Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 14 | |
| 15 | #ifndef D3D9_Direct3DDevice9_hpp |
| 16 | #define D3D9_Direct3DDevice9_hpp |
| 17 | |
| 18 | #include "Unknown.hpp" |
| 19 | |
| 20 | #include "Direct3D9.hpp" |
| 21 | #include "Direct3DSwapChain9.hpp" |
Nicolas Capens | ec0936c | 2016-05-18 12:32:02 -0400 | [diff] [blame] | 22 | #include "Capabilities.hpp" |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 23 | |
| 24 | #include "Stream.hpp" |
| 25 | |
| 26 | #include <d3d9.h> |
| 27 | #include <map> |
| 28 | #include <list> |
| 29 | |
| 30 | namespace sw |
| 31 | { |
| 32 | class Renderer; |
| 33 | class Context; |
| 34 | struct Query; |
| 35 | } |
| 36 | |
| 37 | namespace D3D9 |
| 38 | { |
| 39 | class Direct3DVertexDeclaration9; |
| 40 | class Direct3DStateBlock9; |
| 41 | class Direct3DSurface9; |
| 42 | class Direct3DPixelShader9; |
| 43 | class Direct3DVertexShader9; |
| 44 | class irect3DVertexDeclaration9; |
| 45 | class Direct3DVertexBuffer9; |
| 46 | class Direct3DIndexBuffer9; |
| 47 | class CriticalSection; |
| 48 | |
| 49 | class Direct3DDevice9 : public IDirect3DDevice9, public Unknown |
| 50 | { |
| 51 | friend CriticalSection; |
| 52 | friend Direct3DSwapChain9; |
| 53 | |
| 54 | public: |
| 55 | Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters); |
| 56 | |
Nicolas Capens | 3b9e1ea | 2017-06-12 12:43:48 -0400 | [diff] [blame] | 57 | ~Direct3DDevice9() override; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 58 | |
| 59 | // IUnknown methods |
Nicolas Capens | 3b9e1ea | 2017-06-12 12:43:48 -0400 | [diff] [blame] | 60 | long __stdcall QueryInterface(const IID &iid, void **object) override; |
| 61 | unsigned long __stdcall AddRef() override; |
| 62 | unsigned long __stdcall Release() override; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 63 | |
| 64 | // IDirect3DDevice9 methods |
Nicolas Capens | 3b9e1ea | 2017-06-12 12:43:48 -0400 | [diff] [blame] | 65 | long __stdcall BeginScene() override; |
| 66 | long __stdcall BeginStateBlock() override; |
| 67 | long __stdcall Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) override; |
| 68 | long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override; |
| 69 | long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) override; |
| 70 | long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override; |
| 71 | long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override; |
| 72 | long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override; |
| 73 | long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override; |
| 74 | long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) override; |
| 75 | long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) override; |
| 76 | long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override; |
| 77 | long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) override; |
| 78 | long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override; |
| 79 | long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override; |
| 80 | long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) override; |
| 81 | long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) override; |
| 82 | long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override; |
| 83 | long __stdcall DeletePatch(unsigned int handle) override; |
| 84 | long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override; |
| 85 | long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override; |
| 86 | long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override; |
| 87 | long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override; |
| 88 | long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override; |
| 89 | long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override; |
| 90 | long __stdcall EndScene() override; |
| 91 | long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override; |
| 92 | long __stdcall EvictManagedResources() override; |
| 93 | unsigned int __stdcall GetAvailableTextureMem() override; |
| 94 | long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override; |
| 95 | long __stdcall GetClipPlane(unsigned long index, float *plane) override; |
| 96 | long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus) override; |
| 97 | long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override; |
| 98 | long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override; |
| 99 | long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) override; |
| 100 | long __stdcall GetDeviceCaps(D3DCAPS9 *caps) override; |
| 101 | long __stdcall GetDirect3D(IDirect3D9 **D3D) override; |
| 102 | long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode) override; |
| 103 | long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface) override; |
| 104 | long __stdcall GetFVF(unsigned long *FVF) override; |
| 105 | void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp) override; |
| 106 | long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData) override; |
| 107 | long __stdcall GetLight(unsigned long index, D3DLIGHT9 *p) override; |
| 108 | long __stdcall GetLightEnable(unsigned long index , int *enable) override; |
| 109 | long __stdcall GetMaterial(D3DMATERIAL9 *material) override; |
| 110 | float __stdcall GetNPatchMode() override; |
| 111 | unsigned int __stdcall GetNumberOfSwapChains() override; |
| 112 | long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override; |
| 113 | long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override; |
| 114 | long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override; |
| 115 | long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override; |
| 116 | long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override; |
| 117 | long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) override; |
| 118 | long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override; |
| 119 | long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) override; |
| 120 | long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) override; |
| 121 | long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE type, unsigned long *value) override; |
| 122 | long __stdcall GetScissorRect(RECT *rect) override; |
| 123 | int __stdcall GetSoftwareVertexProcessing() override; |
| 124 | long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) override; |
| 125 | long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) override; |
| 126 | long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) override; |
| 127 | long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) override; |
| 128 | long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override; |
| 129 | long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; |
| 130 | long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) override; |
| 131 | long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override; |
| 132 | long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override; |
| 133 | long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override; |
| 134 | long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override; |
| 135 | long __stdcall GetViewport(D3DVIEWPORT9 *viewport) override; |
| 136 | long __stdcall LightEnable(unsigned long index, int enable) override; |
| 137 | long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; |
| 138 | long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override; |
| 139 | long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) override; |
| 140 | long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override; |
| 141 | long __stdcall SetClipPlane(unsigned long index, const float *plane) override; |
| 142 | long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) override; |
| 143 | long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override; |
| 144 | void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override; |
| 145 | long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) override; |
| 146 | long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil) override; |
| 147 | long __stdcall SetDialogBoxMode(int enableDialogs) override; |
| 148 | long __stdcall SetFVF(unsigned long FVF) override; |
| 149 | void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp) override; |
| 150 | long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData) override; |
| 151 | long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override; |
| 152 | long __stdcall SetMaterial(const D3DMATERIAL9 *material) override; |
| 153 | long __stdcall SetNPatchMode(float segments) override; |
| 154 | long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override; |
| 155 | long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override; |
| 156 | long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override; |
| 157 | long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override; |
| 158 | long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override; |
| 159 | long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override; |
| 160 | long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget) override; |
| 161 | long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) override; |
| 162 | long __stdcall SetScissorRect(const RECT *rect) override; |
| 163 | long __stdcall SetSoftwareVertexProcessing(int software) override; |
| 164 | long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride) override; |
| 165 | long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) override; |
| 166 | long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override; |
| 167 | long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override; |
| 168 | long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; |
| 169 | long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration) override; |
| 170 | long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override; |
| 171 | long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override; |
| 172 | long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override; |
| 173 | long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override; |
| 174 | long __stdcall SetViewport(const D3DVIEWPORT9 *viewport) override; |
| 175 | int __stdcall ShowCursor(int show) override; |
| 176 | long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) override; |
| 177 | long __stdcall TestCooperativeLevel() override; |
| 178 | long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override; |
| 179 | long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) override; |
| 180 | long __stdcall ValidateDevice(unsigned long *numPasses) override; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 181 | |
| 182 | // Internal methods |
| 183 | long getAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode); |
| 184 | bool isRecording() const; // In a state recording mode |
| 185 | void setOcclusionEnabled(bool enable); |
| 186 | void removeQuery(sw::Query *query); |
| 187 | void addQuery(sw::Query *query); |
| 188 | void stretchRect(Direct3DSurface9 *sourceSurface, const RECT *sourceRect, Direct3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter); |
| 189 | |
| 190 | private: |
| 191 | static int typeStride(unsigned char streamType); |
| 192 | bool instanceData(); |
| 193 | bool bindResources(Direct3DIndexBuffer9 *indexBuffer); |
| 194 | void bindVertexStreams(int base, bool instancing, int instance); |
| 195 | void bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer); |
| 196 | void bindShaderConstants(); |
| 197 | void bindLights(); |
| 198 | bool bindViewport(); // Also adjusts for scissoring |
| 199 | void bindTextures(); |
| 200 | |
| 201 | long updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume); |
| 202 | bool validRectangle(const RECT *rect, IDirect3DSurface9 *surface); |
| 203 | void configureFPU(); |
| 204 | |
| 205 | // Creation parameters |
| 206 | const HINSTANCE instance; |
| 207 | Direct3D9 *d3d9; |
| 208 | const unsigned int adapter; |
| 209 | const D3DDEVTYPE deviceType; |
| 210 | const HWND focusWindow; |
| 211 | const unsigned long behaviourFlags; |
| 212 | |
| 213 | HWND deviceWindow; |
| 214 | |
| 215 | D3DVIEWPORT9 viewport; |
| 216 | D3DMATRIX matrix[512]; |
| 217 | Direct3DBaseTexture9 *texture[16 + 4]; |
| 218 | D3DMATERIAL9 material; |
| 219 | float plane[6][4]; |
| 220 | D3DCLIPSTATUS9 clipStatus; |
| 221 | RECT scissorRect; |
| 222 | bool scissorEnable; |
| 223 | |
| 224 | struct Light : D3DLIGHT9 |
| 225 | { |
| 226 | Light &operator=(const D3DLIGHT9 &light) |
| 227 | { |
| 228 | Type = light.Type; |
| 229 | Diffuse = light.Diffuse; |
| 230 | Specular = light.Specular; |
| 231 | Ambient = light.Ambient; |
| 232 | Position = light.Position; |
| 233 | Direction = light.Direction; |
| 234 | Range = light.Range; |
| 235 | Falloff = light.Falloff; |
| 236 | Attenuation0 = light.Attenuation0; |
| 237 | Attenuation1 = light.Attenuation1; |
| 238 | Attenuation2 = light.Attenuation2; |
| 239 | Theta = light.Theta; |
| 240 | Phi = light.Phi; |
| 241 | |
| 242 | return *this; |
| 243 | } |
| 244 | |
| 245 | bool enable; |
| 246 | }; |
| 247 | |
| 248 | struct Lights : std::map<int, Light> |
| 249 | { |
| 250 | bool exists(int index) |
| 251 | { |
| 252 | return find(index) != end(); |
| 253 | } |
| 254 | }; |
| 255 | |
| 256 | Lights light; |
| 257 | bool softwareVertexProcessing; |
| 258 | Direct3DPixelShader9 *pixelShader; |
| 259 | Direct3DVertexShader9 *vertexShader; |
| 260 | |
| 261 | bool lightsDirty; |
| 262 | bool pixelShaderDirty; |
Nicolas Capens | 6683943 | 2015-07-17 11:45:49 -0400 | [diff] [blame] | 263 | unsigned int pixelShaderConstantsBDirty; |
| 264 | unsigned int pixelShaderConstantsFDirty; |
| 265 | unsigned int pixelShaderConstantsIDirty; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 266 | bool vertexShaderDirty; |
Nicolas Capens | 6683943 | 2015-07-17 11:45:49 -0400 | [diff] [blame] | 267 | unsigned int vertexShaderConstantsBDirty; |
| 268 | unsigned int vertexShaderConstantsFDirty; |
| 269 | unsigned int vertexShaderConstantsIDirty; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 270 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 271 | float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 272 | int pixelShaderConstantI[16][4]; |
| 273 | int pixelShaderConstantB[16]; |
| 274 | |
Nicolas Capens | b663f71 | 2016-04-18 12:02:39 -0400 | [diff] [blame] | 275 | float vertexShaderConstantF[MAX_VERTEX_SHADER_CONST][4]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 276 | int vertexShaderConstantI[16][4]; |
| 277 | int vertexShaderConstantB[16]; |
| 278 | |
| 279 | Direct3DVertexDeclaration9 *vertexDeclaration; |
Nicolas Capens | f0aef1a | 2016-05-18 14:44:21 -0400 | [diff] [blame] | 280 | Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS]; |
| 281 | int streamStride[MAX_VERTEX_INPUTS]; |
| 282 | int streamOffset[MAX_VERTEX_INPUTS]; |
| 283 | unsigned int streamSourceFreq[MAX_VERTEX_INPUTS]; |
Nicolas Capens | ee16f0d | 2015-07-16 17:40:10 -0400 | [diff] [blame] | 284 | Direct3DIndexBuffer9 *indexData; |
| 285 | |
| 286 | Direct3DSwapChain9 *swapChain; |
| 287 | Direct3DSurface9 *renderTarget[4]; |
| 288 | Direct3DSurface9 *depthStencil; |
| 289 | Direct3DSurface9 *autoDepthStencil; |
| 290 | |
| 291 | Direct3DStateBlock9 *stateRecorder; |
| 292 | |
| 293 | unsigned long renderState[D3DRS_BLENDOPALPHA + 1]; |
| 294 | unsigned long textureStageState[8][D3DTSS_CONSTANT + 1]; |
| 295 | unsigned long samplerState[16 + 4][D3DSAMP_DMAPOFFSET + 1]; |
| 296 | bool init; |
| 297 | |
| 298 | struct Palette |
| 299 | { |
| 300 | PALETTEENTRY entry[256]; |
| 301 | }; |
| 302 | |
| 303 | unsigned int currentPalette; |
| 304 | std::map<int, Palette> palette; |
| 305 | |
| 306 | sw::Context *context; |
| 307 | sw::Renderer *renderer; |
| 308 | |
| 309 | bool instancingEnabled; |
| 310 | |
| 311 | sw::Surface *cursor; |
| 312 | bool showCursor; |
| 313 | |
| 314 | CRITICAL_SECTION criticalSection; |
| 315 | }; |
| 316 | |
| 317 | class CriticalSection |
| 318 | { |
| 319 | public: |
| 320 | CriticalSection(Direct3DDevice9 *device) : device(device) |
| 321 | { |
| 322 | if(device->behaviourFlags & D3DCREATE_MULTITHREADED) |
| 323 | { |
| 324 | EnterCriticalSection(&device->criticalSection); |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | ~CriticalSection() |
| 329 | { |
| 330 | if(device->behaviourFlags & D3DCREATE_MULTITHREADED) |
| 331 | { |
| 332 | LeaveCriticalSection(&device->criticalSection); |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | private: |
| 337 | Direct3DDevice9 *const device; |
| 338 | }; |
| 339 | } |
| 340 | |
| 341 | #endif // D3D9_Direct3DDevice9_hpp |