Nicolas Capens | 17b29fd | 2016-09-15 09:32:16 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef D3D8_Direct3DVolumeTexture8_hpp |
| 16 | #define D3D8_Direct3DVolumeTexture8_hpp |
| 17 | |
| 18 | #include "Direct3DBaseTexture8.hpp" |
| 19 | |
| 20 | #include "Config.hpp" |
| 21 | |
| 22 | #include <d3d8.h> |
| 23 | |
| 24 | namespace D3D8 |
| 25 | { |
| 26 | class Direct3DVolume8; |
| 27 | |
| 28 | class Direct3DVolumeTexture8 : public IDirect3DVolumeTexture8, public Direct3DBaseTexture8 |
| 29 | { |
| 30 | public: |
| 31 | Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool); |
| 32 | |
| 33 | virtual ~Direct3DVolumeTexture8(); |
| 34 | |
| 35 | // IUnknown methods |
| 36 | long __stdcall QueryInterface(const IID &iid, void **object); |
| 37 | unsigned long __stdcall AddRef(); |
| 38 | unsigned long __stdcall Release(); |
| 39 | |
| 40 | // IDirect3DResource8 methods |
| 41 | long __stdcall FreePrivateData(const GUID &guid); |
| 42 | long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size); |
| 43 | void __stdcall PreLoad(); |
| 44 | long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags); |
| 45 | long __stdcall GetDevice(IDirect3DDevice8 **device); |
| 46 | unsigned long __stdcall SetPriority(unsigned long newPriority); |
| 47 | unsigned long __stdcall GetPriority(); |
| 48 | D3DRESOURCETYPE __stdcall GetType(); |
| 49 | |
| 50 | // IDirect3DBaseTexture methods |
| 51 | unsigned long __stdcall GetLevelCount(); |
| 52 | unsigned long __stdcall GetLOD(); |
| 53 | unsigned long __stdcall SetLOD(unsigned long newLOD); |
| 54 | |
| 55 | // IDirect3DVolumeTexture8 methods |
| 56 | long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description); |
| 57 | long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume); |
| 58 | long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags); |
| 59 | long __stdcall UnlockBox(unsigned int level); |
| 60 | long __stdcall AddDirtyBox(const D3DBOX *dirtyBox); |
| 61 | |
| 62 | // Internal methods |
| 63 | Direct3DVolume8 *getInternalVolumeLevel(unsigned int level); |
| 64 | |
| 65 | private: |
| 66 | // Creation parameters |
| 67 | const unsigned int width; |
| 68 | const unsigned int height; |
| 69 | const unsigned int depth; |
| 70 | const D3DFORMAT format; |
| 71 | const D3DPOOL pool; |
| 72 | |
| 73 | Direct3DVolume8 *volumeLevel[sw::MIPMAP_LEVELS]; |
| 74 | }; |
| 75 | } |
| 76 | |
| 77 | #endif // D3D8_Direct3DVolumeTexture8_hpp |