b8ab22014-05-06 15:57:45 -04005883 case Shader::MODIFIER_NOT:
5884 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
5885 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
5886 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
5887 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
5888 break;
John Bauman89401822014-05-06 15:04:28 -04005889 default:
5890 ASSERT(false);
5891 }
5892
5893 return mod;
5894 }
5895
John Bauman19bac1e2014-05-06 15:23:49 -04005896 Vector4f PixelRoutine::readConstant(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005897 {
John Bauman19bac1e2014-05-06 15:23:49 -04005898 Vector4f c;
5899
5900 int i = src.index + offset;
5901
5902 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
5903 {
5904 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]));
5905
5906 c.x = c.x.xxxx;
5907 c.y = c.y.yyyy;
5908 c.z = c.z.zzzz;
5909 c.w = c.w.wwww;
5910
Nicolas Capenseafdb222015-05-15 15:24:08 -04005911 if(shader->containsDefineInstruction()) // Constant may be known at compile time
John Bauman19bac1e2014-05-06 15:23:49 -04005912 {
Alexis Hetu903e0252014-11-25 14:25:32 -05005913 for(size_t j = 0; j < shader->getLength(); j++)
John Bauman19bac1e2014-05-06 15:23:49 -04005914 {
5915 const Shader::Instruction &instruction = *shader->getInstruction(j);
5916
5917 if(instruction.opcode == Shader::OPCODE_DEF)
5918 {
5919 if(instruction.dst.index == i)
5920 {
5921 c.x = Float4(instruction.src[0].value[0]);
5922 c.y = Float4(instruction.src[0].value[1]);
5923 c.z = Float4(instruction.src[0].value[2]);
5924 c.w = Float4(instruction.src[0].value[3]);
5925
5926 break;
5927 }
5928 }
5929 }
5930 }
5931 }
5932 else if(src.rel.type == Shader::PARAMETER_LOOP)
5933 {
5934 Int loopCounter = r.aL[r.loopDepth];
5935
5936 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + loopCounter * 16);
5937
5938 c.x = c.x.xxxx;
5939 c.y = c.y.yyyy;
5940 c.z = c.z.zzzz;
5941 c.w = c.w.wwww;
5942 }
5943 else
5944 {
5945 Int a = relativeAddress(r, src);
5946
5947 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + a * 16);
5948
5949 c.x = c.x.xxxx;
5950 c.y = c.y.yyyy;
5951 c.z = c.z.zzzz;
5952 c.w = c.w.wwww;
5953 }
5954
5955 return c;
John Bauman89401822014-05-06 15:04:28 -04005956 }
5957
John Bauman19bac1e2014-05-06 15:23:49 -04005958 Int PixelRoutine::relativeAddress(Registers &r, const Shader::Parameter &var)
John Bauman89401822014-05-06 15:04:28 -04005959 {
John Bauman19bac1e2014-05-06 15:23:49 -04005960 ASSERT(var.rel.deterministic);
5961
5962 if(var.rel.type == Shader::PARAMETER_TEMP)
5963 {
5964 return RoundInt(Extract(r.rf[var.rel.index].x, 0)) * var.rel.scale;
5965 }
5966 else if(var.rel.type == Shader::PARAMETER_INPUT)
5967 {
5968 return RoundInt(Extract(r.vf[var.rel.index].x, 0)) * var.rel.scale;
5969 }
5970 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
5971 {
5972 return RoundInt(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
5973 }
5974 else if(var.rel.type == Shader::PARAMETER_CONST)
5975 {
Nicolas Capensb5e7a2a2014-05-06 16:38:19 -04005976 RValue<Float4> c = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[var.rel.index]));
John Bauman19bac1e2014-05-06 15:23:49 -04005977
5978 return RoundInt(Extract(c, 0)) * var.rel.scale;
5979 }
5980 else ASSERT(false);
5981
5982 return 0;
5983 }
5984
5985 Int4 PixelRoutine::enableMask(Registers &r, const Shader::Instruction *instruction)
5986 {
5987 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
John Baumand4ae8632014-05-06 16:18:33 -04005988
5989 if(!whileTest)
John Bauman19bac1e2014-05-06 15:23:49 -04005990 {
John Baumand4ae8632014-05-06 16:18:33 -04005991 if(shader->containsBreakInstruction() && instruction->analysisBreak)
5992 {
5993 enable &= r.enableBreak;
5994 }
John Bauman19bac1e2014-05-06 15:23:49 -04005995
John Baumand4ae8632014-05-06 16:18:33 -04005996 if(shader->containsContinueInstruction() && instruction->analysisContinue)
5997 {
5998 enable &= r.enableContinue;
5999 }
John Bauman19bac1e2014-05-06 15:23:49 -04006000
John Baumand4ae8632014-05-06 16:18:33 -04006001 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
6002 {
6003 enable &= r.enableLeave;
6004 }
John Bauman19bac1e2014-05-06 15:23:49 -04006005 }
6006
6007 return enable;
6008 }
6009
6010 bool PixelRoutine::colorUsed()
6011 {
6012 return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsKill;
6013 }
6014
6015 unsigned short PixelRoutine::shaderVersion() const
6016 {
6017 return shader ? shader->getVersion() : 0x0000;
6018 }
6019
6020 bool PixelRoutine::interpolateZ() const
6021 {
6022 return state.depthTestActive || state.pixelFogActive() || (shader && shader->vPosDeclared && fullPixelPositionRegister);
6023 }
6024
6025 bool PixelRoutine::interpolateW() const
6026 {
6027 return state.perspective || (shader && shader->vPosDeclared && fullPixelPositionRegister);
John Bauman89401822014-05-06 15:04:28 -04006028 }
6029}