Nicolas Capens | 68a8238 | 2018-10-02 13:16:55 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_VertexProgram_hpp |
| 16 | #define sw_VertexProgram_hpp |
| 17 | |
| 18 | #include "VertexRoutine.hpp" |
| 19 | #include "ShaderCore.hpp" |
| 20 | |
| 21 | #include "SamplerCore.hpp" |
| 22 | #include "Renderer/Stream.hpp" |
| 23 | #include "Common/Types.hpp" |
| 24 | |
| 25 | namespace sw |
| 26 | { |
| 27 | struct Stream; |
| 28 | class VertexShader; |
| 29 | |
| 30 | class VertexProgram : public VertexRoutine, public ShaderCore |
| 31 | { |
| 32 | public: |
| 33 | VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); |
| 34 | |
| 35 | virtual ~VertexProgram(); |
| 36 | |
| 37 | private: |
| 38 | const VertexShader *const shader; |
| 39 | |
| 40 | RegisterArray<NUM_TEMPORARY_REGISTERS> r; // Temporary registers |
| 41 | Vector4f a0; |
| 42 | Array<Int, 4> aL; |
| 43 | Vector4f p0; |
| 44 | |
| 45 | Array<Int, 4> increment; |
| 46 | Array<Int, 4> iteration; |
| 47 | |
| 48 | Int loopDepth; |
| 49 | Int stackIndex; // FIXME: Inc/decrement callStack |
| 50 | Array<UInt, 16> callStack; |
| 51 | |
| 52 | Int enableIndex; |
| 53 | Array<Int4, 1 + 24> enableStack; |
| 54 | Int4 enableBreak; |
| 55 | Int4 enableContinue; |
| 56 | Int4 enableLeave; |
| 57 | |
| 58 | Int instanceID; |
| 59 | Int4 vertexID; |
| 60 | |
| 61 | typedef Shader::DestinationParameter Dst; |
| 62 | typedef Shader::SourceParameter Src; |
| 63 | typedef Shader::Control Control; |
| 64 | typedef Shader::Usage Usage; |
| 65 | |
| 66 | void pipeline(UInt &index) override; |
| 67 | void program(UInt &index); |
| 68 | void passThrough(); |
| 69 | |
| 70 | Vector4f fetchRegister(const Src &src, unsigned int offset = 0); |
| 71 | Vector4f readConstant(const Src &src, unsigned int offset = 0); |
| 72 | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); |
| 73 | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int &offset); |
| 74 | Int relativeAddress(const Shader::Relative &rel, int bufferIndex = -1); |
| 75 | Int4 dynamicAddress(const Shader::Relative &rel); |
| 76 | Int4 enableMask(const Shader::Instruction *instruction); |
| 77 | |
| 78 | void M3X2(Vector4f &dst, Vector4f &src0, Src &src1); |
| 79 | void M3X3(Vector4f &dst, Vector4f &src0, Src &src1); |
| 80 | void M3X4(Vector4f &dst, Vector4f &src0, Src &src1); |
| 81 | void M4X3(Vector4f &dst, Vector4f &src0, Src &src1); |
| 82 | void M4X4(Vector4f &dst, Vector4f &src0, Src &src1); |
| 83 | void BREAK(); |
| 84 | void BREAKC(Vector4f &src0, Vector4f &src1, Control); |
| 85 | void BREAKP(const Src &predicateRegister); |
| 86 | void BREAK(Int4 &condition); |
| 87 | void CONTINUE(); |
| 88 | void TEST(); |
| 89 | void CALL(int labelIndex, int callSiteIndex); |
| 90 | void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); |
| 91 | void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); |
| 92 | void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); |
| 93 | void ELSE(); |
| 94 | void ENDIF(); |
| 95 | void ENDLOOP(); |
| 96 | void ENDREP(); |
| 97 | void ENDWHILE(); |
| 98 | void ENDSWITCH(); |
| 99 | void IF(const Src &src); |
| 100 | void IFb(const Src &boolRegister); |
| 101 | void IFp(const Src &predicateRegister); |
| 102 | void IFC(Vector4f &src0, Vector4f &src1, Control); |
| 103 | void IF(Int4 &condition); |
| 104 | void LABEL(int labelIndex); |
| 105 | void LOOP(const Src &integerRegister); |
| 106 | void REP(const Src &integerRegister); |
| 107 | void WHILE(const Src &temporaryRegister); |
| 108 | void SWITCH(); |
| 109 | void RET(); |
| 110 | void LEAVE(); |
| 111 | void TEX(Vector4f &dst, Vector4f &src, const Src&); |
| 112 | void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset); |
| 113 | void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod); |
| 114 | void TEXLODOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod); |
| 115 | void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod); |
| 116 | void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod); |
| 117 | void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); |
| 118 | void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4f &offset); |
| 119 | void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&); |
| 120 | |
| 121 | Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); |
| 122 | Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); |
| 123 | |
| 124 | int ifDepth; |
| 125 | int loopRepDepth; |
| 126 | int currentLabel; |
| 127 | bool whileTest; |
| 128 | |
| 129 | BasicBlock *ifFalseBlock[24 + 24]; |
| 130 | BasicBlock *loopRepTestBlock[4]; |
| 131 | BasicBlock *loopRepEndBlock[4]; |
| 132 | BasicBlock *labelBlock[2048]; |
| 133 | std::vector<BasicBlock*> callRetBlock[2048]; |
| 134 | BasicBlock *returnBlock; |
| 135 | bool isConditionalIf[24 + 24]; |
| 136 | }; |
| 137 | } |
| 138 | |
| 139 | #endif // sw_VertexProgram_hpp |