Nicolas Capens | 7b21f27 | 2014-06-04 22:51:10 -0400 | [diff] [blame] | 1 | /****************************************************************************** |
| 2 | |
| 3 | @File PVRTGeometry.cpp |
| 4 | |
| 5 | @Title PVRTGeometry |
| 6 | |
| 7 | @Version |
| 8 | |
| 9 | @Copyright Copyright (c) Imagination Technologies Limited. |
| 10 | |
| 11 | @Platform Independant |
| 12 | |
| 13 | @Description Code to affect triangle mesh geometry. |
| 14 | |
| 15 | ******************************************************************************/ |
| 16 | |
| 17 | /***************************************************************************** |
| 18 | For each vertex with only one free triangle |
| 19 | Start collecting triangles from there |
| 20 | Add the triangle which gives the highest triangles/vertex number (extra tris usually come for free) |
| 21 | When full, test against current best |
| 22 | If markedly better tri/vtx, take new block |
| 23 | If close-enough to prev tri/vtx, take block which closes the highest number of edges (and opens fewest) |
| 24 | If not quite full, goto 1 to continue filling block |
| 25 | If no block has been found, start at any free triangle and use resulting block |
| 26 | Copy block to output, empty it and goto 1. |
| 27 | *****************************************************************************/ |
| 28 | |
| 29 | /**************************************************************************** |
| 30 | ** Build options |
| 31 | ****************************************************************************/ |
| 32 | #undef PVRTRISORT_ENABLE_VERIFY_RESULTS |
| 33 | |
| 34 | /**************************************************************************** |
| 35 | ** Includes |
| 36 | ****************************************************************************/ |
| 37 | #include <vector> |
| 38 | #include <math.h> |
| 39 | |
| 40 | #include "PVRTGeometry.h" |
| 41 | |
| 42 | #ifdef PVRTRISORT_ENABLE_VERIFY_RESULTS |
| 43 | #include "PvrVGPBlockTest.h" |
| 44 | #endif |
| 45 | |
| 46 | #include "PVRTGlobal.h" |
| 47 | #include "PVRTContext.h" |
| 48 | /**************************************************************************** |
| 49 | ** Structures |
| 50 | ****************************************************************************/ |
| 51 | |
| 52 | struct SVtx; |
| 53 | |
| 54 | /**************************************************************************** |
| 55 | @Function SEdg |
| 56 | @Description Information about an "edge" - the shared boundary between two triangles |
| 57 | ****************************************************************************/ |
| 58 | struct SEdg { |
| 59 | const SVtx *psVtx[2]; // Identify the edge by the two vertices it joins |
| 60 | int nTriNumFree; // Number of triangle using this edge |
| 61 | }; |
| 62 | |
| 63 | /**************************************************************************** |
| 64 | @Function STri |
| 65 | @Description Information about a triangle |
| 66 | ****************************************************************************/ |
| 67 | struct STri { |
| 68 | const PVRTGEOMETRY_IDX *pwIdx; // Vertex indices forming this triangle |
| 69 | SEdg *psEdg[3]; // Pointer to the three triangle edges |
| 70 | bool bUsed; |
| 71 | }; |
| 72 | |
| 73 | /**************************************************************************** |
| 74 | @Function SVtx |
| 75 | @Description Information about a vertex |
| 76 | ****************************************************************************/ |
| 77 | struct SVtx { |
| 78 | STri **psTri; // Allocated array of pointers to the triangles sharing this vertex |
| 79 | int nTriNumTot; // Length of the above array |
| 80 | int nTriNumFree; // Number of triangles unused in the above array |
| 81 | SVtx **ppMeshPos; // Position in VtxByMesh list |
| 82 | }; |
| 83 | |
| 84 | /**************************************************************************** |
| 85 | @Function SMesh |
| 86 | @Description Information about a mesh |
| 87 | ****************************************************************************/ |
| 88 | struct SMesh { |
| 89 | SVtx **ppVtx; |
| 90 | int nVtxNum; |
| 91 | }; |
| 92 | |
| 93 | /**************************************************************************** |
| 94 | @Function CObject |
| 95 | @Description Information about an object (i.e. collection of mesh's to form |
| 96 | a single entity) |
| 97 | ****************************************************************************/ |
| 98 | class CObject { |
| 99 | public: |
| 100 | STri *m_pTri; // Array of all the triangles in the mesh |
| 101 | SEdg *m_pEdg; // Array of all the edges in the mesh |
| 102 | SVtx *m_pVtx; // Array of all the vertices in a mesh |
| 103 | |
| 104 | int m_nTriNumFree; |
| 105 | |
| 106 | std::vector<SMesh> *m_pvMesh; |
| 107 | std::vector<SMesh> m_vMeshLg; |
| 108 | |
| 109 | protected: |
| 110 | int m_nVtxTot; // Total vertices in the object |
| 111 | int m_nEdgTot; // Total edges in the object |
| 112 | int m_nTriTot; // Total triangles in the object |
| 113 | |
| 114 | int m_nVtxLimit; // Maximum number of vertices a block can contain |
| 115 | int m_nTriLimit; // Maximum number of triangles a block can contain |
| 116 | |
| 117 | SVtx **m_ppVtxByMesh; |
| 118 | |
| 119 | public: |
| 120 | CObject( |
| 121 | const PVRTGEOMETRY_IDX * const pwIdx, |
| 122 | const int nVtxTot, |
| 123 | const int nTriTot, |
| 124 | const int nVtxLimit, |
| 125 | const int nTriLimit); |
| 126 | |
| 127 | ~CObject(); |
| 128 | |
| 129 | int GetVertexCount() const; |
| 130 | int GetTriangleCount() const; |
| 131 | void SplitMesh( |
| 132 | SMesh * const pMesh, |
| 133 | const int nVtxNum, |
| 134 | SVtx ** const ppVtx); |
| 135 | |
| 136 | void ResizeMesh( |
| 137 | const int nVtxNum, |
| 138 | SVtx ** const ppVtx); |
| 139 | |
| 140 | protected: |
| 141 | SEdg *BuildEdgeList( |
| 142 | const SVtx * const pVtx0, |
| 143 | const SVtx * const pVtx1); |
| 144 | |
| 145 | void CreateMeshList(); |
| 146 | }; |
| 147 | |
| 148 | /**************************************************************************** |
| 149 | @Function CBlockOption |
| 150 | @Description A possible group of polygons to use |
| 151 | ****************************************************************************/ |
| 152 | struct CBlockOption { |
| 153 | protected: |
| 154 | struct SEdgeDelta { |
| 155 | const SEdg *pEdg; |
| 156 | int nRefCnt; |
| 157 | }; |
| 158 | |
| 159 | public: |
| 160 | int nVtxNum; // Number of vertices in the block |
| 161 | int nEdgNum; // Number of edges in the block |
| 162 | int nTriNum; // Number of triangles in the block |
| 163 | |
| 164 | SVtx **psVtx; // Pointers to vertices |
| 165 | protected: |
| 166 | SEdgeDelta *psEdgeDelta; |
| 167 | STri **psTri; // Pointers to triangles |
| 168 | |
| 169 | int m_nVtxLimit; // Maximum number of vertices a block can contain |
| 170 | int m_nTriLimit; // Maximum number of triangles a block can contain |
| 171 | |
| 172 | public: |
| 173 | ~CBlockOption(); |
| 174 | |
| 175 | void Init( |
| 176 | const int nVtxLimit, |
| 177 | const int nTriLimit); |
| 178 | void Copy(const CBlockOption * const pSrc); |
| 179 | |
| 180 | void Clear(); |
| 181 | |
| 182 | void Output( |
| 183 | PVRTGEOMETRY_IDX * const pwOut, |
| 184 | int * const pnVtxCnt, |
| 185 | int * const pnTriCnt, |
| 186 | const CObject * const pOb) const; |
| 187 | |
| 188 | bool UsingVertex(const SVtx * const pVtx) const; |
| 189 | bool Contains(const STri * const pTri) const; |
| 190 | |
| 191 | bool IsEmpty() const; |
| 192 | bool IsFull() const; |
| 193 | |
| 194 | void AddVertex(SVtx * const pVtx); |
| 195 | void AddVertexCheckDup(SVtx * const pVtx); |
| 196 | |
| 197 | void AddTriangleCheckDup(STri * const pTri); |
| 198 | |
| 199 | void AddEdgeCheckDup(const SEdg * const pEdg); |
| 200 | |
| 201 | void AddTriangle(STri * const pTri); |
| 202 | |
| 203 | void AddOneTriangle( |
| 204 | STri * const pTri, |
| 205 | const CObject * const pOb); |
| 206 | |
| 207 | int GetClosedEdgeDelta() const; |
| 208 | bool IsBetterThan(const CBlockOption * const pCmp) const; |
| 209 | |
| 210 | void Add( |
| 211 | const CBlockOption * const pSrc, |
| 212 | const CObject * const pOb); |
| 213 | |
| 214 | void Add( |
| 215 | const SMesh * const pMesh); |
| 216 | }; |
| 217 | |
| 218 | /**************************************************************************** |
| 219 | @Function CBlock |
| 220 | @Description A model of a HW block (triangles and vertices) |
| 221 | ****************************************************************************/ |
| 222 | class CBlock { |
| 223 | protected: |
| 224 | CBlockOption m_sOpt, m_sOptBest; |
| 225 | |
| 226 | int m_nVtxLimit; // Maximum number of vertices a block can contain |
| 227 | int m_nTriLimit; // Maximum number of triangles a block can contain |
| 228 | |
| 229 | CBlockOption m_sJob0, m_sJob1; // Workspace: to find the best triangle to add |
| 230 | |
| 231 | public: |
| 232 | CBlock( |
| 233 | const int nBufferVtxLimit, |
| 234 | const int nBufferTriLimit); |
| 235 | |
| 236 | void Clear(); |
| 237 | |
| 238 | bool FillFrom( |
| 239 | SMesh * const pMesh, |
| 240 | SVtx * const pVtx, |
| 241 | CObject * const pOb); |
| 242 | |
| 243 | int Fill( |
| 244 | CObject * const pOb); |
| 245 | |
| 246 | void Output( |
| 247 | PVRTGEOMETRY_IDX * const pwOut, |
| 248 | int * const pnVtxCnt, |
| 249 | int * const pnTriCnt, |
| 250 | const CObject * const pOb) const; |
| 251 | |
| 252 | protected: |
| 253 | bool AddBestTrianglesAppraise( |
| 254 | CBlockOption * const pJob, |
| 255 | const CObject * const pOb, |
| 256 | const STri * const pTriAppraise); |
| 257 | |
| 258 | void AddBestTriangles(CObject * const pOb); |
| 259 | }; |
| 260 | |
| 261 | /**************************************************************************** |
| 262 | ** Local function prototypes |
| 263 | ****************************************************************************/ |
| 264 | |
| 265 | /**************************************************************************** |
| 266 | @Function CObject |
| 267 | @Input pwIdx Array of indices |
| 268 | @Input nVrxTot Total number of vertices |
| 269 | @Input nTriTot Total number of triangles |
| 270 | @Input nVtxLimit Max number of vertices a block can contain |
| 271 | @Input nTriLimit Max number of triangles a block can contain |
| 272 | @Description The class's constructor. |
| 273 | ****************************************************************************/ |
| 274 | CObject::CObject( |
| 275 | const PVRTGEOMETRY_IDX * const pwIdx, |
| 276 | const int nVtxTot, |
| 277 | const int nTriTot, |
| 278 | const int nVtxLimit, |
| 279 | const int nTriLimit) |
| 280 | { |
| 281 | int i; |
| 282 | SVtx *pVtx0, *pVtx1, *pVtx2; |
| 283 | |
| 284 | m_nVtxLimit = nVtxLimit; |
| 285 | m_nTriLimit = nTriLimit; |
| 286 | |
| 287 | m_pvMesh = new std::vector<SMesh>[nVtxLimit-2]; |
| 288 | _ASSERT(m_pvMesh); |
| 289 | |
| 290 | m_ppVtxByMesh = (SVtx**)calloc(nVtxTot, sizeof(*m_ppVtxByMesh)); |
| 291 | _ASSERT(m_ppVtxByMesh); |
| 292 | |
| 293 | m_nVtxTot = nVtxTot; |
| 294 | m_nEdgTot = 0; |
| 295 | m_nTriTot = nTriTot; |
| 296 | |
| 297 | m_nTriNumFree = m_nTriTot; |
| 298 | |
| 299 | m_pTri = (STri*)calloc(nTriTot, sizeof(*m_pTri)); |
| 300 | _ASSERT(m_pTri); |
| 301 | |
| 302 | m_pEdg = (SEdg*)calloc(nTriTot*3, sizeof(*m_pEdg)); // Allocate the maximum possible number of edges, though it should be far fewer than this |
| 303 | _ASSERT(m_pEdg); |
| 304 | |
| 305 | m_pVtx = (SVtx*)calloc(nVtxTot, sizeof(*m_pVtx)); |
| 306 | _ASSERT(m_pVtx); |
| 307 | |
| 308 | // Run through triangles... |
| 309 | for(i = 0; i < nTriTot; ++i) { |
| 310 | pVtx0 = &m_pVtx[pwIdx[3*i+0]]; |
| 311 | pVtx1 = &m_pVtx[pwIdx[3*i+1]]; |
| 312 | pVtx2 = &m_pVtx[pwIdx[3*i+2]]; |
| 313 | |
| 314 | // Mark each vertex for the number of times it's referenced |
| 315 | ++pVtx0->nTriNumFree; |
| 316 | ++pVtx1->nTriNumFree; |
| 317 | ++pVtx2->nTriNumFree; |
| 318 | |
| 319 | // Build the edge list |
| 320 | m_pTri[i].psEdg[0] = BuildEdgeList(pVtx0, pVtx1); |
| 321 | m_pTri[i].psEdg[1] = BuildEdgeList(pVtx1, pVtx2); |
| 322 | m_pTri[i].psEdg[2] = BuildEdgeList(pVtx2, pVtx0); |
| 323 | } |
| 324 | |
| 325 | // Run through vertices, creating enough space for pointers to each triangle using this vertex |
| 326 | for(i = 0; i < nVtxTot; ++i) |
| 327 | m_pVtx[i].psTri = (STri**)calloc(m_pVtx[i].nTriNumFree, sizeof(*m_pVtx[i].psTri)); |
| 328 | |
| 329 | // Run through triangles, marking each vertex used with a pointer to this tri |
| 330 | for(i = 0; i < nTriTot; ++i) { |
| 331 | pVtx0 = &m_pVtx[pwIdx[3*i+0]]; |
| 332 | pVtx1 = &m_pVtx[pwIdx[3*i+1]]; |
| 333 | pVtx2 = &m_pVtx[pwIdx[3*i+2]]; |
| 334 | |
| 335 | pVtx0->psTri[pVtx0->nTriNumTot++] = &m_pTri[i]; |
| 336 | pVtx1->psTri[pVtx1->nTriNumTot++] = &m_pTri[i]; |
| 337 | pVtx2->psTri[pVtx2->nTriNumTot++] = &m_pTri[i]; |
| 338 | |
| 339 | // Give each triangle a pointer to its indices |
| 340 | m_pTri[i].pwIdx = &pwIdx[3*i]; |
| 341 | } |
| 342 | |
| 343 | #ifdef _DEBUG |
| 344 | for(i = 0; i < nVtxTot; ++i) { |
| 345 | _ASSERTE(m_pVtx[i].nTriNumFree == m_pVtx[i].nTriNumTot); |
| 346 | } |
| 347 | #endif |
| 348 | |
| 349 | CreateMeshList(); |
| 350 | } |
| 351 | |
| 352 | /**************************************************************************** |
| 353 | @Function ~CObject |
| 354 | @Description Destructor |
| 355 | ****************************************************************************/ |
| 356 | CObject::~CObject() |
| 357 | { |
| 358 | _ASSERT(m_nTriNumFree == 0); |
| 359 | |
| 360 | while(m_nVtxTot) { |
| 361 | --m_nVtxTot; |
| 362 | FREE(m_pVtx[m_nVtxTot].psTri); |
| 363 | _ASSERTE(m_pVtx[m_nVtxTot].nTriNumFree == 0); |
| 364 | _ASSERTE(m_pVtx[m_nVtxTot].ppMeshPos); |
| 365 | } |
| 366 | |
| 367 | #ifdef _DEBUG |
| 368 | while(m_nEdgTot) { |
| 369 | --m_nEdgTot; |
| 370 | _ASSERTE(m_pEdg[m_nEdgTot].nTriNumFree == 0); |
| 371 | } |
| 372 | while(m_nTriTot) { |
| 373 | --m_nTriTot; |
| 374 | _ASSERTE(m_pTri[m_nTriTot].bUsed); |
| 375 | } |
| 376 | #endif |
| 377 | |
| 378 | FREE(m_pTri); |
| 379 | FREE(m_pEdg); |
| 380 | FREE(m_pVtx); |
| 381 | |
| 382 | delete [] m_pvMesh; |
| 383 | FREE(m_ppVtxByMesh); |
| 384 | } |
| 385 | |
| 386 | /**************************************************************************** |
| 387 | @Function GetVertexCount |
| 388 | @Return int |
| 389 | @Description Return the vertex count |
| 390 | ****************************************************************************/ |
| 391 | int CObject::GetVertexCount() const |
| 392 | { |
| 393 | return m_nVtxTot; |
| 394 | } |
| 395 | |
| 396 | /**************************************************************************** |
| 397 | @Function GetTriangleCount |
| 398 | @Return int |
| 399 | @Description Return the triangle count |
| 400 | ****************************************************************************/ |
| 401 | int CObject::GetTriangleCount() const |
| 402 | { |
| 403 | return m_nTriTot; |
| 404 | } |
| 405 | |
| 406 | /**************************************************************************** |
| 407 | @Function BuildEdgeList |
| 408 | @Input pVtx0 Edge 0 |
| 409 | @Input pVtx1 Edge 1 |
| 410 | @Return SEdg* |
| 411 | @Description If the vertices that have been passed in are already used by an edge, |
| 412 | the number of triangles sharing the edge is increased by one and a |
| 413 | pointer to the edge is returned. If the edge is not already in the |
| 414 | list, the edge is added to the list. |
| 415 | ****************************************************************************/ |
| 416 | SEdg *CObject::BuildEdgeList( |
| 417 | const SVtx * const pVtx0, |
| 418 | const SVtx * const pVtx1) |
| 419 | { |
| 420 | SEdg *pEdg; |
| 421 | const SVtx *pVtxL, *pVtxH; |
| 422 | int i; |
| 423 | |
| 424 | pVtxL = pVtx0 < pVtx1 ? pVtx0 : pVtx1; |
| 425 | pVtxH = pVtx0 > pVtx1 ? pVtx0 : pVtx1; |
| 426 | |
| 427 | // Do nothing if the edge already exists |
| 428 | i = m_nEdgTot; |
| 429 | while(i) { |
| 430 | --i; |
| 431 | |
| 432 | pEdg = &m_pEdg[i]; |
| 433 | if(pEdg->psVtx[0] == pVtxL && pEdg->psVtx[1] == pVtxH) |
| 434 | { |
| 435 | ++pEdg->nTriNumFree; |
| 436 | return pEdg; |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | // Add the new edge |
| 441 | _ASSERT(m_nEdgTot < m_nTriTot*3); |
| 442 | pEdg = &m_pEdg[m_nEdgTot++]; |
| 443 | pEdg->psVtx[0] = pVtxL; |
| 444 | pEdg->psVtx[1] = pVtxH; |
| 445 | pEdg->nTriNumFree = 1; |
| 446 | |
| 447 | return pEdg; |
| 448 | } |
| 449 | |
| 450 | /**************************************************************************** |
| 451 | @Function CreateMeshList |
| 452 | @Description Creates the mesh list |
| 453 | ****************************************************************************/ |
| 454 | void CObject::CreateMeshList() |
| 455 | { |
| 456 | SVtx **ppR, **ppW, *pVtx; |
| 457 | STri *pTri; |
| 458 | int i, j, k; |
| 459 | SMesh sMesh; |
| 460 | int nMeshCnt; |
| 461 | |
| 462 | nMeshCnt = 0; |
| 463 | |
| 464 | ppR = m_ppVtxByMesh; |
| 465 | ppW = m_ppVtxByMesh; |
| 466 | |
| 467 | for(i = 0; i < m_nVtxTot; ++i) { |
| 468 | pVtx = &m_pVtx[i]; |
| 469 | |
| 470 | if(pVtx->ppMeshPos) { |
| 471 | _ASSERT(pVtx->ppMeshPos < ppW); |
| 472 | continue; |
| 473 | } |
| 474 | |
| 475 | ++nMeshCnt; |
| 476 | sMesh.ppVtx = ppW; |
| 477 | |
| 478 | *ppW = pVtx; |
| 479 | pVtx->ppMeshPos = ppW; |
| 480 | ++ppW; |
| 481 | |
| 482 | do { |
| 483 | // Add all the vertices of all the triangles of *ppR to the list - unless they're already in there |
| 484 | for(j = 0; j < (*ppR)->nTriNumTot; ++j) { |
| 485 | pTri = (*ppR)->psTri[j]; |
| 486 | |
| 487 | for(k = 0; k < 3; ++k) { |
| 488 | pVtx = &m_pVtx[pTri->pwIdx[k]]; |
| 489 | |
| 490 | if(pVtx->ppMeshPos) { |
| 491 | _ASSERT(pVtx->ppMeshPos < ppW); |
| 492 | continue; |
| 493 | } |
| 494 | |
| 495 | *ppW = pVtx; |
| 496 | pVtx->ppMeshPos = ppW; |
| 497 | ++ppW; |
| 498 | } |
| 499 | } |
| 500 | |
| 501 | ++ppR; |
| 502 | } while(ppR != ppW); |
| 503 | |
| 504 | sMesh.nVtxNum = (int)(ppR - sMesh.ppVtx); |
| 505 | // _RPT2(_CRT_WARN, "CreateMeshList() mesh %d %dvtx\n", nMeshCnt, sMesh.nVtxNum); |
| 506 | if(sMesh.nVtxNum >= 3) |
| 507 | { |
| 508 | if(sMesh.nVtxNum >= m_nVtxLimit) |
| 509 | m_vMeshLg.push_back(sMesh); |
| 510 | else |
| 511 | m_pvMesh[sMesh.nVtxNum-3].push_back(sMesh); |
| 512 | } |
| 513 | else |
| 514 | { |
| 515 | /* |
| 516 | Vertex is not used by any triangles; this may be because we're |
| 517 | optimising a subset of the mesh (e.g. for bone batching). |
| 518 | */ |
| 519 | _ASSERT(sMesh.nVtxNum == 1); |
| 520 | } |
| 521 | } |
| 522 | |
| 523 | _ASSERT(ppR == &m_ppVtxByMesh[m_nVtxTot]); |
| 524 | _ASSERT(ppW == &m_ppVtxByMesh[m_nVtxTot]); |
| 525 | // _RPT1(_CRT_WARN, "CreateMeshList() %d meshes\n", nMeshCnt); |
| 526 | |
| 527 | #ifdef _DEBUG |
| 528 | /* for(i = 0; i < m_nVtxLimit-2; ++i) |
| 529 | if(m_pvMesh[i].size()) |
| 530 | _RPT2(_CRT_WARN, "%d:%d ", i+3, m_pvMesh[i].size()); |
| 531 | _RPT1(_CRT_WARN, "lg:%d\n", m_vMeshLg.size());*/ |
| 532 | #endif |
| 533 | } |
| 534 | |
| 535 | /**************************************************************************** |
| 536 | @Function SplitMesh |
| 537 | @Input pMesh Pointer to mesh data |
| 538 | @Input nVtxNum Number of vertices in the mesh? |
| 539 | @Output ppVtx Array of vertices |
| 540 | @Description Note: Ask Aaron |
| 541 | ****************************************************************************/ |
| 542 | void CObject::SplitMesh( |
| 543 | SMesh * const pMesh, |
| 544 | const int nVtxNum, |
| 545 | SVtx ** const ppVtx) |
| 546 | { |
| 547 | SVtx *pTmp; |
| 548 | int i; |
| 549 | SMesh sNew; |
| 550 | |
| 551 | _ASSERT(nVtxNum); |
| 552 | |
| 553 | for(i = 0; i < nVtxNum; ++i) { |
| 554 | pTmp = pMesh->ppVtx[i]; // Keep a record of the old vtx that's already here |
| 555 | |
| 556 | pMesh->ppVtx[i] = ppVtx[i]; // Move the new vtx into place |
| 557 | *ppVtx[i]->ppMeshPos = pTmp; // Move the old vtx into place |
| 558 | |
| 559 | pTmp->ppMeshPos = ppVtx[i]->ppMeshPos; // Tell the old vtx where it is now |
| 560 | ppVtx[i]->ppMeshPos = &pMesh->ppVtx[i]; // Tell the new vtx where it is now |
| 561 | |
| 562 | _ASSERT(pMesh->ppVtx[i]->nTriNumFree); |
| 563 | } |
| 564 | |
| 565 | sNew.nVtxNum = nVtxNum; |
| 566 | sNew.ppVtx = pMesh->ppVtx; |
| 567 | m_pvMesh[nVtxNum-3].push_back(sNew); |
| 568 | |
| 569 | pMesh->ppVtx = &pMesh->ppVtx[nVtxNum]; |
| 570 | pMesh->nVtxNum -= nVtxNum; |
| 571 | if(pMesh->nVtxNum < m_nVtxLimit) { |
| 572 | ResizeMesh(pMesh->nVtxNum, pMesh->ppVtx); |
| 573 | m_vMeshLg.pop_back(); |
| 574 | #ifdef _DEBUG |
| 575 | /* } else { |
| 576 | for(i = 0; i < m_nVtxLimit-2; ++i) |
| 577 | if(m_pvMesh[i].size()) |
| 578 | _RPT2(_CRT_WARN, "%d:%d ", i+3, m_pvMesh[i].size()); |
| 579 | _RPT1(_CRT_WARN, "lg:%d\n", m_vMeshLg.size());*/ |
| 580 | #endif |
| 581 | } |
| 582 | } |
| 583 | |
| 584 | /**************************************************************************** |
| 585 | @Function ResizeMesh |
| 586 | @Input nVtxNum The size of the array of vertices being passed in |
| 587 | @Input ppVtx Array of vertices |
| 588 | @Description Note: Ask Aaron |
| 589 | ****************************************************************************/ |
| 590 | void CObject::ResizeMesh( |
| 591 | const int nVtxNum, |
| 592 | SVtx ** const ppVtx) |
| 593 | { |
| 594 | SVtx **ppR, **ppW; |
| 595 | SMesh sNew; |
| 596 | int i; |
| 597 | |
| 598 | ppR = ppVtx; |
| 599 | ppW = ppVtx; |
| 600 | |
| 601 | // Make a list of vertices that have unused triangles in their array of triangles |
| 602 | for(i = 0; i < nVtxNum; ++i) { |
| 603 | if((*ppR)->nTriNumFree) { |
| 604 | (*ppW) = (*ppR); |
| 605 | ++ppW; |
| 606 | } |
| 607 | ++ppR; |
| 608 | } |
| 609 | |
| 610 | sNew.nVtxNum = (int)(ppW - ppVtx); |
| 611 | _ASSERT(sNew.nVtxNum <= nVtxNum); |
| 612 | |
| 613 | // If any mesh still exists, add it to the relevant list |
| 614 | if(sNew.nVtxNum) { |
| 615 | _ASSERT(sNew.nVtxNum >= 3); |
| 616 | _ASSERT(sNew.nVtxNum < m_nVtxLimit); |
| 617 | |
| 618 | sNew.ppVtx = ppVtx; |
| 619 | m_pvMesh[sNew.nVtxNum-3].push_back(sNew); |
| 620 | } |
| 621 | |
| 622 | #ifdef _DEBUG |
| 623 | /* for(i = 0; i < m_nVtxLimit-2; ++i) |
| 624 | if(m_pvMesh[i].size()) |
| 625 | _RPT2(_CRT_WARN, "%d:%d ", i+3, m_pvMesh[i].size()); |
| 626 | _RPT1(_CRT_WARN, "lg:%d\n", m_vMeshLg.size());*/ |
| 627 | #endif |
| 628 | } |
| 629 | |
| 630 | /**************************************************************************** |
| 631 | @Function ~CBlockOption |
| 632 | @Description Default destructor |
| 633 | ****************************************************************************/ |
| 634 | CBlockOption::~CBlockOption() |
| 635 | { |
| 636 | FREE(psVtx); |
| 637 | FREE(psTri); |
| 638 | FREE(psEdgeDelta); |
| 639 | } |
| 640 | |
| 641 | /**************************************************************************** |
| 642 | @Function Init |
| 643 | @Input nVertexLimit The maximum number of vertices a block can contain |
| 644 | @Input nTriLimit The maximum number of triangles a block can contain |
| 645 | @Description Initialises the class |
| 646 | ****************************************************************************/ |
| 647 | void CBlockOption::Init( |
| 648 | const int nVtxLimit, |
| 649 | const int nTriLimit) |
| 650 | { |
| 651 | m_nVtxLimit = nVtxLimit; |
| 652 | m_nTriLimit = nTriLimit; |
| 653 | |
| 654 | psVtx = (SVtx**)malloc(nVtxLimit * sizeof(*psVtx)); |
| 655 | psTri = (STri**)malloc(nTriLimit * sizeof(*psTri)); |
| 656 | psEdgeDelta = (SEdgeDelta*)malloc(3 * nTriLimit * sizeof(*psEdgeDelta)); |
| 657 | } |
| 658 | |
| 659 | /**************************************************************************** |
| 660 | @Function Copy |
| 661 | @Input pSrc Pointer to the source data |
| 662 | @Description Overwrites the data in the current instance with the data from |
| 663 | the input CBlockOption. |
| 664 | ****************************************************************************/ |
| 665 | void CBlockOption::Copy(const CBlockOption * const pSrc) |
| 666 | { |
| 667 | nVtxNum = pSrc->nVtxNum; |
| 668 | nEdgNum = pSrc->nEdgNum; |
| 669 | nTriNum = pSrc->nTriNum; |
| 670 | |
| 671 | memcpy(psVtx, pSrc->psVtx, nVtxNum * sizeof(*psVtx)); |
| 672 | memcpy(psEdgeDelta, pSrc->psEdgeDelta, nEdgNum * sizeof(*psEdgeDelta)); |
| 673 | memcpy(psTri, pSrc->psTri, nTriNum * sizeof(*psTri)); |
| 674 | } |
| 675 | |
| 676 | /**************************************************************************** |
| 677 | @Function Clear |
| 678 | @Description Sets the value of the number of vertices, edges and triangles |
| 679 | to zero. |
| 680 | ****************************************************************************/ |
| 681 | void CBlockOption::Clear() |
| 682 | { |
| 683 | nVtxNum = 0; |
| 684 | nEdgNum = 0; |
| 685 | nTriNum = 0; |
| 686 | } |
| 687 | |
| 688 | /**************************************************************************** |
| 689 | @Function Output |
| 690 | @Output pwOut Index output |
| 691 | @Output pnVtxCnt Vertex count |
| 692 | @Output pnTriCnt Triangle count |
| 693 | @Modified pOb Pointer to an object |
| 694 | @Description Outputs key information about the instance of CBlockOption |
| 695 | ****************************************************************************/ |
| 696 | void CBlockOption::Output( |
| 697 | PVRTGEOMETRY_IDX * const pwOut, |
| 698 | int * const pnVtxCnt, |
| 699 | int * const pnTriCnt, |
| 700 | const CObject * const pOb) const |
| 701 | { |
| 702 | STri *pTri; |
| 703 | int i, j; |
| 704 | |
| 705 | for(i = 0; i < nTriNum; ++i) { |
| 706 | pTri = psTri[i]; |
| 707 | |
| 708 | _ASSERT(!pTri->bUsed); |
| 709 | |
| 710 | for(j = 0; j < 3; ++j) { |
| 711 | _ASSERT(pOb->m_pVtx[pTri->pwIdx[j]].nTriNumFree > 0); |
| 712 | _ASSERT(pTri->psEdg[j]->nTriNumFree > 0); |
| 713 | |
| 714 | --pOb->m_pVtx[pTri->pwIdx[j]].nTriNumFree; |
| 715 | --pTri->psEdg[j]->nTriNumFree; |
| 716 | |
| 717 | _ASSERT(pOb->m_pVtx[pTri->pwIdx[j]].nTriNumFree >= 0); |
| 718 | _ASSERT(pTri->psEdg[j]->nTriNumFree >= 0); |
| 719 | } |
| 720 | |
| 721 | pTri->bUsed = true; |
| 722 | |
| 723 | // Copy indices into output |
| 724 | memcpy(&pwOut[3*i], pTri->pwIdx, 3 * sizeof(*pTri->pwIdx)); |
| 725 | } |
| 726 | |
| 727 | *pnVtxCnt = nVtxNum; |
| 728 | *pnTriCnt = nTriNum; |
| 729 | } |
| 730 | |
| 731 | /**************************************************************************** |
| 732 | @Function UsingVertex |
| 733 | @Input pVtx Vertex to compare |
| 734 | @Return bool True on success |
| 735 | @Description Returns true if the supplied vertex is already being used |
| 736 | in the block option. |
| 737 | ****************************************************************************/ |
| 738 | bool CBlockOption::UsingVertex( |
| 739 | const SVtx * const pVtx) const |
| 740 | { |
| 741 | int i; |
| 742 | |
| 743 | i = nVtxNum; |
| 744 | while(i) { |
| 745 | --i; |
| 746 | |
| 747 | if(psVtx[i] == pVtx) |
| 748 | return true; |
| 749 | } |
| 750 | |
| 751 | return false; |
| 752 | } |
| 753 | |
| 754 | /**************************************************************************** |
| 755 | @Function Contains |
| 756 | @Input pVtx Triangle to compare |
| 757 | @Return bool True on success |
| 758 | @Description Returns true if the supplied triangle is already being used |
| 759 | in the block option. |
| 760 | ****************************************************************************/ |
| 761 | bool CBlockOption::Contains(const STri * const pTri) const |
| 762 | { |
| 763 | int i; |
| 764 | |
| 765 | i = nTriNum; |
| 766 | while(i) { |
| 767 | --i; |
| 768 | |
| 769 | if(psTri[i] == pTri) |
| 770 | return true; |
| 771 | } |
| 772 | |
| 773 | return false; |
| 774 | } |
| 775 | |
| 776 | /**************************************************************************** |
| 777 | @Function IsEmpty |
| 778 | @Return bool True if the block option is empty |
| 779 | @Description Returns true if the block option is empty. |
| 780 | ****************************************************************************/ |
| 781 | bool CBlockOption::IsEmpty() const |
| 782 | { |
| 783 | return !(nVtxNum + nEdgNum + nTriNum); |
| 784 | } |
| 785 | |
| 786 | /**************************************************************************** |
| 787 | @Function IsFull |
| 788 | @Return bool True if the block option is full |
| 789 | @Description Returns true if the block option is full. |
| 790 | ****************************************************************************/ |
| 791 | bool CBlockOption::IsFull() const |
| 792 | { |
| 793 | return (m_nVtxLimit - nVtxNum) < 3 || nTriNum == m_nTriLimit; |
| 794 | } |
| 795 | |
| 796 | /**************************************************************************** |
| 797 | @Function AddVertex |
| 798 | @Input pVtx Vertex to add |
| 799 | @Description Providing the current number of vertices is less than the |
| 800 | maximum, the input vertex is added to the end of the array. |
| 801 | ****************************************************************************/ |
| 802 | void CBlockOption::AddVertex(SVtx * const pVtx) |
| 803 | { |
| 804 | _ASSERT(nVtxNum < m_nVtxLimit); |
| 805 | psVtx[nVtxNum++] = pVtx; |
| 806 | } |
| 807 | |
| 808 | /**************************************************************************** |
| 809 | @Function AddVertexCheckDup |
| 810 | @Input pVtx Vertex to add |
| 811 | @Description Checks that the input vertex is not already contained in the |
| 812 | vertex array. If it is new, it is added to the array. |
| 813 | ****************************************************************************/ |
| 814 | void CBlockOption::AddVertexCheckDup(SVtx * const pVtx) |
| 815 | { |
| 816 | int i; |
| 817 | |
| 818 | for(i = 0; i < nVtxNum; ++i) |
| 819 | if(psVtx[i] == pVtx) |
| 820 | return; |
| 821 | |
| 822 | AddVertex(pVtx); |
| 823 | } |
| 824 | |
| 825 | /**************************************************************************** |
| 826 | @Function AddTriangleCheckDup |
| 827 | @Input pTri Triangle to add |
| 828 | @Description Checks that the input triangle is not already contained in the |
| 829 | triangle array. If it is new, it is added to the array. |
| 830 | ****************************************************************************/ |
| 831 | void CBlockOption::AddTriangleCheckDup(STri * const pTri) |
| 832 | { |
| 833 | int i; |
| 834 | |
| 835 | for(i = 0; i < nTriNum; ++i) |
| 836 | if(psTri[i] == pTri) |
| 837 | return; |
| 838 | |
| 839 | _ASSERT(nTriNum < m_nTriLimit); |
| 840 | psTri[nTriNum++] = pTri; |
| 841 | } |
| 842 | |
| 843 | /**************************************************************************** |
| 844 | @Function AddEdgeCheckDup |
| 845 | @Input pEdg Edge to add |
| 846 | @Description Checks that the input edge is not already contained in the |
| 847 | edge array. If it is new, it is added to the array. |
| 848 | ****************************************************************************/ |
| 849 | void CBlockOption::AddEdgeCheckDup(const SEdg * const pEdg) |
| 850 | { |
| 851 | int i; |
| 852 | |
| 853 | for(i = 0; i < nEdgNum; ++i) { |
| 854 | if(psEdgeDelta[i].pEdg == pEdg) { |
| 855 | ++psEdgeDelta[i].nRefCnt; |
| 856 | return; |
| 857 | } |
| 858 | } |
| 859 | |
| 860 | _ASSERT(nEdgNum < 3*m_nTriLimit); |
| 861 | psEdgeDelta[nEdgNum].pEdg = pEdg; |
| 862 | psEdgeDelta[nEdgNum].nRefCnt = 1; |
| 863 | ++nEdgNum; |
| 864 | } |
| 865 | |
| 866 | /**************************************************************************** |
| 867 | @Function AddTriangle |
| 868 | @Input pTri Triangle to add |
| 869 | @Description Providing the current number of triangles is less than the |
| 870 | maximum, the input triangle is added to the end of the array. |
| 871 | Once this has been done, the array of edges is updated. |
| 872 | ****************************************************************************/ |
| 873 | // TODO: if this is only used to add fresh triangles, all edges must be added |
| 874 | void CBlockOption::AddTriangle(STri * const pTri) |
| 875 | { |
| 876 | int i; |
| 877 | |
| 878 | _ASSERT(nTriNum < m_nTriLimit); |
| 879 | psTri[nTriNum++] = pTri; |
| 880 | |
| 881 | // Keep a count of edges and the number of tris which share them |
| 882 | for(i = 0; i < 3; ++i) |
| 883 | AddEdgeCheckDup(pTri->psEdg[i]); |
| 884 | } |
| 885 | |
| 886 | /**************************************************************************** |
| 887 | @Function AddOneTriangle |
| 888 | @Input pTri Triangle to add |
| 889 | @Input pOb Object to copy vertices from |
| 890 | @Description Calls the AddTriangle function. |
| 891 | Once this has been done, the array of vertices is updated. |
| 892 | ****************************************************************************/ |
| 893 | // TODO: if this is only called to add a fresh start triangle, all vertices must be added |
| 894 | void CBlockOption::AddOneTriangle( |
| 895 | STri * const pTri, |
| 896 | const CObject * const pOb) |
| 897 | { |
| 898 | int i; |
| 899 | |
| 900 | // Add the triangle to the block |
| 901 | AddTriangle(pTri); |
| 902 | |
| 903 | // Add the vertices to the block |
| 904 | for(i = 0; i < 3; ++i) |
| 905 | AddVertexCheckDup(&pOb->m_pVtx[pTri->pwIdx[i]]); |
| 906 | } |
| 907 | |
| 908 | /**************************************************************************** |
| 909 | @Function GetClosedEdgeDelta |
| 910 | @Return int The delta value of closed edges |
| 911 | @Description This method returns a value that represents the average state of |
| 912 | the edges. If the value is greater than zero, the majority of |
| 913 | edges are closed. If the value is less than zero, the majority |
| 914 | of edges are open. |
| 915 | ****************************************************************************/ |
| 916 | int CBlockOption::GetClosedEdgeDelta() const |
| 917 | { |
| 918 | int i, nDelta; |
| 919 | |
| 920 | nDelta = 0; |
| 921 | for(i = 0; i < nEdgNum; ++i) { |
| 922 | _ASSERT(psEdgeDelta[i].pEdg->nTriNumFree >= psEdgeDelta[i].nRefCnt); |
| 923 | |
| 924 | // Check how many tris will use the edge if these are taken away |
| 925 | switch(psEdgeDelta[i].pEdg->nTriNumFree - psEdgeDelta[i].nRefCnt) { |
| 926 | case 0: |
| 927 | // If the edge was open, and is now closed, that's good |
| 928 | if(psEdgeDelta[i].pEdg->nTriNumFree == 1) |
| 929 | ++nDelta; |
| 930 | break; |
| 931 | case 1: |
| 932 | // if the edge is now open, that's bad |
| 933 | --nDelta; |
| 934 | break; |
| 935 | } |
| 936 | } |
| 937 | |
| 938 | return nDelta; |
| 939 | } |
| 940 | |
| 941 | /**************************************************************************** |
| 942 | @Function IsBetterThan |
| 943 | @Input pCmp The block option to compare with |
| 944 | @Return bool True if the current block option is best |
| 945 | @Description Returns true if the current block option is better than the |
| 946 | block option that has been passed in. Otherwise, it returns false. |
| 947 | ****************************************************************************/ |
| 948 | bool CBlockOption::IsBetterThan(const CBlockOption * const pCmp) const |
| 949 | { |
| 950 | float fWorth0, fWorth1; |
| 951 | int nClosed0, nClosed1; |
| 952 | |
| 953 | // Check "worth" - TrisAdded/VtxAdded |
| 954 | fWorth0 = (float)nTriNum / (float)nVtxNum; |
| 955 | fWorth1 = (float)pCmp->nTriNum / (float)pCmp->nVtxNum; |
| 956 | |
| 957 | nClosed0 = GetClosedEdgeDelta(); |
| 958 | nClosed1 = pCmp->GetClosedEdgeDelta(); |
| 959 | |
| 960 | if(fabsf(fWorth0 - fWorth1) > 0.1f) { |
| 961 | return fWorth0 > fWorth1; |
| 962 | } else if(nClosed0 != nClosed1) { |
| 963 | return nClosed0 > nClosed1; |
| 964 | } else { |
| 965 | return nTriNum > pCmp->nTriNum; |
| 966 | } |
| 967 | } |
| 968 | |
| 969 | /**************************************************************************** |
| 970 | @Function Add |
| 971 | @Input pSrc The block option to add |
| 972 | @Input pOb Object to use vertices from |
| 973 | @Description Add's the input vertex and triangle data to the current block option |
| 974 | ****************************************************************************/ |
| 975 | void CBlockOption::Add( |
| 976 | const CBlockOption * const pSrc, |
| 977 | const CObject * const pOb) |
| 978 | { |
| 979 | PVRT_UNREFERENCED_PARAMETER(pOb); |
| 980 | |
| 981 | int i; |
| 982 | |
| 983 | // Add vertices from job to block |
| 984 | for(i = 0; i < pSrc->nVtxNum; ++i) |
| 985 | AddVertexCheckDup(pSrc->psVtx[i]); |
| 986 | |
| 987 | // Add triangles from job to block |
| 988 | for(i = 0; i < pSrc->nTriNum; ++i) |
| 989 | AddTriangle(pSrc->psTri[i]); |
| 990 | } |
| 991 | |
| 992 | /**************************************************************************** |
| 993 | @Function Add |
| 994 | @Input pMesh The mesh to add |
| 995 | @Description Add's the input mesh to the current block option |
| 996 | ****************************************************************************/ |
| 997 | void CBlockOption::Add( |
| 998 | const SMesh * const pMesh) |
| 999 | { |
| 1000 | int i, j; |
| 1001 | SVtx *pVtx; |
| 1002 | |
| 1003 | for(i = 0; i < pMesh->nVtxNum; ++i) { |
| 1004 | pVtx = pMesh->ppVtx[i]; |
| 1005 | |
| 1006 | AddVertexCheckDup(pVtx); |
| 1007 | |
| 1008 | for(j = 0; j < pVtx->nTriNumTot; ++j) { |
| 1009 | if(!pVtx->psTri[j]->bUsed) |
| 1010 | AddTriangleCheckDup(pVtx->psTri[j]); |
| 1011 | } |
| 1012 | } |
| 1013 | } |
| 1014 | |
| 1015 | /**************************************************************************** |
| 1016 | @Function CBlock |
| 1017 | @Description Default constructor |
| 1018 | ****************************************************************************/ |
| 1019 | CBlock::CBlock( |
| 1020 | const int nBufferVtxLimit, |
| 1021 | const int nBufferTriLimit) |
| 1022 | { |
| 1023 | m_nVtxLimit = nBufferVtxLimit; |
| 1024 | m_nTriLimit = nBufferTriLimit; |
| 1025 | |
| 1026 | m_sOpt.Init(m_nVtxLimit, m_nTriLimit); |
| 1027 | m_sOptBest.Init(m_nVtxLimit, m_nTriLimit); |
| 1028 | |
| 1029 | // Intialise "job" blocks |
| 1030 | m_sJob0.Init(3, m_nTriLimit); |
| 1031 | m_sJob1.Init(3, m_nTriLimit); |
| 1032 | } |
| 1033 | |
| 1034 | /**************************************************************************** |
| 1035 | @Function Clear |
| 1036 | @Description Clears the current and best block options |
| 1037 | ****************************************************************************/ |
| 1038 | void CBlock::Clear() |
| 1039 | { |
| 1040 | m_sOpt.Clear(); |
| 1041 | m_sOptBest.Clear(); |
| 1042 | } |
| 1043 | |
| 1044 | /**************************************************************************** |
| 1045 | @Function Output |
| 1046 | @Output pwOut Index output |
| 1047 | @Output pnVtxCnt Vertex count |
| 1048 | @Output pnTriCnt Triangle count |
| 1049 | @Modified pOb Pointer to an object |
| 1050 | @Description Outputs key information about the instance of CBlockOption |
| 1051 | ****************************************************************************/ |
| 1052 | void CBlock::Output( |
| 1053 | PVRTGEOMETRY_IDX * const pwOut, |
| 1054 | int * const pnVtxCnt, |
| 1055 | int * const pnTriCnt, |
| 1056 | const CObject * const pOb) const |
| 1057 | { |
| 1058 | m_sOptBest.Output(pwOut, pnVtxCnt, pnTriCnt, pOb); |
| 1059 | } |
| 1060 | |
| 1061 | /**************************************************************************** |
| 1062 | @Function AddBestTrianglesAppraise |
| 1063 | @Modified pJob The block object to alter |
| 1064 | @Input pOb The object |
| 1065 | @Input pTriAppraise The triangle to appraise |
| 1066 | @Return bool |
| 1067 | @Description Uses the input object and triangle to create a new block option. |
| 1068 | ****************************************************************************/ |
| 1069 | bool CBlock::AddBestTrianglesAppraise( |
| 1070 | CBlockOption * const pJob, |
| 1071 | const CObject * const pOb, |
| 1072 | const STri * const pTriAppraise) |
| 1073 | { |
| 1074 | SVtx *pVtx; |
| 1075 | STri *pTri; |
| 1076 | int i, j; |
| 1077 | |
| 1078 | pJob->Clear(); |
| 1079 | |
| 1080 | // Add vertices |
| 1081 | for(i = 0; i < 3; ++i) { |
| 1082 | pVtx = &pOb->m_pVtx[pTriAppraise->pwIdx[i]]; |
| 1083 | if(!m_sOpt.UsingVertex(pVtx)) |
| 1084 | pJob->AddVertex(pVtx); |
| 1085 | } |
| 1086 | |
| 1087 | if(pJob->nVtxNum > (m_nVtxLimit-m_sOpt.nVtxNum)) |
| 1088 | return false; |
| 1089 | |
| 1090 | // Add triangles referenced by each vertex |
| 1091 | for(i = 0; i < 3; ++i) { |
| 1092 | pVtx = &pOb->m_pVtx[pTriAppraise->pwIdx[i]]; |
| 1093 | |
| 1094 | _ASSERT(pVtx->nTriNumFree >= 1); |
| 1095 | _ASSERT(pVtx->nTriNumFree <= pVtx->nTriNumTot); |
| 1096 | |
| 1097 | for(j = 0; j < pVtx->nTriNumTot; ++j) { |
| 1098 | if(pJob->nTriNum >= (m_nTriLimit-m_sOpt.nTriNum)) |
| 1099 | break; |
| 1100 | |
| 1101 | pTri = pVtx->psTri[j]; |
| 1102 | |
| 1103 | // Don't count the same triangle twice! |
| 1104 | if(pTri->bUsed || m_sOpt.Contains(pTri) || pJob->Contains(pTri)) |
| 1105 | continue; |
| 1106 | |
| 1107 | // If all the triangle's vertices are or will be in the block, then increase nTri |
| 1108 | if( |
| 1109 | ( |
| 1110 | pTri->pwIdx[0] == pTriAppraise->pwIdx[0] || |
| 1111 | pTri->pwIdx[0] == pTriAppraise->pwIdx[1] || |
| 1112 | pTri->pwIdx[0] == pTriAppraise->pwIdx[2] || |
| 1113 | m_sOpt.UsingVertex(&pOb->m_pVtx[pTri->pwIdx[0]]) |
| 1114 | ) && ( |
| 1115 | pTri->pwIdx[1] == pTriAppraise->pwIdx[0] || |
| 1116 | pTri->pwIdx[1] == pTriAppraise->pwIdx[1] || |
| 1117 | pTri->pwIdx[1] == pTriAppraise->pwIdx[2] || |
| 1118 | m_sOpt.UsingVertex(&pOb->m_pVtx[pTri->pwIdx[1]]) |
| 1119 | ) && ( |
| 1120 | pTri->pwIdx[2] == pTriAppraise->pwIdx[0] || |
| 1121 | pTri->pwIdx[2] == pTriAppraise->pwIdx[1] || |
| 1122 | pTri->pwIdx[2] == pTriAppraise->pwIdx[2] || |
| 1123 | m_sOpt.UsingVertex(&pOb->m_pVtx[pTri->pwIdx[2]]) |
| 1124 | ) |
| 1125 | ) |
| 1126 | { |
| 1127 | pJob->AddTriangle(pTri); |
| 1128 | } |
| 1129 | } |
| 1130 | } |
| 1131 | |
| 1132 | _ASSERT(pJob->nTriNum); |
| 1133 | _ASSERT(pJob->nTriNum <= (m_nTriLimit-m_sOpt.nTriNum)); |
| 1134 | |
| 1135 | return true; |
| 1136 | } |
| 1137 | |
| 1138 | /**************************************************************************** |
| 1139 | @Function AddBestTriangles |
| 1140 | @Input pOb The object |
| 1141 | @Description Finds the best triangles and adds them to the current block option (m_sOpt) |
| 1142 | ****************************************************************************/ |
| 1143 | void CBlock::AddBestTriangles(CObject * const pOb) |
| 1144 | { |
| 1145 | int i, j; |
| 1146 | const SVtx *pVtx; |
| 1147 | STri *pTri; |
| 1148 | CBlockOption *pJob, *pJobBest; |
| 1149 | |
| 1150 | pJob = &m_sJob0; |
| 1151 | |
| 1152 | do { |
| 1153 | pJobBest = 0; |
| 1154 | |
| 1155 | for(i = 0; i < m_sOpt.nVtxNum; ++i) { |
| 1156 | pVtx = m_sOpt.psVtx[i]; |
| 1157 | |
| 1158 | if(!pVtx->nTriNumFree) |
| 1159 | continue; |
| 1160 | |
| 1161 | for(j = 0; j < pVtx->nTriNumTot; ++j) { |
| 1162 | pTri = pVtx->psTri[j]; |
| 1163 | |
| 1164 | if(pTri->bUsed || m_sOpt.Contains(pTri)) |
| 1165 | continue; |
| 1166 | |
| 1167 | // Find out how many triangles and vertices this tri adds |
| 1168 | if(!AddBestTrianglesAppraise(pJob, pOb, pTri)) |
| 1169 | continue; |
| 1170 | |
| 1171 | if(!pJobBest || pJob->IsBetterThan(pJobBest)) { |
| 1172 | pJobBest = pJob; |
| 1173 | pJob = (pJob == &m_sJob0 ? &m_sJob1 : &m_sJob0); |
| 1174 | } |
| 1175 | } |
| 1176 | } |
| 1177 | |
| 1178 | if(pJobBest) { |
| 1179 | m_sOpt.Add(pJobBest, pOb); |
| 1180 | } |
| 1181 | } while(pJobBest && m_nTriLimit != m_sOpt.nTriNum); |
| 1182 | } |
| 1183 | |
| 1184 | /**************************************************************************** |
| 1185 | @Function FillFrom |
| 1186 | @Input pMesh Mesh to fill with |
| 1187 | @Input pVtx Vertex to fill with |
| 1188 | @Input pOb Object to fill with |
| 1189 | @Return bool Returns true if the current block option isn't full |
| 1190 | @Description Returns TRUE if Fill() needs to be called again - i.e. blockOption is already filled |
| 1191 | ****************************************************************************/ |
| 1192 | bool CBlock::FillFrom( |
| 1193 | SMesh * const pMesh, |
| 1194 | SVtx * const pVtx, |
| 1195 | CObject * const pOb) |
| 1196 | { |
| 1197 | // Let's try starting from this vertex then |
| 1198 | _ASSERT(pVtx->nTriNumFree); |
| 1199 | m_sOpt.Clear(); |
| 1200 | m_sOpt.AddVertex(pVtx); |
| 1201 | AddBestTriangles(pOb); |
| 1202 | |
| 1203 | if(m_sOpt.IsFull()) { |
| 1204 | if(m_sOptBest.IsEmpty() || m_sOpt.IsBetterThan(&m_sOptBest)) |
| 1205 | m_sOptBest.Copy(&m_sOpt); |
| 1206 | return false; |
| 1207 | } |
| 1208 | else |
| 1209 | { |
| 1210 | _ASSERT(!m_sOpt.IsEmpty()); |
| 1211 | pOb->SplitMesh(pMesh, m_sOpt.nVtxNum, m_sOpt.psVtx); // Split the sub-mesh into its own mesh |
| 1212 | return true; |
| 1213 | } |
| 1214 | } |
| 1215 | |
| 1216 | /**************************************************************************** |
| 1217 | @Function Fill |
| 1218 | @Input pOb Object to fill with |
| 1219 | @Return int -1 if the block if the best option is already full |
| 1220 | @Description Note: Ask Aaron |
| 1221 | ****************************************************************************/ |
| 1222 | int CBlock::Fill( |
| 1223 | CObject * const pOb) |
| 1224 | { |
| 1225 | SVtx *pVtx; |
| 1226 | int i; |
| 1227 | SMesh *pMesh; |
| 1228 | |
| 1229 | /* |
| 1230 | Build blocks from the large meshes |
| 1231 | */ |
| 1232 | if(!pOb->m_vMeshLg.empty()) { |
| 1233 | pMesh = &pOb->m_vMeshLg.back(); |
| 1234 | |
| 1235 | // _RPT1(_CRT_WARN, "Fill() using large with %d vtx\n", pMesh->nVtxNum); |
| 1236 | |
| 1237 | // Find the vertex with the fewest unused triangles |
| 1238 | for(i = 0; i < pMesh->nVtxNum; ++i) { |
| 1239 | pVtx = pMesh->ppVtx[i]; |
| 1240 | |
| 1241 | if(pVtx->nTriNumFree == 1) { |
| 1242 | if(FillFrom(pMesh, pVtx, pOb)) |
| 1243 | return Fill(pOb); |
| 1244 | } |
| 1245 | } |
| 1246 | |
| 1247 | if(m_sOptBest.IsEmpty()) { |
| 1248 | // Just start from any old vertex |
| 1249 | for(i = 0; i < pMesh->nVtxNum; ++i) { |
| 1250 | pVtx = pMesh->ppVtx[i]; |
| 1251 | |
| 1252 | if(pVtx->nTriNumFree) { |
| 1253 | if(FillFrom(pMesh, pVtx, pOb)) |
| 1254 | return Fill(pOb); |
| 1255 | break; |
| 1256 | } |
| 1257 | } |
| 1258 | |
| 1259 | if(m_sOptBest.IsEmpty()) { |
| 1260 | pOb->m_vMeshLg.pop_back(); // Delete the mesh from the list |
| 1261 | return Fill(pOb); |
| 1262 | } |
| 1263 | } |
| 1264 | |
| 1265 | if(m_sOptBest.IsFull()) |
| 1266 | return -1; |
| 1267 | } |
| 1268 | |
| 1269 | /* |
| 1270 | Match together the small meshes into blocks |
| 1271 | */ |
| 1272 | _ASSERT(m_sOptBest.IsEmpty()); |
| 1273 | i = m_nVtxLimit - m_sOptBest.nVtxNum - 3; |
| 1274 | |
| 1275 | // _RPT0(_CRT_WARN, "Fill() grouping small "); |
| 1276 | |
| 1277 | // Starting with the largest meshes, lump them into this block |
| 1278 | while(i >= 0 && (m_nVtxLimit - m_sOptBest.nVtxNum) >= 3) { |
| 1279 | if(pOb->m_pvMesh[i].empty()) { |
| 1280 | --i; |
| 1281 | continue; |
| 1282 | } |
| 1283 | |
| 1284 | pMesh = &pOb->m_pvMesh[i].back(); |
| 1285 | m_sOptBest.Add(pMesh); |
| 1286 | // _RPT1(_CRT_WARN, "+%d", pMesh->nVtxNum); |
| 1287 | pOb->m_pvMesh[i].pop_back(); |
| 1288 | i = PVRT_MIN(i, m_nVtxLimit - m_sOptBest.nVtxNum - 3); |
| 1289 | } |
| 1290 | |
| 1291 | // If there's any space left in this block (and clearly there are no blocks |
| 1292 | // just the right size to fit) then take SOME of the largest block available. |
| 1293 | if(!m_sOptBest.IsFull()) { |
| 1294 | m_sOpt.Copy(&m_sOptBest); |
| 1295 | |
| 1296 | // Note: This loop purposely does not check m_pvMesh[0] - any block |
| 1297 | // which is looking to grab more geometry would have already sucked |
| 1298 | // up those meshes |
| 1299 | for(i = (m_nVtxLimit-3); i; --i) { |
| 1300 | if(!pOb->m_pvMesh[i].empty()) { |
| 1301 | pMesh = &pOb->m_pvMesh[i].back(); |
| 1302 | |
| 1303 | _ASSERT(pMesh->ppVtx[0]->nTriNumFree); |
| 1304 | _ASSERT(!m_sOpt.UsingVertex(pMesh->ppVtx[0])); |
| 1305 | |
| 1306 | m_sOpt.AddVertex(pMesh->ppVtx[0]); |
| 1307 | // _RPT1(_CRT_WARN, "(+%d)\n", pMesh->nVtxNum); |
| 1308 | AddBestTriangles(pOb); |
| 1309 | |
| 1310 | m_sOptBest.Copy(&m_sOpt); |
| 1311 | _ASSERT(m_sOptBest.IsFull()); |
| 1312 | return i; |
| 1313 | } |
| 1314 | } |
| 1315 | } |
| 1316 | // _RPT0(_CRT_WARN, "\n"); |
| 1317 | return -1; |
| 1318 | } |
| 1319 | |
| 1320 | /**************************************************************************** |
| 1321 | ** Local functions |
| 1322 | ****************************************************************************/ |
| 1323 | /**************************************************************************** |
| 1324 | @Function Fill |
| 1325 | @Input pVtxData Vertex data |
| 1326 | @Input pwIdx Index array |
| 1327 | @Input nStride Stride |
| 1328 | @Input nVertNum Number of vertices |
| 1329 | @Input nIdxNum Number of indices |
| 1330 | @Description Sorts the vertices. |
| 1331 | ****************************************************************************/ |
| 1332 | static void SortVertices( |
| 1333 | void * const pVtxData, |
| 1334 | PVRTGEOMETRY_IDX * const pwIdx, |
| 1335 | const int nStride, |
| 1336 | const int nVertNum, |
| 1337 | const int nIdxNum) |
| 1338 | { |
| 1339 | void *pVtxNew; |
| 1340 | int *pnVtxDest; |
| 1341 | int i; |
| 1342 | PVRTGEOMETRY_IDX wNext; |
| 1343 | |
| 1344 | pVtxNew = malloc(nVertNum * nStride); |
| 1345 | _ASSERT(pVtxNew); |
| 1346 | |
| 1347 | pnVtxDest = (int*)malloc(nVertNum * sizeof(*pnVtxDest)); |
| 1348 | _ASSERT(pnVtxDest); |
| 1349 | |
| 1350 | wNext = 0; |
| 1351 | |
| 1352 | // Default all indices to an invalid number |
| 1353 | for(i = 0; i < nVertNum; ++i) |
| 1354 | pnVtxDest[i] = -1; |
| 1355 | |
| 1356 | // Let's get on with it then. |
| 1357 | for(i = 0; i < nIdxNum; ++i) { |
| 1358 | if(pnVtxDest[pwIdx[i]] == -1) { |
| 1359 | _ASSERT((int) wNext < nVertNum); |
| 1360 | memcpy((char*)pVtxNew+(wNext*nStride), (char*)pVtxData+(pwIdx[i]*nStride), nStride); |
| 1361 | pnVtxDest[pwIdx[i]] = wNext++; |
| 1362 | } |
| 1363 | |
| 1364 | pwIdx[i] = pnVtxDest[pwIdx[i]]; |
| 1365 | } |
| 1366 | |
| 1367 | /* |
| 1368 | This assert will fail if sorting a sub-set of the triangles (e.g. if |
| 1369 | the mesh is bone-batched). |
| 1370 | |
| 1371 | In that situation vertex sorting should be performed only once after |
| 1372 | all the tri sorting is finished, not per tri-sort. |
| 1373 | */ |
| 1374 | _ASSERT((int) wNext == nVertNum); |
| 1375 | memcpy(pVtxData, pVtxNew, nVertNum * nStride); |
| 1376 | |
| 1377 | FREE(pnVtxDest); |
| 1378 | FREE(pVtxNew); |
| 1379 | } |
| 1380 | |
| 1381 | /**************************************************************************** |
| 1382 | ** Functions |
| 1383 | ****************************************************************************/ |
| 1384 | /*!*************************************************************************** |
| 1385 | @Function PVRTGeometrySort |
| 1386 | @Modified pVtxData Pointer to array of vertices |
| 1387 | @Modified pwIdx Pointer to array of indices |
| 1388 | @Input nStride Size of a vertex (in bytes) |
| 1389 | @Input nVertNum Number of vertices. Length of pVtxData array |
| 1390 | @Input nTriNum Number of triangles. Length of pwIdx array is 3* this |
| 1391 | @Input nBufferVtxLimit Number of vertices that can be stored in a buffer |
| 1392 | @Input nBufferTriLimit Number of triangles that can be stored in a buffer |
| 1393 | @Input dwFlags PVRTGEOMETRY_SORT_* flags |
| 1394 | @Description Triangle sorter |
| 1395 | *****************************************************************************/ |
| 1396 | void PVRTGeometrySort( |
| 1397 | void * const pVtxData, |
| 1398 | PVRTGEOMETRY_IDX * const pwIdx, |
| 1399 | const int nStride, |
| 1400 | const int nVertNum, |
| 1401 | const int nTriNum, |
| 1402 | const int nBufferVtxLimit, |
| 1403 | const int nBufferTriLimit, |
| 1404 | const unsigned int dwFlags) |
| 1405 | { |
| 1406 | CObject sOb(pwIdx, nVertNum, nTriNum, nBufferVtxLimit, nBufferTriLimit); |
| 1407 | CBlock sBlock(nBufferVtxLimit, nBufferTriLimit); |
| 1408 | PVRTGEOMETRY_IDX *pwIdxOut; |
| 1409 | int nTriCnt, nVtxCnt; |
| 1410 | int nOutTriCnt, nOutVtxCnt, nOutBlockCnt; |
| 1411 | int nMeshToResize; |
| 1412 | #ifdef PVRTRISORT_ENABLE_VERIFY_RESULTS |
| 1413 | int i; |
| 1414 | int pnBlockTriCnt[PVRVGPBLOCKTEST_MAX_BLOCKS]; |
| 1415 | SVGPModel sVGPMdlBefore; |
| 1416 | SVGPModel sVGPMdlAfter; |
| 1417 | #endif |
| 1418 | |
| 1419 | if(dwFlags & PVRTGEOMETRY_SORT_VERTEXCACHE) { |
| 1420 | #ifdef PVRTRISORT_ENABLE_VERIFY_RESULTS |
| 1421 | VGP590Test(&sVGPMdlBefore, pwIdx, nTriNum); |
| 1422 | _RPT4(_CRT_WARN, "OptimiseTriListPVR() Before: Tri: %d, Vtx: %d, vtx/tri=%f Blocks=%d\n", nTriNum, sVGPMdlBefore.nVtxCnt, (float)sVGPMdlBefore.nVtxCnt / (float)nTriNum, sVGPMdlBefore.nBlockCnt); |
| 1423 | #endif |
| 1424 | |
| 1425 | pwIdxOut = (PVRTGEOMETRY_IDX*)malloc(nTriNum * 3 * sizeof(*pwIdxOut)); |
| 1426 | _ASSERT(pwIdxOut); |
| 1427 | |
| 1428 | // Sort geometry into blocks |
| 1429 | nOutTriCnt = 0; |
| 1430 | nOutVtxCnt = 0; |
| 1431 | nOutBlockCnt = 0; |
| 1432 | do { |
| 1433 | // Clear & fill the block |
| 1434 | sBlock.Clear(); |
| 1435 | nMeshToResize = sBlock.Fill(&sOb); |
| 1436 | |
| 1437 | // Copy indices into output |
| 1438 | sBlock.Output(&pwIdxOut[3*nOutTriCnt], &nVtxCnt, &nTriCnt, &sOb); |
| 1439 | sOb.m_nTriNumFree -= nTriCnt; |
| 1440 | nOutTriCnt += nTriCnt; |
| 1441 | |
| 1442 | if(nMeshToResize >= 0) { |
| 1443 | SMesh *pMesh; |
| 1444 | _ASSERT(nMeshToResize <= (nBufferVtxLimit-3)); |
| 1445 | pMesh = &sOb.m_pvMesh[nMeshToResize].back(); |
| 1446 | sOb.ResizeMesh(pMesh->nVtxNum, pMesh->ppVtx); |
| 1447 | sOb.m_pvMesh[nMeshToResize].pop_back(); |
| 1448 | } |
| 1449 | |
| 1450 | _ASSERT(nVtxCnt <= nBufferVtxLimit); |
| 1451 | _ASSERT(nTriCnt <= nBufferTriLimit); |
| 1452 | |
| 1453 | #ifdef PVRTRISORT_ENABLE_VERIFY_RESULTS |
| 1454 | _ASSERT(nOutBlockCnt < PVRVGPBLOCKTEST_MAX_BLOCKS); |
| 1455 | pnBlockTriCnt[nOutBlockCnt] = nTriCnt; |
| 1456 | #endif |
| 1457 | nOutVtxCnt += nVtxCnt; |
| 1458 | nOutBlockCnt++; |
| 1459 | |
| 1460 | // _RPT4(_CRT_WARN, "%d/%d tris (+%d), %d blocks\n", nOutTriCnt, nTriNum, nTriCnt, nOutBlockCnt); |
| 1461 | |
| 1462 | _ASSERT(nTriCnt == nBufferTriLimit || (nBufferVtxLimit - nVtxCnt) < 3 || nOutTriCnt == nTriNum); |
| 1463 | } while(nOutTriCnt < nTriNum); |
| 1464 | |
| 1465 | _ASSERT(nOutTriCnt == nTriNum); |
| 1466 | // The following will fail if optimising a subset of the mesh (e.g. a bone batching) |
| 1467 | //_ASSERT(nOutVtxCnt >= nVertNum); |
| 1468 | |
| 1469 | // Done! |
| 1470 | memcpy(pwIdx, pwIdxOut, nTriNum * 3 * sizeof(*pwIdx)); |
| 1471 | FREE(pwIdxOut); |
| 1472 | |
| 1473 | _RPT3(_CRT_WARN, "OptimiseTriListPVR() In: Tri: %d, Vtx: %d, vtx/tri=%f\n", nTriNum, nVertNum, (float)nVertNum / (float)nTriNum); |
| 1474 | _RPT4(_CRT_WARN, "OptimiseTriListPVR() HW: Tri: %d, Vtx: %d, vtx/tri=%f Blocks=%d\n", nOutTriCnt, nOutVtxCnt, (float)nOutVtxCnt / (float)nOutTriCnt, nOutBlockCnt); |
| 1475 | |
| 1476 | #ifdef PVRTRISORT_ENABLE_VERIFY_RESULTS |
| 1477 | VGP590Test(&sVGPMdlAfter, pwIdx, nTriNum); |
| 1478 | _RPT4(_CRT_WARN, "OptimiseTriListPVR() After : Tri: %d, Vtx: %d, vtx/tri=%f Blocks=%d\n", nTriNum, sVGPMdlAfter.nVtxCnt, (float)sVGPMdlAfter.nVtxCnt / (float)nTriNum, sVGPMdlAfter.nBlockCnt); |
| 1479 | _ASSERTE(sVGPMdlAfter.nVtxCnt <= sVGPMdlBefore.nVtxCnt); |
| 1480 | _ASSERTE(sVGPMdlAfter.nBlockCnt <= sVGPMdlBefore.nBlockCnt); |
| 1481 | |
| 1482 | for(i = 0; i < nOutBlockCnt; ++i) { |
| 1483 | _ASSERT(pnBlockTriCnt[i] == sVGPMdlAfter.pnBlockTriCnt[i]); |
| 1484 | } |
| 1485 | #endif |
| 1486 | } |
| 1487 | |
| 1488 | if(!(dwFlags & PVRTGEOMETRY_SORT_IGNOREVERTS)) { |
| 1489 | // Re-order the vertices so maybe they're accessed in a more linear |
| 1490 | // manner. Should cut page-breaks on the initial memory read of |
| 1491 | // vertices. Affects both the order of vertices, and the values |
| 1492 | // of indices, but the triangle order is unchanged. |
| 1493 | SortVertices(pVtxData, pwIdx, nStride, nVertNum, nTriNum*3); |
| 1494 | } |
| 1495 | } |
| 1496 | |
| 1497 | /***************************************************************************** |
| 1498 | End of file (PVRTGeometry.cpp) |
| 1499 | *****************************************************************************/ |
| 1500 | |