Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // VertexArray.h: Defines the es2::VertexArray class |
| 16 | |
| 17 | #ifndef LIBGLESV2_VERTEX_ARRAY_H_ |
| 18 | #define LIBGLESV2_VERTEX_ARRAY_H_ |
| 19 | |
| 20 | #include "Buffer.h" |
| 21 | #include "Context.h" |
| 22 | |
| 23 | #include <GLES2/gl2.h> |
| 24 | |
| 25 | namespace es2 |
| 26 | { |
| 27 | |
| 28 | class VertexArray : public gl::NamedObject |
| 29 | { |
| 30 | public: |
| 31 | VertexArray(GLuint name); |
| 32 | ~VertexArray(); |
| 33 | |
| 34 | const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; |
| 35 | VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } |
| 36 | |
| 37 | void detachBuffer(GLuint bufferName); |
| 38 | void setVertexAttribDivisor(GLuint index, GLuint divisor); |
| 39 | void enableAttribute(unsigned int attributeIndex, bool enabledState); |
| 40 | void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, |
Alexis Hetu | 6f28403 | 2017-12-11 15:19:36 -0500 | [diff] [blame] | 41 | bool normalized, bool pureInteger, GLsizei stride, const void *pointer); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 42 | |
| 43 | Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } |
| 44 | void setElementArrayBuffer(Buffer *buffer); |
| 45 | |
| 46 | private: |
| 47 | VertexAttributeArray mVertexAttributes; |
| 48 | gl::BindingPointer<Buffer> mElementArrayBuffer; |
| 49 | }; |
| 50 | |
| 51 | } |
| 52 | |
| 53 | #endif // LIBGLESV2_VERTEX_ARRAY_H_ |