Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
John Bauman | 66b8ab2 | 2014-05-06 15:57:45 -0400 | [diff] [blame] | 2 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
John Bauman | 66b8ab2 | 2014-05-06 15:57:45 -0400 | [diff] [blame] | 6 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
John Bauman | 66b8ab2 | 2014-05-06 15:57:45 -0400 | [diff] [blame] | 8 | // |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
John Bauman | 66b8ab2 | 2014-05-06 15:57:45 -0400 | [diff] [blame] | 14 | |
| 15 | #ifndef Vector_hpp |
| 16 | #define Vector_hpp |
| 17 | |
| 18 | namespace sw |
| 19 | { |
| 20 | struct Point; |
| 21 | struct Matrix; |
| 22 | struct Plane; |
| 23 | |
| 24 | struct Vector |
| 25 | { |
| 26 | Vector(); |
| 27 | Vector(const int i); |
| 28 | Vector(const Vector &v); |
| 29 | Vector(const Point &p); |
| 30 | Vector(float v_x, float v_y, float v_z); |
| 31 | |
| 32 | Vector &operator=(const Vector &v); |
| 33 | |
| 34 | union |
| 35 | { |
| 36 | float v[3]; |
| 37 | |
| 38 | struct |
| 39 | { |
| 40 | float x; |
| 41 | float y; |
| 42 | float z; |
| 43 | }; |
| 44 | }; |
| 45 | |
| 46 | float &operator[](int i); |
| 47 | float &operator()(int i); |
| 48 | |
| 49 | const float &operator[](int i) const; |
| 50 | const float &operator()(int i) const; |
| 51 | |
| 52 | Vector operator+() const; |
| 53 | Vector operator-() const; |
| 54 | |
| 55 | Vector &operator+=(const Vector &v); |
| 56 | Vector &operator-=(const Vector &v); |
| 57 | Vector &operator*=(float s); |
| 58 | Vector &operator/=(float s); |
| 59 | |
| 60 | friend bool operator==(const Vector &u, const Vector &v); |
| 61 | friend bool operator!=(const Vector &u, const Vector &v); |
| 62 | |
| 63 | friend Vector operator+(const Vector &u, const Vector &v); |
| 64 | friend Vector operator-(const Vector &u, const Vector &v); |
| 65 | friend float operator*(const Vector &u, const Vector &v); // Dot product |
| 66 | friend Vector operator*(float s, const Vector &v); |
| 67 | friend Vector operator*(const Vector &v, float s); |
| 68 | friend Vector operator/(const Vector &v, float s); |
| 69 | friend float operator^(const Vector &u, const Vector &v); // Angle between vectors |
| 70 | friend Vector operator%(const Vector &u, const Vector &v); // Cross product |
| 71 | |
| 72 | friend Vector operator*(const Matrix &M, const Vector& v); |
| 73 | friend Vector operator*(const Vector &v, const Matrix &M); |
| 74 | friend Vector &operator*=(Vector &v, const Matrix &M); |
| 75 | |
| 76 | static float N(const Vector &v); // Norm |
| 77 | static float N2(const Vector &v); // Squared norm |
| 78 | |
| 79 | static Vector mirror(const Vector &v, const Plane &p); |
| 80 | static Vector reflect(const Vector &v, const Plane &p); |
| 81 | static Vector lerp(const Vector &u, const Vector &v, float t); |
| 82 | }; |
| 83 | } |
| 84 | |
| 85 | #include "Point.hpp" |
| 86 | |
| 87 | namespace sw |
| 88 | { |
| 89 | inline Vector::Vector() |
| 90 | { |
| 91 | } |
| 92 | |
| 93 | inline Vector::Vector(const int i) |
| 94 | { |
| 95 | const float s = (float)i; |
| 96 | |
| 97 | x = s; |
| 98 | y = s; |
| 99 | z = s; |
| 100 | } |
| 101 | |
| 102 | inline Vector::Vector(const Vector &v) |
| 103 | { |
| 104 | x = v.x; |
| 105 | y = v.y; |
| 106 | z = v.z; |
| 107 | } |
| 108 | |
| 109 | inline Vector::Vector(const Point &P) |
| 110 | { |
| 111 | x = P.x; |
| 112 | y = P.y; |
| 113 | z = P.z; |
| 114 | } |
| 115 | |
| 116 | inline Vector::Vector(float v_x, float v_y, float v_z) |
| 117 | { |
| 118 | x = v_x; |
| 119 | y = v_y; |
| 120 | z = v_z; |
| 121 | } |
| 122 | |
| 123 | inline Vector &Vector::operator=(const Vector &v) |
| 124 | { |
| 125 | x = v.x; |
| 126 | y = v.y; |
| 127 | z = v.z; |
| 128 | |
| 129 | return *this; |
| 130 | } |
| 131 | |
| 132 | inline float &Vector::operator()(int i) |
| 133 | { |
| 134 | return v[i]; |
| 135 | } |
| 136 | |
| 137 | inline float &Vector::operator[](int i) |
| 138 | { |
| 139 | return v[i]; |
| 140 | } |
| 141 | |
| 142 | inline const float &Vector::operator()(int i) const |
| 143 | { |
| 144 | return v[i]; |
| 145 | } |
| 146 | |
| 147 | inline const float &Vector::operator[](int i) const |
| 148 | { |
| 149 | return v[i]; |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | #endif // Vector_hpp |