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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
John Bauman66b8ab22014-05-06 15:57:45 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
John Bauman66b8ab22014-05-06 15:57:45 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
John Bauman66b8ab22014-05-06 15:57:45 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
John Bauman66b8ab22014-05-06 15:57:45 -040014
15#ifndef sw_VertexProgram_hpp
16#define sw_VertexProgram_hpp
17
18#include "VertexRoutine.hpp"
19#include "ShaderCore.hpp"
Nicolas Capensc2534f42016-04-04 11:13:24 -040020#include "SamplerCore.hpp"
John Bauman66b8ab22014-05-06 15:57:45 -040021
22#include "Stream.hpp"
23#include "Types.hpp"
24
25namespace sw
26{
27 struct Stream;
28 class VertexShader;
John Bauman66b8ab22014-05-06 15:57:45 -040029
30 class VertexProgram : public VertexRoutine, public ShaderCore
31 {
32 public:
33 VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader);
34
35 virtual ~VertexProgram();
36
37 private:
Nicolas Capens7551ac62016-01-20 17:11:53 -050038 const VertexShader *const shader;
39
40 RegisterArray<4096> r; // Temporary registers
41 Vector4f a0;
42 Array<Int, 4> aL;
43 Vector4f p0;
44
45 Array<Int, 4> increment;
46 Array<Int, 4> iteration;
47
48 Int loopDepth;
49 Int stackIndex; // FIXME: Inc/decrement callStack
50 Array<UInt, 16> callStack;
51
52 Int enableIndex;
53 Array<Int4, 1 + 24> enableStack;
54 Int4 enableBreak;
55 Int4 enableContinue;
56 Int4 enableLeave;
57
58 Int instanceID;
59
John Bauman66b8ab22014-05-06 15:57:45 -040060 typedef Shader::DestinationParameter Dst;
61 typedef Shader::SourceParameter Src;
62 typedef Shader::Control Control;
63 typedef Shader::Usage Usage;
64
Nicolas Capensb4fb3672016-01-15 17:02:41 -050065 void pipeline() override;
66 void program();
67 void passThrough();
John Bauman66b8ab22014-05-06 15:57:45 -040068
Nicolas Capensc2534f42016-04-04 11:13:24 -040069 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
Nicolas Capensb4fb3672016-01-15 17:02:41 -050070 Vector4f readConstant(const Src &src, unsigned int offset = 0);
Alexis Hetu2c2a7b22015-10-27 16:12:11 -040071 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index);
72 RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset);
73 Int relativeAddress(const Shader::Parameter &var, int bufferIndex = -1);
Nicolas Capensb4fb3672016-01-15 17:02:41 -050074 Int4 enableMask(const Shader::Instruction *instruction);
John Bauman66b8ab22014-05-06 15:57:45 -040075
Nicolas Capensb4fb3672016-01-15 17:02:41 -050076 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
77 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
78 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1);
79 void M4X3(Vector4f &dst, Vector4f &src0, Src &src1);
80 void M4X4(Vector4f &dst, Vector4f &src0, Src &src1);
81 void BREAK();
82 void BREAKC(Vector4f &src0, Vector4f &src1, Control);
83 void BREAKP(const Src &predicateRegister);
84 void BREAK(Int4 &condition);
85 void CONTINUE();
John Bauman66b8ab22014-05-06 15:57:45 -040086 void TEST();
Nicolas Capensb4fb3672016-01-15 17:02:41 -050087 void CALL(int labelIndex, int callSiteIndex);
88 void CALLNZ(int labelIndex, int callSiteIndex, const Src &src);
89 void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister);
90 void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister);
91 void ELSE();
92 void ENDIF();
93 void ENDLOOP();
94 void ENDREP();
95 void ENDWHILE();
Alexis Hetu9aa83a92016-05-02 17:34:46 -040096 void ENDSWITCH();
Nicolas Capensb4fb3672016-01-15 17:02:41 -050097 void IF(const Src &src);
98 void IFb(const Src &boolRegister);
99 void IFp(const Src &predicateRegister);
100 void IFC(Vector4f &src0, Vector4f &src1, Control);
101 void IF(Int4 &condition);
John Bauman66b8ab22014-05-06 15:57:45 -0400102 void LABEL(int labelIndex);
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500103 void LOOP(const Src &integerRegister);
104 void REP(const Src &integerRegister);
105 void WHILE(const Src &temporaryRegister);
Alexis Hetu9aa83a92016-05-02 17:34:46 -0400106 void SWITCH();
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500107 void RET();
108 void LEAVE();
109 void TEXLDL(Vector4f &dst, Vector4f &src, const Src&);
110 void TEX(Vector4f &dst, Vector4f &src, const Src&);
Meng-Lin Wu2337a192016-06-01 13:54:07 -0400111 void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500112 void TEXLDL(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
Meng-Lin Wu9d62c482016-06-14 11:11:25 -0400113 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&);
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500114 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
Nicolas Capensb4fb3672016-01-15 17:02:41 -0500115 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
116 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &src4);
117 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&);
John Bauman66b8ab22014-05-06 15:57:45 -0400118
Nicolas Capensa3c16e42016-06-15 16:45:53 -0400119 void sampleTexture(Vector4f &c, const Src &s, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function);
John Bauman66b8ab22014-05-06 15:57:45 -0400120
Alexis Hetu0b65c5e2015-03-31 11:48:57 -0400121 SamplerCore *sampler[VERTEX_TEXTURE_IMAGE_UNITS];
John Bauman66b8ab22014-05-06 15:57:45 -0400122
123 int ifDepth;
124 int loopRepDepth;
125 int breakDepth;
126 int currentLabel;
127 bool whileTest;
128
Nicolas Capensc8b67a42016-09-25 15:02:52 -0400129 BasicBlock *ifFalseBlock[24 + 24];
130 BasicBlock *loopRepTestBlock[4];
131 BasicBlock *loopRepEndBlock[4];
132 BasicBlock *labelBlock[2048];
133 std::vector<BasicBlock*> callRetBlock[2048];
134 BasicBlock *returnBlock;
John Bauman66b8ab22014-05-06 15:57:45 -0400135 bool isConditionalIf[24 + 24];
136 };
137}
138
139#endif // sw_VertexProgram_hpp