Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // main.cpp: DLL entry point and management of thread-local data. |
| 16 | |
| 17 | #include "main.h" |
| 18 | |
| 19 | #include "libGLESv2.hpp" |
| 20 | #include "Framebuffer.h" |
| 21 | #include "libEGL/main.h" |
Alexis Hetu | 2f48bcb | 2016-12-05 12:43:27 -0500 | [diff] [blame] | 22 | #include "libEGL/EGLSurface.h" |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 23 | #include "Common/Thread.hpp" |
| 24 | #include "Common/SharedLibrary.hpp" |
| 25 | #include "common/debug.h" |
| 26 | |
| 27 | #if !defined(_MSC_VER) |
| 28 | #define CONSTRUCTOR __attribute__((constructor)) |
| 29 | #define DESTRUCTOR __attribute__((destructor)) |
| 30 | #else |
| 31 | #define CONSTRUCTOR |
| 32 | #define DESTRUCTOR |
| 33 | #endif |
| 34 | |
| 35 | static void glAttachThread() |
| 36 | { |
| 37 | TRACE("()"); |
| 38 | } |
| 39 | |
| 40 | static void glDetachThread() |
| 41 | { |
| 42 | TRACE("()"); |
| 43 | } |
| 44 | |
| 45 | CONSTRUCTOR static void glAttachProcess() |
| 46 | { |
| 47 | TRACE("()"); |
| 48 | |
| 49 | glAttachThread(); |
| 50 | } |
| 51 | |
| 52 | DESTRUCTOR static void glDetachProcess() |
| 53 | { |
| 54 | TRACE("()"); |
| 55 | |
| 56 | glDetachThread(); |
| 57 | } |
| 58 | |
| 59 | #if defined(_WIN32) |
| 60 | extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
| 61 | { |
| 62 | switch(reason) |
| 63 | { |
| 64 | case DLL_PROCESS_ATTACH: |
| 65 | glAttachProcess(); |
| 66 | break; |
| 67 | case DLL_THREAD_ATTACH: |
| 68 | glAttachThread(); |
| 69 | break; |
| 70 | case DLL_THREAD_DETACH: |
| 71 | glDetachThread(); |
| 72 | break; |
| 73 | case DLL_PROCESS_DETACH: |
| 74 | glDetachProcess(); |
| 75 | break; |
| 76 | default: |
| 77 | break; |
| 78 | } |
| 79 | |
| 80 | return TRUE; |
| 81 | } |
| 82 | #endif |
| 83 | |
| 84 | namespace es2 |
| 85 | { |
| 86 | es2::Context *getContext() |
| 87 | { |
| 88 | egl::Context *context = libEGL->clientGetCurrentContext(); |
| 89 | |
| 90 | if(context && (context->getClientVersion() == 2 || |
| 91 | context->getClientVersion() == 3)) |
| 92 | { |
| 93 | return static_cast<es2::Context*>(context); |
| 94 | } |
| 95 | |
| 96 | return 0; |
| 97 | } |
| 98 | |
| 99 | Device *getDevice() |
| 100 | { |
| 101 | Context *context = getContext(); |
| 102 | |
| 103 | return context ? context->getDevice() : 0; |
| 104 | } |
| 105 | |
| 106 | // Records an error code |
| 107 | void error(GLenum errorCode) |
| 108 | { |
| 109 | es2::Context *context = es2::getContext(); |
| 110 | |
| 111 | if(context) |
| 112 | { |
| 113 | switch(errorCode) |
| 114 | { |
| 115 | case GL_INVALID_ENUM: |
| 116 | context->recordInvalidEnum(); |
| 117 | TRACE("\t! Error generated: invalid enum\n"); |
| 118 | break; |
| 119 | case GL_INVALID_VALUE: |
| 120 | context->recordInvalidValue(); |
| 121 | TRACE("\t! Error generated: invalid value\n"); |
| 122 | break; |
| 123 | case GL_INVALID_OPERATION: |
| 124 | context->recordInvalidOperation(); |
| 125 | TRACE("\t! Error generated: invalid operation\n"); |
| 126 | break; |
| 127 | case GL_OUT_OF_MEMORY: |
| 128 | context->recordOutOfMemory(); |
| 129 | TRACE("\t! Error generated: out of memory\n"); |
| 130 | break; |
| 131 | case GL_INVALID_FRAMEBUFFER_OPERATION: |
| 132 | context->recordInvalidFramebufferOperation(); |
| 133 | TRACE("\t! Error generated: invalid framebuffer operation\n"); |
| 134 | break; |
| 135 | default: UNREACHABLE(errorCode); |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | namespace egl |
| 142 | { |
| 143 | GLint getClientVersion() |
| 144 | { |
| 145 | Context *context = libEGL->clientGetCurrentContext(); |
| 146 | |
| 147 | return context ? context->getClientVersion() : 0; |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | namespace es2 |
| 152 | { |
| 153 | void ActiveTexture(GLenum texture); |
| 154 | void AttachShader(GLuint program, GLuint shader); |
| 155 | void BeginQueryEXT(GLenum target, GLuint name); |
| 156 | void BindAttribLocation(GLuint program, GLuint index, const GLchar* name); |
| 157 | void BindBuffer(GLenum target, GLuint buffer); |
| 158 | void BindFramebuffer(GLenum target, GLuint framebuffer); |
| 159 | void BindRenderbuffer(GLenum target, GLuint renderbuffer); |
| 160 | void BindTexture(GLenum target, GLuint texture); |
| 161 | void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 162 | void BlendEquation(GLenum mode); |
| 163 | void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 164 | void BlendFunc(GLenum sfactor, GLenum dfactor); |
| 165 | void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 166 | void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| 167 | void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| 168 | GLenum CheckFramebufferStatus(GLenum target); |
| 169 | void Clear(GLbitfield mask); |
| 170 | void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 171 | void ClearDepthf(GLclampf depth); |
| 172 | void ClearStencil(GLint s); |
| 173 | void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 174 | void CompileShader(GLuint shader); |
| 175 | void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| 176 | GLint border, GLsizei imageSize, const GLvoid* data); |
| 177 | void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 178 | GLenum format, GLsizei imageSize, const GLvoid* data); |
| 179 | void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 180 | void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 181 | GLuint CreateProgram(void); |
| 182 | GLuint CreateShader(GLenum type); |
| 183 | void CullFace(GLenum mode); |
| 184 | void DeleteBuffers(GLsizei n, const GLuint* buffers); |
| 185 | void DeleteFencesNV(GLsizei n, const GLuint* fences); |
| 186 | void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| 187 | void DeleteProgram(GLuint program); |
| 188 | void DeleteQueriesEXT(GLsizei n, const GLuint *ids); |
| 189 | void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| 190 | void DeleteShader(GLuint shader); |
| 191 | void DeleteTextures(GLsizei n, const GLuint* textures); |
| 192 | void DepthFunc(GLenum func); |
| 193 | void DepthMask(GLboolean flag); |
| 194 | void DepthRangef(GLclampf zNear, GLclampf zFar); |
| 195 | void DetachShader(GLuint program, GLuint shader); |
| 196 | void Disable(GLenum cap); |
| 197 | void DisableVertexAttribArray(GLuint index); |
| 198 | void DrawArrays(GLenum mode, GLint first, GLsizei count); |
| 199 | void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
| 200 | void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); |
| 201 | void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); |
| 202 | void VertexAttribDivisorEXT(GLuint index, GLuint divisor); |
| 203 | void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); |
| 204 | void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount); |
| 205 | void VertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
| 206 | void Enable(GLenum cap); |
| 207 | void EnableVertexAttribArray(GLuint index); |
| 208 | void EndQueryEXT(GLenum target); |
| 209 | void FinishFenceNV(GLuint fence); |
| 210 | void Finish(void); |
| 211 | void Flush(void); |
| 212 | void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 213 | void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 214 | void FrontFace(GLenum mode); |
| 215 | void GenBuffers(GLsizei n, GLuint* buffers); |
| 216 | void GenerateMipmap(GLenum target); |
| 217 | void GenFencesNV(GLsizei n, GLuint* fences); |
| 218 | void GenFramebuffers(GLsizei n, GLuint* framebuffers); |
| 219 | void GenQueriesEXT(GLsizei n, GLuint* ids); |
| 220 | void GenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| 221 | void GenTextures(GLsizei n, GLuint* textures); |
| 222 | void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 223 | void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 224 | void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| 225 | int GetAttribLocation(GLuint program, const GLchar* name); |
| 226 | void GetBooleanv(GLenum pname, GLboolean* params); |
| 227 | void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| 228 | GLenum GetError(void); |
| 229 | void GetFenceivNV(GLuint fence, GLenum pname, GLint *params); |
| 230 | void GetFloatv(GLenum pname, GLfloat* params); |
| 231 | void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| 232 | GLenum GetGraphicsResetStatusEXT(void); |
| 233 | void GetIntegerv(GLenum pname, GLint* params); |
| 234 | void GetProgramiv(GLuint program, GLenum pname, GLint* params); |
| 235 | void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| 236 | void GetQueryivEXT(GLenum target, GLenum pname, GLint *params); |
| 237 | void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params); |
| 238 | void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| 239 | void GetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| 240 | void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| 241 | void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| 242 | void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
| 243 | const GLubyte* GetString(GLenum name); |
| 244 | void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); |
| 245 | void GetTexParameteriv(GLenum target, GLenum pname, GLint* params); |
| 246 | void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); |
| 247 | void GetUniformfv(GLuint program, GLint location, GLfloat* params); |
| 248 | void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params); |
| 249 | void GetUniformiv(GLuint program, GLint location, GLint* params); |
| 250 | int GetUniformLocation(GLuint program, const GLchar* name); |
| 251 | void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
| 252 | void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
| 253 | void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); |
| 254 | void Hint(GLenum target, GLenum mode); |
| 255 | GLboolean IsBuffer(GLuint buffer); |
| 256 | GLboolean IsEnabled(GLenum cap); |
| 257 | GLboolean IsFenceNV(GLuint fence); |
| 258 | GLboolean IsFramebuffer(GLuint framebuffer); |
| 259 | GLboolean IsProgram(GLuint program); |
| 260 | GLboolean IsQueryEXT(GLuint name); |
| 261 | GLboolean IsRenderbuffer(GLuint renderbuffer); |
| 262 | GLboolean IsShader(GLuint shader); |
| 263 | GLboolean IsTexture(GLuint texture); |
| 264 | void LineWidth(GLfloat width); |
| 265 | void LinkProgram(GLuint program); |
| 266 | void PixelStorei(GLenum pname, GLint param); |
| 267 | void PolygonOffset(GLfloat factor, GLfloat units); |
| 268 | void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| 269 | GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); |
| 270 | void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| 271 | void ReleaseShaderCompiler(void); |
| 272 | void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| 273 | void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 274 | void SampleCoverage(GLclampf value, GLboolean invert); |
| 275 | void SetFenceNV(GLuint fence, GLenum condition); |
| 276 | void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 277 | void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
| 278 | void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length); |
| 279 | void StencilFunc(GLenum func, GLint ref, GLuint mask); |
| 280 | void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| 281 | void StencilMask(GLuint mask); |
| 282 | void StencilMaskSeparate(GLenum face, GLuint mask); |
| 283 | void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| 284 | void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| 285 | GLboolean TestFenceNV(GLuint fence); |
| 286 | void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| 287 | GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| 288 | void TexParameterf(GLenum target, GLenum pname, GLfloat param); |
| 289 | void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
| 290 | void TexParameteri(GLenum target, GLenum pname, GLint param); |
| 291 | void TexParameteriv(GLenum target, GLenum pname, const GLint* params); |
| 292 | void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 293 | GLenum format, GLenum type, const GLvoid* pixels); |
| 294 | void Uniform1f(GLint location, GLfloat x); |
| 295 | void Uniform1fv(GLint location, GLsizei count, const GLfloat* v); |
| 296 | void Uniform1i(GLint location, GLint x); |
| 297 | void Uniform1iv(GLint location, GLsizei count, const GLint* v); |
| 298 | void Uniform2f(GLint location, GLfloat x, GLfloat y); |
| 299 | void Uniform2fv(GLint location, GLsizei count, const GLfloat* v); |
| 300 | void Uniform2i(GLint location, GLint x, GLint y); |
| 301 | void Uniform2iv(GLint location, GLsizei count, const GLint* v); |
| 302 | void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| 303 | void Uniform3fv(GLint location, GLsizei count, const GLfloat* v); |
| 304 | void Uniform3i(GLint location, GLint x, GLint y, GLint z); |
| 305 | void Uniform3iv(GLint location, GLsizei count, const GLint* v); |
| 306 | void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 307 | void Uniform4fv(GLint location, GLsizei count, const GLfloat* v); |
| 308 | void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| 309 | void Uniform4iv(GLint location, GLsizei count, const GLint* v); |
| 310 | void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 311 | void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 312 | void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 313 | void UseProgram(GLuint program); |
| 314 | void ValidateProgram(GLuint program); |
| 315 | void VertexAttrib1f(GLuint index, GLfloat x); |
| 316 | void VertexAttrib1fv(GLuint index, const GLfloat* values); |
| 317 | void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
| 318 | void VertexAttrib2fv(GLuint index, const GLfloat* values); |
| 319 | void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| 320 | void VertexAttrib3fv(GLuint index, const GLfloat* values); |
| 321 | void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 322 | void VertexAttrib4fv(GLuint index, const GLfloat* values); |
| 323 | GL_APICALL void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| 324 | GL_APICALL void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 325 | GL_APICALL void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| 326 | GL_APICALL void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 327 | GLbitfield mask, GLenum filter); |
| 328 | GL_APICALL void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| 329 | GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| 330 | GL_APICALL void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); |
| 331 | GL_APICALL void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 332 | GL_APICALL void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
| 333 | GL_APICALL void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
| 334 | GL_APICALL void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| 335 | GL_APICALL void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); |
| 336 | GL_APICALL void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); |
| 337 | GL_APICALL GLboolean IsRenderbufferOES(GLuint renderbuffer); |
| 338 | GL_APICALL void BindRenderbufferOES(GLenum target, GLuint renderbuffer); |
| 339 | GL_APICALL void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); |
| 340 | GL_APICALL void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); |
| 341 | GL_APICALL void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 342 | GL_APICALL void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); |
| 343 | GL_APICALL GLboolean IsFramebufferOES(GLuint framebuffer); |
| 344 | GL_APICALL void BindFramebufferOES(GLenum target, GLuint framebuffer); |
| 345 | GL_APICALL void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); |
| 346 | GL_APICALL void GenFramebuffersOES(GLsizei n, GLuint* framebuffers); |
| 347 | GL_APICALL GLenum CheckFramebufferStatusOES(GLenum target); |
| 348 | GL_APICALL void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 349 | GL_APICALL void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 350 | GL_APICALL void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| 351 | GL_APICALL void GenerateMipmapOES(GLenum target); |
| 352 | GL_APICALL void DrawBuffersEXT(GLsizei n, const GLenum *bufs); |
| 353 | } |
| 354 | |
| 355 | extern "C" |
| 356 | { |
| 357 | GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture) |
| 358 | { |
| 359 | return es2::ActiveTexture(texture); |
| 360 | } |
| 361 | |
| 362 | GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) |
| 363 | { |
| 364 | return es2::AttachShader(program, shader); |
| 365 | } |
| 366 | |
| 367 | GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name) |
| 368 | { |
| 369 | return es2::BeginQueryEXT(target, name); |
| 370 | } |
| 371 | |
| 372 | GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| 373 | { |
| 374 | return es2::BindAttribLocation(program, index, name); |
| 375 | } |
| 376 | |
| 377 | GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| 378 | { |
| 379 | return es2::BindBuffer(target, buffer); |
| 380 | } |
| 381 | |
| 382 | GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 383 | { |
| 384 | return es2::BindFramebuffer(target, framebuffer); |
| 385 | } |
| 386 | |
| 387 | GL_APICALL void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) |
| 388 | { |
| 389 | return es2::BindFramebuffer(target, framebuffer); |
| 390 | } |
| 391 | |
| 392 | GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 393 | { |
| 394 | return es2::BindRenderbuffer(target, renderbuffer); |
| 395 | } |
| 396 | |
| 397 | GL_APICALL void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) |
| 398 | { |
| 399 | return es2::BindRenderbuffer(target, renderbuffer); |
| 400 | } |
| 401 | |
| 402 | GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) |
| 403 | { |
| 404 | return es2::BindTexture(target, texture); |
| 405 | } |
| 406 | |
| 407 | GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 408 | { |
| 409 | return es2::BlendColor(red, green, blue, alpha); |
| 410 | } |
| 411 | |
| 412 | GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode) |
| 413 | { |
| 414 | return es2::BlendEquation(mode); |
| 415 | } |
| 416 | |
| 417 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 418 | { |
| 419 | return es2::BlendEquationSeparate(modeRGB, modeAlpha); |
| 420 | } |
| 421 | |
| 422 | GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 423 | { |
| 424 | return es2::BlendFunc(sfactor, dfactor); |
| 425 | } |
| 426 | |
| 427 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 428 | { |
| 429 | return es2::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 430 | } |
| 431 | |
| 432 | GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| 433 | { |
| 434 | return es2::BufferData(target, size, data, usage); |
| 435 | } |
| 436 | |
| 437 | GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| 438 | { |
| 439 | return es2::BufferSubData(target, offset, size, data); |
| 440 | } |
| 441 | |
| 442 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) |
| 443 | { |
| 444 | return es2::CheckFramebufferStatus(target); |
| 445 | } |
| 446 | |
| 447 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) |
| 448 | { |
| 449 | return es2::CheckFramebufferStatus(target); |
| 450 | } |
| 451 | |
| 452 | GL_APICALL void GL_APIENTRY glClear(GLbitfield mask) |
| 453 | { |
| 454 | return es2::Clear(mask); |
| 455 | } |
| 456 | |
| 457 | GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 458 | { |
| 459 | return es2::ClearColor(red, green, blue, alpha); |
| 460 | } |
| 461 | |
| 462 | GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth) |
| 463 | { |
| 464 | return es2::ClearDepthf(depth); |
| 465 | } |
| 466 | |
| 467 | GL_APICALL void GL_APIENTRY glClearStencil(GLint s) |
| 468 | { |
| 469 | return es2::ClearStencil(s); |
| 470 | } |
| 471 | |
| 472 | GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 473 | { |
| 474 | return es2::ColorMask(red, green, blue, alpha); |
| 475 | } |
| 476 | |
| 477 | GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader) |
| 478 | { |
| 479 | return es2::CompileShader(shader); |
| 480 | } |
| 481 | |
| 482 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| 483 | GLint border, GLsizei imageSize, const GLvoid* data) |
| 484 | { |
| 485 | return es2::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| 486 | } |
| 487 | |
| 488 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 489 | GLenum format, GLsizei imageSize, const GLvoid* data) |
| 490 | { |
| 491 | return es2::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 492 | } |
| 493 | |
| 494 | GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 495 | { |
| 496 | return es2::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| 497 | } |
| 498 | |
| 499 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 500 | { |
| 501 | return es2::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| 502 | } |
| 503 | |
| 504 | GL_APICALL GLuint GL_APIENTRY glCreateProgram(void) |
| 505 | { |
| 506 | return es2::CreateProgram(); |
| 507 | } |
| 508 | |
| 509 | GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type) |
| 510 | { |
| 511 | return es2::CreateShader(type); |
| 512 | } |
| 513 | |
| 514 | GL_APICALL void GL_APIENTRY glCullFace(GLenum mode) |
| 515 | { |
| 516 | return es2::CullFace(mode); |
| 517 | } |
| 518 | |
| 519 | GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| 520 | { |
| 521 | return es2::DeleteBuffers(n, buffers); |
| 522 | } |
| 523 | |
| 524 | GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| 525 | { |
| 526 | return es2::DeleteFencesNV(n, fences); |
| 527 | } |
| 528 | |
| 529 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| 530 | { |
| 531 | return es2::DeleteFramebuffers(n, framebuffers); |
| 532 | } |
| 533 | |
| 534 | GL_APICALL void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) |
| 535 | { |
| 536 | return es2::DeleteFramebuffers(n, framebuffers); |
| 537 | } |
| 538 | |
| 539 | GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) |
| 540 | { |
| 541 | return es2::DeleteProgram(program); |
| 542 | } |
| 543 | |
| 544 | GL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| 545 | { |
| 546 | return es2::DeleteQueriesEXT(n, ids); |
| 547 | } |
| 548 | |
| 549 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| 550 | { |
| 551 | return es2::DeleteRenderbuffers(n, renderbuffers); |
| 552 | } |
| 553 | |
| 554 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) |
| 555 | { |
| 556 | return es2::DeleteRenderbuffers(n, renderbuffers); |
| 557 | } |
| 558 | |
| 559 | GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader) |
| 560 | { |
| 561 | return es2::DeleteShader(shader); |
| 562 | } |
| 563 | |
| 564 | GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) |
| 565 | { |
| 566 | return es2::DeleteTextures(n, textures); |
| 567 | } |
| 568 | |
| 569 | GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func) |
| 570 | { |
| 571 | return es2::DepthFunc(func); |
| 572 | } |
| 573 | |
| 574 | GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag) |
| 575 | { |
| 576 | return es2::DepthMask(flag); |
| 577 | } |
| 578 | |
| 579 | GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 580 | { |
| 581 | return es2::DepthRangef(zNear, zFar); |
| 582 | } |
| 583 | |
| 584 | GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) |
| 585 | { |
| 586 | return es2::DetachShader(program, shader); |
| 587 | } |
| 588 | |
| 589 | GL_APICALL void GL_APIENTRY glDisable(GLenum cap) |
| 590 | { |
| 591 | return es2::Disable(cap); |
| 592 | } |
| 593 | |
| 594 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index) |
| 595 | { |
| 596 | return es2::DisableVertexAttribArray(index); |
| 597 | } |
| 598 | |
| 599 | GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 600 | { |
| 601 | return es2::DrawArrays(mode, first, count); |
| 602 | } |
| 603 | |
| 604 | GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| 605 | { |
| 606 | return es2::DrawElements(mode, count, type, indices); |
| 607 | } |
| 608 | |
| 609 | GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| 610 | { |
| 611 | return es2::DrawArraysInstancedEXT(mode, first, count, instanceCount); |
| 612 | } |
| 613 | |
| 614 | GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| 615 | { |
| 616 | return es2::DrawElementsInstancedEXT(mode, count, type, indices, instanceCount); |
| 617 | } |
| 618 | |
| 619 | GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) |
| 620 | { |
| 621 | return es2::VertexAttribDivisorEXT(index, divisor); |
| 622 | } |
| 623 | |
| 624 | GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| 625 | { |
| 626 | return es2::DrawArraysInstancedANGLE(mode, first, count, instanceCount); |
| 627 | } |
| 628 | |
| 629 | GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| 630 | { |
| 631 | return es2::DrawElementsInstancedANGLE(mode, count, type, indices, instanceCount); |
| 632 | } |
| 633 | |
| 634 | GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| 635 | { |
| 636 | return es2::VertexAttribDivisorANGLE(index, divisor); |
| 637 | } |
| 638 | |
| 639 | GL_APICALL void GL_APIENTRY glEnable(GLenum cap) |
| 640 | { |
| 641 | return es2::Enable(cap); |
| 642 | } |
| 643 | |
| 644 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index) |
| 645 | { |
| 646 | return es2::EnableVertexAttribArray(index); |
| 647 | } |
| 648 | |
| 649 | GL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target) |
| 650 | { |
| 651 | return es2::EndQueryEXT(target); |
| 652 | } |
| 653 | |
| 654 | GL_APICALL void GL_APIENTRY glFinishFenceNV(GLuint fence) |
| 655 | { |
| 656 | return es2::FinishFenceNV(fence); |
| 657 | } |
| 658 | |
| 659 | GL_APICALL void GL_APIENTRY glFinish(void) |
| 660 | { |
| 661 | return es2::Finish(); |
| 662 | } |
| 663 | |
| 664 | GL_APICALL void GL_APIENTRY glFlush(void) |
| 665 | { |
| 666 | return es2::Flush(); |
| 667 | } |
| 668 | |
| 669 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 670 | { |
| 671 | return es2::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 672 | } |
| 673 | |
| 674 | GL_APICALL void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 675 | { |
| 676 | return es2::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 677 | } |
| 678 | |
| 679 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 680 | { |
| 681 | return es2::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| 682 | } |
| 683 | |
| 684 | GL_APICALL void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 685 | { |
| 686 | return es2::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| 687 | } |
| 688 | |
| 689 | GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode) |
| 690 | { |
| 691 | return es2::FrontFace(mode); |
| 692 | } |
| 693 | |
| 694 | GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) |
| 695 | { |
| 696 | return es2::GenBuffers(n, buffers); |
| 697 | } |
| 698 | |
| 699 | GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target) |
| 700 | { |
| 701 | return es2::GenerateMipmap(target); |
| 702 | } |
| 703 | |
| 704 | GL_APICALL void GL_APIENTRY glGenerateMipmapOES(GLenum target) |
| 705 | { |
| 706 | return es2::GenerateMipmap(target); |
| 707 | } |
| 708 | |
| 709 | GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) |
| 710 | { |
| 711 | return es2::GenFencesNV(n, fences); |
| 712 | } |
| 713 | |
| 714 | GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| 715 | { |
| 716 | return es2::GenFramebuffers(n, framebuffers); |
| 717 | } |
| 718 | |
| 719 | GL_APICALL void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) |
| 720 | { |
| 721 | return es2::GenFramebuffers(n, framebuffers); |
| 722 | } |
| 723 | |
| 724 | GL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) |
| 725 | { |
| 726 | return es2::GenQueriesEXT(n, ids); |
| 727 | } |
| 728 | |
| 729 | GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| 730 | { |
| 731 | return es2::GenRenderbuffers(n, renderbuffers); |
| 732 | } |
| 733 | |
| 734 | GL_APICALL void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) |
| 735 | { |
| 736 | return es2::GenRenderbuffers(n, renderbuffers); |
| 737 | } |
| 738 | |
| 739 | GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) |
| 740 | { |
| 741 | return es2::GenTextures(n, textures); |
| 742 | } |
| 743 | |
| 744 | GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 745 | { |
| 746 | return es2::GetActiveAttrib(program, index, bufsize, length, size, type, name); |
| 747 | } |
| 748 | |
| 749 | GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 750 | { |
| 751 | return es2::GetActiveUniform(program, index, bufsize, length, size, type, name); |
| 752 | } |
| 753 | |
| 754 | GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 755 | { |
| 756 | return es2::GetAttachedShaders(program, maxcount, count, shaders); |
| 757 | } |
| 758 | |
| 759 | GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) |
| 760 | { |
| 761 | return es2::GetAttribLocation(program, name); |
| 762 | } |
| 763 | |
| 764 | GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) |
| 765 | { |
| 766 | return es2::GetBooleanv(pname, params); |
| 767 | } |
| 768 | |
| 769 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 770 | { |
| 771 | return es2::GetBufferParameteriv(target, pname, params); |
| 772 | } |
| 773 | |
| 774 | GL_APICALL GLenum GL_APIENTRY glGetError(void) |
| 775 | { |
| 776 | return es2::GetError(); |
| 777 | } |
| 778 | |
| 779 | GL_APICALL void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| 780 | { |
| 781 | return es2::GetFenceivNV(fence, pname, params); |
| 782 | } |
| 783 | |
| 784 | GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) |
| 785 | { |
| 786 | return es2::GetFloatv(pname, params); |
| 787 | } |
| 788 | |
| 789 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 790 | { |
| 791 | return es2::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 792 | } |
| 793 | |
| 794 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 795 | { |
| 796 | return es2::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 797 | } |
| 798 | |
| 799 | GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) |
| 800 | { |
| 801 | return es2::GetGraphicsResetStatusEXT(); |
| 802 | } |
| 803 | |
| 804 | GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) |
| 805 | { |
| 806 | return es2::GetIntegerv(pname, params); |
| 807 | } |
| 808 | |
| 809 | GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| 810 | { |
| 811 | return es2::GetProgramiv(program, pname, params); |
| 812 | } |
| 813 | |
| 814 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 815 | { |
| 816 | return es2::GetProgramInfoLog(program, bufsize, length, infolog); |
| 817 | } |
| 818 | |
| 819 | GL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| 820 | { |
| 821 | return es2::GetQueryivEXT(target, pname, params); |
| 822 | } |
| 823 | |
| 824 | GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) |
| 825 | { |
| 826 | return es2::GetQueryObjectuivEXT(name, pname, params); |
| 827 | } |
| 828 | |
| 829 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 830 | { |
| 831 | return es2::GetRenderbufferParameteriv(target, pname, params); |
| 832 | } |
| 833 | |
| 834 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) |
| 835 | { |
| 836 | return es2::GetRenderbufferParameteriv(target, pname, params); |
| 837 | } |
| 838 | |
| 839 | GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| 840 | { |
| 841 | return es2::GetShaderiv(shader, pname, params); |
| 842 | } |
| 843 | |
| 844 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| 845 | { |
| 846 | return es2::GetShaderInfoLog(shader, bufsize, length, infolog); |
| 847 | } |
| 848 | |
| 849 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 850 | { |
| 851 | return es2::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| 852 | } |
| 853 | |
| 854 | GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| 855 | { |
| 856 | return es2::GetShaderSource(shader, bufsize, length, source); |
| 857 | } |
| 858 | |
| 859 | GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name) |
| 860 | { |
| 861 | return es2::GetString(name); |
| 862 | } |
| 863 | |
| 864 | GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| 865 | { |
| 866 | return es2::GetTexParameterfv(target, pname, params); |
| 867 | } |
| 868 | |
| 869 | GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| 870 | { |
| 871 | return es2::GetTexParameteriv(target, pname, params); |
| 872 | } |
| 873 | |
| 874 | GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| 875 | { |
| 876 | return es2::GetnUniformfvEXT(program, location, bufSize, params); |
| 877 | } |
| 878 | |
| 879 | GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| 880 | { |
| 881 | return es2::GetUniformfv(program, location, params); |
| 882 | } |
| 883 | |
| 884 | GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| 885 | { |
| 886 | return es2::GetnUniformivEXT(program, location, bufSize, params); |
| 887 | } |
| 888 | |
| 889 | GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) |
| 890 | { |
| 891 | return es2::GetUniformiv(program, location, params); |
| 892 | } |
| 893 | |
| 894 | GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) |
| 895 | { |
| 896 | return es2::GetUniformLocation(program, name); |
| 897 | } |
| 898 | |
| 899 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| 900 | { |
| 901 | return es2::GetVertexAttribfv(index, pname, params); |
| 902 | } |
| 903 | |
| 904 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| 905 | { |
| 906 | return es2::GetVertexAttribiv(index, pname, params); |
| 907 | } |
| 908 | |
| 909 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| 910 | { |
| 911 | return es2::GetVertexAttribPointerv(index, pname, pointer); |
| 912 | } |
| 913 | |
| 914 | GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode) |
| 915 | { |
| 916 | return es2::Hint(target, mode); |
| 917 | } |
| 918 | |
| 919 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) |
| 920 | { |
| 921 | return es2::IsBuffer(buffer); |
| 922 | } |
| 923 | |
| 924 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap) |
| 925 | { |
| 926 | return es2::IsEnabled(cap); |
| 927 | } |
| 928 | |
| 929 | GL_APICALL GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) |
| 930 | { |
| 931 | return es2::IsFenceNV(fence); |
| 932 | } |
| 933 | |
| 934 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) |
| 935 | { |
| 936 | return es2::IsFramebuffer(framebuffer); |
| 937 | } |
| 938 | |
| 939 | GL_APICALL GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) |
| 940 | { |
| 941 | return es2::IsFramebuffer(framebuffer); |
| 942 | } |
| 943 | |
| 944 | GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program) |
| 945 | { |
| 946 | return es2::IsProgram(program); |
| 947 | } |
| 948 | |
| 949 | GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint name) |
| 950 | { |
| 951 | return es2::IsQueryEXT(name); |
| 952 | } |
| 953 | |
| 954 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) |
| 955 | { |
| 956 | return es2::IsRenderbuffer(renderbuffer); |
| 957 | } |
| 958 | |
| 959 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) |
| 960 | { |
| 961 | return es2::IsRenderbuffer(renderbuffer); |
| 962 | } |
| 963 | |
| 964 | GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader) |
| 965 | { |
| 966 | return es2::IsShader(shader); |
| 967 | } |
| 968 | |
| 969 | GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture) |
| 970 | { |
| 971 | return es2::IsTexture(texture); |
| 972 | } |
| 973 | |
| 974 | GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width) |
| 975 | { |
| 976 | return es2::LineWidth(width); |
| 977 | } |
| 978 | |
| 979 | GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program) |
| 980 | { |
| 981 | return es2::LinkProgram(program); |
| 982 | } |
| 983 | |
| 984 | GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) |
| 985 | { |
| 986 | return es2::PixelStorei(pname, param); |
| 987 | } |
| 988 | |
| 989 | GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| 990 | { |
| 991 | return es2::PolygonOffset(factor, units); |
| 992 | } |
| 993 | |
| 994 | GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| 995 | GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
| 996 | { |
| 997 | return es2::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); |
| 998 | } |
| 999 | |
| 1000 | GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| 1001 | { |
| 1002 | return es2::ReadPixels(x, y, width, height, format, type, pixels); |
| 1003 | } |
| 1004 | |
| 1005 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void) |
| 1006 | { |
| 1007 | return es2::ReleaseShaderCompiler(); |
| 1008 | } |
| 1009 | |
| 1010 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| 1011 | { |
| 1012 | return es2::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); |
| 1013 | } |
| 1014 | |
| 1015 | GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 1016 | { |
| 1017 | return es2::RenderbufferStorage(target, internalformat, width, height); |
| 1018 | } |
| 1019 | |
| 1020 | GL_APICALL void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 1021 | { |
| 1022 | return es2::RenderbufferStorage(target, internalformat, width, height); |
| 1023 | } |
| 1024 | |
| 1025 | GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) |
| 1026 | { |
| 1027 | return es2::SampleCoverage(value, invert); |
| 1028 | } |
| 1029 | |
| 1030 | GL_APICALL void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) |
| 1031 | { |
| 1032 | return es2::SetFenceNV(fence, condition); |
| 1033 | } |
| 1034 | |
| 1035 | GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 1036 | { |
| 1037 | return es2::Scissor(x, y, width, height); |
| 1038 | } |
| 1039 | |
| 1040 | GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| 1041 | { |
| 1042 | return es2::ShaderBinary(n, shaders, binaryformat, binary, length); |
| 1043 | } |
| 1044 | |
| 1045 | GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
| 1046 | { |
| 1047 | return es2::ShaderSource(shader, count, string, length); |
| 1048 | } |
| 1049 | |
| 1050 | GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 1051 | { |
| 1052 | return es2::StencilFunc(func, ref, mask); |
| 1053 | } |
| 1054 | |
| 1055 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 1056 | { |
| 1057 | return es2::StencilFuncSeparate(face, func, ref, mask); |
| 1058 | } |
| 1059 | |
| 1060 | GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask) |
| 1061 | { |
| 1062 | return es2::StencilMask(mask); |
| 1063 | } |
| 1064 | |
| 1065 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) |
| 1066 | { |
| 1067 | return es2::StencilMaskSeparate(face, mask); |
| 1068 | } |
| 1069 | |
| 1070 | GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 1071 | { |
| 1072 | return es2::StencilOp(fail, zfail, zpass); |
| 1073 | } |
| 1074 | |
| 1075 | GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 1076 | { |
| 1077 | return es2::StencilOpSeparate(face, fail, zfail, zpass); |
| 1078 | } |
| 1079 | |
| 1080 | GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) |
| 1081 | { |
| 1082 | return es2::TestFenceNV(fence); |
| 1083 | } |
| 1084 | |
| 1085 | GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| 1086 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 1087 | { |
| 1088 | return es2::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| 1089 | } |
| 1090 | |
| 1091 | GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 1092 | { |
| 1093 | return es2::TexParameterf(target, pname, param); |
| 1094 | } |
| 1095 | |
| 1096 | GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| 1097 | { |
| 1098 | return es2::TexParameterfv(target, pname, params); |
| 1099 | } |
| 1100 | |
| 1101 | GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 1102 | { |
| 1103 | return es2::TexParameteri(target, pname, param); |
| 1104 | } |
| 1105 | |
| 1106 | GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| 1107 | { |
| 1108 | return es2::TexParameteriv(target, pname, params); |
| 1109 | } |
| 1110 | |
| 1111 | GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 1112 | GLenum format, GLenum type, const GLvoid* pixels) |
| 1113 | { |
| 1114 | return es2::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 1115 | } |
| 1116 | |
| 1117 | GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x) |
| 1118 | { |
| 1119 | return es2::Uniform1f(location, x); |
| 1120 | } |
| 1121 | |
| 1122 | GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 1123 | { |
| 1124 | return es2::Uniform1fv(location, count, v); |
| 1125 | } |
| 1126 | |
| 1127 | GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x) |
| 1128 | { |
| 1129 | return es2::Uniform1i(location, x); |
| 1130 | } |
| 1131 | |
| 1132 | GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| 1133 | { |
| 1134 | return es2::Uniform1iv(location, count, v); |
| 1135 | } |
| 1136 | |
| 1137 | GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) |
| 1138 | { |
| 1139 | return es2::Uniform2f(location, x, y); |
| 1140 | } |
| 1141 | |
| 1142 | GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| 1143 | { |
| 1144 | return es2::Uniform2fv(location, count, v); |
| 1145 | } |
| 1146 | |
| 1147 | GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) |
| 1148 | { |
| 1149 | return es2::Uniform2i(location, x, y); |
| 1150 | } |
| 1151 | |
| 1152 | GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| 1153 | { |
| 1154 | return es2::Uniform2iv(location, count, v); |
| 1155 | } |
| 1156 | |
| 1157 | GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 1158 | { |
| 1159 | return es2::Uniform3f(location, x, y, z); |
| 1160 | } |
| 1161 | |
| 1162 | GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| 1163 | { |
| 1164 | return es2::Uniform3fv(location, count, v); |
| 1165 | } |
| 1166 | |
| 1167 | GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| 1168 | { |
| 1169 | return es2::Uniform3i(location, x, y, z); |
| 1170 | } |
| 1171 | |
| 1172 | GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| 1173 | { |
| 1174 | return es2::Uniform3iv(location, count, v); |
| 1175 | } |
| 1176 | |
| 1177 | GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 1178 | { |
| 1179 | return es2::Uniform4f(location, x, y, z, w); |
| 1180 | } |
| 1181 | |
| 1182 | GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| 1183 | { |
| 1184 | return es2::Uniform4fv(location, count, v); |
| 1185 | } |
| 1186 | |
| 1187 | GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 1188 | { |
| 1189 | return es2::Uniform4i(location, x, y, z, w); |
| 1190 | } |
| 1191 | |
| 1192 | GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| 1193 | { |
| 1194 | return es2::Uniform4iv(location, count, v); |
| 1195 | } |
| 1196 | |
| 1197 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 1198 | { |
| 1199 | return es2::UniformMatrix2fv(location, count, transpose, value); |
| 1200 | } |
| 1201 | |
| 1202 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 1203 | { |
| 1204 | return es2::UniformMatrix3fv(location, count, transpose, value); |
| 1205 | } |
| 1206 | |
| 1207 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 1208 | { |
| 1209 | return es2::UniformMatrix4fv(location, count, transpose, value); |
| 1210 | } |
| 1211 | |
| 1212 | GL_APICALL void GL_APIENTRY glUseProgram(GLuint program) |
| 1213 | { |
| 1214 | return es2::UseProgram(program); |
| 1215 | } |
| 1216 | |
| 1217 | GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program) |
| 1218 | { |
| 1219 | return es2::ValidateProgram(program); |
| 1220 | } |
| 1221 | |
| 1222 | GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) |
| 1223 | { |
| 1224 | return es2::VertexAttrib1f(index, x); |
| 1225 | } |
| 1226 | |
| 1227 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| 1228 | { |
| 1229 | return es2::VertexAttrib1fv(index, values); |
| 1230 | } |
| 1231 | |
| 1232 | GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| 1233 | { |
| 1234 | return es2::VertexAttrib2f(index, x, y); |
| 1235 | } |
| 1236 | |
| 1237 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| 1238 | { |
| 1239 | return es2::VertexAttrib2fv(index, values); |
| 1240 | } |
| 1241 | |
| 1242 | GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| 1243 | { |
| 1244 | return es2::VertexAttrib3f(index, x, y, z); |
| 1245 | } |
| 1246 | |
| 1247 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| 1248 | { |
| 1249 | return es2::VertexAttrib3fv(index, values); |
| 1250 | } |
| 1251 | |
| 1252 | GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 1253 | { |
| 1254 | return es2::VertexAttrib4f(index, x, y, z, w); |
| 1255 | } |
| 1256 | |
| 1257 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| 1258 | { |
| 1259 | return es2::VertexAttrib4fv(index, values); |
| 1260 | } |
| 1261 | |
| 1262 | GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| 1263 | { |
| 1264 | return es2::VertexAttribPointer(index, size, type, normalized, stride, ptr); |
| 1265 | } |
| 1266 | |
| 1267 | GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 1268 | { |
| 1269 | return es2::Viewport(x, y, width, height); |
| 1270 | } |
| 1271 | |
| 1272 | GL_APICALL void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 1273 | { |
| 1274 | return es2::BlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1275 | } |
| 1276 | |
| 1277 | GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 1278 | GLbitfield mask, GLenum filter) |
| 1279 | { |
| 1280 | return es2::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1281 | } |
| 1282 | |
| 1283 | GL_APICALL void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| 1284 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 1285 | { |
| 1286 | return es2::TexImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| 1287 | } |
| 1288 | |
| 1289 | GL_APICALL void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| 1290 | { |
| 1291 | return es2::TexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| 1292 | } |
| 1293 | |
| 1294 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 1295 | { |
| 1296 | return es2::CopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| 1297 | } |
| 1298 | |
| 1299 | GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| 1300 | { |
| 1301 | return es2::CompressedTexImage3DOES(target, level,internalformat, width, height, depth, border, imageSize, data); |
| 1302 | } |
| 1303 | |
| 1304 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| 1305 | { |
| 1306 | return es2::CompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| 1307 | } |
| 1308 | |
| 1309 | GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| 1310 | { |
| 1311 | return es2::FramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset); |
| 1312 | } |
| 1313 | |
| 1314 | GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| 1315 | { |
| 1316 | return es2::EGLImageTargetTexture2DOES(target, image); |
| 1317 | } |
| 1318 | |
| 1319 | GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| 1320 | { |
| 1321 | return es2::EGLImageTargetRenderbufferStorageOES(target, image); |
| 1322 | } |
| 1323 | |
| 1324 | GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| 1325 | { |
| 1326 | return es2::DrawBuffersEXT(n, bufs); |
| 1327 | } |
Nicolas Capens | 0caecb3 | 2016-09-06 14:58:10 -0400 | [diff] [blame] | 1328 | |
| 1329 | void GL_APIENTRY Register(const char *licenseKey) |
| 1330 | { |
| 1331 | // Nothing to do, SwiftShader is open-source |
| 1332 | } |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1333 | } |
| 1334 | |
Alexis Hetu | cc5c464 | 2016-06-08 15:04:56 -0400 | [diff] [blame] | 1335 | egl::Context *es2CreateContext(egl::Display *display, const egl::Context *shareContext, int clientVersion); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1336 | extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname); |
| 1337 | egl::Image *createBackBuffer(int width, int height, const egl::Config *config); |
| 1338 | egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); |
Nicolas Capens | e7e70d0 | 2016-06-07 14:40:12 -0400 | [diff] [blame] | 1339 | sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int height); |
Nicolas Capens | 0bac285 | 2016-05-07 06:09:58 -0400 | [diff] [blame] | 1340 | |
| 1341 | LibGLESv2exports::LibGLESv2exports() |
| 1342 | { |
| 1343 | this->glActiveTexture = es2::ActiveTexture; |
| 1344 | this->glAttachShader = es2::AttachShader; |
| 1345 | this->glBeginQueryEXT = es2::BeginQueryEXT; |
| 1346 | this->glBindAttribLocation = es2::BindAttribLocation; |
| 1347 | this->glBindBuffer = es2::BindBuffer; |
| 1348 | this->glBindFramebuffer = es2::BindFramebuffer; |
| 1349 | this->glBindRenderbuffer = es2::BindRenderbuffer; |
| 1350 | this->glBindTexture = es2::BindTexture; |
| 1351 | this->glBlendColor = es2::BlendColor; |
| 1352 | this->glBlendEquation = es2::BlendEquation; |
| 1353 | this->glBlendEquationSeparate = es2::BlendEquationSeparate; |
| 1354 | this->glBlendFunc = es2::BlendFunc; |
| 1355 | this->glBlendFuncSeparate = es2::BlendFuncSeparate; |
| 1356 | this->glBufferData = es2::BufferData; |
| 1357 | this->glBufferSubData = es2::BufferSubData; |
| 1358 | this->glCheckFramebufferStatus = es2::CheckFramebufferStatus; |
| 1359 | this->glClear = es2::Clear; |
| 1360 | this->glClearColor = es2::ClearColor; |
| 1361 | this->glClearDepthf = es2::ClearDepthf; |
| 1362 | this->glClearStencil = es2::ClearStencil; |
| 1363 | this->glColorMask = es2::ColorMask; |
| 1364 | this->glCompileShader = es2::CompileShader; |
| 1365 | this->glCompressedTexImage2D = es2::CompressedTexImage2D; |
| 1366 | this->glCompressedTexSubImage2D = es2::CompressedTexSubImage2D; |
| 1367 | this->glCopyTexImage2D = es2::CopyTexImage2D; |
| 1368 | this->glCopyTexSubImage2D = es2::CopyTexSubImage2D; |
| 1369 | this->glCreateProgram = es2::CreateProgram; |
| 1370 | this->glCreateShader = es2::CreateShader; |
| 1371 | this->glCullFace = es2::CullFace; |
| 1372 | this->glDeleteBuffers = es2::DeleteBuffers; |
| 1373 | this->glDeleteFencesNV = es2::DeleteFencesNV; |
| 1374 | this->glDeleteFramebuffers = es2::DeleteFramebuffers; |
| 1375 | this->glDeleteProgram = es2::DeleteProgram; |
| 1376 | this->glDeleteQueriesEXT = es2::DeleteQueriesEXT; |
| 1377 | this->glDeleteRenderbuffers = es2::DeleteRenderbuffers; |
| 1378 | this->glDeleteShader = es2::DeleteShader; |
| 1379 | this->glDeleteTextures = es2::DeleteTextures; |
| 1380 | this->glDepthFunc = es2::DepthFunc; |
| 1381 | this->glDepthMask = es2::DepthMask; |
| 1382 | this->glDepthRangef = es2::DepthRangef; |
| 1383 | this->glDetachShader = es2::DetachShader; |
| 1384 | this->glDisable = es2::Disable; |
| 1385 | this->glDisableVertexAttribArray = es2::DisableVertexAttribArray; |
| 1386 | this->glDrawArrays = es2::DrawArrays; |
| 1387 | this->glDrawElements = es2::DrawElements; |
| 1388 | this->glDrawArraysInstancedEXT = es2::DrawArraysInstancedEXT; |
| 1389 | this->glDrawElementsInstancedEXT = es2::DrawElementsInstancedEXT; |
| 1390 | this->glVertexAttribDivisorEXT = es2::VertexAttribDivisorEXT; |
| 1391 | this->glDrawArraysInstancedANGLE = es2::DrawArraysInstancedANGLE; |
| 1392 | this->glDrawElementsInstancedANGLE = es2::DrawElementsInstancedANGLE; |
| 1393 | this->glVertexAttribDivisorANGLE = es2::VertexAttribDivisorANGLE; |
| 1394 | this->glEnable = es2::Enable; |
| 1395 | this->glEnableVertexAttribArray = es2::EnableVertexAttribArray; |
| 1396 | this->glEndQueryEXT = es2::EndQueryEXT; |
| 1397 | this->glFinishFenceNV = es2::FinishFenceNV; |
| 1398 | this->glFinish = es2::Finish; |
| 1399 | this->glFlush = es2::Flush; |
| 1400 | this->glFramebufferRenderbuffer = es2::FramebufferRenderbuffer; |
| 1401 | this->glFramebufferTexture2D = es2::FramebufferTexture2D; |
| 1402 | this->glFrontFace = es2::FrontFace; |
| 1403 | this->glGenBuffers = es2::GenBuffers; |
| 1404 | this->glGenerateMipmap = es2::GenerateMipmap; |
| 1405 | this->glGenFencesNV = es2::GenFencesNV; |
| 1406 | this->glGenFramebuffers = es2::GenFramebuffers; |
| 1407 | this->glGenQueriesEXT = es2::GenQueriesEXT; |
| 1408 | this->glGenRenderbuffers = es2::GenRenderbuffers; |
| 1409 | this->glGenTextures = es2::GenTextures; |
| 1410 | this->glGetActiveAttrib = es2::GetActiveAttrib; |
| 1411 | this->glGetActiveUniform = es2::GetActiveUniform; |
| 1412 | this->glGetAttachedShaders = es2::GetAttachedShaders; |
| 1413 | this->glGetAttribLocation = es2::GetAttribLocation; |
| 1414 | this->glGetBooleanv = es2::GetBooleanv; |
| 1415 | this->glGetBufferParameteriv = es2::GetBufferParameteriv; |
| 1416 | this->glGetError = es2::GetError; |
| 1417 | this->glGetFenceivNV = es2::GetFenceivNV; |
| 1418 | this->glGetFloatv = es2::GetFloatv; |
| 1419 | this->glGetFramebufferAttachmentParameteriv = es2::GetFramebufferAttachmentParameteriv; |
| 1420 | this->glGetGraphicsResetStatusEXT = es2::GetGraphicsResetStatusEXT; |
| 1421 | this->glGetIntegerv = es2::GetIntegerv; |
| 1422 | this->glGetProgramiv = es2::GetProgramiv; |
| 1423 | this->glGetProgramInfoLog = es2::GetProgramInfoLog; |
| 1424 | this->glGetQueryivEXT = es2::GetQueryivEXT; |
| 1425 | this->glGetQueryObjectuivEXT = es2::GetQueryObjectuivEXT; |
| 1426 | this->glGetRenderbufferParameteriv = es2::GetRenderbufferParameteriv; |
| 1427 | this->glGetShaderiv = es2::GetShaderiv; |
| 1428 | this->glGetShaderInfoLog = es2::GetShaderInfoLog; |
| 1429 | this->glGetShaderPrecisionFormat = es2::GetShaderPrecisionFormat; |
| 1430 | this->glGetShaderSource = es2::GetShaderSource; |
| 1431 | this->glGetString = es2::GetString; |
| 1432 | this->glGetTexParameterfv = es2::GetTexParameterfv; |
| 1433 | this->glGetTexParameteriv = es2::GetTexParameteriv; |
| 1434 | this->glGetnUniformfvEXT = es2::GetnUniformfvEXT; |
| 1435 | this->glGetUniformfv = es2::GetUniformfv; |
| 1436 | this->glGetnUniformivEXT = es2::GetnUniformivEXT; |
| 1437 | this->glGetUniformiv = es2::GetUniformiv; |
| 1438 | this->glGetUniformLocation = es2::GetUniformLocation; |
| 1439 | this->glGetVertexAttribfv = es2::GetVertexAttribfv; |
| 1440 | this->glGetVertexAttribiv = es2::GetVertexAttribiv; |
| 1441 | this->glGetVertexAttribPointerv = es2::GetVertexAttribPointerv; |
| 1442 | this->glHint = es2::Hint; |
| 1443 | this->glIsBuffer = es2::IsBuffer; |
| 1444 | this->glIsEnabled = es2::IsEnabled; |
| 1445 | this->glIsFenceNV = es2::IsFenceNV; |
| 1446 | this->glIsFramebuffer = es2::IsFramebuffer; |
| 1447 | this->glIsProgram = es2::IsProgram; |
| 1448 | this->glIsQueryEXT = es2::IsQueryEXT; |
| 1449 | this->glIsRenderbuffer = es2::IsRenderbuffer; |
| 1450 | this->glIsShader = es2::IsShader; |
| 1451 | this->glIsTexture = es2::IsTexture; |
| 1452 | this->glLineWidth = es2::LineWidth; |
| 1453 | this->glLinkProgram = es2::LinkProgram; |
| 1454 | this->glPixelStorei = es2::PixelStorei; |
| 1455 | this->glPolygonOffset = es2::PolygonOffset; |
| 1456 | this->glReadnPixelsEXT = es2::ReadnPixelsEXT; |
| 1457 | this->glReadPixels = es2::ReadPixels; |
| 1458 | this->glReleaseShaderCompiler = es2::ReleaseShaderCompiler; |
| 1459 | this->glRenderbufferStorageMultisampleANGLE = es2::RenderbufferStorageMultisampleANGLE; |
| 1460 | this->glRenderbufferStorage = es2::RenderbufferStorage; |
| 1461 | this->glSampleCoverage = es2::SampleCoverage; |
| 1462 | this->glSetFenceNV = es2::SetFenceNV; |
| 1463 | this->glScissor = es2::Scissor; |
| 1464 | this->glShaderBinary = es2::ShaderBinary; |
| 1465 | this->glShaderSource = es2::ShaderSource; |
| 1466 | this->glStencilFunc = es2::StencilFunc; |
| 1467 | this->glStencilFuncSeparate = es2::StencilFuncSeparate; |
| 1468 | this->glStencilMask = es2::StencilMask; |
| 1469 | this->glStencilMaskSeparate = es2::StencilMaskSeparate; |
| 1470 | this->glStencilOp = es2::StencilOp; |
| 1471 | this->glStencilOpSeparate = es2::StencilOpSeparate; |
| 1472 | this->glTestFenceNV = es2::TestFenceNV; |
| 1473 | this->glTexImage2D = es2::TexImage2D; |
| 1474 | this->glTexParameterf = es2::TexParameterf; |
| 1475 | this->glTexParameterfv = es2::TexParameterfv; |
| 1476 | this->glTexParameteri = es2::TexParameteri; |
| 1477 | this->glTexParameteriv = es2::TexParameteriv; |
| 1478 | this->glTexSubImage2D = es2::TexSubImage2D; |
| 1479 | this->glUniform1f = es2::Uniform1f; |
| 1480 | this->glUniform1fv = es2::Uniform1fv; |
| 1481 | this->glUniform1i = es2::Uniform1i; |
| 1482 | this->glUniform1iv = es2::Uniform1iv; |
| 1483 | this->glUniform2f = es2::Uniform2f; |
| 1484 | this->glUniform2fv = es2::Uniform2fv; |
| 1485 | this->glUniform2i = es2::Uniform2i; |
| 1486 | this->glUniform2iv = es2::Uniform2iv; |
| 1487 | this->glUniform3f = es2::Uniform3f; |
| 1488 | this->glUniform3fv = es2::Uniform3fv; |
| 1489 | this->glUniform3i = es2::Uniform3i; |
| 1490 | this->glUniform3iv = es2::Uniform3iv; |
| 1491 | this->glUniform4f = es2::Uniform4f; |
| 1492 | this->glUniform4fv = es2::Uniform4fv; |
| 1493 | this->glUniform4i = es2::Uniform4i; |
| 1494 | this->glUniform4iv = es2::Uniform4iv; |
| 1495 | this->glUniformMatrix2fv = es2::UniformMatrix2fv; |
| 1496 | this->glUniformMatrix3fv = es2::UniformMatrix3fv; |
| 1497 | this->glUniformMatrix4fv = es2::UniformMatrix4fv; |
| 1498 | this->glUseProgram = es2::UseProgram; |
| 1499 | this->glValidateProgram = es2::ValidateProgram; |
| 1500 | this->glVertexAttrib1f = es2::VertexAttrib1f; |
| 1501 | this->glVertexAttrib1fv = es2::VertexAttrib1fv; |
| 1502 | this->glVertexAttrib2f = es2::VertexAttrib2f; |
| 1503 | this->glVertexAttrib2fv = es2::VertexAttrib2fv; |
| 1504 | this->glVertexAttrib3f = es2::VertexAttrib3f; |
| 1505 | this->glVertexAttrib3fv = es2::VertexAttrib3fv; |
| 1506 | this->glVertexAttrib4f = es2::VertexAttrib4f; |
| 1507 | this->glVertexAttrib4fv = es2::VertexAttrib4fv; |
| 1508 | this->glVertexAttribPointer = es2::VertexAttribPointer; |
| 1509 | this->glViewport = es2::Viewport; |
| 1510 | this->glBlitFramebufferNV = es2::BlitFramebufferNV; |
| 1511 | this->glBlitFramebufferANGLE = es2::BlitFramebufferANGLE; |
| 1512 | this->glTexImage3DOES = es2::TexImage3DOES; |
| 1513 | this->glTexSubImage3DOES = es2::TexSubImage3DOES; |
| 1514 | this->glCopyTexSubImage3DOES = es2::CopyTexSubImage3DOES; |
| 1515 | this->glCompressedTexImage3DOES = es2::CompressedTexImage3DOES; |
| 1516 | this->glCompressedTexSubImage3DOES = es2::CompressedTexSubImage3DOES; |
| 1517 | this->glFramebufferTexture3DOES = es2::FramebufferTexture3DOES; |
| 1518 | this->glEGLImageTargetTexture2DOES = es2::EGLImageTargetTexture2DOES; |
| 1519 | this->glEGLImageTargetRenderbufferStorageOES = es2::EGLImageTargetRenderbufferStorageOES; |
| 1520 | this->glIsRenderbufferOES = es2::IsRenderbufferOES; |
| 1521 | this->glBindRenderbufferOES = es2::BindRenderbufferOES; |
| 1522 | this->glDeleteRenderbuffersOES = es2::DeleteRenderbuffersOES; |
| 1523 | this->glGenRenderbuffersOES = es2::GenRenderbuffersOES; |
| 1524 | this->glRenderbufferStorageOES = es2::RenderbufferStorageOES; |
| 1525 | this->glGetRenderbufferParameterivOES = es2::GetRenderbufferParameterivOES; |
| 1526 | this->glIsFramebufferOES = es2::IsFramebufferOES; |
| 1527 | this->glBindFramebufferOES = es2::BindFramebufferOES; |
| 1528 | this->glDeleteFramebuffersOES = es2::DeleteFramebuffersOES; |
| 1529 | this->glGenFramebuffersOES = es2::GenFramebuffersOES; |
| 1530 | this->glCheckFramebufferStatusOES = es2::CheckFramebufferStatusOES; |
| 1531 | this->glFramebufferRenderbufferOES = es2::FramebufferRenderbufferOES; |
| 1532 | this->glFramebufferTexture2DOES = es2::FramebufferTexture2DOES; |
| 1533 | this->glGetFramebufferAttachmentParameterivOES = es2::GetFramebufferAttachmentParameterivOES; |
| 1534 | this->glGenerateMipmapOES = es2::GenerateMipmapOES; |
| 1535 | this->glDrawBuffersEXT = es2::DrawBuffersEXT; |
| 1536 | |
| 1537 | this->es2CreateContext = ::es2CreateContext; |
| 1538 | this->es2GetProcAddress = ::es2GetProcAddress; |
| 1539 | this->createBackBuffer = ::createBackBuffer; |
| 1540 | this->createDepthStencil = ::createDepthStencil; |
| 1541 | this->createFrameBuffer = ::createFrameBuffer; |
| 1542 | } |
| 1543 | |
| 1544 | extern "C" GL_APICALL LibGLESv2exports *libGLESv2_swiftshader() |
| 1545 | { |
| 1546 | static LibGLESv2exports libGLESv2; |
| 1547 | return &libGLESv2; |
| 1548 | } |
| 1549 | |
| 1550 | LibEGL libEGL; |
Nicolas Capens | a230805 | 2015-04-15 16:50:21 -0400 | [diff] [blame] | 1551 | LibGLES_CM libGLES_CM; |