blob: cd8194f79254107495e450c6c714ac53f18c6365 [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15// Context.h: Defines the Context class, managing all GL state and performing
16// rendering operations. It is the GLES2 specific implementation of EGLContext.
17
18#ifndef LIBGLESV2_CONTEXT_H_
19#define LIBGLESV2_CONTEXT_H_
20
21#include "ResourceManager.h"
22#include "Buffer.h"
23#include "libEGL/Context.hpp"
24#include "common/NameSpace.hpp"
25#include "common/Object.hpp"
26#include "common/Image.hpp"
27#include "Renderer/Sampler.hpp"
28
29#include <GLES2/gl2.h>
30#include <GLES2/gl2ext.h>
31#include <GLES3/gl3.h>
32#include <EGL/egl.h>
33
34#include <map>
35#include <string>
36
37namespace egl
38{
39class Display;
40class Surface;
41class Config;
42}
43
44namespace es2
45{
46struct TranslatedAttribute;
47struct TranslatedIndexData;
48
49class Device;
50class Shader;
51class Program;
52class Texture;
53class Texture2D;
54class Texture3D;
55class Texture2DArray;
56class TextureCubeMap;
57class TextureExternal;
58class Framebuffer;
59class Renderbuffer;
60class RenderbufferStorage;
61class Colorbuffer;
62class Depthbuffer;
63class StreamingIndexBuffer;
64class Stencilbuffer;
65class DepthStencilbuffer;
66class VertexDataManager;
67class IndexDataManager;
68class Fence;
69class FenceSync;
70class Query;
71class Sampler;
72class VertexArray;
73class TransformFeedback;
74
75enum
76{
Nicolas Capensf0aef1a2016-05-18 14:44:21 -040077 MAX_VERTEX_ATTRIBS = sw::MAX_VERTEX_INPUTS,
Nicolas Capens0bac2852016-05-07 06:09:58 -040078 MAX_UNIFORM_VECTORS = 256, // Device limit
79 MAX_VERTEX_UNIFORM_VECTORS = sw::VERTEX_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange
80 MAX_VARYING_VECTORS = 10,
81 MAX_TEXTURE_IMAGE_UNITS = sw::TEXTURE_IMAGE_UNITS,
82 MAX_VERTEX_TEXTURE_IMAGE_UNITS = sw::VERTEX_TEXTURE_IMAGE_UNITS,
83 MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS,
84 MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthRange
85 MAX_ELEMENT_INDEX = 0x7FFFFFFF,
86 MAX_ELEMENTS_INDICES = 0x7FFFFFFF,
87 MAX_ELEMENTS_VERTICES = 0x7FFFFFFF,
88 MAX_VERTEX_OUTPUT_VECTORS = 16,
89 MAX_FRAGMENT_INPUT_VECTORS = 15,
Nicolas Capense7e70d02016-06-07 14:40:12 -040090 MIN_PROGRAM_TEXEL_OFFSET = sw::MIN_PROGRAM_TEXEL_OFFSET,
Meng-Lin Wu2337a192016-06-01 13:54:07 -040091 MAX_PROGRAM_TEXEL_OFFSET = sw::MAX_PROGRAM_TEXEL_OFFSET,
Nicolas Capens0bac2852016-05-07 06:09:58 -040092 MAX_DRAW_BUFFERS = sw::RENDERTARGETS,
93 MAX_COLOR_ATTACHMENTS = MAX(MAX_DRAW_BUFFERS, 8),
94 MAX_FRAGMENT_UNIFORM_BLOCKS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS,
95 MAX_VERTEX_UNIFORM_BLOCKS = sw::MAX_VERTEX_UNIFORM_BLOCKS,
96 MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
97 MAX_VERTEX_UNIFORM_COMPONENTS = sw::VERTEX_UNIFORM_VECTORS * 4,
98 MAX_UNIFORM_BLOCK_SIZE = sw::MAX_UNIFORM_BLOCK_SIZE,
99 MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS = sw::MAX_FRAGMENT_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
100 MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS * MAX_UNIFORM_BLOCK_SIZE / 4,
101 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = MAX_FRAGMENT_UNIFORM_BLOCKS_COMPONENTS + MAX_FRAGMENT_UNIFORM_COMPONENTS,
102 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = MAX_VERTEX_UNIFORM_BLOCKS_COMPONENTS + MAX_VERTEX_UNIFORM_COMPONENTS,
103 MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 4,
104 MAX_UNIFORM_BUFFER_BINDINGS = sw::MAX_UNIFORM_BUFFER_BINDINGS,
105 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1,
106};
107
108const GLenum compressedTextureFormats[] =
109{
110 GL_ETC1_RGB8_OES,
111#if (S3TC_SUPPORT)
112 GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
113 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
114 GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
115 GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
116#endif
117#if (GL_ES_VERSION_3_0)
118 GL_COMPRESSED_R11_EAC,
119 GL_COMPRESSED_SIGNED_R11_EAC,
120 GL_COMPRESSED_RG11_EAC,
121 GL_COMPRESSED_SIGNED_RG11_EAC,
122 GL_COMPRESSED_RGB8_ETC2,
123 GL_COMPRESSED_SRGB8_ETC2,
124 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
125 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
126 GL_COMPRESSED_RGBA8_ETC2_EAC,
127 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
128 GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
129 GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
130 GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
131 GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
132 GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
133 GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
134 GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
135 GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
136 GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
137 GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
138 GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
139 GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
140 GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
141 GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
142 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
143 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
144 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
145 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
146 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
147 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
148 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
149 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
150 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
151 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
152 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
153 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
154 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
155 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
156#endif
157};
158
159const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]);
160
161const GLint multisampleCount[] = {4, 2, 1};
162const GLint NUM_MULTISAMPLE_COUNTS = sizeof(multisampleCount) / sizeof(multisampleCount[0]);
163const GLint IMPLEMENTATION_MAX_SAMPLES = multisampleCount[0];
164
165const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
166const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
167const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f;
168const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f;
169const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f;
170
171enum QueryType
172{
173 QUERY_ANY_SAMPLES_PASSED,
174 QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
175 QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
176
177 QUERY_TYPE_COUNT
178};
179
180struct Color
181{
182 float red;
183 float green;
184 float blue;
185 float alpha;
186};
187
188// Helper structure describing a single vertex attribute
189class VertexAttribute
190{
191public:
192 VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPointer(nullptr), mArrayEnabled(false)
193 {
194 mCurrentValue[0].f = 0.0f;
195 mCurrentValue[1].f = 0.0f;
196 mCurrentValue[2].f = 0.0f;
197 mCurrentValue[3].f = 1.0f;
198 mCurrentValueType = ValueUnion::FloatType;
199 }
200
201 int typeSize() const
202 {
203 switch(mType)
204 {
205 case GL_BYTE: return mSize * sizeof(GLbyte);
206 case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte);
207 case GL_SHORT: return mSize * sizeof(GLshort);
208 case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
209 case GL_INT: return mSize * sizeof(GLint);
210 case GL_UNSIGNED_INT: return mSize * sizeof(GLuint);
211 case GL_FIXED: return mSize * sizeof(GLfixed);
212 case GL_FLOAT: return mSize * sizeof(GLfloat);
Alexis Hetu70085ba2016-05-13 22:40:02 -0400213 case GL_HALF_FLOAT: return mSize * sizeof(GLhalf);
214 case GL_INT_2_10_10_10_REV: return sizeof(GLint);
215 case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400216 default: UNREACHABLE(mType); return mSize * sizeof(GLfloat);
217 }
218 }
219
220 GLsizei stride() const
221 {
222 return mStride ? mStride : typeSize();
223 }
224
225 inline float getCurrentValueBitsAsFloat(int i) const
226 {
227 return mCurrentValue[i].f;
228 }
229
230 inline float getCurrentValueF(int i) const
231 {
232 switch(mCurrentValueType)
233 {
234 case ValueUnion::FloatType: return mCurrentValue[i].f;
235 case ValueUnion::IntType: return static_cast<float>(mCurrentValue[i].i);
236 case ValueUnion::UIntType: return static_cast<float>(mCurrentValue[i].ui);
237 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f;
238 }
239 }
240
241 inline GLint getCurrentValueI(int i) const
242 {
243 switch(mCurrentValueType)
244 {
245 case ValueUnion::FloatType: return static_cast<GLint>(mCurrentValue[i].f);
246 case ValueUnion::IntType: return mCurrentValue[i].i;
247 case ValueUnion::UIntType: return static_cast<GLint>(mCurrentValue[i].ui);
248 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i;
249 }
250 }
251
252 inline GLuint getCurrentValueUI(int i) const
253 {
254 switch(mCurrentValueType)
255 {
256 case ValueUnion::FloatType: return static_cast<GLuint>(mCurrentValue[i].f);
257 case ValueUnion::IntType: return static_cast<GLuint>(mCurrentValue[i].i);
258 case ValueUnion::UIntType: return mCurrentValue[i].ui;
259 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui;
260 }
261 }
262
263 inline void setCurrentValue(const GLfloat *values)
264 {
265 mCurrentValue[0].f = values[0];
266 mCurrentValue[1].f = values[1];
267 mCurrentValue[2].f = values[2];
268 mCurrentValue[3].f = values[3];
269 mCurrentValueType = ValueUnion::FloatType;
270 }
271
272 inline void setCurrentValue(const GLint *values)
273 {
274 mCurrentValue[0].i = values[0];
275 mCurrentValue[1].i = values[1];
276 mCurrentValue[2].i = values[2];
277 mCurrentValue[3].i = values[3];
278 mCurrentValueType = ValueUnion::IntType;
279 }
280
281 inline void setCurrentValue(const GLuint *values)
282 {
283 mCurrentValue[0].ui = values[0];
284 mCurrentValue[1].ui = values[1];
285 mCurrentValue[2].ui = values[2];
286 mCurrentValue[3].ui = values[3];
287 mCurrentValueType = ValueUnion::UIntType;
288 }
289
290 // From glVertexAttribPointer
291 GLenum mType;
292 GLint mSize;
293 bool mNormalized;
294 GLsizei mStride; // 0 means natural stride
295 GLuint mDivisor; // From glVertexAttribDivisor
296
297 union
298 {
299 const void *mPointer;
300 intptr_t mOffset;
301 };
302
303 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
304
305 bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
306
307private:
308 union ValueUnion
309 {
310 enum Type { FloatType, IntType, UIntType };
311
312 float f;
313 GLint i;
314 GLuint ui;
315 };
316
317 ValueUnion mCurrentValue[4]; // From glVertexAttrib
318 ValueUnion::Type mCurrentValueType;
319};
320
321typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS];
322
323// Helper structure to store all raw state
324struct State
325{
326 Color colorClearValue;
327 GLclampf depthClearValue;
328 int stencilClearValue;
329
330 bool cullFaceEnabled;
331 GLenum cullMode;
332 GLenum frontFace;
333 bool depthTestEnabled;
334 GLenum depthFunc;
335 bool blendEnabled;
336 GLenum sourceBlendRGB;
337 GLenum destBlendRGB;
338 GLenum sourceBlendAlpha;
339 GLenum destBlendAlpha;
340 GLenum blendEquationRGB;
341 GLenum blendEquationAlpha;
342 Color blendColor;
343 bool stencilTestEnabled;
344 GLenum stencilFunc;
345 GLint stencilRef;
346 GLuint stencilMask;
347 GLenum stencilFail;
348 GLenum stencilPassDepthFail;
349 GLenum stencilPassDepthPass;
350 GLuint stencilWritemask;
351 GLenum stencilBackFunc;
352 GLint stencilBackRef;
353 GLuint stencilBackMask;
354 GLenum stencilBackFail;
355 GLenum stencilBackPassDepthFail;
356 GLenum stencilBackPassDepthPass;
357 GLuint stencilBackWritemask;
358 bool polygonOffsetFillEnabled;
359 GLfloat polygonOffsetFactor;
360 GLfloat polygonOffsetUnits;
361 bool sampleAlphaToCoverageEnabled;
362 bool sampleCoverageEnabled;
363 GLclampf sampleCoverageValue;
364 bool sampleCoverageInvert;
365 bool scissorTestEnabled;
366 bool ditherEnabled;
367 bool primitiveRestartFixedIndexEnabled;
368 bool rasterizerDiscardEnabled;
369 bool colorLogicOpEnabled;
370 GLenum logicalOperation;
371
372 GLfloat lineWidth;
373
374 GLenum generateMipmapHint;
375 GLenum fragmentShaderDerivativeHint;
376
377 GLint viewportX;
378 GLint viewportY;
379 GLsizei viewportWidth;
380 GLsizei viewportHeight;
381 float zNear;
382 float zFar;
383
384 GLint scissorX;
385 GLint scissorY;
386 GLsizei scissorWidth;
387 GLsizei scissorHeight;
388
389 bool colorMaskRed;
390 bool colorMaskGreen;
391 bool colorMaskBlue;
392 bool colorMaskAlpha;
393 bool depthMask;
394
395 unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
396 gl::BindingPointer<Buffer> arrayBuffer;
397 gl::BindingPointer<Buffer> copyReadBuffer;
398 gl::BindingPointer<Buffer> copyWriteBuffer;
399 gl::BindingPointer<Buffer> pixelPackBuffer;
400 gl::BindingPointer<Buffer> pixelUnpackBuffer;
401 gl::BindingPointer<Buffer> genericUniformBuffer;
402 BufferBinding uniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS];
403
404 GLuint readFramebuffer;
405 GLuint drawFramebuffer;
406 gl::BindingPointer<Renderbuffer> renderbuffer;
407 GLuint currentProgram;
408 GLuint vertexArray;
409 GLuint transformFeedback;
410 gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
411
412 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
413 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];
414 gl::BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
415
416 egl::Image::UnpackInfo unpackInfo;
417 GLint packAlignment;
418 GLint packRowLength;
419 GLint packImageHeight;
420 GLint packSkipPixels;
421 GLint packSkipRows;
422 GLint packSkipImages;
423};
424
425class Context : public egl::Context
426{
427public:
Alexis Hetucc5c4642016-06-08 15:04:56 -0400428 Context(egl::Display *display, const Context *shareContext, EGLint clientVersion);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400429
430 virtual void makeCurrent(egl::Surface *surface);
431 virtual EGLint getClientVersion() const;
432
433 void markAllStateDirty();
434
435 // State manipulation
436 void setClearColor(float red, float green, float blue, float alpha);
437 void setClearDepth(float depth);
438 void setClearStencil(int stencil);
439
440 void setCullFaceEnabled(bool enabled);
441 bool isCullFaceEnabled() const;
442 void setCullMode(GLenum mode);
443 void setFrontFace(GLenum front);
444
445 void setDepthTestEnabled(bool enabled);
446 bool isDepthTestEnabled() const;
447 void setDepthFunc(GLenum depthFunc);
448 void setDepthRange(float zNear, float zFar);
449
450 void setBlendEnabled(bool enabled);
451 bool isBlendEnabled() const;
452 void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
453 void setBlendColor(float red, float green, float blue, float alpha);
454 void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
455
456 void setStencilTestEnabled(bool enabled);
457 bool isStencilTestEnabled() const;
458 void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
459 void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
460 void setStencilWritemask(GLuint stencilWritemask);
461 void setStencilBackWritemask(GLuint stencilBackWritemask);
462 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
463 void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
464
465 void setPolygonOffsetFillEnabled(bool enabled);
466 bool isPolygonOffsetFillEnabled() const;
467 void setPolygonOffsetParams(GLfloat factor, GLfloat units);
468
469 void setSampleAlphaToCoverageEnabled(bool enabled);
470 bool isSampleAlphaToCoverageEnabled() const;
471 void setSampleCoverageEnabled(bool enabled);
472 bool isSampleCoverageEnabled() const;
473 void setSampleCoverageParams(GLclampf value, bool invert);
474
475 void setDitherEnabled(bool enabled);
476 bool isDitherEnabled() const;
477
478 void setPrimitiveRestartFixedIndexEnabled(bool enabled);
479 bool isPrimitiveRestartFixedIndexEnabled() const;
480
481 void setRasterizerDiscardEnabled(bool enabled);
482 bool isRasterizerDiscardEnabled() const;
483
484 void setLineWidth(GLfloat width);
485
486 void setGenerateMipmapHint(GLenum hint);
487 void setFragmentShaderDerivativeHint(GLenum hint);
488
489 void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
490
491 void setScissorTestEnabled(bool enabled);
492 bool isScissorTestEnabled() const;
493 void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
494
495 void setColorMask(bool red, bool green, bool blue, bool alpha);
496 unsigned int getColorMask() const;
497 void setDepthMask(bool mask);
498
499 void setActiveSampler(unsigned int active);
500
501 GLuint getReadFramebufferName() const;
502 GLuint getDrawFramebufferName() const;
503 GLuint getRenderbufferName() const;
504
505 void setFramebufferReadBuffer(GLenum buf);
506 void setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs);
507 GLuint getReadFramebufferColorIndex() const;
508
509 GLuint getActiveQuery(GLenum target) const;
510
511 GLuint getArrayBufferName() const;
512 GLuint getElementArrayBufferName() const;
513
514 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled);
515 void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor);
516 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
517 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
518 bool normalized, GLsizei stride, const void *pointer);
519 const void *getVertexAttribPointer(unsigned int attribNum) const;
520
521 const VertexAttributeArray &getVertexArrayAttributes();
522 // Context attribute current values can be queried independently from VAO current values
523 const VertexAttributeArray &getCurrentVertexAttributes();
524
525 void setUnpackAlignment(GLint alignment);
526 void setUnpackRowLength(GLint rowLength);
527 void setUnpackImageHeight(GLint imageHeight);
528 void setUnpackSkipPixels(GLint skipPixels);
529 void setUnpackSkipRows(GLint skipRows);
530 void setUnpackSkipImages(GLint skipImages);
531 const egl::Image::UnpackInfo& getUnpackInfo() const;
532
533 void setPackAlignment(GLint alignment);
534 void setPackRowLength(GLint rowLength);
535 void setPackImageHeight(GLint imageHeight);
536 void setPackSkipPixels(GLint skipPixels);
537 void setPackSkipRows(GLint skipRows);
538 void setPackSkipImages(GLint skipImages);
539
540 // These create and destroy methods are merely pass-throughs to
541 // ResourceManager, which owns these object types
542 GLuint createBuffer();
543 GLuint createShader(GLenum type);
544 GLuint createProgram();
545 GLuint createTexture();
546 GLuint createRenderbuffer();
547 GLuint createSampler();
548 GLsync createFenceSync(GLenum condition, GLbitfield flags);
549
550 void deleteBuffer(GLuint buffer);
551 void deleteShader(GLuint shader);
552 void deleteProgram(GLuint program);
553 void deleteTexture(GLuint texture);
554 void deleteRenderbuffer(GLuint renderbuffer);
555 void deleteSampler(GLuint sampler);
556 void deleteFenceSync(GLsync fenceSync);
557
558 // Framebuffers are owned by the Context, so these methods do not pass through
559 GLuint createFramebuffer();
560 void deleteFramebuffer(GLuint framebuffer);
561
562 // Fences are owned by the Context
563 GLuint createFence();
564 void deleteFence(GLuint fence);
565
566 // Queries are owned by the Context
567 GLuint createQuery();
568 void deleteQuery(GLuint query);
569
570 // Vertex arrays are owned by the Context
571 GLuint createVertexArray();
572 void deleteVertexArray(GLuint array);
573
574 // Transform feedbacks are owned by the Context
575 GLuint createTransformFeedback();
576 void deleteTransformFeedback(GLuint transformFeedback);
577
578 void bindArrayBuffer(GLuint buffer);
579 void bindElementArrayBuffer(GLuint buffer);
580 void bindCopyReadBuffer(GLuint buffer);
581 void bindCopyWriteBuffer(GLuint buffer);
582 void bindPixelPackBuffer(GLuint buffer);
583 void bindPixelUnpackBuffer(GLuint buffer);
584 void bindTransformFeedbackBuffer(GLuint buffer);
585 void bindTexture2D(GLuint texture);
586 void bindTextureCubeMap(GLuint texture);
587 void bindTextureExternal(GLuint texture);
588 void bindTexture3D(GLuint texture);
589 void bindTexture2DArray(GLuint texture);
590 void bindReadFramebuffer(GLuint framebuffer);
591 void bindDrawFramebuffer(GLuint framebuffer);
592 void bindRenderbuffer(GLuint renderbuffer);
593 void bindVertexArray(GLuint array);
594 void bindGenericUniformBuffer(GLuint buffer);
595 void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
596 void bindGenericTransformFeedbackBuffer(GLuint buffer);
597 void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
598 void bindTransformFeedback(GLuint transformFeedback);
599 bool bindSampler(GLuint unit, GLuint sampler);
600 void useProgram(GLuint program);
601
602 void beginQuery(GLenum target, GLuint query);
603 void endQuery(GLenum target);
604
605 void setFramebufferZero(Framebuffer *framebuffer);
606
607 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
608
609 void setVertexAttrib(GLuint index, const GLfloat *values);
610 void setVertexAttrib(GLuint index, const GLint *values);
611 void setVertexAttrib(GLuint index, const GLuint *values);
612
613 Buffer *getBuffer(GLuint handle) const;
614 Fence *getFence(GLuint handle) const;
615 FenceSync *getFenceSync(GLsync handle) const;
616 Shader *getShader(GLuint handle) const;
617 Program *getProgram(GLuint handle) const;
618 virtual Texture *getTexture(GLuint handle) const;
619 Framebuffer *getFramebuffer(GLuint handle) const;
620 virtual Renderbuffer *getRenderbuffer(GLuint handle) const;
621 Query *getQuery(GLuint handle) const;
622 VertexArray *getVertexArray(GLuint array) const;
623 VertexArray *getCurrentVertexArray() const;
624 bool isVertexArray(GLuint array) const;
625 TransformFeedback *getTransformFeedback(GLuint transformFeedback) const;
626 TransformFeedback *getTransformFeedback() const;
627 Sampler *getSampler(GLuint sampler) const;
628 bool isSampler(GLuint sampler) const;
629
630 Buffer *getArrayBuffer() const;
631 Buffer *getElementArrayBuffer() const;
632 Buffer *getCopyReadBuffer() const;
633 Buffer *getCopyWriteBuffer() const;
634 Buffer *getPixelPackBuffer() const;
635 Buffer *getPixelUnpackBuffer() const;
636 Buffer *getGenericUniformBuffer() const;
Alexis Hetu53f48092016-06-17 14:08:06 -0400637 const GLvoid* getPixels(const GLvoid* data) const;
Nicolas Capens0bac2852016-05-07 06:09:58 -0400638 bool getBuffer(GLenum target, es2::Buffer **buffer) const;
639 Program *getCurrentProgram() const;
640 Texture2D *getTexture2D() const;
641 Texture3D *getTexture3D() const;
642 Texture2DArray *getTexture2DArray() const;
643 TextureCubeMap *getTextureCubeMap() const;
644 TextureExternal *getTextureExternal() const;
645 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
646 Framebuffer *getReadFramebuffer() const;
647 Framebuffer *getDrawFramebuffer() const;
648
649 bool getFloatv(GLenum pname, GLfloat *params) const;
650 template<typename T> bool getIntegerv(GLenum pname, T *params) const;
651 bool getBooleanv(GLenum pname, GLboolean *params) const;
652 template<typename T> bool getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const;
653 template<typename T> bool getUniformBufferiv(GLuint index, GLenum pname, T *param) const;
654 void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
655 void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
656 GLint getSamplerParameteri(GLuint sampler, GLenum pname);
657 GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
658
659 bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const;
660
661 bool hasZeroDivisor() const;
662
663 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
664 void clear(GLbitfield mask);
665 void clearColorBuffer(GLint drawbuffer, const GLint *value);
666 void clearColorBuffer(GLint drawbuffer, const GLuint *value);
667 void clearColorBuffer(GLint drawbuffer, const GLfloat *value);
668 void clearDepthBuffer(const GLfloat value);
669 void clearStencilBuffer(const GLint value);
670 void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount = 1);
671 void drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount = 1);
672 void finish();
673 void flush();
674
675 void recordInvalidEnum();
676 void recordInvalidValue();
677 void recordInvalidOperation();
678 void recordOutOfMemory();
679 void recordInvalidFramebufferOperation();
680
681 GLenum getError();
682
683 static int getSupportedMultisampleCount(int requested);
684
685 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
686 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
Alexis Hetub9dda642016-10-06 11:25:32 -0400687 GLbitfield mask, bool filter, bool allowPartialDepthStencilBlit);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400688
689 virtual void bindTexImage(egl::Surface *surface);
690 virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel);
691 virtual egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel);
Nicolas Capens58df2f62016-06-07 14:48:56 -0400692 egl::Image *getSharedImage(GLeglImageOES image);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400693
694 Device *getDevice();
695
696 const GLubyte* getExtensions(GLuint index, GLuint* numExt = nullptr) const;
697
698private:
699 virtual ~Context();
700
701 void applyScissor(int width, int height);
702 bool applyRenderTarget();
703 void applyState(GLenum drawMode);
704 GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId);
705 GLenum applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
706 void applyShaders();
707 void applyTextures();
708 void applyTextures(sw::SamplerType type);
709 void applyTexture(sw::SamplerType type, int sampler, Texture *texture);
710 void clearColorBuffer(GLint drawbuffer, void *value, sw::Format format);
711
712 void detachBuffer(GLuint buffer);
713 void detachTexture(GLuint texture);
714 void detachFramebuffer(GLuint framebuffer);
715 void detachRenderbuffer(GLuint renderbuffer);
716 void detachSampler(GLuint sampler);
717
718 bool cullSkipsDraw(GLenum drawMode);
719 bool isTriangleMode(GLenum drawMode);
720
721 Query *createQuery(GLuint handle, GLenum type);
722
723 const EGLint clientVersion;
Nicolas Capens0bac2852016-05-07 06:09:58 -0400724
725 State mState;
726
727 gl::BindingPointer<Texture2D> mTexture2DZero;
728 gl::BindingPointer<Texture3D> mTexture3DZero;
729 gl::BindingPointer<Texture2DArray> mTexture2DArrayZero;
730 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
731 gl::BindingPointer<TextureExternal> mTextureExternalZero;
732
733 gl::NameSpace<Framebuffer> mFramebufferNameSpace;
734 gl::NameSpace<Fence, 0> mFenceNameSpace;
735 gl::NameSpace<Query> mQueryNameSpace;
736 gl::NameSpace<VertexArray> mVertexArrayNameSpace;
737 gl::NameSpace<TransformFeedback> mTransformFeedbackNameSpace;
738
739 VertexDataManager *mVertexDataManager;
740 IndexDataManager *mIndexDataManager;
741
742 // Recorded errors
743 bool mInvalidEnum;
744 bool mInvalidValue;
745 bool mInvalidOperation;
746 bool mOutOfMemory;
747 bool mInvalidFramebufferOperation;
748
749 bool mHasBeenCurrent;
750
751 unsigned int mAppliedProgramSerial;
752
753 // state caching flags
754 bool mDepthStateDirty;
755 bool mMaskStateDirty;
756 bool mBlendStateDirty;
757 bool mStencilStateDirty;
758 bool mPolygonOffsetStateDirty;
759 bool mSampleStateDirty;
760 bool mFrontFaceDirty;
761 bool mDitherStateDirty;
762
763 Device *device;
764 ResourceManager *mResourceManager;
765};
766}
767
768#endif // INCLUDE_CONTEXT_H_