Nicolas Capens | 17b29fd | 2016-09-15 09:32:16 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef D3D8_Capabilities_hpp |
| 16 | #define D3D8_Capabilities_hpp |
| 17 | |
| 18 | #include <d3d8.h> |
| 19 | |
| 20 | namespace D3D8 |
| 21 | { |
| 22 | struct Capabilities |
| 23 | { |
| 24 | struct Surface |
| 25 | { |
| 26 | struct RenderTarget |
| 27 | { |
| 28 | static bool R8G8B8; |
| 29 | static bool R5G6B5; |
| 30 | static bool X1R5G5B5; |
| 31 | static bool A1R5G5B5; |
| 32 | static bool A4R4G4B4; |
| 33 | static bool R3G3B2; |
| 34 | static bool A8R3G3B2; |
| 35 | static bool X4R4G4B4; |
| 36 | static bool A8R8G8B8; |
| 37 | static bool X8R8G8B8; |
| 38 | static bool A8B8G8R8; |
| 39 | static bool X8B8G8R8; |
| 40 | // Integer HDR formats |
| 41 | static bool G16R16; |
| 42 | static bool A2B10G10R10; |
| 43 | }; |
| 44 | |
| 45 | struct DepthStencil |
| 46 | { |
| 47 | static bool D32; |
| 48 | static bool D24S8; |
| 49 | static bool D24X8; |
| 50 | static bool D16; |
| 51 | }; |
| 52 | |
| 53 | static bool A8; |
| 54 | static bool R5G6B5; |
| 55 | static bool X1R5G5B5; |
| 56 | static bool A1R5G5B5; |
| 57 | static bool A4R4G4B4; |
| 58 | static bool R3G3B2; |
| 59 | static bool A8R3G3B2; |
| 60 | static bool X4R4G4B4; |
| 61 | static bool R8G8B8; |
| 62 | static bool X8R8G8B8; |
| 63 | static bool A8R8G8B8; |
| 64 | static bool A8B8G8R8; |
| 65 | static bool X8B8G8R8; |
| 66 | // Paletted formats |
| 67 | static bool P8; |
| 68 | static bool A8P8; |
| 69 | // Integer HDR formats |
| 70 | static bool G16R16; |
| 71 | static bool A2B10G10R10; |
| 72 | // Compressed formats |
| 73 | static bool DXT1; |
| 74 | static bool DXT2; |
| 75 | static bool DXT3; |
| 76 | static bool DXT4; |
| 77 | static bool DXT5; |
| 78 | // Bump map formats |
| 79 | static bool V8U8; |
| 80 | static bool L6V5U5; |
| 81 | static bool X8L8V8U8; |
| 82 | static bool Q8W8V8U8; |
| 83 | static bool V16U16; |
| 84 | static bool A2W10V10U10; |
| 85 | // Luminance formats |
| 86 | static bool L8; |
| 87 | static bool A4L4; |
| 88 | static bool A8L8; |
| 89 | }; |
| 90 | |
| 91 | struct Volume |
| 92 | { |
| 93 | static bool A8; |
| 94 | static bool R5G6B5; |
| 95 | static bool X1R5G5B5; |
| 96 | static bool A1R5G5B5; |
| 97 | static bool A4R4G4B4; |
| 98 | static bool R3G3B2; |
| 99 | static bool A8R3G3B2; |
| 100 | static bool X4R4G4B4; |
| 101 | static bool R8G8B8; |
| 102 | static bool X8R8G8B8; |
| 103 | static bool A8R8G8B8; |
| 104 | static bool A8B8G8R8; |
| 105 | static bool X8B8G8R8; |
| 106 | // Paletted formats |
| 107 | static bool P8; |
| 108 | static bool A8P8; |
| 109 | // Integer HDR formats |
| 110 | static bool G16R16; |
| 111 | static bool A2B10G10R10; |
| 112 | // Compressed formats |
| 113 | static bool DXT1; |
| 114 | static bool DXT2; |
| 115 | static bool DXT3; |
| 116 | static bool DXT4; |
| 117 | static bool DXT5; |
| 118 | // Bump map formats |
| 119 | static bool V8U8; |
| 120 | static bool L6V5U5; |
| 121 | static bool X8L8V8U8; |
| 122 | static bool Q8W8V8U8; |
| 123 | static bool V16U16; |
| 124 | static bool A2W10V10U10; |
| 125 | // Luminance formats |
| 126 | static bool L8; |
| 127 | static bool A4L4; |
| 128 | static bool A8L8; |
| 129 | }; |
| 130 | |
| 131 | struct CubeMap |
| 132 | { |
| 133 | struct RenderTarget |
| 134 | { |
| 135 | static bool R8G8B8; |
| 136 | static bool R5G6B5; |
| 137 | static bool X1R5G5B5; |
| 138 | static bool A1R5G5B5; |
| 139 | static bool A4R4G4B4; |
| 140 | static bool R3G3B2; |
| 141 | static bool A8R3G3B2; |
| 142 | static bool X4R4G4B4; |
| 143 | static bool A8R8G8B8; |
| 144 | static bool X8R8G8B8; |
| 145 | static bool A8B8G8R8; |
| 146 | static bool X8B8G8R8; |
| 147 | // Integer HDR formats |
| 148 | static bool G16R16; |
| 149 | static bool A2B10G10R10; |
| 150 | }; |
| 151 | |
| 152 | struct DepthStencil |
| 153 | { |
| 154 | static bool D32; |
| 155 | static bool D24S8; |
| 156 | static bool D24X8; |
| 157 | static bool D16; |
| 158 | }; |
| 159 | |
| 160 | static bool A8; |
| 161 | static bool R5G6B5; |
| 162 | static bool X1R5G5B5; |
| 163 | static bool A1R5G5B5; |
| 164 | static bool A4R4G4B4; |
| 165 | static bool R3G3B2; |
| 166 | static bool A8R3G3B2; |
| 167 | static bool X4R4G4B4; |
| 168 | static bool R8G8B8; |
| 169 | static bool X8R8G8B8; |
| 170 | static bool A8R8G8B8; |
| 171 | static bool A8B8G8R8; |
| 172 | static bool X8B8G8R8; |
| 173 | // Paletted formats |
| 174 | static bool P8; |
| 175 | static bool A8P8; |
| 176 | // Integer HDR formats |
| 177 | static bool G16R16; |
| 178 | static bool A2B10G10R10; |
| 179 | // Compressed formats |
| 180 | static bool DXT1; |
| 181 | static bool DXT2; |
| 182 | static bool DXT3; |
| 183 | static bool DXT4; |
| 184 | static bool DXT5; |
| 185 | // Bump map formats |
| 186 | static bool V8U8; |
| 187 | static bool L6V5U5; |
| 188 | static bool X8L8V8U8; |
| 189 | static bool Q8W8V8U8; |
| 190 | static bool V16U16; |
| 191 | static bool A2W10V10U10; |
| 192 | // Luminance formats |
| 193 | static bool L8; |
| 194 | static bool A4L4; |
| 195 | static bool A8L8; |
| 196 | }; |
| 197 | |
| 198 | struct VolumeTexture |
| 199 | { |
| 200 | static bool A8; |
| 201 | static bool R5G6B5; |
| 202 | static bool X1R5G5B5; |
| 203 | static bool A1R5G5B5; |
| 204 | static bool A4R4G4B4; |
| 205 | static bool R3G3B2; |
| 206 | static bool A8R3G3B2; |
| 207 | static bool X4R4G4B4; |
| 208 | static bool R8G8B8; |
| 209 | static bool X8R8G8B8; |
| 210 | static bool A8R8G8B8; |
| 211 | static bool A8B8G8R8; |
| 212 | static bool X8B8G8R8; |
| 213 | // Paletted formats |
| 214 | static bool P8; |
| 215 | static bool A8P8; |
| 216 | // Integer HDR formats |
| 217 | static bool G16R16; |
| 218 | static bool A2B10G10R10; |
| 219 | // Compressed formats |
| 220 | static bool DXT1; |
| 221 | static bool DXT2; |
| 222 | static bool DXT3; |
| 223 | static bool DXT4; |
| 224 | static bool DXT5; |
| 225 | // Bump map formats |
| 226 | static bool V8U8; |
| 227 | static bool L6V5U5; |
| 228 | static bool X8L8V8U8; |
| 229 | static bool Q8W8V8U8; |
| 230 | static bool V16U16; |
| 231 | static bool A2W10V10U10; |
| 232 | // Luminance formats |
| 233 | static bool L8; |
| 234 | static bool A4L4; |
| 235 | static bool A8L8; |
| 236 | }; |
| 237 | |
| 238 | struct Texture |
| 239 | { |
| 240 | struct RenderTarget |
| 241 | { |
| 242 | static bool R8G8B8; |
| 243 | static bool R5G6B5; |
| 244 | static bool X1R5G5B5; |
| 245 | static bool A1R5G5B5; |
| 246 | static bool A4R4G4B4; |
| 247 | static bool R3G3B2; |
| 248 | static bool A8R3G3B2; |
| 249 | static bool X4R4G4B4; |
| 250 | static bool A8R8G8B8; |
| 251 | static bool X8R8G8B8; |
| 252 | static bool A8B8G8R8; |
| 253 | static bool X8B8G8R8; |
| 254 | // Integer HDR formats |
| 255 | static bool G16R16; |
| 256 | static bool A2B10G10R10; |
| 257 | }; |
| 258 | |
| 259 | struct DepthStencil |
| 260 | { |
| 261 | static bool D32; |
| 262 | static bool D24S8; |
| 263 | static bool D24X8; |
| 264 | static bool D16; |
| 265 | }; |
| 266 | |
| 267 | static bool A8; |
| 268 | static bool R5G6B5; |
| 269 | static bool X1R5G5B5; |
| 270 | static bool A1R5G5B5; |
| 271 | static bool A4R4G4B4; |
| 272 | static bool R3G3B2; |
| 273 | static bool A8R3G3B2; |
| 274 | static bool X4R4G4B4; |
| 275 | static bool R8G8B8; |
| 276 | static bool X8R8G8B8; |
| 277 | static bool A8R8G8B8; |
| 278 | static bool A8B8G8R8; |
| 279 | static bool X8B8G8R8; |
| 280 | // Paletted formats |
| 281 | static bool P8; |
| 282 | static bool A8P8; |
| 283 | // Integer HDR formats |
| 284 | static bool G16R16; |
| 285 | static bool A2B10G10R10; |
| 286 | // Compressed formats |
| 287 | static bool DXT1; |
| 288 | static bool DXT2; |
| 289 | static bool DXT3; |
| 290 | static bool DXT4; |
| 291 | static bool DXT5; |
| 292 | // Bump map formats |
| 293 | static bool V8U8; |
| 294 | static bool L6V5U5; |
| 295 | static bool X8L8V8U8; |
| 296 | static bool Q8W8V8U8; |
| 297 | static bool V16U16; |
| 298 | static bool A2W10V10U10; |
| 299 | // Luminance formats |
| 300 | static bool L8; |
| 301 | static bool A4L4; |
| 302 | static bool A8L8; |
| 303 | }; |
| 304 | }; |
| 305 | |
| 306 | extern unsigned int pixelShaderVersion; |
| 307 | extern unsigned int vertexShaderVersion; |
| 308 | |
| 309 | extern unsigned int textureMemory; |
| 310 | extern unsigned int maxAnisotropy; |
| 311 | } |
| 312 | |
| 313 | #endif // D3D8_Capabilities_hpp |