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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
Nicolas Capensee16f0d2015-07-16 17:40:10 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
Nicolas Capensee16f0d2015-07-16 17:40:10 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
Nicolas Capensee16f0d2015-07-16 17:40:10 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
Nicolas Capensee16f0d2015-07-16 17:40:10 -040014
15#ifndef D3D9_Direct3D9Ex_hpp
16#define D3D9_Direct3D9Ex_hpp
17
18#include "Direct3D9.hpp"
19
20//#include <stdio.h>
21#include <d3d9.h>
22
23namespace D3D9
24{
25 class Direct3DDevice9;
26
27 class Direct3D9Ex : public IDirect3D9Ex, public Direct3D9
28 {
29 public:
30 Direct3D9Ex(int version, const HINSTANCE instance);
31
32 virtual ~Direct3D9Ex();
33
34 // IUnknown methods
35 long __stdcall QueryInterface(const IID &iid, void **object);
36 unsigned long __stdcall AddRef();
37 unsigned long __stdcall Release();
38
39 // IDirect3D9 methods
40 long __stdcall RegisterSoftwareDevice(void *initializeFunction);
41 unsigned int __stdcall GetAdapterCount();
42 long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier);
43 unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format);
44 long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode);
45 long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode);
46 long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed);
47 long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat);
48 long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels);
49 long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat);
50 long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat);
51 long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps);
52 HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter);
53 long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface);
54
55 // IDirect3D9Ex methods
56 unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter);
57 long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode);
58 long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation);
59 long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface);
60 long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid);
61
62 private:
63 void loadSystemD3D9ex();
64
65 // Real IDirect3D9Ex object
66 IDirect3D9Ex *d3d9ex;
67 };
68}
69
70#endif // D3D9_Direct3D9Ex_hpp