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Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
Nicolas Capensee16f0d2015-07-16 17:40:10 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
Nicolas Capensee16f0d2015-07-16 17:40:10 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
Nicolas Capensee16f0d2015-07-16 17:40:10 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
Nicolas Capensee16f0d2015-07-16 17:40:10 -040014
15#ifndef D3D9_Direct3DVertexBuffer9_hpp
16#define D3D9_Direct3DVertexBuffer9_hpp
17
18#include "Direct3DResource9.hpp"
19
20#include <d3d9.h>
21
22namespace sw
23{
24 class Resource;
25}
26
27namespace D3D9
28{
29 class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9
30 {
31 public:
32 Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool);
33
34 virtual ~Direct3DVertexBuffer9();
35
36 // IUnknown methods
37 long __stdcall QueryInterface(const IID &iid, void **object);
38 unsigned long __stdcall AddRef();
39 unsigned long __stdcall Release();
40
41 // IDirect3DResource9 methods
42 long __stdcall FreePrivateData(const GUID &guid);
43 long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
44 void __stdcall PreLoad();
45 long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
46 long __stdcall GetDevice(IDirect3DDevice9 **device);
47 unsigned long __stdcall SetPriority(unsigned long newPriority);
48 unsigned long __stdcall GetPriority();
49 D3DRESOURCETYPE __stdcall GetType();
50
51 // IDirect3DVertexBuffer9 methods
52 long __stdcall Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags);
53 long __stdcall Unlock();
54 long __stdcall GetDesc(D3DVERTEXBUFFER_DESC *description);
55
56 // Internal methods
57 int getLength() const;
58 sw::Resource *getResource() const;
59
60 private:
61 // Creation parameters
62 const unsigned int length;
63 const long usage;
64 const long FVF;
65
66 sw::Resource *vertexBuffer;
67 int lockCount;
68 };
69}
70
71#endif // D3D9_Direct3DVertexBuffer9_hpp